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| | #31 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Hmmm. I would send everything I have toward Spikey, save the Bikers who would speed toward Lynx using Turbo boost to DS the Terminators. I see the good Baron's Land Raiders as the biggest threat. I would infiltrate the Chosen on the hill on my right flank, to give the Bikers a little covering fire. The Daemon Prince would follow behind my Land Raider, the Raptors using the LR as moving cover, the target Spikey's LRs. The Rhinos with the Bezerkers follow this spearhead. Both Predators would be used to cover their advance. I'm not trying to reach the bridge, just taking out as much of the good Baron's SM as possible.
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| | #32 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | Hummm....man this thing is close, tons of IG and Marines supported by LR and dreads, VS all DS terminators in the 'verse and some fast hard hitting chaos...... I vote Imperium I think the DS and swiftness of the chaos will not be enough for the battle plan and strategy of IG and SM. The pread support of the bezerkers was a good move and I think that unit will be tough to beat as is the nurgle feel no pain rule. 8 turns with that deadly of a group is a eternity and I think the IG are gonna be hurt if some are even able to walk off. but I think the SM can support them enough and hold the bridge. but this would be one hellacious battle for sure!!!
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| | #33 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | Wow... What a choice we have here. Now Chaos has the speed with all those rhinos and bikes and such, but a good portion is left off the field. Yes the board is 10'x10' but that also means that the rhinos can't make it to the enemy or the bridges in one turn, that is when the big guns beardown on them and open them up like tin cans. Assault marines with no jump packs!?!? Hmm... this concerns me a bit esspcialy with lack of transports. If they were mounted in Landraiders or Rhinos I could see them being useful, but as is I don't know. Lots and lots and lots of shooting from the Imperium, but lots and lots of toughness and survivablity in the Chaos forces. Do I really have to choose a side? My heart says to go with the heritics, but my logic sense tells me that Imperium is the way to go so... Imperium has the Win |
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| | #34 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Are we forgeting the winged Daemon Prince? If he gets close to anything (say a Land Raider) he's gonna smash it to bits.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #35 (permalink) |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | I think i have to go with Chaos here.As soon as the DK/Steves chaos get to the IG its over.And yes there's alot of shots coming at them but they have a sound plan.Theres just to much chaos coming.
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| | #36 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | To win, I must keep the bulk of Spikey's nasty CC termies from reaching Steve, while harrassing the IG for at least one turn. Mine is a suicide mission, to kill as much of Spikey's force as I can. I don't think my force would survive, but it would relieve pressure on Steve. My Chosen and Bikes along with the Terminators are going for the IG, so that relieves a bit more pressure.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #37 (permalink) |
| Just A Regular Joe. Again ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 10 | bring those CC Termies my way! i have cc termies of my own but with Lightning claws and +1 Toughness! sorry, but i just dont see his doing more damage than mine!
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| | #38 (permalink) |
| Adeptus Primarch ![]() ![]() ![]() | Ah but you forget being transported by the joy that is Land Raiders I'm more likely to get the charge, with Furious Charge that means I'm hitting at Str & Int 5- should help to counteract the Nurgle T5 when I'm hitting first and wounding you as easily as your wounding me. Like I said my whole task is to keep Steve and Dragoon tied up as long as possible in order for every shot of the IG to count- Now that I know Dragoon is sending some of his force over to me, I'll be using the 'Raiders and Marines to more slowly trundle towards the 1st Bridge, keeping an eye on Dragoon's approaching forces. One thing Dragoon seems to have forgotten is that my deployment zone is the one with least cover so anything that ventures over the hill separating me and him will be instantly under the gaze of 2 Land Raiders- Raptors might move fast but, to be slightly clichéd here, bullets move faster.
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| | #39 (permalink) |
| Corporal ![]() | 5 to 5 more voting more voting!!!!!!!please
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| | #40 (permalink) | |
| Corporal ![]() | Quote:
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| | #41 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Maybe so, but that will draw fire away from Steve. And they are Nurgle bikers. And if Turbo Boosted, get a 3+ Invunerable. And will get some cover fire from the Chosen.
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| | #42 (permalink) |
| Corporal ![]() | although true I have pleanty of heavy weapons to go arround. two or 3 whatever I said and the rest to cover him is pleanty
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| | #43 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Well, I'm not concerned about the Heavy Bolters as much as I am the Autocannons. But if the Icon on the Bikers makes it close enough, the Terminators will DS in. Not that they will kill mass amounts, but they could do a little damage.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #44 (permalink) |
| Corporal ![]() | even if you get in with termies DS you are in the middle of a heavy weapons platoon barrage even if you take out two full squads (wihch I would gladly sacrifice by fleeing from combat so I can shoot at you with everything else) the next turn there all dead the termies in this event arent getting you half there cost in kills. and like you said with the lascannons and autocannons you still have to get there
__________________ can the inquisition tell why kids love cinniman toast crunch? vote http://www.40kterra.com/forums/f195/...eath-7471.html Last edited by lynxrpken; 03-21-2008 at 01:38 PM. |
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| | #45 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | True, but they are shooty, and can fire the turn they DS in. Also, my objective is not to win, everything of mine is sacrifical, my main objective is Spikey's forces. If I can kill enough, then the battle would be decided by Steve's Nurgle force and your IG. That is my goal, I'm not gonna destroy a lot of your stuff, but only harass the IG.
