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| Lodge Member ![]() ![]() ![]() ![]() ![]() | Pts/Model WS BS S T W I A Ld Sv Primarchs - 7 5 6 6 5 6 5 10 2+/3+ inv Super Human Constitution: The Primarchs are know for their unbreakable will and iron constitution. Nothing can automatically wound a Primarch. Also at the beginning of your own turn if a Primarch is below the amount of wounds he started the games with but not dead roll a D6 on a 6 one wound is regained. Primarch Iron Halo/Field Generator: Specially made for the Primarchs, this Iron Halo/Field Generator conveys a +3 inv save. Indepentant Character +/- skills for the individual primarchs NEEDS STARTING, Heres the Basic starting Primarch stats
__________________ Check out the Librarium and the Battlefield My Stuff ( links ) Lupercal! A truescale Luna Wolf's W.I.P Wolves of Fenris A Space Wolve's W.I.P Death Guard, Land Raider W.I.P Legion of the Damned W.I.P Tricks of the Trade |
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| Marshall Arnim Kagori ![]() ![]() ![]() ![]() ![]() | Heres the preliminary rules I came up with a while ago, they still need some major modification but it's a start. Pts/Model WS BS S T W I A Ld Sv Primarchs - 8 6 6 6 5 7 6 9(-2 with anything else but Night Lords) 2+/3+ inv preliminary Weapons and wargear: Corona Nox Haunters Talons?? MC Bolter or Bolt Pistol Cloak of Feathers(?) Dual Personalities: Curze saw himself as 2 men, Konrad Curze and the Night Haunter, the being he became to bring justice and sow terror throughout Nostramo Quintus. Konrad Curze was righteous, just and thrived on focus while Night Haunter was a monster who thrived on fear. **(rules perhaps to change personality in game conferring different bonus's for each?)** Visions of Treachery: Konrad Curze posses preccognitive talents but most of the time is only capable of seeing the worst outcome.**(rules for soemhow temporarily boosting Iniative or something based on a d6 roll perhaps?)** Shunned: Konrad was not ever fully accepted by his brother primarchs and even in the later stages of the Great Crusade he began to lose controll of his own legion. Leadership is reduced by 2 when fighting with other forces than Night Lords. Curze may Infiltrate no matter the mission type and is representitive of his stealthy nature. BvL
__________________ Self-Proclaimed Resident Krieg Expert![]() "The Krieg method of war is a measure of thier discipline and thier sacrifice. It demands respect from all - friend and foe alike." -Lord Commander Militant, Segmentum Obscurus Be Professional! Tutorials: Vehicle Camoflauge Weathering WIP Death Korps of Krieg + History of Valdenheim + Krieg Librarium Article Those are my models in my sig. |
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| Adeptus Arbites ![]() ![]() | Quote:
__________________ ![]() 40k Armies Space Marine Chapter Ultra Templar: 3,250 Points Chaos Marine Warband Ravers: 2,250 Points T'au Unknown Sept: 1,000 Points | |
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| Marshall Arnim Kagori ![]() ![]() ![]() ![]() ![]() | I'm actually thinking he should only have a 2-5 man body guard since he is kind of the Ultimate Loner. Perhaps giving him a smaller, suped up, infiltrate-able bodyguard would be more fluffy.
__________________ Self-Proclaimed Resident Krieg Expert![]() "The Krieg method of war is a measure of thier discipline and thier sacrifice. It demands respect from all - friend and foe alike." -Lord Commander Militant, Segmentum Obscurus Be Professional! Tutorials: Vehicle Camoflauge Weathering WIP Death Korps of Krieg + History of Valdenheim + Krieg Librarium Article Those are my models in my sig. |
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| | #5 (permalink) |
| Trooper ![]() Join Date: Sep 2007
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| they need to be like shrikes wing only more bad turbo boost rule? i believe the bodyguard should have something like the old daemonic visage or something where they - from the enemies leadership
__________________ ![]() Last edited by GhostofTerra; 07-18-2008 at 08:42 PM. |
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