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| Conscript ![]() Join Date: Nov 2006
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| Hey all. Getting my list ready for Chicago GT and would like some comments and or suggestions on my list. I've been playing Tau for years and just recently (2 months) switched sides to the Beloved Emperor! Anyways.. I am seriously lacking in other models.. this list is pretty much all the models I have.. I do also have an unpainted dread and the pieces to make a couple predators.. but thats about it. so here it is and again I appreciate your thoughts.. Highland Lions 2nd Company Lightning Srike Advantages - Blessed Be The Warriors No Mercy No Respite Drawbacks- Eye To Eye Death Before Dishonor (not really using all of these at the moment but it fits my fluff) HQ 1 Master of Sanctity @ 137 Pts Frag Grenades; Bolt Pistol; Crozius Arcanum; Jump Pack; Rosarius; Terminator Honors 1 Epistolary @ 177 Pts Frag Grenades; Bolt Pistol; Force Weapon; Might of Heroes; Psychic Hood; Storm of the Emperor's Wrath Iron Halo; Jump Pack; Psychic Hood TROOP 4 Scout Squad @ 95 Pts Sniper Rifle (x3); Missile Launcher (x1) 1 Sergeant Sniper Rifle 4 Tactical Squad @ 100 Pts Boltgun (x2); Plasmagun (x1); Lascannon (x1) 1 Sergeant Boltgun 8 Tactical Squad @ 198 Pts Boltgun (x7); Plasmagun (x1) 1 Sergeant Bolt Pistol & CCW 1 Rhino Storm Bolter; Smoke Launchers 8 Tactical Squad @ 198 Pts Boltgun (x7); Plasmagun (x1) 1 Sergeant Bolt Pistol & CCW 1 Rhino Storm Bolter; Smoke Launchers FAST 7 Assault Squad @ 237 Pts Frag Grenades; Bolt Pistol (x6); Flamer (x1); Close Combat Weapon (x6); Furious Assault 1 Sergeant Frag Grenades; Bolt Pistol; Power Fist; Furious Assault; Terminator Honors 6 Assault Squad @ 218 Pts Frag Grenades; Melta Bombs; Bolt Pistol (x5); Close Combat Weapon (x6); Furious Assault 1 Sergeant Frag Grenades; Bolt Pistol; Power Fist; Furious Assault; Terminator Honors 6 Assault Squad @ 218 Pts Frag Grenades; Melta Bombs; Bolt Pistol (x6); Close Combat Weapon (x6); Furious Assault 1 Sergeant Frag Grenades; Bolt Pistol; Power Fist; Furious Assault; Terminator Honors HEAVY 1 Whirlwind @ 85 Pts Whirlwind Multiple Missile Launcher 1 Whirlwind @ 85 Pts Whirlwind Multiple Missile Launcher Total Roster Cost: 1748 |
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| | #2 (permalink) |
| Conscript ![]() Join Date: Jul 2007 Location: Trondheim, Norway
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| I would consider taking some changes in your list. Your HQ and HS are decent enough, but it is your main force of Troops and Fast Attack I'd change. You'll need to give your army roles. You have given your scouts a missile launcher and sniper rifles. I would build this squad up with 8-10 men. And give all snipers. If you are unable to do so, I'd say drop the rifles and stay with bolters or ccw. Aim that missile launcher at any armour. The second thing, a minimized las/plas squad. It makes most opponents frown...if they are fielded in numbers. You only have one, and it is the only anti-tank squad you have. I'd take it away, or trade it in for a Predator. The two squads in Rhinos lacks a certain role as well. They are mobile, and decent to take objectives. But what else? You have, what seems to be, an army built for offense. And these squads would see melee rather early in the game. But all they have are rapid fire weapons and no strength for combat. Take a flamer/meltagun and give the sargeant a power sword, at least. You have three small squads of Assault Marines. I would merge them into two. Assault Marines make good targets against most opponents, and in so small squads, they are easily shot down. Easy victory points. Two full squads makes them more durable. They are also your only decent anti-tank specialists. I'd shave off enough points for a Predator with lascannon sponsons. Your army is quite mobile, but too small in numbers and very weak against armoured opponents. If you'd face a tank-heavy opponent, you will be in some trouble. You'll need to use cover to survive, and you have the mobility to do it. |
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