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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | This is a hybrid Take and Hold / Secure and Control Mission The Battlefield is a Cratered ash waste. each crater provides a 5+ cover save. and the yellow craters block line of sight. the center building is a 2 story bunker that can see past the yellow craters from the 2nd floor. Battlefield Space 8 feet by 5 Feet Small Blue Circles are the loot counters ![]() Loot counters = +150 VP Holding the bunker at the end of the game =+250 VP Night fighting, Deep Strike, Infiltrate, Variable Turn limit, Victory Points. ================================================== ======= Last of the Bloodthirsty's Daemon Hunters: HQ 286: Inquisitor Lord Abraxius: Emperors Tarot, Artificer armor, Icon of the Just, Anointed Daemon Hammer, Bolt pistol, Psycannon bolts. Retinue: 1 Familiar 3 Combat Servitors 3 Acolytes w/ power armor, ccw and bolt pistols. 459: Grand Master Killgore Retinue: 9 Grey Knight Terminators 1 w/ Incinerator Elites 120: Death Cult Assassins 3 Death Cult Assassins 120: Death Cult Assassins 3 Death Cult Assassins 110: Vindicare Assassin 1 Assassin Troops 315: Grey Knight Marines 1 justicar 9 Marines 1 Incinerator 315: Grey Knight Marines 1 justicar 9 Marines 1 Incinerator 315: Grey Knight Marines 1 justicar 9Marines 1 Incinerator Heavy Support 275: Land Raider Devine Spirit Hunter killer missel, Pintle Mounted Stormbolter 275: Land Raider Everlasting Light Hunter killer missel, Pintle Mounted Stormbolter 285: land raider crusader blood thirsty spirit hunter killer missel pintle mounted storm bolter total: 2875 ================================================== ======== Baron Spikey's Chaos Horde: Lord Micyl's Warband HQ Lord Micyl Terminator Armour Pair of Lightning Claws =130pts ELITES The Slaughter men- 8 Terminators Terminator Armour Power Weapon Twin-Linked Bolter Icon of Chaos Glory =260pts The Ash Borne- 8 Terminators Terminator Armour Power Weapon Twin-Linked Bolter Icon of Tzeentch =280pts TROOPS Squad Scarag- 10 Chaos Space Marines Power Armour Bolt Pistol Frag & Krak Grenades Close Combat Weapon 8x Bolter 1x Flamer 1x Plasma Gun Icon of Chaos Glory Aspiring Champion; Power Fist [Chaos Rhino w/ Extra Armour] =270pts Squad Gormenghast- 10 Chaos Space Marines Power Armour Bolt Pistol Frag & Krak Grenades Close Combat Weapon 8x Bolter 1x Flamer 1x Plasma Gun Icon of Chaos Glory Aspiring Champion; Power Fist [Chaos Rhino w/ Extra Armour] =270pts Squad Cruentus- 10 Khorne Berzerkers Power Armour Bolt Pistol Frag & Krak Grenades Close Combat Weapon Skull Champion; Power Fist Mark of Khorne Fearless Furious Charge [Chaos Rhino w/ Extra Armour] =300pts Squad Morbus- 10 Plague Marines Power Armour Bolt Pistol Frag, Krak & Blight Grenades Close Combat weapon Bolter Plague Champion Mark of Nurgle Fearless Feel No Pain Plasma Gun Melta Gun [Chaos Rhino w/ Extra Armour] =320pts FAST ATTACK Squad Neucht- 12 Chaos Raptors Power Armour 10x Bolt Pistol Frag & Krak Grenades Close Combat Weapon 2x Flamers Icon of Slaanesh Aspiring Champion; Power Weapon =300pts HEAVY SUPPORT Squad Golgotha- 10 Chaos Havocs Power Armour Bolt Pistol Frag & Krak Grenades Close Combat Weapon 4x Missile Launcher Icon of Chaos Glory [Chaos Rhino w/ Extra Armour] =290pts Squad Ferrule- 10 Chaos Havocs Power Armour Bolt Pistol Frag & Krak Grenades Close Combat Weapon 4x Missile Launcher Icon of Chaos Glory [Chaos Rhino w/ Extra Armour] =290pts Squad Letum- 10 Chaos Havocs Power Armour Bolt Pistol Frag & Krak Grenades Close Combat Weapon 4x Missile Launcher Icon of Chaos Glory [Chaos Rhino w/ Extra Armour] =290pts TOTAL= 3000pts -------------------------------------------------------------------------- Good luck to both parties. Voting is open until March 31st 2008 Please remember to put your vote in a DIFFERENT COLOR!
