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Old 03-31-2008   #1 (permalink)
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Default stitch's evil tournament drop guard list

okay, here's my take on a very competitive tournament style list which still follows the 'pure' drop guard theme. yes there's alot of min/maxing and such which i inwardly despise, but then again, everyone else had likely done the same at a tournament!

so, units with heavy weapons will start on-table and clear an LZ and/or bog the enemy down into a firefight which is the guard's strength.
everything else drops in! improved coms are the key to the list's success as everything has to come in at the same time... the mass drop will try to isolate 1 part of the enemy army for the most part. having 50 or so guardsman drop on top of 2 enemy squads is good fun!


2nd Infantry Drop Troop Company; The Caliginous Order
Company Doctrines; Drop Troops
Special Weapon squads
Iron Discipline
Close Order Drill
Veterans

HQ:
Company Command:
Chaplain Azul, Junior Officer w/Las pistol, Power weapon. Iron Discipline.
Command Staff; Corprol Kraden, Standard Bearer w/Company Standard
2 Mortar crew
1 Guardsman w/Flamer
cost; 77 pts
Vengeance Squad; Anti-tank Support squad; 3 Missile launchers.
cost; 95 pts
Retribution Squad; Mortar Support squad: 3 Mortars.
cost; 80 pts
Annihalatum Squad; Special weapons squad; 2 Flamers, Satchel charge.
Cost; 63 pts
Mortis Squad; Cadian pattern Sentinel with Autocannon, Improved coms.
cost; 70 pts

Ordo Malleus; Inquisitor Lord w/Psycannon. Holocaust
Cost; 95 pts
Retinue; 2 Gun Servitors w/Heavy bolter
1 Veteran Guardsman w/Plasma gun
1 Sage
2 Mystics
cost; 92 pts

ELITES:
Officio Assassinorum Operative; Devius, Culexus Assassin w/Etherium, Animus Speculum & Psyk-out grenades
Cost; 105 pts

Squad Damocles; Colonel Erdrick Raskin, Veteran Sergeant w/Plasma pistol.
2 Hardened Veterans w/Meltaguns
1 Hardened Veteran w/Flamer
4 Hardened Vets w/Shotguns.
cost; 130 pts

Squad Reprisal; Veteran Sergeant w/Plasma pistol.
3 Hardened Veterans w/Plasma guns
2 Hardened Veterans w/Las pistol & CCW.
cost; 93 pts

TROOPS:
Primus Company:
Primus Command; Junior Officer w/Bolter. Iron Discipline
2 Heavy bolter crew
2 Guardsmen w/Grenade launchers
cost; 72 pts
Alpha Squad; Veteran Sergeant w/Bolter
2 Heavy bolter crew
1 Guardsman w/Grenade launcher
6 Guardsmen w/Lasguns
cost; 85 pts

Delta Squad; Veteran Sergeant w/Bolter
2 Heavy bolter crew
1 Guardsman w/Grenade launcher
6 Guardsmen w/Lasguns
cost; 85 pts
Recce Squad; 1 Guardsman w/Flamer
4 Guardsmen w/Lasguns.
Cost; 36 pts

Secundus Company:
Secundus Command; Junior Officer w/Plasma pistol. Iron Discipline
1 Veteran Medic.
3 Guardsmen w/Plasma guns
cost; 96 pts
Echo Squad; Veteran Sergeant w/Bolt pistol, CCW.
1 Guardsman w/Flamer
8 Guardsmen w/Lasguns
cost; 73 pts
Ignis Squad; Veteran Sergeant w/Shotgun
1 Guardsman w/Flamer
8 Guardsmen w/Lasguns
cost; 72 pts
Hades Squad; 1 Guardsman w/Meltagun
4 Guardsmen w/Lasguns.
Cost; 40 pts

FAST ATTACK:
Squad Infernum; Sentinel w/Heavy flamer
Cost; 40 pts

comes out to 1499pts
gives me well over 100 bodies!

cheers!
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Old 03-31-2008   #2 (permalink)
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Default Re: stitch's evil tournament drop guard list

ouch thats not nice.

I must say it is a sound list but your downfall could be anti Infantry fire or a speedy army like Eldar. Its hard to comment on really as its a well balanced list, although if i were in your position personally for the way your trying to use it i would take a heavy Weapons platoon to do the "clearing of the LZ" but its your list.
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Old 05-18-2008   #3 (permalink)
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Default Re: stitch's evil tournament drop guard list

Man this list deserves more posts. Its that awesome. Just a few minor nit-picking details: (Sorry!)

1. Two sentinels are going to die, especially since maybe one will be on the table to start with. My personal viewpoint is that if you are going to take tanks, especially AV10 open-topped walkers, you need multiples to force your opponent to disperse his AT fire. I'd recommend a Chimera with Improved Comms one of the vet squads maybe? And throw in a Demolisher for close support and another 2-3 sentinels maybe in separate squads for more Deep Strike goodness. One of my favorite things to do is charge things with my sents- No one expects it, and while it won't kill much, it'll take a while for something to kill it. Unless you are Grey Knights. This is not taking away from the Droptroops fluff IMO because you need something to secure the area, as you said.

2. I really like the addition of an INQ with a few mystics, that should give you complete control over the Deep Strike rule in your games.

3. The culexus assasin is an interesting choice. I think the souless ability is going to win you games when used correctly. Even Orks and Guardsmen and Tau etc suffer from being too close to the bastard as normally everyone takes Ld upgrades. And why wouldn't you use him correctly?

4. I also Really like the concept for your squad damocles. My idea for something like that included three meltas. IMO the third melta kills infantry well enough to be worth packing for the added AT work.

Lemme know if this helps Stitch! And/Or Poke holes in my plans!
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