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Old 06-30-2008   #1 (permalink)
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Default grey kngiths in 5th

I have thought of trying grey knights, but i hear they will suck in 5th edition. Is this true? If so, what part of them will suck
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Old 06-30-2008   #2 (permalink)
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Default Re: grey kngiths in 5th

I don't think they suck any more or less in the new edition. They had a tough time in 4th as it is. A solid prowess in hand to hand gives them a solid ability to remove enemies from objectives which could be useful.
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Old 07-01-2008   #3 (permalink)
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Default Re: grey kngiths in 5th

I don't think that they suck in 5th edition.....you just have to remember that 5th edition has been strategically redesigned so that armies focus on troops and mission objectives....

And until you playtest an army and learn the new rules (and there are plenty of them)....it is tough to judge....

Be that as it may....an army only "sucks" as bad as its Commander.....
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Old 07-01-2008   #4 (permalink)
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Default Re: grey kngiths in 5th

if you are ONLY using grey knights then you will struggle no matter what

heres what you have - the most effective close range trops there are, better than a space amrien assault squad, higher strength than most other units, capable of tacking a charge as well as giving one out.

a high quality ranged weapon, cpable of laying down lots of accurate fire at long range, shrouding protection at range. and an armour save. not to mention practically immune to psychic powers.

now here the downside, VERY few in number, ELITE, almost no anti tank, although in CC now with the new hit rear armour rule combined with a grey knights strength not such a problem

if you wnat more advice on grey knights, ask me, i've had a pretty good win ratio with them
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Old 07-02-2008   #5 (permalink)
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Default Re: grey kngiths in 5th

GKs only army are not bad but would never survive tournament play.
Two words, ordinance weapons.

IG could wipe out a GK army on turn one.

Which is why I play the most awesome army in the game..... SoB of course.
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Old 07-02-2008   #6 (permalink)
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Default Re: grey kngiths in 5th

Yeah but after the increased scatter then chances are you will miss. And with new rules for vehicular assault mean GK can punch there way through Tank armies.

Unfortunately not enough in numbers to survive any prolonged engagements.
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Old 07-02-2008   #7 (permalink)
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Default Re: grey kngiths in 5th

Increased scatter? you don't think the IG have any skills or wargear to mediate that? And even if they didn't there is going to be 4 to 5 tanks on the field you think they will all deviate off you?
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Old 07-03-2008   #8 (permalink)
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Default Re: grey kngiths in 5th

increased scatter due to the grey knighs shrouding, which protects them mostly form longe range heavy weapons till they make it into range at which point, gaurd start droppign pretty quick form all that accurate, lethal storm bolter fire. THEN tey really start dropping in CC


A purely Grey Knight force is an extremely elite, hard hitting small force. it excells at antie troop, wether your troops are simple gaurds or elite marine it makes no difference to these guys, but at the same time sucks against heavy armour
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Old 07-03-2008   #9 (permalink)
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Default Re: grey kngiths in 5th

Then you are playing people who do not have the money to field a proper IQ army.
People who do first usually have their disciplines set up to kill powered armor enemies. They will either be in their Chimeras or filling up every piece of cover.
Also most missions have a goal GK have a very difficult time holding majority of the table corners, or breaking through lines, or hold on to a section of terrine, not to mention VP for point loss.
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Old 07-03-2008   #10 (permalink)
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Default Re: grey kngiths in 5th

grey knights now rock against vehicles. s6 hits always agaisnt the rear armour? yes please! most tanks rear armour is still only 10 and russes should have fairly low rear armour. who wouldnt want these guys?
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Old 07-03-2008   #11 (permalink)
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Default Re: grey kngiths in 5th

Shrouding is a really good ablitiy for holding terrain... You have to roll to see them first with no bonus' against it like acute senses. Remember to take the objective you have to be within 6 inches of it so atleast within GK assault. But I only take 1/2 units really, most of my deamonhunters is Stormtroopers and Inquisitor.
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Old 07-09-2008   #12 (permalink)
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Default Re: grey kngiths in 5th

Yes, but dwe are talking about a pure GK army and that means they will have to keep almost all their units over half the whole game.
I keep saying ordinance weapons take them out. sure there is deviation, but you can't deviate more than half the distance you are shooting. So you get 20" away and the template will be hitting some part of that unit.
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Old 07-09-2008   #13 (permalink)
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Default Re: grey kngiths in 5th

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Originally Posted by lnquisitor View Post
Yes, but dwe are talking about a pure GK army and that means they will have to keep almost all their units over half the whole game.
I keep saying ordinance weapons take them out. sure there is deviation, but you can't deviate more than half the distance you are shooting. So you get 20" away and the template will be hitting some part of that unit.
What is this about only deviating half the distance you are shooting? I don't think I caught that in any of the 5th ed. roll-ups I have read.
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