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| | #3 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| umm i agree.i want tatics on both list before i vote. but for a spoiler i feel the grey knights are ahead a little. no vote till tatics though
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #4 (permalink) |
| Sergeant ![]() Join Date: Sep 2007 Location: 2Fort.........Texas
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Blog Entries: 1 | Hmmmmmm, with those list, it could go either way. I'm wating for tatics
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| | #5 (permalink) | |
| Lodge Member ![]() ![]() ![]() ![]() | This will be a good one.But i agree with Kenshin about going either way and tactics ![]()
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| | #6 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| Right then... I'll be deep striking the Terminators and the Lord, and since every unit has an icon I know I can do this accurately. They'll be my units of opportunity, appearing (hopefully) when ever a section of my battle line looks under threat. With Night Fighting in effect one of the Grey knights main advantages Shrouding has been rendered impotent as NF overrides it so we both benefit/are hampered by the low average range of sight. I'll power my units forwards in an attempt to claim the central building where I can then position my Havocs to rain destruction on anyone trying hide behind any close by cover with my Troops running interference, if possible I'd try to remove the Death Cult Assassins from the Battlefield before I dismount (if they infiltrate close to me that is). The Land Raiders could be a problem but with the aforementioned limit on range, even if they weren't being used as troop transports they'd have to get close in and whilst they may take out a good number of my Rhinos...well hopefully by the time he's in range my Marines will have dismounted any way, and Lascannons aren't terribly useful for killing enough infantry per turn to secure victory. (plus if he tries to Tank Shock he will be coming up against units that are either fearless or have Ld9 with a re-roll) I'll try and keep the Raptors out of harms way for the most part as they are going to be my rapid reaction force that will pounce on units that are already embroiled in combat, and force another unit off a loot counter (with 8 scoring units to my 11, 3 of his being vehicles which I imagine will be being used as transports) as he wont realistically have enough men to secure every counter, whilst in the dying moments I may have enough men left to snatch 1 away from him. If need be I can create a line of rhinos (destroyed or not) as I have 7 of them, forcing LotB to divert around them to reach any loot counters (but preferably the building)- should stop his men making a concentrated effort on stealing the building away if I'm holding it, and if he's holding it? Well I'll allow the Berzerkers to do what they do best, Blood for the Blood God indeed |
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| | #7 (permalink) |
| Corporal ![]() Join Date: Feb 2007 Location: maryland carroll county
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| as for mentioned... Plan of attack: with all the terrain and limited site, my main focus is the central bunker. my land raiders are filled with the Inquisitor and his retinue and 2 whole grey knight squads. the termies will be hoofin' it with the other squad of grey knights. the death cult assassins willtake part in the assault with the terminators as to help with many of the tougher units to take down. i don't have many troops so the idea is to smash the resistance in the center and don't give any ground to the chaos bastards. pretty simple really the vindicare will go and control a loot point with his uber useless sniper rifle and the rest of the force rushes to the center with holy rage set in their hearts. not really good times to piss off a grey knight
__________________ "ahh come on sarge" "oh i'm sorry, don't let me interrup all you fancy dying talk, NOW DIE!!" gaming record: wins/ties/losses Black Templars~ 8000 pts 65/10/12 Death world veterans~ 3000 pts 39/4/5 Cadians ~ 3000 pts 29/5/2 Deamon hunters~ 2000 pts 16/2/5 "wars come and go but my soliders are eternal" ![]() check out my death world veterans list http://www.40kterra.com/forums/showt...1537#post31537 |
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| | #8 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| except Assassins (of any sort) don't count as Scoring Units, so no securing loot for Mr Vindicare... EDIT: if he holds the building with so many Knights then i believe diverting around said building and picking on his foot slogging secondary force will be in order- they may be Grey Knights but a bullet will kill them as easily as any other Marine. After that it'll be a case of MY Terminators hoofing it towards the building... Last edited by Baron Spikey; 03-11-2008 at 10:04 AM. |
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| | #9 (permalink) |
| Corporal ![]() | well it would appear that chaos has the numbers advantage here but then there is the large number of assasins on the field for knights. now normally I would take knights over chaos any day of the week for CC and it is obvious that fireing is not going be a large factor in this fight. on the otherhand I believe the chaos player at this point is imploying the better stratagy for the moment. would like to see some counter arguments and other voters oppinions before I make a final vote |
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| | #10 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Ugh....to close........ I'm leaning towards Grey Knights though.... The vindicare has the Spy Mask so night fighting doesn't inhibit him really at all. He can pin and pick off critical special/heavy and close combat weapons. Pinning will really be nice to mess up Baron's plan. And killing the man with the powerfist is enough to give the knights just that much more of an edge in Close combat. Second, The three Land Raiders will get him to objectives quick and then provide a fortress to sit on top of those objectives. His great combat units can defend the Raider from a powerfist charge and not much is going to shoot them and certainly not enough to kill them without an abnormal amount of luck. The incinerators are great for this close and brutal fighting. I don't know who will win the center...Terminators with death cult assassins...vs lots of chaos...I just think that the Last of the Bloodthirsty will get more points when one doesn't include the center bunker...because that is just in the hands of the dice...not for me to judge.
