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Old 09-04-2007   #1 (permalink)
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Default New Blood Angels 1500 point list - help

Chaplain
-Jump Pack

Death Company (7)
-Jump Packs

Terminator Squad
-Thunder Hammers and Storm Shields

Scout Squad
-5 Sniper Rifles

Tactical Squad
-+5 Marines
-Flamer

Tactical Squad
-+5 Marines
-Flamer

Assault Squad
-Power Fist

Land Speeder
-Assault Cannon

Predator
-Turret Lascannon
-Lascannon Sponsons

Baal Predator
-Heavy Bolter Sponsons

Suggestions/comments/compliments/thoughts/other-stuff-on-topic welcome. Is this a good, balanced list? Can it reasonably deal with hordes and MEQs? Go.
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Old 09-04-2007   #2 (permalink)
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Originally Posted by Inquisitor Rosenadel View Post
Chaplain
-Jump Pack

fair enough. no BP? he only has the one weapon though right ? still, a nice, affordable HQ

Death Company (7)
-Jump Packs

nice.

Terminator Squad
-Thunder Hammers and Storm Shields

hmm...how many are in this squad ? and unless the BA rules go against it, maybe bring some LC's along ? those will help kill mobs really fast, and maintain initiative that the thunder hammers will lose.

Scout Squad
-5 Sniper Rifles

nice


Tactical Squad
-+5 Marines
-Flamer

Tactical Squad
-+5 Marines
-Flamer

redundancy is good :] umm so four bolters, and one flamer per squad ? hmm. not bad. stitch and some other users would probably say to shoot it up to six guys per squad, for VP purposes. although i think it's a good idea, i also think they're fine as it is.

Assault Squad
-Power Fist

hmm...how many guys in this squad ? XD

Land Speeder
-Assault Cannon

nice. affordable and fun, who could ask for more ?

Predator
-Turret Lascannon
-Lascannon Sponsons

fair enough. good for those tanks that the powerfist or termies can't reach. pricey though, maybe if you wanted to save points you could drop it down to a destructor with lascannon sponsons ? just a thought :]

Baal Predator
-Heavy Bolter Sponsons


yaaaaay baal predator. easily my favorite tank in the game...but i would suggest getting some armor and smokes for these guys..:]

Suggestions/comments/compliments/thoughts/other-stuff-on-topic welcome. Is this a good, balanced list? Can it reasonably deal with hordes and MEQs? Go.
looks good. some numbers for the squads would make it easier for us to look at it though :] so far, it's pretty balanced though. a good amount of anti-tank with a concentration of assaulty infantry killers...yup, sounds like the BA alright :]
-ant
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Old 09-05-2007   #3 (permalink)
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He cant increase the Tactical squads to 6 Marines-its either 5 or 10 Marines!
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Old 09-05-2007   #4 (permalink)
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Yeah the rules have been updated, r4wr89. They are more like those of the new Dark Angels.

Unless indicated, the squads are 5 marines. The "+5 Marines" is to designate that I have taken the option to add 5 more marines. Also, every model comes equipped with CCW, Bolt Pistol, Frag & Krak grenades. EVERY model.

You can go here to download the new BA codex.
http://us.games-workshop.com/games/4...ex/default.htm

As for the Terminators, I was kinda lazy as I only TH & SS models at the moment... but you're right, r4wr89. I really should add some LCs to the mix. What ratio were you thinking? 3LCs to 2 THs?
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Old 09-05-2007   #5 (permalink)
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maintaing a roughly 2:1 ration between claws:hammers seems to be the optimal format... however, that 5th 'swing man' can go either way really, depending on what kinds of opponent's you'll normally face. if you face alot of large gribblies, then i'd go for an extra hammer, otherwise stick to the claws for the I strike.

i'd probably drop 1 tac squad down to 5 men and bump up the assault squad to full strength... assault marines typically aren't the greatest assault troops overall and with small squads, they need the numbers badly. it can also give you more options being able to field either one large assault squad or else two smaller ones. (1 could support the DC, the other support the termies?!)
the smaller tactical squad can keep the flamer, and perhaps add-in a rocket launcher or lascannon to the full-strength squad... break it down and have two smaller 5-man units w/flamers holding key points, and leave the lascannon behind in support of your scouts and their sniper rifles.

