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| Adeptus Primarch ![]() ![]() ![]() Join Date: Nov 2006 Location: Somewhere between Crewe and Stoke in the Midlands
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Blog Entries: 1 | Yet again another fictional chapter derived in some way of the Knights, feel free to post any changes, moderate or radical, and after a few I'll repost a list that more closely matches the general consensus. There are 3 constraints though: 1)No Infantry without Transports (so no Assault Squads) 2)No Dreadnoughts 3)No Landspeeders Other than that go nuts ![]() Masters of Vengeance Trait Advantage: Suffer Not The Works Of Heretics Trait Disadvantage: Have Pride In Your Colours HQ Knight-Captain Benedictus: storm bolter, power weapon, frag grenades =81pts Knight-Commander Atlas: storm bolter, power weapon, frag grenades =81pts (2x) Command Squad Durus Custodia- 5 Marines: frag grenades, 2 meltaguns =100pts (200pts) Transport(x2)- Razorback: twin-linked heavy bolter, extra armour, smoke launchers, dozer blade, pintle-mounted storm bolter =93pts (186pts) ELITES Veteran Squad Malleus- 6 Marines: frag grenades, meltagun, tankhunters =124pts Veteran Squad Sceptrum- 6 Marines: frag grenades, meltagun, tank hunters =124pts Veteran Squad Clava- 6 Marines: frag grenades, meltagun, tank hunters =124pts Transport(x3)- Razorback: twin-linked heavy bolter, extra armour, smoke launchers, dozer blade, pintle-mounted storm bolter =93pts (279pts) TROOPS Tactical Squad Fulmen- 6 Marines: frag grenades, plasma gun, lascannon, tank hunters =139pts Tactical Squad Fragor- 6 Marines: frag grenades, plasma gun, lascannon, tank hunters =139pts Tactical Squad Cometes- 6 Marines: frag grenades, plasma gun, lascannon, tank hunters =139pts Transport(x3)- Razorback: twin-linked lascannon, extra armour, smoke launchers, dozer blade =103pts (309pts) Tactical Squad Grando- 6 Marines: frag grenades, flamer, heavy bolter =107pts Tactical Squad Torris- 6 Marines: frag grenades, flamer, heavy bolter =107pts Tactical Squad Aequo- 6 Marines: frag grenades, flamer, heavy bolter =107pts Transport(x3)- Razorback: twin-linked heavy bolter, extra armour, smoke launchers, dozer blade, pintle-mounted storm bolter =93pts (279pts) HEAVY SUPPORT Predator Annihilator Incus: lascannon sponsons, extra armour, smoke launchers, dozer blade =158pts Predator Annihilator Chalybs: lascannon sponsons, extra armour, smoke launchers, dozer blade =158pts Predator Annihilator Audax: lascannon sponsons, extra armour, smoke launchers, dozer blade =158pts Total=2999pts
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| Adeptus Arbrites ![]() ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Use that last point, give someone an auspex ![]()
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| One of strangess ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| There are 3 constraints though: 1)No Infantry without Transports (so no Assault Squads) 2)No Dreadnoughts 3)No Landspeeders Other than that go nuts ![]() What???! No lanspeeders or dreads? my two favorite units... oh, well, your fun- er, list Masters of Vengeance Trait Advantage: Suffer Not The Works Of Heretics Trait Disadvantage: Have Pride In Your Colours Hate this drawback... unless its purely fluffy, never, ever, ever, take it... die standing or have faith in supscion is great. HQ Knight-Captain Benedictus: storm bolter, power weapon, frag grenades =81pts Good units... though he could use some sort of inv. save. Knight-Commander Atlas: storm bolter, power weapon, frag grenades =81pts Same as above. (2x) Command Squad Durus Custodia- 5 Marines: frag grenades, 2 meltaguns =100pts (200pts) Transport(x2)- Razorback: twin-linked heavy bolter, extra armour, smoke launchers, dozer blade, pintle-mounted storm bolter =93pts (186pts) I suppose you like the razorbacks eh? I don't, but that's me. I would replace them with rhinos and use the extra points for more marines... these are assault squads, no? Oh, and sarge's w/ p. fists are almost mandatory in these squads. One more thing, do these marines have BP and CCWs? they really should... ELITES Veteran Squad Malleus- 6 Marines: frag grenades, meltagun, tankhunters =124pts Veteran Squad Sceptrum- 6 Marines: frag grenades, meltagun, tank hunters =124pts Veteran Squad Clava- 6 Marines: frag grenades, meltagun, tank hunters =124pts Transport(x3)- Razorback: twin-linked heavy bolter, extra armour, smoke launchers, dozer blade, pintle-mounted storm bolter =93pts (279pts) Once again, I don't like Razorbacks... thats me though. Once again, I would consider rhinos, and also, perhaps making this guys "assault" squads by giving them BP and CCWs + furious charge... its a pretty good idea IMO. TROOPS Tactical Squad Fulmen- 6 Marines: frag grenades, plasma gun, lascannon, tank hunters =139pts Tactical Squad Fragor- 6 Marines: frag grenades, plasma gun, lascannon, tank hunters =139pts Tactical Squad Cometes- 6 Marines: frag grenades, plasma gun, lascannon, tank hunters =139pts Transport(x3)- Razorback: twin-linked lascannon, extra armour, smoke launchers, dozer blade =103pts (309pts) Good squads... 