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| Lieutenant ![]() | So, this is my Imperial Guard army as I can currently field. Doctrines; Ogryn Squads Special Weapon Squads Rough Rider Squadrons Close Order Drill Iron DIscipline HQ; 648 Points Heroic Senior Officer, Power Weapon, Bolt Pistol, Refractor Field, Medallion Crimson, Iron Discipline, 111 Points 2 Veterans, Lasguns, Medi-kit, Company Banner, Krak Grenades, 26 points 2 Guardsmen, Master-vox, Plasma Gun, Krak Grenades, 39 points Sentinel Support Squadron, Lascannon, 2 Autocannons, 155 points Fire Support Squad, 3 Autocannons, 95 points Anti-Tank Support Squad, 3 Missile Launchers, 95 Points Special Weapon Support Squad, 3 Sniper Rifles, 65 Points Special Weapon Support Squad, 3 Flamers, 62 Points Elites; 315 Points 9 Veterans, 2 Meltaguns, Lasguns, Krak Grenades, Vox Caster, 115 points Veteran Sergeant, Las Pistol, Close Combat Weapon, Krak Grenades, 15 points 6 Ogryns, Ripper Guns, Frag Grenades, 150 Points Bone'Ead, Ripper Gun, Frag Grenade, 35 points Troops; 1417 Points Infantry Platoon 1 Command Squad, JO, Power Fist, 60 Points Veteran, Medi-kit, 11 points 3 Guardsmen, 3 Plasma Guns, 30 Points Squad, Vox Caster, Autocannon, Flamer, 86 points Squad, Vox Caster, Autocannon, Flamer, 86 points Squad, Vox Caster, Autocannon, Flamer, 86 points Squad, Vox Caster, Mortar, 75 points Squad, Vox Caster, Autocannon, 80 points Infantry Platoon 2 Command Squad, JO, Power Weapon, 45 Points Veteran, Medi-kit, 11 points 3 Guardsmen, 3 Grenade Launchers, 24 Points Squad, Vox Caster, Missile Launcher, Plasma Gun, 90 points Squad, Vox Caster, Missile Launcher, Plasma Gun, 90 points Squad, Vox Caster, Missile Launcher, Plasma Gun, 90 points Squad, Vox Caster, Mortar, 75 points Infantry Platoon 3 Command Squad, JO, Power Weapon, 45 Points Veteran, Medi-kit, 11 points 3 Guardsmen, 3 Meltaguns, 30 Points Squad, Vox Caster, Las Cannon, Grenade Launcher, 98 points Squad, Vox Caster, Las Cannon, Grenade Launcher, 98 points Squad, Vox Caster, Las Cannon, Grenade Launcher, 98 points Squad, Vox Caster, Las Cannon, Grenade Launcher, 98 points Fast Attack; 123 points 9 Rough Riders, 2 Flamers, 7 Hunting Lances, Las Pistols, 105 Points Veteran Sergeant, Hunting Lance, Power Weapon, 18 Points Heavy Support; Leman Russ Battle Tank, 3 Heavy Bolters, Track Guards, 165 Points Leman Russ Battle Tank, 3 Heavy Bolters, Track Guards, 165 Points Leman Russ Battle Tank, 3 Heavy Bolters, Track Guards, 165 Points Total 2998 Points! I also have some more tanks not included in here. I have 2 more Leman Russ, 2 Basilisks, and a Leman Russ Demolisher. I also have a heavy weapon Platoon, but I hardly ever bring it. So, what do you all think?
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| Trooper ![]() Join Date: Nov 2006 Location: Annapolis MD
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but on the positive side i like the commander of this squad... i had one like him down a khornate demon prince... he only wounded 5 times and i killed the 4 other guys in the squad and passed a refractor save on him and hit with all my attacks and wounded with all of em and he didn't save a single one Quote:
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all in all a few tweaks and i would like this list for what it is...
__________________ "Primarch, Progenitor - To your glory, and the glory of Him on Earth." "Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!" You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair." Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Ched First, Horde Second, Self Last | ||||||
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| | #3 (permalink) |
| Lieutenant ![]() | Thanks for the advice! I might drop the rough riders, but the ogryns are part of my fluff! Why do you think there is only 7 of them! Anyone else?
