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Old 05-21-2007   #1 (permalink)
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Default Mortales Praetorians- 3000pts

Right well with all the talk of Marine Horde armies that float around every now and then I though I'd take a stab at a CC version- here are the Penitent Knight's dark brethren, the Mortale Praetorians. Comments and Criticisms welcome and since none of these models have been brought lets hammer out a truely diabolical list mwahahaha..erm.

Trait Advantages: (Fierce)
No Mercy, No Respite
Take The Fight To Them

Trait Disadvantages:
Eye To Eye

HQ

Rameses the Disciple of Death (MoS): infiltrate, terminator honours, frag grenades, bolt pistol
=120pts
Command Squad Angelis De Mortis-9 Marines: infiltrate, frag grenades, 2 flamers, Sgt w/terminator honours & lightning claws, company champion, apothecary
=292pts

ELITES

Veteran Squad Crudelitas- 10 Marines: infiltrate, frag grenades, power weapon, flamer, Sgt w/terminator honours & power fist
=241pts

Veteran Squad Tormentum- 10 Marines: infiltrate, frag grenades, power weapon, flamer, Sgt w/terminator honours & power fist
=241pts

Veteran Squad Tyrannus- 10 Marines: infiltrate, frag grenades, power weapon, flamer, Sgt w/terminator honours & power fist
=241pts

TROOPS

Tactical Squad Ultio- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Tactical Squad Formido- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Tactical Squad Timeo- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Tactical Squad Cruor- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Scout Squad Sicarius- 10 Scouts: frag grenades, Sgt w/terminator honours & power weapon
=163pts

Scout Squad Phantasma- 10 Scouts: frag grenades, Sgt w/terminator honours & power weapon
=163pts

FAST ATTACK

Assault Squad Strages- 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Assault Squad Neco- 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Assault Squad Falx - 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Total= 2997pts


As you can see the army is essentially made of 2 waves- the infiltrators (all 60 of them) and the relatively harder hitting, 70 S5 & I5 marines on the charge, 2nd wave. The first wave is there to silence the majority of the opponent's gunline, or in the case of armies like the Tyranids to lock units in combat so that the 2nd wave gets the charge.
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Old 05-21-2007   #2 (permalink)
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Quote:
Originally Posted by baronspikey View Post
Right well with all the talk of Marine Horde armies that float around every now and then I though I'd take a stab at a CC version- here are the Penitent Knight's dark brethren, the Mortale Praetorians. Comments and Criticisms welcome and since none of these models have been brought lets hammer out a truely diabolical list mwahahaha..erm.

Trait Advantages: (Fierce)
No Mercy, No Respite
Take The Fight To Them

Trait Disadvantages:
Eye To Eye

HQ

Rameses the Disciple of Death (MoS): infiltrate, terminator honours, frag grenades, bolt pistol
=120pts
Command Squad Angelis De Mortis-9 Marines: infiltrate, frag grenades, 2 flamers, Sgt w/terminator honours & lightning claws, company champion, apothecary
=292pts

ELITES

Veteran Squad Crudelitas- 10 Marines: infiltrate, frag grenades, power weapon, flamer, Sgt w/terminator honours & power fist
=241pts

Veteran Squad Tormentum- 10 Marines: infiltrate, frag grenades, power weapon, flamer, Sgt w/terminator honours & power fist
=241pts

Veteran Squad Tyrannus- 10 Marines: infiltrate, frag grenades, power weapon, flamer, Sgt w/terminator honours & power fist
=241pts

I guess no terminators or dreads for fluff/strategic reasons? The setup kinda reminds me of my Saints...


TROOPS

Tactical Squad Ultio- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Tactical Squad Formido- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Tactical Squad Timeo- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Tactical Squad Cruor- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Scout Squad Sicarius- 10 Scouts: frag grenades, Sgt w/terminator honours & power weapon
=163pts

Scout Squad Phantasma- 10 Scouts: frag grenades, Sgt w/terminator honours & power weapon
=163pts

My personal taste would be some melta guns rather than flamers (with the power fist squad) and drop some fists for power weapons, and play about with the points.

FAST ATTACK

Assault Squad Strages- 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Assault Squad Neco- 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Assault Squad Falx - 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Possibly drop one or two fists for the power weapon, but great job anyway.

