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Old 10-26-2007   #1 (permalink)
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Default Sisters of Battle confirmed in Soulstorm

http://www.gamespot.com/pc/strategy/...om_clk=topslot

This article reveals through several screen shots and in the article itself that the SoB are the other race in Dawn of War Soulstorm. It also confirms that the new campaign will take place on different planets in a system.
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Old 10-26-2007   #2 (permalink)
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SWEET
gonna kill some SOB's with my GK!
wow that can be interpreted in a few ways =/
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Old 10-27-2007   #3 (permalink)
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At least repentia will be a zillion times better than those annoying cultists and heretics!

I had to drop the sound level each time i played chaos
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Old 10-27-2007   #4 (permalink)
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ditto that,
plus repentia would be less of an EYESORE than the cultists too xD
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Old 10-27-2007   #5 (permalink)
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if only the forgeworld renegades had been around back when DoW was first being developed, then we wouldn't have the very unimpressive classic cultists look.
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Old 10-27-2007   #6 (permalink)
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go repentia! go showing of skin! go almost naked SoB! go soulstorm! i am camping out infront of my local target the day before this comes into the store!!!!
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Old 10-27-2007   #7 (permalink)
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Sweet. I gotta get my computer fixed so I can play! Not that I'll be using Dark Eldar or Sisters of Battle. Chaos for the win!
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Old 10-28-2007   #8 (permalink)
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Wiii! Witch hunters! they look amazing! the battle sisters become very popular!

i still miss the tyranids

maybe they would make the game more like Starcraft... but i would love to see them as an army
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Old 10-28-2007   #9 (permalink)
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why u mis tyranids, i made a thread about them, called tyranid titans and war machines

no one goes on tyranid thread anymore
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Old 10-28-2007   #10 (permalink)
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Personally I don't think Tyranids would have worked out well at all since they would have to swarm and the fact that they would probably get shredded by any force before getting into close combat.

It would end up being very taxing on computers.
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Old 10-28-2007   #11 (permalink)
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Now that`s just silly

First off, there already are 2 armies that swarm (IG and ORKS) and second, it`s all in the stats

Now, only reason i want nids in DoW2 is the crappy path finding system in DoW and the HUGE and FAULTY model mox which makes models take more space than they appear to (ever noticed how some units can`t pass though a perfect fit?).

Belive you me, it is comepletly in Relic`s grasp to make Nids a playable and effective army for DoW

They`re simply not doing it :P
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Old 10-28-2007   #12 (permalink)
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Quote:
Originally Posted by Wakim View Post
Now that`s just silly

First off, there already are 2 armies that swarm (IG and ORKS) and second, it`s all in the stats

Now, only reason i want nids in DoW2 is the crappy path finding system in DoW and the HUGE and FAULTY model mox which makes models take more space than they appear to (ever noticed how some units can`t pass though a perfect fit?).

Belive you me, it is comepletly in Relic`s grasp to make Nids a playable and effective army for DoW

They`re simply not doing it :P
They swarm yes, but not nearly as many models as a Tyranid army would have, you have to admit that fact.
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Old 10-28-2007   #13 (permalink)
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yes and DoW engine is quite old, and it can handle the numbers
and pcs have improved enough to handle those numbers too.

If you were saying a revamped CoH engine cant handle the swarms that they have, ok i may agree.
DOW's engine definitely can.
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Old 10-28-2007   #14 (permalink)
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Quote:
Originally Posted by Wakim View Post
Belive you me, it is comepletly in Relic`s grasp to make Nids a playable and effective army for DoW

They`re simply not doing it :P
No thats not it at all. They wanted to make a workable Nid army but it was Relic's and GW belief that they couldnt do that while being true to the bio-morph stats. If you think about it there are tons of combinations that you can do with Nids, and the sheer number of comdinations makes it impossible for the game to really hold true to the nids
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Old 10-28-2007   #15 (permalink)
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There you go, that's the correct arguements:

Nids get TONS of biomorphs and weapons, but the DoW interface basically maxes out at about 7.
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Old 10-28-2007   #16 (permalink)
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Check out the Tyranid Mod!!!

Download now!
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Old 10-28-2007   #17 (permalink)
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Quote:
Originally Posted by Wakim View Post
At least repentia will be a zillion times better than those annoying cultists and heretics!

I had to drop the sound level each time i played chaos
i don't know what was more annoying, the cultists or the narrator. seriously, how many syllables can you stress in one sentence?

but anyway who cares GO SOULSTORM!
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Old 10-29-2007   #18 (permalink)
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Quote:
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i don't know what was more annoying, the cultists or the narrator. seriously, how many syllables can you stress in one sentence?

but anyway who cares GO SOULSTORM!
God how i wish they`d take the blizzard route when it come to mision objectives and premision story building

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My point exactly

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Old 10-29-2007   #19 (permalink)
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Yes and if they make the game why they can´t place tyranids... as tyranids are so cool they are preparing a expansion pack for them alone (they did with other swarm the imperial guard)

What could be the advantage... that they work like zergs in star craft.... swarm, fast, hard in melee. Fast building/training unit could be the point to prevent other players to build with calm.
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Old 10-29-2007   #20 (permalink)
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Quote:
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Yes and if they make the game why they can´t place tyranids... as tyranids are so cool they are preparing a expansion pack for them alone (they did with other swarm the imperial guard)

What could be the advantage... that they work like zergs in star craft.... swarm, fast, hard in melee. Fast building/training unit could be the point to prevent other players to build with calm.
They are Not Luis... They can't (GW and the developers have both said this) can't support all the biomorphs and upgrades you can give to every single basic unit. Their current engine just can't do it.
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Old 10-29-2007   #21 (permalink)
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i`m betting most morphs will work just like every other upgrade

Some will simple change stats (look at necron warrior upgrades)... some will give passive abilities (culstist stealth), some will change weapon size/form/style (points at sargents getting power weapon and pistol) some will give activated abilities (points and fleet of foot and call for war and so on) while a few might work as heavy weapons

It`d be cool if they worked on the whole squad though meaning, you wand bigger claws or something like that, all the gaunts in teh suqd get them, but it`ll have to cos a lot more than a single heavy bolter and such

But the last bit is just a personal wish
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Old 10-29-2007   #22 (permalink)
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I don't have Codex:Bugs, but I'm shure that you can represent most, if not all of the biomorphs, using a variety of researches, squad upgrades and all that great stuff.
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Old 10-30-2007   #23 (permalink)
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