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The Battlefield LET THE BATTLE BEGIN HERE.

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Old 03-27-2008   #61 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

no one wins. simple as that really.
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Old 03-27-2008   #62 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

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Originally Posted by Baron Spikey View Post
no one wins. simple as that really.
Wow, that would stink. I wanna see a clear victor. Hmmm, I'll see if I can drag some people in here.
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Old 03-27-2008   #63 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

I AM GOING TO GET ON MY PEEPS TO VOTE THIS IS REDICULOUS IT AHS BEEN UP FOR LIKE TWO WEEKS NOW
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if at all possible try get them in the rear.

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Old 03-27-2008   #64 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

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I AM GOING TO GET ON MY PEEPS TO VOTE THIS IS REDICULOUS IT AHS BEEN UP FOR LIKE TWO WEEKS NOW
I agree. This is a great, competitive battle. More people should be voting. I say all the combatants start the PM's flying, so we can get more votes here. We should at least have 15.
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Old 03-27-2008   #65 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

Changing my vote. I vote Chaos. I hope I don't have to reiterate why, but I will if Baron or somebody else asks. (So don't delete this post!)
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Old 03-27-2008   #66 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

NO PMs!! Its not allowed.
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Old 03-27-2008   #67 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

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Originally Posted by Baron Spikey View Post
Ah but you forget being transported by the joy that is Land Raiders I'm more likely to get the charge, with Furious Charge that means I'm hitting at Str & Int 5- should help to counteract the Nurgle T5 when I'm hitting first and wounding you as easily as your wounding me.

Like I said my whole task is to keep Steve and Dragoon tied up as long as possible in order for every shot of the IG to count- Now that I know Dragoon is sending some of his force over to me, I'll be using the 'Raiders and Marines to more slowly trundle towards the 1st Bridge, keeping an eye on Dragoon's approaching forces. One thing Dragoon seems to have forgotten is that my deployment zone is the one with least cover so anything that ventures over the hill separating me and him will be instantly under the gaze of 2 Land Raiders- Raptors might move fast but, to be slightly clichéd here, bullets move faster.
Ah, but the Raptors will be behind my Land Raider, using it as moveable cover. Cover moving at 12". I'm not wasting time shooting with the LR. That's why I brought the Preds. And the Khorne Lord inside, if he charges, can get a possible 17 Power Weapon attacks with the Bloodfeeder (or none if a 1 is rolled). The Daemon Prince will follow closely behind the LR, so even if it gets knocked out, you have the nasty beasty headed your way. I believe you would have to fire on the LR first, following the Large Target rule, if I'm not mistaken. The Land Raider will draw most of the fire, which is what I want. Because if the DP gets close enough to assault those tanks, it could be a very bad thing for them. Also, my LR has Daemonic Possession, which ignores Stunned and Shaken results, although the Khorne Lord will still feel the effects. But moving the LR 12" in my first turn and popping smoke on it and the Rhinos will probably allow me to get close without massive caualties. The Preds will be used to cover my LR, DP, and Raptors, and if they survive, I would the anti-troop one around toward the IG, leaving the one with Lascannons to deal with any lingering armour. Basically, my strategy is to hit hard and fast, and hopefully die gloriously in CC. Then there is Steve's Oblits.... nasty anti-armour troops, those guys.
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Last edited by Dragoon King; 03-27-2008 at 12:25 PM.
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Old 03-27-2008   #68 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

You can shoot the Daemon Prince just fine, just pass a Target Priority test + be in range. Its also free for tanks to do that as they have no leadership value.

And I think spiky is bringing some cc superdeath to the party, too, isn't he? Really should have brought a libby w/ force weapon though, Baron.

I still can't see them winning with only half their army actually involved in the battle. Less than half, the only things furious charging in Spikys list are the termies, and all the rest of it won't be able to shoot. Lynx has two fragile units that might be able to hold the objective and the rest of it is covering fire for the upper bridge. Chaos is mobile. That wins this battle.
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Old 03-27-2008   #69 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

actually ALL my units have furious charge (in the original list I included a Lib as well in that LRC of death but the points cost got a bit too high)- I have no intention of sticking around whilst your Khorne Lord gets his swinging arm loosened up.