'cept, once again, I dislike razor backs. Tactical Squad Grando- 6 Marines: frag grenades, flamer, heavy bolter =107pts Tactical Squad Torris- 6 Marines: frag grenades, flamer, heavy bolter =107pts Tactical Squad Aequo- 6 Marines: frag grenades, flamer, heavy bolter =107pts Transport(x3)- Razorback: twin-linked heavy bolter, extra armour, smoke launchers, dozer blade, pintle-mounted storm bolter =93pts (279pts) Good units... HEAVY SUPPORT Predator Annihilator Incus: lascannon sponsons, extra armour, smoke launchers, dozer blade =158pts Predator Annihilator Chalybs: lascannon sponsons, extra armour, smoke launchers, dozer blade =158pts Predator Annihilator Audax: lascannon sponsons, extra armour, smoke launchers, dozer blade =158pts I would replace the lascannon sponsons with heavy bolters. Total=2999pts[/quote] Okay... very differant list. In fact, its one of the few I've seen with razorbacks... trying to be differant here maybe?
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| The Dark Apostle ![]() ![]() ![]() ![]() | for the command and elite squads, i agree. switch razorbacks with rhinos and use the extra points for more marines. those should be close combat squads, if they arent. heavy bolter sponsons instead of lascannons will be better, because then you can move and fire two guns instead of just one. it will also give you alot of extra points that you could use for more command or veteran marines. this would be a challenging list to play.
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| The Emperor's Mercy ![]() ![]() ![]() | Quote:
and i think the auspex is more than one point, but i think that might be a good thing to throw in somewhere! :] -ant *edit* i think i agree with masterofweirdness as well, have faith in suspicion or die standing or something might be a better [gamewise] choice, but then again the knights and their affiliates are pretty fluffy, no ? :]
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| Adeptus Primarch ![]() ![]() ![]() Join Date: Nov 2006 Location: Somewhere between Crewe and Stoke in the Midlands
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Blog Entries: 1 | This is like the MP list- i.e. it has its own pseudo-fluff in the Knight's Index Astartes (Crusade of Penance) but nothing concrete- I only chose razorbacks cause they can throw out a fair amount of firepower thenselves and i like the idea of a blitzkrieg... ![]() Got the dozer blades cause i think it would be quite alarming for my opponent if the armoured column ploughed though woods etc instead of using the standard clear passes controlled by enemy firepower. There are 66 marines and 14 tanks, all moving quite quickly with strength and range to easily neutralise anti-tank threats.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Battles Updated Daily (Enter via Insignia) Last edited by Baron Spikey; 05-30-2007 at 04:05 AM. |
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| One of strangess ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| the thing about razorbacks is that they are rhinos... only 20+ points more... Rhinos only have AV 11 front. You move 12" smoke launch. You move 6" deploy marines, rapid fire. Rhino then acts as mobile terrain. You can't really do that with a Razorback...
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| Trooper ![]() Join Date: Nov 2006 Location: Killingly CT
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| Well, a couple of things jumped out at me about this list. 1: All your squads are small, and none of them have power fists. You'll really struggle against any army that can get a walker or MC into assault with your forces. 2: Your HQs are a little under-equipped, and they're functionally identical. 3: Your Preds will have to remain static to fire to full effect. Let me suggest some reorganization. Quote:
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