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| | #1 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Most forums I have visited have rules the community has made for primarchs and most of these rules IMHO kinda suck. So here is my pitch: Lets make up rules for the 17 Primarchs (If we are on a roll we can mess with Horus) one by one and two sets of rules for the Primarchs that are now daemon princes (One Pre-Heresy and one post) Are you guys game? Its just for fun and I may get inspired to use the rules in a mega battle or try my hand at modeling one of the primarchs ![]()
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #5 (permalink) | |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 | |
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| | #7 (permalink) | ||||||||||||||||||||||
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | 17 because Horus is kinda...almost Emperor level strength...strength that 40k rules aren't enough to cover really... We could just do him last. Lets make our own stat line they aren't greater daemon equivalents at all really though some are daemons now (Lets not forget what Sangiunus did to those poor blood thristers )Lets start out with the big G, Primarch of the Ultramarines ![]() Stat line recommendation:
Bs 5 means that they hit on +2 thats pretty much the best BS there is so you know...? S 6 because they can certainly tear apart any normal man with ease but I don't think they can tear Land Raiders apart with their bare hands This could be the basic stat line for primarchs with a +/- 1 here and there for individuality and it should be the stat line For Gullieman Agree/Disagree? ![]()
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by Cagarner; 08-04-2007 at 09:01 AM. Reason: converted stats to table | ||||||||||||||||||||||
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| | #8 (permalink) |
| Conscript ![]() | im not sure if its legend or truth but didnt leman russ wrestle a kraken and win? ferrus manus killed a dragon in cc, and didnt another (im thinking vulkan, but i might be wrong) lift a mountain on his back? lol. interpreting those feats in rules isnt going to be easy... though my gut tells me shouldnt tamper with such stuff, i think thats a decent stat line to use as a base. it would be special rules that make these guys unique and the odd +/- 1 or 2 here and there |
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| | #9 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | hahahahaha the mountain is good old Ferrus too...He also swam an ocean, Nearly tore his own planet to shreds when he met the big E, and wrestled a thunder giant and made it so scared it ran away and killed its self They are legends and just that. Though killing the C'Tan like creature did happen (He has the living metal hands too prove it) it was inflated over the years to become a godlike struggle ![]() Now that stat line for Gullieman? What kind of weapons should he have is next are there any traditional arms he has? Maybe they should be T7 because I can't imagine a lucky guard player gunning down a Primarch with massed Flashlights haha Agree/disagree?
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 07-31-2007 at 11:55 AM. |
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| | #11 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | aaa yeah they incorporate a Storm bolter right? how about they are power weapons that add +2 to his Strength? (I do't think they should be power fists because he shouldn't strike at I1) Side note: Maybe they should be T7 because I can't imagine a lucky guard player gunning down a Primarch with massed Flashlights haha Agree/disagree?
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #13 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | ok then T is fine Now for some special rules(Make some up!!!): Indepentant Character Strategic Mastermind: Any army including Gullieman can after all units (Including infiltrators) have been Deployed re deploy D3 units. Also the player can force a re-roll of the dice to see who goes first in missions that this applies too. Leadership: Any friendly units within 12" of Gullieman must re-roll failed moral tests and take no negative modifiers for shooting or being out numbered in close combat. They strive not to disappoint him Stubborn: Gullieman and any unit he joins are Stubborn How are those for starters? ![]()
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 07-31-2007 at 12:24 PM. |
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| | #16 (permalink) |
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Blog Entries: 1 | There is nothing anyone wants to add??? I chose stubborn because almost no sane or intelligent units are fearless...ya your right stubborn is more Dorn maybe he should just be affected by his own rule Leadership and I'll throw in "And They Shall Know No Fear" ![]() Are we done here (I hope not) should we move onto the next Primarch? ![]()
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #17 (permalink) |
| Conscript ![]() | i think teh guantlets should be the same as those in codex: space marines, and if any changes are made they should come from the primarchs end, and not the weapon. he seems fine as he is, unless theres more fluff that would suggest other rules. wheres erus when you need him... |
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| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Guilliman
Equipment: Gauntlets of Ultarmar, Frag & Krak Grenades, Artificer Armor, Primarch Iron Halo. Super Human Constitution: The Primarchs are know for their unbreakable will and iron constitution. Nothing can automatically wound a Primarch. Also at the beginning of your own turn if a Primarch is below the amount of wounds he started the games with but not dead roll a D6 on a 6 one wound is regained. Primarch Iron Halo/Field Generator: Specially made for the Primarchs, this Iron Halo/Field Generator conveys a +3 inv save. Gauntlets of Ultarmar: Pair of Master-Crafted Power fists with an in-built storm bolter. (Guilliman Strikes at Str 10 and I 4 with these) Indepentant Character Strong Willed: Guilliman can choose whether to pass or fail morale tests always. This is conferred on any unit he joins. Strategic Mastermind: Any army including Guilliman can after all units (Including infiltrators) have been Deployed re deploy D3 units. Also the player can force a re-roll of the dice to see who goes first in missions that this applies too. Leadership: Any friendly units within 12" of Guilliman must re-roll failed moral tests and take no negative modifiers for shooting or being out numbered in close combat. They strive not to disappoint him There he is comments? Want to change something? ![]() Lets move on to a more enigmatic Primarch Alpharius