I'll take out your quick stuff (LR and Raptors/daemon prince) then bugger off to the bridge, you'll be at least 3 feet behind me so I shouldn't have to worry about you making good enough time to catch up quickly.
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Old 03-27-2008   #70 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

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Originally Posted by Baron Spikey View Post
NO PMs!! Its not allowed.
Really? Even just to tell someone to vote? Whoops, I sent Hairy one. Sorry, didn't know. Also, stopping my LR, Raptors, and DP will not be that easy. Especially if your moving your LRs at 6" or more, because they could only fire with one TL Lascannon apiece, correct? And the Raptors will be directly behind my LR, so I think they will get within range to use their Meltas, if not their Meltabombs. Plus the DP has a 4+ Inv. Save, and is immune to Instant Death.
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Last edited by Dragoon King; 03-27-2008 at 02:31 PM.
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Old 03-28-2008   #71 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

i've held off voting thus far cos this game is just so damn mindboggling in it's complexities. so many things to consider might be why there's so few voters.

the chaos players have greater manuverability but there's a lot of terrain in their way. the imperial team have fewer obstructions but are not so quick. stalemate.

the deathguard bring a lot of staying power to the chaos side, the sheer ammount of troopers in lynx's IG force will be hard to shift. stalemate.

lots of termies and assult troops in both baron's and DK's armies. stalemate.

i know this isn't what any of you want to hear but my vote is for a DRAW. this one is simply too close and with too many factors to call one way or another. sorry
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Old 03-28-2008   #72 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

boooo wookie booo and for the record I have some lite manuverability with the chimeras but I see what hairy is saying here. although I disagree I understand his perspective. looking at the lists from a neutral perspective it really all comes down to stratagy, and as far as I can see we all have really good stratagys. the nice thing here is all of the combatance OBVIOUSLY have a good concept of how to construct a damning list and OBVIOUSLY know how to use there lists and play well. This is a GREAT senerio and would be really fun to actually play it out with these lists.
although it would be nice if hairy could PICK A SIDE I personally see his perspective and know for myself this is the only time I have looked at a list and a senerio and stratagy and said IDK

future voters please note I am not saying it is ok to vote for a draw
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if at all possible try get them in the rear.

can the inquisition tell why kids love cinniman toast crunch?

vote http://www.40kterra.com/forums/f195/...eath-7471.html
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Old 03-28-2008   #73 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

Haha, your getting booed Hairy! I agree with your perspectives though. This is a very competitive battle, and I honestly believe all 4 lists are very good. Each of us has a pretty good plan, too. My strategy may backfire, and my force may die in vain. However, I did not plan on winning, only to help Steve win, because his force is extremely resiliant. Lynx does have some mobility, but Spikey has a lot. That is why I chose to send most of my force toward him, to stop him from bearing down on Steve with those nasty LR and Termies. Hmmm, if I had brought some Nurgle Termies, I would have sent my bikes toward one of the bridges, and DS the termies on to it. I really don't think the bridges can be held, thus why I sent the Bikers and Termies to harass the IG. Plus I don't think they would have done a lot of damage to Spikey's Termie heavy force.
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Old 03-28-2008   #74 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

so now we are 4 to 6 in favor of the chaos team. thanks 7777 you loyal servent of the emperor you. jk!!!!
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if at all possible try get them in the rear.

can the inquisition tell why kids love cinniman toast crunch?

vote http://www.40kterra.com/forums/f195/...eath-7471.html
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Old 03-29-2008   #75 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

6-4 Chaos people VOTE PLEASE!
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Old 03-29-2008   #76 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

I haven't read all of the posts, but from looking at the list, and the crazy map; I feel this game is going to go down to speed. The units that can get to the bridge first, and the best quality of units, will hold the bridge pretty much till the end of the game due to board length. The guard could sit and shoot, but killing is not victory and the chimera will not last or hold out against three rhinos full of marines plus bikers w/ meltas. In the fight for the upper bridge, I feel steve's forces will win, but Lyn does have a fighting chance yet the odds are against him. The bottom bridge will go to the Black Legion. Simply because if he goes full throttle almost all of his army will be planted on that bridge saved for the terminators (I don't know if they Deep strike or not). The only response Baron has is his three land raiders. Which of course is no small threat, but they're will be going down. Now, the only hitch is that Terrain will slow the Black Legion down, while Baron just has to rush up. But even with difficult terrain rolls, Dragoon king shouldn't have a problem, at worst two vehicles will be immobilized, but even with that the rest of the army will still be able to take out the land raiders.

With all that said, in sum, speed here is king. My speed tally for chaos is 11, while the Imperial forces are 9. Chaos wins.

My vote goes to Chaos.