Total= 2997pts


As you can see the army is essentially made of 2 waves- the infiltrators (all 60 of them) and the relatively harder hitting, 70 S5 & I5 marines on the charge, 2nd wave. The first wave is there to silence the majority of the opponent's gunline, or in the case of armies like the Tyranids to lock units in combat so that the 2nd wave gets the charge.

My comments are in italics above. Good army, and it should work perfectly. Most of what I suggested it just purely fine tuning advice, based off of experience with this tactic/army setup. Main lack I see with you is the anti tank, but the powerfists make up for that. However loosing a few of those and adding meltabombs or metlaguns into the squads who drop them will add a bit more versatility to those squads, and your army over all.

Note: Ignore those who will inevitably ***** at you for min/maxing certain FOC slots. Loving the apothecary too, those guys rock!

Last edited by Lord Commander Erus..; 05-21-2007 at 10:21 PM.
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Old 05-21-2007   #3 (permalink)
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Ah the flamers were only put in because I was threatened to a 3000pts battle against Tyranids with this army- needed something to cut down those waves of gaunts.

I'll get a few more comments and then I'll post a re-worked list.
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Old 05-21-2007   #4 (permalink)
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The flamers are GREAT for CC /Assault squads, don't get me wrong there, baron!
One of my favorite actually. Those puppies do work best in assault squads though, due to the fact you can double them up to two per squad, and really melt some bug guts!

Combine that with power weapon wielding sergeant, and you have a light infantry (guard comes to mind) mow-down, and slap a power fist on it and you have a bug killer extraordinare (the flamer wielding asssault squads are being referred to here, of course!)

But, my advice about the power weapon + melta gun combo didn't mean your current set-up is non-effective. Just thinking of high initiative armies, such as other space marines, etc.. Plus that meltagun p. weapon or even melta gun p. fist combo spells death to a 'fex or termie!
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Old 05-21-2007   #5 (permalink)
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okay first off, it may be 3k, but 60 infiltrating marines is always a feat, always something to be respected...haha although i may be biased, i LOVE infiltrating marines. :]

Quote:
Originally Posted by baronspikey View Post
Right well with all the talk of Marine Horde armies that float around every now and then I though I'd take a stab at a CC version- here are the Penitent Knight's dark brethren, the Mortale Praetorians. Comments and Criticisms welcome and since none of these models have been brought lets hammer out a truely diabolical list mwahahaha..erm.

Trait Advantages: (Fierce)
No Mercy, No Respite
Take The Fight To Them

Trait Disadvantages:
Eye To Eye

HQ

Rameses the Disciple of Death (MoS): infiltrate, terminator honours, frag grenades, bolt pistol
=120pts
Command Squad Angelis De Mortis-9 Marines: infiltrate, frag grenades, 2 flamers, Sgt w/terminator honours & lightning claws, company champion, apothecary
=292pts

first things first, is it just me, or do i only see a BP on your HQ? i guess that's fine, but you can add an assault weapon or something, you have a few points. [i'm not freaking out completely about a "naked" HQ because i am a points-conserver too, so i can mass the numbers]
if it's a typo, then that's cool too :]
command squad=nice. twin flamers! in massing marines, i usually skip the luxuries, like chapter champ/apothecary, but it's really up to you. AND it's 3k, so splurging is good.

nice name, btw...:]


ELITES

Veteran Squad Crudelitas- 10 Marines: infiltrate, frag grenades, power weapon, flamer, Sgt w/terminator honours & power fist
=241pts

Veteran Squad Tormentum- 10 Marines: infiltrate, frag grenades, power weapon, flamer, Sgt w/terminator honours & power fist
=241pts

Veteran Squad Tyrannus- 10 Marines: infiltrate, frag grenades, power weapon, flamer, Sgt w/terminator honours & power fist
=241pts

nice, nice, and nice. it says power weapon in there, am i missing something?
redundancy is good, in my humble opinion. knock one out, look there are two more. :]


TROOPS

Tactical Squad Ultio- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Tactical Squad Formido- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Tactical Squad Timeo- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Tactical Squad Cruor- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Scout Squad Sicarius- 10 Scouts: frag grenades, Sgt w/terminator honours & power weapon
=163pts

Scout Squad Phantasma- 10 Scouts: frag grenades, Sgt w/terminator honours & power weapon
=163pts

nice. can i ask..how many powerfists are in this army ? good fun in there.
what are the scouts armed with ? lots of strength in there. i'm assuming these will just charge until they can tear into something, yes ? and will the scouts be infiltrating or supporting from the back?