i'd also drop the sponsons on the annhilator as they're damned expensive! besides, it's always better to keep your vehicles mobile even if only to stop your opponent's assault troops from hitting it automatically in combat!

cheers!
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Old 09-05-2007   #6 (permalink)
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maintaing a roughly 2:1 ration between claws:hammers seems to be the optimal format... however, that 5th 'swing man' can go either way really, depending on what kinds of opponent's you'll normally face. if you face alot of large gribblies, then i'd go for an extra hammer, otherwise stick to the claws for the I strike.

i'd probably drop 1 tac squad down to 5 men and bump up the assault squad to full strength... assault marines typically aren't the greatest assault troops overall and with small squads, they need the numbers badly. it can also give you more options being able to field either one large assault squad or else two smaller ones. (1 could support the DC, the other support the termies?!)
the smaller tactical squad can keep the flamer, and perhaps add-in a rocket launcher or lascannon to the full-strength squad... break it down and have two smaller 5-man units w/flamers holding key points, and leave the lascannon behind in support of your scouts and their sniper rifles.

i'd also drop the sponsons on the annhilator as they're damned expensive! besides, it's always better to keep your vehicles mobile even if only to stop your opponent's assault troops from hitting it automatically in combat!

cheers!
Good stuff. I will go for the more assaultly configuration (drop the full tac for full assault) when I play Tau, Marines, or Necrons. However, I took full tacticals because I play against Nids and Orks a lot and thought I could use the extra shooting. The Nid player I usually lose to also uses lots og Genestealers, which is part of why my Termie squad is all THs: I won't have initiative anyway! Plus it would help take down Tyrants/Carnifexes.

But I do value your advice, so I will come up with a few different configurations, one being what you have suggested.

Thank you r4wr89 and Stitch!
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Old 09-05-2007   #7 (permalink)
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Good stuff. I will go for the more assaultly configuration (drop the full tac for full assault) when I play Tau, Marines, or Necrons. However, I took full tacticals because I play against Nids and Orks a lot and thought I could use the extra shooting. The Nid player I usually lose to also uses lots og Genestealers, which is part of why my Termie squad is all THs: I won't have initiative anyway! Plus it would help take down Tyrants/Carnifexes.

But I do value your advice, so I will come up with a few different configurations, one being what you have suggested.

Thank you r4wr89 and Stitch!
no problems

well, if you face 'stealers quite often, then the hammers are definately a better option!
you could always try using rare earth magnets on your termies though to swap them around between claws and hammers as you need them?!

against 'nids, you might want a 5-man dev squad w/4 heavy bolters for crowd control? coupled with the baal pred, you should be taking taking down whole broods a turn!
those tac marines might even want plasma guns instead of flamers for the ap2 rapid fire... if they can somehow gang up on that tyrant or are in range of the broodlord after your baal pred has disposed of it's retinue, you should be able to melt the synapse gribbly. (or at least shave a couple easy wounds off of it!)

cheers!
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Old 09-05-2007   #8 (permalink)
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WOW i can't believe i forgot about the 5/10 rule! sorry about that. i haven't been able to look at the new BA codex because every time i try to download it my computer freezes or the browser closes -______- maybe i can pester someone into sending it to me over aim...sigh.

but yea, 2:1 claws to hammers makes for a deadly assault force with a decent punch for tanks and big things as well :] 3:2 could probably work alright as well, depending on what sorts of armies you fight more often.

:] yea sorry about the mix up...wow. haha
-ant
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Old 09-05-2007   #9 (permalink)
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WOW i can't believe i forgot about the 5/10 rule! sorry about that. i haven't been able to look at the new BA codex because every time i try to download it my computer freezes or the browser closes -______- maybe i can pester someone into sending it to me over aim...sigh.

but yea, 2:1 claws to hammers makes for a deadly assault force with a decent punch for tanks and big things as well :] 3:2 could probably work alright as well, depending on what sorts of armies you fight more often.

:] yea sorry about the mix up...wow. haha
-ant
It's cool. If you have an email I can send it to, I'll do it.
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