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by Cagarner; 08-04-2007 at 09:02 AM. Reason: Converted stats to table | ||||||||||||||||||||||
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| | #19 (permalink) |
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| Someone call? I'd say so far he looks nice. Maybe another rule added in to effect rolls for advanced troops? This could be said of any Primarch, but Roboute was especially famed for being a thorough (if by the book) planner. So a +1 or +2 to all reserve rolls would seem ok to me. As for weapons, he obviously needs artifcier/terminator armor, i'd suggest in the same way marneus calgar can switch his back and forth, so too can Roboute. Also, I'd suggest the Gauntlets of Ultramar, however they hit at +1 str, to represent the fact that they were his, y'know? He had them made, fought with them for centuries... Such familiarity would let him use a reserved, taciturn style of combat where he sought out and epxloited weak points, thus the +! str. The last bit on str is completely not nessecary, but one of those cool things. Rather than 'ATSKNF' rule, give them fearless. Hell, look at what pre-heresy Death Guard did in the presence of Mortarion to the jorgall. |
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| | #20 (permalink) | |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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| | #21 (permalink) | ||||||||||||||||||||||
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Blog Entries: 1 | MMMMmmmm That helps me sleep at night...Crushing mankinds foes that is, with utter brutality of course...no where to run xenos freaks ![]() OK but if all the primarchs are fearless then how to I represent the special leadership styles of the individual Primarchs like Dorn's Legendary stubborness or the Night Haunter's iron fisted fear mongering...I think Guilliman is better off with being under control because he isn't a lunatic that won't fall back. He decides based on tactics and how the battle is going I think he can swallow his pride and retreat LIKE when the Alpha Legion Schooled him...I think its more his style if this was Angron then fearless no doubt in fact I think most Primarchs should be fearless but not Giulleman... As for Terminator Armor, you are right. I'll give them a deep strike rule but other then that he has all the advantages of termie armor ![]() OK Updated His rule set: Guilliman
Equipment: Gauntlets of Ultarmar, Frag & Krak Grenades, Artificer Armor, Primarch Iron Halo. Super Human Constitution: The Primarchs are know for their unbreakable will and iron constitution. Nothing can automatically wound a Primarch. Also at the beginning of your own turn if a Primarch is below the amount of wounds he started the games with but not dead roll a D6 on a 6 one wound is regained. Primarch Iron Halo/Field Generator: Specially made for the Primarchs, this Iron Halo/Field Generator conveys a +3 inv save. Teleport: All Primarchs are equipped with teleportation devices much like Terminators and can chose to deep strike following the rules for Terminators. Gauntlets of Ultarmar: Pair of Master-Crafted Power fists with an in-built storm bolter. (Guilliman Strikes at Str 10 and I 4 with these) Acute Senses Indepentant Character Strong Willed: Guilliman can choose whether to pass or fail morale tests always. This is conferred on any unit he joins. Strategic Mastermind: Any army including Guilliman can after all units (Including infiltrators) have been Deployed re deploy D3 units. Also the player can force a re-roll of the dice to see who goes first in missions that this applies too. Also troops deep striking or in reserve get a +1 on their role to come into play but still cannot arrive first turn. Leadership: Any friendly units within 12" of Guilliman must re-roll failed moral tests and take no negative modifiers for shooting or being out numbered in close combat. They strive not to disappoint him. Honor Guard: Guilliman may choose an Ultramarine Honor guard as in Codex: Space Marines Edit: Added acute senses as standard Primarch trait. OK If Guillimans agreeable Lets move on to a more fun Primarch: ALPHARIUS!!! Suggestions for stat line and weapons? ![]()
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by Cagarner; 08-04-2007 at 09:03 AM. Reason: converted stats to table | ||||||||||||||||||||||
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| | #22 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | Acute senses? Since Space Marines have those extra ocular enhancements, would it make sense to give him this rule? |
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| | #23 (permalink) |
| Resident Greyhunter ![]() Join Date: Nov 2006 Location: Wherever the wolves go
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| Lemun Russ should high toughness and strength. Hello got punched in the face by the emporer with a power fist.
__________________ I am Lord Erak Grimnar Wolf Lord of the Night Hounds and we shall stand and fight no matter the cost. Here I am and here shall I die. +++ attributed to Leman Russ at the Battle of Rising Fell +++ ![]() |
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| | #24 (permalink) |
| The Great Wolf ![]() ![]() ![]() ![]() | He was KNOCKED OUT by the Emperor 's powerfist...and if it were not for his constitution would have died...so yes I agree with toughness..+1T to the stat line...as well his martial prowess and speed with hand weapons was better than most...however his skill with bolters is not mentioned so when you give you must also take...but lets keep this orderly and not run amok...who's next?..Alpharius?
__________________ I am Wolfpack, my fangs are long, my hair grey with age...I am The Great Wolf...I fight with bolter and Axe, my armies vast, my word final. A true son of Russ, my honor above all, I hunt the heretic, the xenos, and the witch and slay them where they stand! ![]() My sons hunt our enemies, slay them where they falter and bring their pelts to Fenris |
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