Last edited by Seath_Tt; 03-29-2008 at 05:56 PM. Reason: make your vote clear
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Old 03-29-2008   #77 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

Hey Seath, please edit your post and put your vote in a different color. Like this : Chaos.
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Old 03-29-2008   #78 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

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so now we are 4 to 6 in favor of the chaos team. thanks 7777 you loyal servent of the emperor you. jk!!!!

Haha, just cuz I'm a loyal servant to the Emperor doesn't mean I don't know when we're beat. And thats 'Lucky', I'm trying to spread my name as that. No worries though, call me what you will.

It would be different entirely if spiky's list was a little more mobile. Getting 3 squads across the table would certainly make a difference, especially with the huge amount of stability they bring. It just isn't POSSIBLE for three squads of termies to hold off 5000 ish points of chaos. You gotta realize everything more or less in DK's and Steve's armys is gonna be where those termies/LR's are (the bridge) at the same time. And seeing as how thats the only part of Spiky's list that will actually be able to participate, there isn't any way the Imperium can hold a bridge.

I've said it before, footsloggers are useless in a 10x10 table. If the footsloggers started 12" in, Moving diagonally they would be arriving at the bridge on turn 13 assuming it was the middle of the board. Its not, but I don't even see them firing any short ranged weaponry in the 8 turns it gave them to get there. They can effectively only cross 4 feet in 8 turns, 4'6" if they get an assault. I think spiky has an excellent list, for a normal sized table, or even 6 by 6. This 10 foot crap throws the game horribly off, I think.

So basically, chaos wins by default. Its mobile enough with enough range to actually capture the bridge and cause harm.

Yes, I'm actually annoyed. Sorry.
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Old 03-30-2008   #79 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

Thanks for editing Seath. Hmmm. I kinda agree with Lucky that the board is a bit large, but we got almost 12,000 points combined going at it. Plus small and medium tables get boring if we use them all the time on the Battlefield. Some variety is a good thing. I think Spikey does have mobility, though. On a smaller table, the SM would be even more deadly. I specifically designed my list for lots of mobility, so it kinda works in my favor, so I'm not complaining about the table too much! I hereby vote this my favorite battle ever. Actually, this is the first time I made a decent list for the Battlefield. My earlier ones kinda sucked. This is a really good place to hone your list making skills. Kudos to the other combatants for making this such a fun, competitive battle. Now if we could just get more people to vote!
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Old 03-30-2008   #80 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

Think of what this kind of table does to the game. My Mech tau would dominate but my Guard would lose almost every game. It puts too much value on speedy units and transports. As an IG player I can't take very many transports without the Mech doctrine. And one big gun a squad only adds up to so much when you still have to reposition for three turns to use them. Chaos is riddled with fast units, and there Rhinos are only like 40 points. (even nurgle will mount up form time to time)

I think a ten foot table is simply unfair for some people (especially my guard, I admit) and is unnecessary. Think, if all you are really doing is marching and Deep Striking on the first three turns of the game, and you are only going to fight over the objective anyway, then why do the tables have to be so big?

I am about to impart a piece of my family's wisdom upon you all:

"An Optimist thinks the glass is half full, a Pessimist thinks the glass is half empty. An Engineer thinks you need a smaller glass."
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Old 03-30-2008   #81 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

Chaos Rhinos are 35 points without upgrades, hehe!
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Old 03-30-2008   #82 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

lucky aren't you getting just a little to roused by the table length i agree that it's not my cup of tea either and would avoid it if at all possible, but this isn't my game why dwell on it. on another note i love the family wisdom.
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Old 03-30-2008   #83 (permalink)
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Default Re: 2v2 Lynxrpken & Baron VS DK & STEVE

It DOES irk me a lot, mainly because its not fair! But I can shut up.

i have the Chaos dex, but i thought it was bad to list the exact points cost. In that case, chaos rhinos are 50 points with a havok launcher, which is actually Dangerous! No more 2 minuscule bolter shots coming out of your 50 point tank. The Havok Launcher has 4 feet range, is stronger, has a blast radius and is twin-linked! And all for the same price of a normal stormbloter wielding SM Rhino. ANd the CSM Rhino keeps its Combi-bolter.

Ork trukks have something similar in awesomely affordable vehicular troop delivery systems. A trukk is FAST and it has the ork equivalent of a heavy bolter, which is only missing some AP (and ballistic skill). Plus it can carry Meganobz! Although they do blow up a lot easier.

Enough Transp