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| Lodge Member ![]() ![]() ![]() ![]() ![]() | Mortarion -------------------------------------------------------------------------------- WS BS S T W I A Ld Sv Mortarion 6 6 6 8 5 5 5 10 2+/3+ Independent character Wargear: Manreaper, Lantern, Artificer Armour, Death Shroud SPECIAL RULES Manreaper: Fashioned back on Barbarus he carried a huge two handed archaic Scythe he called Manreaper: It counts as a Power Weapon. Mortarion gains +1 attack for every opponent he faces. Lantern: Mortarion carried a rare hand crafted energy pistol of Shenlongi design: Counts as Master crafted Plasma Pistol which does not suffer from the “gets hot” special rule Artificer Armour: Mortarion wears a full suit of uniquely crafted power armour coated with brass and bare steel: Counts as Artificer Armour giving a 2+ save. Shroud of Barbarus: He wore a tattered flapping cloak at all times wrapped round his body and face which often confuse his outline and distracted from his actual position making him hard to hit. Rumor within the Legion suggested it was the death shroud used to bury the very last Necromancer Mortarion killed on Barbarus. Counts as a 3+ invulnerable save Death Incarnate: The death like spectre of Mortarion advancing across the battlefield was enough to make even hardened veterans soil themselves in fear: Mortarion causes Fear and any unit wishing to assault him (and any unit he attached to) must pass a leadership test on 3D6 (discarding the lowest) otherwise they remain frozen to the spot. Toxic Personality: About his person he also wears a string of globe-shaped brass censers which contain poisonous gases from his home world: Any unit assaulting Mortarion must reduce its WS by 1 (to a minimum of 1) this is cumulative each turn. Deathshroud(This rule replaces the Honor of the Primarch rule): These are his personal bodyguard. They are marines who are listed as killed in action and then made to wear a mask for the rest of their lives so that only Mortarion may know their true identity. They may never be more than 49 paces away from Mortarion at any time: Must remain within 6" of Mortarion at all times (therefore acting as a single unit). However, if Mortarion is killed, they may move and function as Independent Characters. For game play purposes, treat them as Masters (per Codex: Space Marines HQ) with the fixed set of warger listed below, and unable to take retinues. Also, due to their presence, Mortarion may not be targeted out separately (despite his size), they are immune to all psychology and benefit from +1T. Armed with Manreapers (Two-handed Power Weapon, bearer gains +D6 against multiple opponents OR a single attack against 1 opponent) and Assault Cannons, wearing Terminator Armour. Relentlessly Forward: Mortarion was a great believer in the infantry army and trained his troops to advance on the enemy no matter what was thrown at them. Must always move towards the enemy in his movement phase (he must end his turn at least 1" closer to an enemy unit than he started it, though he does not have to move the full 6"))-though he does not have to charge in the Assault phase (should he choose not to). May never fall back-if a rule calls for this and it states no matter what-he will simply stand his ground.* If Mortarion has joined a unit containing heavy weapons they may still fire if they move 1” or less, if forced to move .* Infantry Above All: Eschewing vehicles in preference of a steady advance on foot witling down the enemies numbers with a hail of Bolter fire is the way of the death Guard-so teaches Mortarion: May not take Rhinos or Razorbacks but Drop pods, Thunderhawks etc cost half points (rounding up).
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