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| | #11 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| 2D6x5 compared to 2D6x3- not exactly going to be seeing to full range is he? I'll run him over with a tank or at least the Raptors will pounce on him, and remember if he moves it stops him from firing his rifle. I'm not going to forget a man with a big Sniper Rifle (plus I doubt he'll pin me all that much- mainly Ld9 with re-rolls after all) in fact he'd be one of the targets if my army diverts around the centre building. |
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| | #12 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | MAN THIS IS A TOUGH ONE!!!!! I would like to see this on a real battlefield with dice rolls, as I think it could go either way. Im new to the Battle field but Im gonna go with Spikey on this one. 1) he has 12 ML in rhinos so he can blow up the LRS and then roll out to the next area. 2) I tink his strategy is better, and I hope the Assassins and knights can make their armor saves VS 17 termies and then have to deal with 40 CSM and 10 raptors 3) sheer numbers- thirsty has 30 knights and 10 termies plus his others (14 with INQ & ret and assassins) and 3 LR VS 17 termies 40 CSM 10 raptors 30 havocs and 7 rhinos....The armor saves are similar so its like 60ish VS 90-100. I know knights and LR are good but numbers count, ask any guardsman sorry but I think Chaos wins EDIT Why is Thirsty 125 points shy??
__________________ ![]() MySpace?? My Trade Refs Bartertown Refs My ebay feedback Last edited by munkey joe paints; 03-11-2008 at 08:09 PM. |
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| | #13 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | I am going to have to go with CHAOS as the VICTOR They have numbers... They have reliable ways of deep striking their Termies. Missle Luanchers over Incinerators any day of the week reguardless of how far you can see. Flamer templates vs. marines is not worth it. On a personal note I have 3 seprate friends that play Grey Knights and they never fair vary well against anything, except Demon heave Chaos and as you can see there are not allot of Deamons in this list. Well that is my vote Chaos FTW, Servo |
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| | #14 (permalink) |
| Corporal ![]() | thought you only got two choices with the elite slot on the force orginsation chart. either way I would say if the grey knights can possition there heavy to provide supporting fire for the troops moving twards the objective (i know this is difficult in night fight) they could then move a squad in to take the objective and devide to flank it against and oncoming enimy assaults. get the vindicare in a offencive firing possition and move in for the enimy tanks which are not likly going to rush the objective. the death cult assasins can easily take out a unit of marines twice there size even chaos. they are going to be a essencial CC unit .... 459: Grand Master Killgore Retinue: 9 Grey Knight Terminators 1 w/ Incinerator not sure what to do with this unit.... as I said before grey knights are better at CC than chaos marines even though both units are well equiped for it I would say in this senerio although there is no clear advantage KNIGHTS would likley seal victory. but jeese this is good one both lists are monsters. on a side note i printed both lists from my office and took them home to ponder as well as all of the former stratagy and arguments. I was up thinking about this untill one in the morning before finally coming in to work thismorning to cast my vote. cutos to both of you these could be the best lists ive seen on the site yet GOOD JOB |
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| | #15 (permalink) | |
| Lieutenant ![]() Join Date: Nov 2006 Location: Im not entirely sure. I think im stuck inside an alternate reality where im blue and the sky is me.
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Blog Entries: 1 | Chaos Hands down. I'm sorry, but the Knights would get their asses whooped. The Termies would destroy the Assassins utterly if they got close (Deep Strike <3) and the Land Raiders wouldn't prove much of a problem for 3 Havoc Squads.. especially since they've got Rhinos to get into range quickly (As long as they disembarked before they got blown up..) Good luck!
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| | #16 (permalink) | |
| Confused and Enraged ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: South-east Ireland
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| Chaos I don't think the daemonhunters have enough scoring units on the field and since shrouding is nullified it'll become a close range firefight where the chaos marine's special weapons really out class the all the grey knights and the Inquisitor. And with night-fighting is in effect the land raiders guns won't do much. Once a few daemonhunter units are knocked below half strength chaos will be able to sit on the objectives until the game ends.
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| | #18 (permalink) | |
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| | #19 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| as i set i am voting for grey knights i am utterly sold on these guys. chaos is tough but the knights are better fighter, stronger, and have storm bolters strapped to there arms the havocs may be a problem but i can't give chaos the game cuz of 12 missle launchers. plus with three land raiders he's gonna tear things up. nurgle is his biggest problem and it can be handled with constant fire. the lascannons in one turn can reduce them to a point of not really meaning that much. the death cult assassins can be used to alot of effective if used well for left over units, and grey knight terminators are nothing short of nasty. go grey knights!!!
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #21 (permalink) |
| Corporal ![]() Join Date: Feb 2007 Location: maryland carroll county
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| oh hush spikey.
__________________ "ahh come on sarge" "oh i'm sorry, don't let me interrup all you fancy dying talk, NOW DIE!!" gaming record: wins/ties/losses Black Templars~ 8000 pts 65/10/12 Death world veterans~ 3000 pts 39/4/5 Cadians ~ 3000 pts 29/5/2 Deamon hunters~ 2000 pts 16/2/5 "wars come and go but my soliders are eternal" ![]() check out my death world veterans list http://www.40kterra.com/forums/showt...1537#post31537 |
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| | #23 (permalink) |
| Captain ![]() ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| wow its a close one but i have to lean towards grey knights i think they would have to upper hand slightly to secure the most markers while causing the most damage
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