FAST ATTACK

Assault Squad Strages- 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Assault Squad Neco- 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Assault Squad Falx - 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Total= 2997pts


As you can see the army is essentially made of 2 waves- the infiltrators (all 60 of them) and the relatively harder hitting, 70 S5 & I5 marines on the charge, 2nd wave. The first wave is there to silence the majority of the opponent's gunline, or in the case of armies like the Tyranids to lock units in combat so that the 2nd wave gets the charge.
hmm..sounds like a solid tactic. it's really hard to be able to accommadate the amount of tactical flexibility any one army can have in a 3k list though. but i definitely applaud you, for fitting 3000 points into one FOC. one of my lists can't fit anything more in at 1.5k. flesh over steel is a hard drawback, my friend. we can suffer together! haha. it looks pretty good to me though. definitely a lot of bodies to throw around. :]

-ant
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Old 05-21-2007   #6 (permalink)
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My god your right! In my overzealousness I made an illegal list! The vets cant have a power weapon and flamer, I'll change it...now.

This is the new entry for the veterans:

ELITES

Veteran Squad Crudelitas- 10 Marines: infiltrate, frag grenades,flamer, Sgt w/terminator honours & power fist
=234pts

Veteran Squad Tormentum- 10 Marines: infiltrate, frag grenades, flamer, Sgt w/terminator honours & power fist
=234pts

Veteran Squad Tyrannus- 10 Marines: infiltrate, frag grenades, flamer, Sgt w/terminator honours & power fist
=234pts


So all in all I have 24pts spare not 3pts. To answer your question about the scouts they're armed with BPs and CCWs and will be infiltrating alongside (so to speak) the veterans and command squad.

Chaplain: Considering I wanted the extra attack from 2 ccws, didn't want him being self-wounded by a plasma pistol, and wasn't going to be doing much shooting with him anyway I didn't see the point of buying anything more than a bolt pistol. Just for being a Chaplain hes extremely well equipped.
Command Squad: Since the 1st wave is basically throwing itself into a heap of trouble from the start I thought it'd would be a good idea for them to be able to hold their own until the 2nd wave hits.

Like I said before I will re-work this list after a couple more people's comments.
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Old 05-21-2007   #7 (permalink)
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haha good to have that cleared up. i think the flamers are fine, but now that you have 24 points open, maybe go for some meltaguns like erus suggested perhaps ? :]

and for some strange, odd reason i thought the HQ was a commander, not a chaplain, so ignore what i said earlier, a BP and the crozius is plenty. :]

as for the scouts, i almost would suggest playtesting it with bolters. infiltrating them alongside would give them a good foothold on strategic spots, and allow them to have long range support for both your infiltrating marines, AND your foot slogging furious chargers. just a thought! :]

again, it looks pretty good !

-ant
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Old 05-21-2007   #8 (permalink)
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Ah despite being a list of evil death, the Mortales Praetorian aren't just the name of a chapter I decided upon whilst creating the list- they've got their own pseudo-fluff under the 'Crusade of Penance' thread- they're very close combat oriented, with powerfully equipped devastators (not in this list currently but when I 1st started making it, it include 3 squads of 6-men devastators with 4 lascannons in each).

I'll take your scout comments into consideration but considering the number of weapons that can cut through 4+ armour I doubt 20 scouts would last that long outside of combat without more supporting fire...
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Old 05-22-2007   #9 (permalink)
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I would love more Termis, but you obviously have a preferance (Or fluff inclination) toward Veterans. 30 Vets on one field? Ouch!

I love the equipment of the Commander. At 3000pts most SM players just buy as much as they can to kit out their leaders (Eg. a 175pt Commander, a 175pt Chaplain, Vet. Sgts with Power Fists, Bionics and Artificier Armour in every squad) but you have managed to keep your head and realistically tooled him up for the job.

