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| Okies folks here is my first draft of the list that I am atempting to put together for my first venture into the Tourny secene in about 3 years or so. Please all comments/sugestions/crtiques are welcome. 1750 Chaos Space Marine Tournament List (Fluff to come later) HQ Daemon Prince - Mark of Tzeentch, Wings, Warp Time - 175 Chaos Sorcerer - Mark of Tzeentch, Wings, Personal Icon, Wind of Chaos - 185 HQ Total = 360 Elites 6x Terminators - 4x Pair of Lightning Claws, 2x Chainfist - 250 Elite Total = 250 Troops Squad 1 Aspiring Sorcerer - Bolt Pistol, Force Weapon, Bolt of Change - 85 9x Thousand Sons - Bolters - 292 Squad 2 Aspiring Sorcerer - Bolt Pistol, Force Weapon, Bolt of Change - 85 9x Thousand Sons - Bolters - 292 Squad 3 Aspiring Sorcerer - Bolt Pistol, Force Weapon, Bolt of Change - 85 9x Thousand Sons - Bolters - 292 Troop Total = 876 Fast Attack 5x Raptors - 2x Meltaguns, Icon of Chaos Glory - 130 5x Raptors - 2x Meltaguns, Icon of Chaos Glory - 130 Fast Attack Total - 260 Army Stats and totals: # of models 40 Marines/raptors 6 Terminators 1 HQ on Steed (counts as Jetpack) 1 Monsterous CreaturePoints: 1746 Stratedgy: Well I figure the DP runs around with one squad of Raptors causing havoc and either hunting down expensive elite units or tanks or Transports with tasty treats inside. The other squad of raptors is stricktly for armour seek and destroy. The Sorcerer Lord and the two units of Raptors can allow the Deep striking Termies to get to where they need to be depending on my opponent. Rest of the army moves forward and lays down a torential rain of fire. Hurray for rapid fire AP 3 weapons! That about wraps it up. What do you all think, what are its weekness that are apperent. Thanks for all the help, Servo PS: the main armies that I will be facing are Marines of some form or another. |
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| Captain ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| its is a solid list iwould say my only concern would be the squad# of raptors i always try to have even #s for scoring purposes
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| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | Not sure bout the Termies. I would make them shootier, as I don't see how your gonna get them in CC.
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Any other thoughts or suggestions | |
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| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | Ah, I see the Icons now. Keep in mind you can't assault the turn when you DS, only shoot. That's why I opt for shooty termies when Deep Striking. Other than that, I'd say it's a fine list.
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| LODGE MEMBER ![]() ![]() Join Date: Jan 2007 Location: Winona, MN USA
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Servo | |
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| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | Quote:
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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you need some better mobility as those thousand sons can be agonisingly slow at times! (yes, i've seen a game where a unit barely moved 10" in total!) rhinos are your friend here as they'll at least get you 12" first turn... some more long-ranged anti-tank would be ideal. right now you're best ranged anti-tank is only 24", only half the range of what most battle tanks can reach! try a 5-man squad or two of chosen w/lascannon for sniping. yes it's dumb, but it does work... anyways, best of luck with the tourny and may the dice gods bless you with many 6's! cheers!
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| Thanks for the Ideas Stitch. If I A) had the rhinos they would be in there, B) I am attempting to Buy what I need, Build everything, and then paint everything in less than 5 weeks. The only thing from the list above that I was missing are wings for the Raptors and I have 6 sets so far so I only need 4 more. All models, except for the Raptors have a 3+/4+ so I am not to worried about stuff that is designed to kill mine. and this is only 1750 so I am trying to keep the points down as much as I can. I will consider changing the Sorceres in the Tactical squads though. Thanks for the input, Servo |
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