__________________ "Insons insontis probo nusquam" Record for 2007 (Starting from last Rogue Trader in February) (W/L/D) Ordo Xenos Marines 4/0/0 Thousand Sons 5/4/0 Imperial Guard 1/2/0 Cado ex Venia Chaos Marines 3/1/0 Chaos Demons 0/0/0 Record for Battlefield 40k for 2007 (W/L/D) 12/3/0 |
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| | #4 (permalink) |
| Resident Greyhunter ![]() Join Date: Nov 2006 Location: Wherever the wolves go
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| The seven dwarves?
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| | #5 (permalink) |
| Lieutenant ![]() | lol! No! But they were the personal bodyguards to the colonel in the force before he died! They fought so rigorously to save his life, but there was nothing they could do. He died, and they are his lasting memory!
__________________ "Insons insontis probo nusquam" Record for 2007 (Starting from last Rogue Trader in February) (W/L/D) Ordo Xenos Marines 4/0/0 Thousand Sons 5/4/0 Imperial Guard 1/2/0 Cado ex Venia Chaos Marines 3/1/0 Chaos Demons 0/0/0 Record for Battlefield 40k for 2007 (W/L/D) 12/3/0 |
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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- anti-infantry guns into infantry squads and anti-tank guns into those support squads. - grenade launchers into infantry squads, plasma guns into command squads w/medic. also, you could instead of taking that 2nd special weapon squad, mount your flamers either in a command squad and/or add an armoured fist squad or two... (the vets could take 1 as well to help them thin-out the enemy's numbers before you assault!) and finally, lose the vox-network!!! yes it looks bloody cool, but it's utter rubbish if your opponent knows how to crak it! (*cough*deep strike*cough*) an agressive player won't hesitate to gamble a cheap deep striking squad when the pay-off is so game-breaking... (i don't!) sacrificing a few men to cripple your entire army's Ld is a no-brainer. veteran sergeants prevent that happening. even if you're facing off against a vindicare, there's no way he can effectively kill all of your veteran sergeants! (your opponent will be lucky indeed to net 3-4 kills in total...) hope this helps! cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Last edited by experiment 626; 08-28-2007 at 05:48 AM. | |
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| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | what baffles me most is that you've spent one of your precious 5 doctrine points on a choice that only allows you two units max....and neither one of them has a demo charge?!?. it's only 45 pts for the squad and the bomb! why wouldn't anyone want a s8 ap2 large blast weapon? sure it's only one shot and it's almost as likely to nuke your own guys but nothing gets a unit of termies shaking in their armoured boots like a demo charge or two.
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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without taking either drop troops and/or light infantry or else mechanised, there's little hope you'll get that charge into throwing range. word of mouth has gotten around that everyone should fear a squad of 6 guardsmen who don't have any heavy weapons as they're either hardened vets, or else they're holding that dreaded satchel charge! ![]() cheers!
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| | #9 (permalink) | |
| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | well i find that mot armies i'm playing against are trying to get closer to me anyway, so all i have to do is keep the demo charge squad safe for a while and let the enemy come to me. and it does discourage/punish those termies from/for arriving behind my lines. having just thought about it this could be a fairly effective way of preventing an opponent from dsing into certain areas of the table. tell them what the demo charge does, deploy the special weapon squads where you don't want deep strikers to appear, and watch the other player try to figure out which parts of the board are safe still.
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| | #11 (permalink) |
| Lieutenant ![]() | Well, the way I figure it, close combat happens anyway so be ready for it! You can hope to keep as many models as I have out of CC altogether, and I am thinking of splitting the rough rider squads! I just am not sure yet, though I would love to end up having 3 squads of them!
__________________ "Insons insontis probo nusquam" Record for 2007 (Starting from last Rogue Trader in February) (W/L/D) Ordo Xenos Marines 4/0/0 Thousand Sons 5/4/0 Imperial Guard 1/2/0 Cado ex Venia Chaos Marines 3/1/0 Chaos Demons 0/0/0 Record for Battlefield 40k for 2007 (W/L/D) 12/3/0 |
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