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Old 11-24-2006   #1 (permalink)
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Default What to add next? 2175 points

Traits: See but don’t be seen, Cleanse and Purify

Drawbacks: Eye to Eye


HQ

Master – Bolt Pistol, Powerweapon, combat shield, Terminator Honors, Frag Grenades, Infiltrate

Command Squad x 7 – Bolt Pistols, CCWs, Vet Sarge w/ Powerfist, Company Champion, Apothecary, Infiltrate, Frag Grenades

HQ points sum – 328

Elites

Dreadnought – Venerable, Assault Cannon, Stormbolter, Extra Armor, Smoke Launchers

Terminator Assault Squad x 8 – LCs x 5, THs x 3

Vet. Squad x 8 – Bolt Pistol, CCWs, Vet Sarge w/ powerfist, normal marine w/ powerfist, infiltrate.

Total Elites - 662 Points

Troops

Tactical Squad x 6 – Bolters, Lascannon

Tactical Squad x 10 – Bolters, Melta Guns x 2, Vet Sarge w/ Powerfist, Teleport Homers, Frag Grenades, Infiltrate

Scout Squad x 6 – Bolters, Heavy Bolter, Vet. Sarge, w/ Powerfist, Teleport Homers

Scout Squad x 6 – Snipers

Total Troops – 569 Points

Fast Attack

Assault Squad x 10 – BP & CCWs, Vet. Sarge w/ powerfist, frag grenades, flamer

Landspeeders x 2 – Heavy Bolter, Assault Cannon

Total Fast Attack – 416

Heavy Support

Dev. Squad x 8 – Missile Launchers x 4

Total Heavy Support – 200

Total Points - 2175

Final Notes – Okay, this is what I defenitally want for my 2500 I already have some of the models (a few bolter marines, a missile launcher, 5 termies and the dreadnought)

I have a lot of points left over, but I have several problems on where to put them. The first thing I could think about when I started the Hobby was a LC, but I knew it was going to be a major purchase for a bigger army. Then I realized the LRC is a much better thank. However, I have a slight problem as how to use the thing! I wanted to put my Assault Termies in it, but that has the semblance of a one trick pony, with 1/5 of my army that can be killed in one shot! So I opted to deepstrike them. For this list, for the purpose of simplicity, I have dumped the LRC.

So, with this in mind, what do I do now? I have 325 points to spend and although the LRC would be a nice addition I don’t need it. Besides filling out my squads, what should I do?
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Old 11-25-2006   #2 (permalink)
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id try out a chaplain and librarian - having a choice of all the command options is great, especially if you know who you are playing.

two predators wouldnt go amiss either, in whichever configuration you prefer.
and since youre planning on a large army i would deffinetly assemble about 10 marines armes with different special/heavy weapons to give you a greater choice during army selection. you should ahve enough plastic special weapons left over for this. once the (rumoured) plastic devastators come out i would get a box of those and a box tactical marines and put together as many different heavy weapons. it may seem like a waste of models, but in the long run youll find the choice of heavy/special weapons very useful

and bulking out the tacticalsquads and adding another tactical squad is always useful, since those are the core of the army
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Old 11-25-2006   #3 (permalink)
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the other thing to remember about the crusader is that you can't attatch it as a dedicated transport

i agree about going for more tactical marines, and i'd also bump those bolter scout upto a full unit of 10, or else drop the power fist altogether... (you won't get the milage out of it like the tac squad on!)

i'd also add another marine into the command squad as your commander doesn't count for scoring unit purposes as he's still an IC!

some more heavy support is also in order simply because preds are such a great option due to their flexability!

the main problem you're going to find with those assault termies is that with only 1 deep striking unit, it'll be mostly unsupported and thus is going to attract *alot* of attention!
a drop podding tac squad as well as a drop pod for the dread would really help the termies survive being so close to enemy lines!

hope this helps,
cheers!
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Old 11-25-2006   #4 (permalink)
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well a non-dedicated transport is great for scoring purposes (it can actually claim quarters) and its the only way the assault termies are going to get into combat (DS assault termies wont last long)

also a terminator armoured character would be a good idea to support the termies (mainly, a chaplain )
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Old 11-25-2006   #5 (permalink)
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well a non-dedicated transport is great for scoring purposes (it can actually claim quarters) and its the only way the assault termies are going to get into combat (DS assault termies wont last long)

also a terminator armoured character would be a good idea to support the termies (mainly, a chaplain )
not quite true as there's always an exception to every rule! a land raider that's bought as a dedicated transport still counts as a scoring unit simply due to it's exessive pts cost!
same goes for templars; crusaders bought as dedicated transports still retain their scoring unit status too!