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| | #46 (permalink) |
| Corporal ![]() | well thats nice but my P has a sizable force of his own keep in mind everything you have coming to me weakens your offencive against him and honistly I do not see your P holding the bridge
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| | #47 (permalink) |
| Just A Regular Joe. Again ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 10 | ah but that is the poing lynx i dont care to hold the bridge ![]() ![]() like any true chaos player the objective for me is not to hold it, but to make sure he does not. all i need to do is keep the bridge contested which nurgle willdo very nicely due to their survivability. and we are both denied the points leaving it to VP's and as nurgle is FAR more survivable than any other army here, your VP's will be denied while i rack them up. and the IG will be dieing which they do so well and giving up VP's in the process.
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| | #48 (permalink) |
| Ramblin' Man ![]() ![]() | 10' by 10' board would hinder EVERYTHING. The IG autocannons (and therefore every other weapon involved) don't even reach across half the board. If the IG set up their 12" in, everything on the other side of the board setting up 12' will take 8 turns to assualt them with 12' movement, if they have transports its 9 turns. The IG CANT be asaulted except by terminators and turboing bikes, if they stay put. ANd I'm sorry, Lynx has 27 squads on the board, you guys have three teminator squads. Those termies are going to be DS in, kill some guardsmen with thier combi bolters which is a lot of dead guardsmen but they can't charge (and due to target selection no more than 2 squads), and the Lightning Claw squad sits around and twiddles its mini-powerweaponed thumbs. And then they die to the force of Heavy bolters. Going by probability, it takes 36 lasgun shots to kill a termie on an average day, and 24 Heavy bolters shots (half hit, half wound on nurgle toughness, 1/6 fail save). I count: 63 Lasguns= 2ish dead 4T termies (almost- but there is a lot more i they rapid fire) 53 Heavy bolters at 159 shots equals 19.875 (but only 6 nurgle) dead termies. 13 Autocannon at 26 shots equals 2 dead termies (again almost) 6 Lascannons= 2 dead termies (3 hit, 5 wound, 1 save = 2 dead) So yeah, the LC squad is dead (but barely) before it does anything and the one from DK is completely obliterated as well. (4 T) Holy S***!! I will never doubt Nurgle termies ever again. You see, had they been normal termies, they ALL would have been dead. This is a full round of shooting, but what else are they going to shoot at? Do Nurgle Terminators have Feel No Pain? That would eliminate that strategy and would make them horrifically powerful. On the other hand, it doesn't matter. If they come on the second third or even fourth turn they couldn't divert too much attention, the DSing termies are going to be coming in at a time where there is nothing to worry about other wise. SO 2 rounds of shooting and they die. And I dont see the 3 squads you could kill first being sorely missed. I forgot about turbo boost, if you turbo boost on turn one and two it will get you to 5' across, and then you could move 12" and shoot 1 shot each at 24" so the bikes could prove annoying but the same applies, you only have three bikes to kill before they cease to be a nuisance. And about the bridges, Lynx has one covered as a firezone where he stands. So he has every reason to stay put and cover it. And DSing is a problem. You coulldn't DS into the deployment zone, you would land on a unit and die. SO you would DS at least 7" away from the triangle and hope you don't deviate in the opposite direction. (marching isn't good on termies) All just probability I know. It relies on Lynxrpken's ability to utilize his guardsmen in such a way that he saves firepower for the right things and of course the dice. This could go either way after the game boots up. Sorry for the rant.
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| | #50 (permalink) |
| Corporal ![]() | thank you 7777 even if they both DS they are only going to have one turn of assault and if I flee I get a full turn to fire if I fire everything I have at one or two units it is a total loss no matter what the unit is.. even if they had a 2+(they dont) no one is going to make every save. nothing is going to clear the board NOTHING chimeras could make it to the second bridge but my P has to cover me. and I have the fire power to cover the northern auto cannons have a longer range than the bikes i'll get a full turn to shoot at them before they come in range to fire back and I can hit with almost everything else the next turn. NOR MORE BIKES. lets keep in mind that you have to be in range to shoot and if your in range to shoot at me im in range to shoot back as well and I have more s*** a lot more. even if you kill 3 and i only kill 2 I have more VP because gardsmen are only 6 how much are termies bikes ect....
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| | #51 (permalink) |
| Just A Regular Joe. Again ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 10 | all good points, but terrain has a lot to do with this battle as well, even if we just stayed in the trees for a few turns that takes lynx's shots down to damn near nothing. this is a great battle and we need more votes! also remember, all of lynx's heavyies are MOVE OR FIRE!
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| | #52 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Yes, more votes now!
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