Only thing i dont like is the Flamers in the Assault Squads - im much the fan of a hail of Plasma death. But hell, if its for Fluff reasons, why not?

A good solid list. The only decent SM list without Tanks iv ever had the luxury to see.
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Old 05-22-2007   #10 (permalink)
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The flamers aren't there for fluff reasons- I was challenged to A battlefield match against Tyranids so I took as many flamers as possible to deal with all the Gaunts I knew would turn up.

Im not really a fan of plasma pistols, you cant fire them to full effectiveness when moving (and looking at this list can you imagine this army ever having an opportunity to just hunker down and return fire?), and they can self wound their characters.

Thanks for the input though, its greatly appreciated- as I said above, when I first made this list it looked somewhat different. I had 30 Assault Terminators, and gave the scouts terminator homers but in the end those squads were too much of a points sink.
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Old 05-22-2007   #11 (permalink)
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Ah, Tyranids. That explains it all!

Plasma is invaluable against MEQ's though...
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Old 05-22-2007   #12 (permalink)
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Quote:
Originally Posted by baronspikey View Post
Thanks for the input though, its greatly appreciated- as I said above, when I first made this list it looked somewhat different. I had 30 Assault Terminators, and gave the scouts terminator homers but in the end those squads were too much of a points sink.
30 termies????

WoW... scary.

Of course, thats if they do there job...
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Old 05-28-2007   #13 (permalink)
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Well heres a re-worked list for you all to tear up...have fun


Trait Advantages: (Fierce)
No Mercy, No Respite
Take The Fight To Them

Trait Disadvantages:
Eye To Eye

HQ
Lieutenant Scylla (Master): infiltrate, frag grenades, bionics, power weapon, bolt pistol
=100pts
Command Squad Angelis De Mortis-10 Marines: infiltrate, frag grenades, 2 meltaguns, Sgt w/terminator honours & power weapon
=259pts
Attached: Rameses the Disciple of Death (Reclusiarch): infiltrate, terminator honours, frag grenades, bolt pistol
=105pts

ELITES
Veteran Squad Crudelitas- 10 Marines: infiltrate, frag grenades, meltagun, Sgt w/terminator honours & power weapon
=225pts

Veteran Squad Tormentum- 10 Marines: infiltrate, frag grenades, meltagun, Sgt w/terminator honours & power weapon
=225pts

Veteran Squad Tyrannus- 10 Marines: infiltrate, frag grenades, meltagun, Sgt w/terminator honours & power weapon
=225pts

TROOPS
Tactical Squad Ultio- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, melta gun, Sgt w/terminator honours & power weapon
=225pts

Tactical Squad Formido- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, melta gun, Sgt w/terminator honours & power weapon
=225pts

Tactical Squad Timeo- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Tactical Squad Cruor- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist
=226pts

Scout Squad Sicarius- 10 Scouts: bolt pistols, close combat weapons, frag grenades, Sgt w/terminator honours & power weapon
=163pts

Scout Squad Phantasma- 10 Scouts: bolt pistols, close combat weapons, frag grenades, Sgt w/terminator honours & power weapon
=163pts

FAST ATTACK
Assault Squad Strages- 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Assault Squad Neco- 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Assault Squad Falx - 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts


Total= 2998pts


EDIT: made Scylla a Master to get that Ld10 for the entire army instead of Ld9- demoted Rameses to Reclusiarch.
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Last edited by Baron Spikey; 06-04-2007 at 06:16 PM.
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Old 06-04-2007   #14 (permalink)
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So Erus is this the sort of list you were suggesting (and everyone else who suggested changes, its just he suggested first)
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Old 06-04-2007   #15 (permalink)
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You nailed it my friend. It is, statistically the bets set up you can have for such a list. You're recent postings of list has spurred me to draw up and formulate the list for the splinter off of the Black Saints (yet to be named).

But yes, this list is very nice!
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Old 06-04-2007   #16 (permalink)
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Very, very, nice list!

Oh, and I assume you have those assault marines for the free frag grenades (has anyone else noticed this... assault marines are actually 1 point cheaper than normal marines if you remove the jump packs!)
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He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot
Quote:
Beware ^



No really...beware
Life, don't me started on life - Marvin the Robot
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