but yes, a chaplain accompanying those assault termies would be very tasty indeeded

cheers!
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Old 11-25-2006   #6 (permalink)
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this is honestly the first ive heard of this rule stitch. Is that in the rulebook?
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Old 11-25-2006   #7 (permalink)
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this is honestly the first ive heard of this rule stitch. Is that in the rulebook?
hehehe! ya scared me there as you had me thinking i was confusing actual rules with some of astronomi-con's 'balencing tricks'!

anyways, check out codex space marines pg35 at the top of the page, last sentance!
same goes for codex black templars, except it's pg38!

another one of those 'fine print' bits many people over look...

cheers!
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Old 11-25-2006   #8 (permalink)
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i stand corrected. amother example of my gaming inadequecies
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Old 11-26-2006   #9 (permalink)
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librarian with jump pack can be a great addition to the assault squad or by himself and create havoc esp. when he has might of heroes.

As you already have a good amount of scouts, have you thought about scout bikers. I field a 5x man squad of them and never fails to amaze me that nearly all my opp. take one look at them and dismiss them only to have them appear later on and do some serious damage to their plans.Yes they cant have special wepons and have a 4+ save, but you can still upgrade the sarge and with their scout rule they can (if u get the first turn) move them 30".

I agree with DeAd CoMmAdO about the preds, great allround tank
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Old 11-26-2006   #10 (permalink)
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a chaplain would be a much better addition to the assault squad... leave the book-worm to join the termies as they can get away without the chapy's litanies of hate.
assault marines are acctually one the worst assault units in the game simply because they're still just space marines... any other dedicated assault unit will usually wipe the floor with assault marines, so a chaplain with his re-rolls is much better than the book-worm's pointy death stick! honestly, those re-rolls make all the difference in how effetive the squad becomes and allows the squad to assault larger squads. the litanies also help to mitigate the shooting casulties you'll like suffer on the way in too

cheers!
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Old 11-26-2006   #11 (permalink)
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im with stitch on this. if its an extra punch in combat youre looking for go for a chaplain. the librarain is mainly a shooting unit (barring a few powers) and is counter productive to the assault amrines' purpose.

though top on the list at the moment would be bulking out the absic marines (and getting a good choice of special/heavy weapons .
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Old 11-26-2006   #12 (permalink)
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well a librarian with might of heroes, familiar termie armour/honors is a 3base+1termie+D3MoH attacks (then +1 charge +1 dual wield if you took them) I6 force/power weaponed monster
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Old 11-26-2006   #13 (permalink)
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well a librarian with might of heroes, familiar termie armour/honors is a 3base+1termie+D3MoH attacks (then +1 charge +1 dual wield if you took them) I6 force/power weaponed monster
well, the only problem here is that if you cast might of heroes (or your other power if you take the epistolary!) then you can't use the pointy death stick for its kill outright effect as it also counts as a major power

also, it's very expensive to get the +1A for 2 combat weapons with loyalist termies as you must take either a power weapon or power fist on top of the death stick... (remember, there's no 't' next to basic ccw's!lol)

cheers!
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Old 11-26-2006   #14 (permalink)
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oh right
well you could always go artie/halo/honours
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Old 11-26-2006   #15 (permalink)
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meh, IC's don't really need a 2+ save in hand-to-hand because most times you won't get it anyways...
usually you'll want an IC to use his higher 'I' to smack nasty things like monstrous creatures or unit champs w/power toys. or else your opponent had assaulted your IC with an equally nasty or yet even nastier gribbly that ignores your high armour save.

just ensure you've got a decent invulnerable save

cheers!
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Old 11-26-2006   #16 (permalink)
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okay, so get a pred? If so I'll get twin-linked Lascannons, Heavy Bolters, Extra Armor, and umm, smoke launchers???

As for a second HQ, I like Chaplains, but my friend is getting eldar, and he likes Pykers, sooo, is getting a libby for his hood a good bet against Eldar? Or do they have some weird anti-hood ability???

