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Old 08-15-2007   #1 (permalink)
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Default World Eaters 3k (new 'dex!)

HQ-
Kharn-165

Chaos Lord-terminator armour, mark of khorne, deamon weapon (bloodfeeder, adds 2d6 attacks)-155 points

Elites-
10 Chosen-icon of khorne, 4 power weapons-270
8 Terminators-mark of khorne-270
Dreadnaught-2 close combat arms, extra armour-115

Troops-
10 khorne bezerkers, rhino-245
10 khorne bezerkers, rhino-245
10 khorne bezerkers, rhino-245
10 khorne bezerkers, rhino-245
10 khorne bezerkers, rhino-245
10 khorne bezerkers, rhino-245

Heavy support-
Predator w/ all lascannons-165
Land raider, daemonic possession-240
Defiler, 4 close combat arms-155

Total: 3005

My apocalypse list goes up to 3675 points,
Brass Scorpion: 400 (replaces defiler. Ill use the BS model for the defiler in later games )
Winged daemon prince, mark of khorne-140
10 lesser deamons (BLOODLETTERS!! ARGHH)-130

which brings it up to 3675.
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Old 08-15-2007   #2 (permalink)
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the berzerker units seem a bit bare - no champions or combat weapons?
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Old 08-15-2007   #3 (permalink)
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no fists? for big baddies you might face? alittle risky
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Old 08-15-2007   #4 (permalink)
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Yer those troop choices seem to be a bit low on anything with punch.
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Old 08-15-2007   #5 (permalink)
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i'd lose a squad or two of 'zerkers to better equip the rest of them; champ w/power toy & melta bombs or power fist...

everyone comes with frag & krak grenades now, yes?

also, perhaps drop a couple of those power toys in the chosen squad for a pair of meltaguns? you're quite light on anti-tank, with only the predator & land raider offering any real tank busting/gribbly killing power... a bit more wouldn't hurt!

cheers!
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Old 08-15-2007   #6 (permalink)
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well a basic zerker is outfitted with: frag n krak grenades. dropping a squad of zerkers and adding a champion w/powerfist would bring the total to 2960, dropping 2 power weapons in the chosen for melta guns would then bring it to 2950. so....i have no idea how to spend that 50 points in any way worthwhile.
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Old 08-15-2007   #7 (permalink)
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more daemons and split them up into 2 units.

upgrades for the vehicles

spawn
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Old 08-17-2007   #8 (permalink)
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spawn are useless....
i dont know why you would ever take them. theyre terrible. slow and purposeful w/no armour save? its 40 points down the drain IMO.

giving extra armour to three rhinos would be good.
so list now looks like:
HQ-
Kharn-165

Chaos Lord-terminator armour, mark of khorne, deamon weapon (bloodfeeder, adds 2d6 attacks)-155 points

Elites-
10 Chosen-icon of khorne, 4 power weapons-270
8 Terminators-mark of khorne-270
Dreadnaught-2 close combat arms, extra armour-115

Troops-
9 khorne bezerkers, skull champion w/powerfist,
rhino w/ extra armour-245
9 khorne bezerkers, skull champion w/powerfist,
rhino w/ extra armour-245
9 khorne bezerkers, skull champion w/powerfist,
rhino w/ extra armour-245
9 khorne bezerkers, skull champion w/powerfist,
rhino w/ extra armour-245
9 khorne bezerkers, skull champion w/powerfist,
rhino w/ extra armour-245

Heavy support-
Predator w/ all lascannons-165
Land raider, daemonic possession-240
Defiler, 4 close combat arms-155

Total: 3000

Apocalypse adds:
Brass Scorpion: 400 (replaces defiler)
Winged daemon prince, mark of khorne-140
10 lesser deamons (theyre still bloodletter damnit!)-130
--3670
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