I'll post up a reviewed list as soon as I can.
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Old 11-27-2006   #17 (permalink)
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A Chaplain in Terminator Armour attached to a Terminator CC squad is a deadly combo!You mentioned taking the LRC and then dropping it, Id still have one (if you can afford it), don't worry about the "one trick pony" thing if its a trick that works for you go for it and a LRC is one hell of a fire base for support purposes and can get those CC Terminators to where they want to be very quickly and still let them assault (Emperor be praised for the assault ramp).
Even if you dont use it every battle you should always have enough flexiblilty to keep youre opponent guessing what youre going to take-trust me I play a Marine player who takes the same thing every time and there is no challenge (or joy) in beating him!
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Old 11-27-2006   #18 (permalink)
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A Chaplain in Terminator Armour attached to a Terminator CC squad is a deadly combo!You mentioned taking the LRC and then dropping it, Id still have one (if you can afford it), don't worry about the "one trick pony" thing if its a trick that works for you go for it and a LRC is one hell of a fire base for support purposes and can get those CC Terminators to where they want to be very quickly and still let them assault (Emperor be praised for the assault ramp).
Even if you dont use it every battle you should always have enough flexiblilty to keep youre opponent guessing what youre going to take-trust me I play a Marine player who takes the same thing every time and there is no challenge (or joy) in beating him!
Okay, thats nice news, its just I don't like the idea of fighting Tau or IG with all these S9+ weapons (I'd be losing 660 points, thats umm... 26.4% of my army, yikes!).

And yes, in the end I'll probably get 3 chaplains, 3 commanders, and a librian for my HQ choice alone! (To many choices! Argh... brain overload, lol).

Anyways, I was looking over my army, and I relised that I have less points than I thought! Okay, so 300+ points is a lot. But when you're using 15 point models, plus upgrades (all those special weapons look sooo cool). And you have to think about how to get them to the enemy... it gets expenive.

And another thing. Though I don't have one... yet... in your guys opion would a Jump Chaplain work better than a Termie one? A termie Squad alone is something that would REALLY scare your oppent, and the assault squad is pretty weak (yes, I agree paying 22 points for a model that only has jump packs and frag grenades when nid pay 10 points for beasts that can be just as effective in assault is a rip off), would it be better to get a Jump Chaplain?
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Old 11-27-2006   #19 (permalink)
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But the Nid doesn't have a 3+ armour save, cant shoot you and doesn't have a chance against vehicles (got to love those melta bombs)
Yes chaplains with jumps packs are worth their weight in gold-not only can you attach them to Assault Squads but they can hot foot it round the table to where they are needed and for less than the price of a Terminator squad I'm sure you could get a fully kitted out 10 man Assault Squad (with melta bombs ) and still deep strike them! (please dont bother flaming me if Im wrong with points I havent got my codex's to hand)
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Old 11-27-2006   #20 (permalink)
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Take another HQ and go for a chaplain with jump pack to lead that huge squad of assault marines. You'll then have a fearless unit that if you charge with will give you around 30 attacks in the first round of combat and you'll be able to re-roll misses thanks to the Chaplains litanies of hate rule. I'd also take a predator annihilator with lascannon sponsons and/or a whirlwind in case you play an army with lots of models like nids, guard or oks.
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Old 11-27-2006   #21 (permalink)
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Take another HQ and go for a chaplain with jump pack to lead that huge squad of assault marines. You'll then have a fearless unit that if you charge with will give you around 30 attacks in the first round of combat and you'll be able to re-roll misses thanks to the Chaplains litanies of hate rule. I'd also take a predator annihilator with lascannon sponsons and/or a whirlwind in case you play an army with lots of models like nids, guard or oks.
Actually, the masters very much worth. With LD10 I have only 2 roles out of 144 (I think) that will fail an LD test, very, very nice.

And Perturabo, actually, its just under my points, but in general your right with those points.

Anyways, still waiting on those suggestions about a libby!
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Old 11-27-2006   #22 (permalink)
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a chaplain to join the assault marines would make them a much scarier unit! his litanies of hate are gold and ensure that your marines will actually be decent at assaulting!

more troops is always a good idea as well

oh, and never put smokes on a pred - you want to be firing evey turn! if you're really paraniod about suffering alot of glancing hits, then throw on the power of the machine spirit upgrade... (though it's best when you slap that onto a nice shiny vindicator!!!)

cheers!
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Old 11-27-2006   #23 (permalink)
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Just out of interest what/who are your main opponents (or dont you have a regular circle).
Im just asking because instead of tying those few points into one thing it may be worth while leaving them open to give a tactical flexibility to your force (I know Marines are one of the best alrounders already)?See who youre fighting and then use them to buy a chocice/choices specialy to counter them!?
Just a thought?
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Experts in Siege Works....we also do Patios and Drives
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