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Old 04-10-2008   #1 (permalink)
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Default 3v3 Complete Anarchy

The Board is 10' Long by 5 feet wide
Deployment Zones are Shown



Mission: Secure & Control
Special Rules: Infiltrate, Deep Strike, Victory Points, Dawn (Night Fight in 1st Turn)

The Small Red Dots Are Your Objectives Each Counter is worth 800 Points

Terrain: it is all craters,
small ones give a 5+ cover save to everything inside them
Medium are dificult terrain and grant 3+ cover save to those inside
Large are dificult terrain and block line of sight to anything inside them and from anything inside them to outside of them.

Game Length 8 Turns.


================================================== =====
TEAM CHAOS
================================================== =====

(DRAGOON KING)


HQ : Kharn the Betrayer
. 165 points.

Elites : 7 Chosen - 1 Heavy Bolter, 4 Plasma Guns. 210 points.
Elites : 7 Chosen - 1 Heavy Bolter, 4 Plasma Guns. 210 points.

Fast Attack : 6 Chaos Bikers - Icon of Nurgle. 240 points.
Fast Attack : 6 Raptors - Icon of Chaos Glory. 130 points.
Fast Attack : 6 Raptors - Icon of Chaos Glory. 130 points.

Heavy Support : 3 Obliterators. 225 points.
Heavy Support : 3 Obliterators. 225 points.
Heavy Support : Land Raider. 220 points.

Troops : 10 Lesser Daemons. 130 points.
Troops : 10 Lesser Daemons. 130 points.

Total Points : 1997.


-------------------------------------------------------------------------

Brother Warchild

EMPERORS CHILDREN
HQ
Chaos sorcerer
Mark SL,Plasma pistol,Bike,Lash of submission
165pts

Chaos Lord
Mark Slaanesh,Termi Armour,Daemon Wep,Combi melta
155pts
5 Termis Lightning Claws
1 Asp Champ,Icon SL,Lightning claws
265pts

TROOPS
Noise Marines sq1
9 NM Sonic Blasters x9
1 Noise Champ Doom Siren

Noise Marines sq2
9 NM Sonic Blasters x9
1 Noise Champ Doom Siren

Noise Marines sq3
9 NM Sonic Blasters x9
1 Noise Champ Doom Siren

Fast Attack sg1
Raptors
9 raptors 2PP
1 Asp Champ Icon Slaneesh,Lightning Claws,Melta Bombs

Fast Attack sq2
Raptors
9 raptors 2PP
1 Asp Champ Icon Slaneesh,Lightning Claws,Melta Bombs

2,000

------------------------------------------------------------------------

Sir Servo

Doctrines:
1) Storm Trooper Squads
2) Grenadiers
3) Veterans
4) Close Order Drill
5) Sharpshooters (I know that I don't use it, but i need a filler Doctrine that didn't cost any points)

HQ: (272 pts)

Heroic Senior Officer - Bolt Pistol, Power Weapon
1x Master Vox
1x Standard Bearer
2x Guardsmen

Support Squads
2x Mortar Support Squads = 272


Elites: (248 pts)

Hardened Veterans:
1x Vet. Sergeant - Power Fist, Las Pistol
7x Veterans - Vox-caster, 3x melta-guns, 4x Shotguns = 124

Hardened Veterans:
1x Vet. Sergeant - Power Fist, Las Pistol
7x Veterans - Vox-caster, 3x melta-guns, 4x Shotguns = 124


Troops: (666 pts)

Storm Trooper Squad
1x Vet. Sergeant - Bolt Pistol, Power Weapon, Melta-Bombs
9x Storm Troopers - Vox-caster, 2x Flamers
Chimera Transport - Smoke Launchers, Turret Heavy Flamer, Hull Heavy Flamer
= 222

Storm Trooper Squad
1x Vet. Sergeant - Bolt Pistol, Power Weapon, Melta-Bombs
9x Storm Troopers - Vox-caster, 2x Flamers
Chimera Transport - Smoke Launchers, Turret Heavy Flamer, Hull Heavy Flamer
= 222

Storm Trooper Squad
1x Vet. Sergeant - Bolt Pistol, Power Weapon, Melta-Bombs
9x Storm Troopers - Vox-caster, 2x Flamers
Chimera Transport - Smoke Launchers, Turret Heavy Flamer, Hull Heavy Flamer
= 222


Fast Attack: (369 pts)

Hellhound - Extra Armour, Search Light = 123

Hellhound - Extra Armour, Search Light = 123

Hellhound - Extra Armour, Search Light = 123


Heavy Support: (445 pts)

Leman Russ Demolisher - Hull Heavy Bolter = 155

Leman Russ Battle Tank - Hull Heavy Bolter = 145

Leman Russ Battle Tank - Hull Heavy Bolter = 145


Army Total = 2000

================================================== ======
The Consortium Of "Good"
================================================== ======

Munkey Joe Paints

HQ
Teleport homers X2 – carried by Rom=20 PTS
Grey knight hero =160
--Grand master
---word of emperor
---purity seals
Elites
Officio assassinorum operative = 95
--Eversor class
Grey knight terminators -Holocaust= 403
--Brother Captain
--Grey knight termies X7
Troops
Grey knights =250
--GK Justicar
--GK X8
Grey knights =250
--GK Justicar
--GK X8
Fast attack
Grey knights =250
--GK Justicar
--GK X8
Grey knights =250
--GK Justicar
--GK X8
Grey knights =250
--GK Justicar
--GK X8

Heavy Support
Orbital bombardment= 70
--Lance strike
TOTAL =1998

-------------------------------------------------------------------------

Romulas

Significant divergence
Honor your wargear
take the fight to them
aspire to glory
take the fight to them

HQ
Captain
bolt pistol,power weapon, termhonor,iron halo,frag
117

Reclusiarch
bolt pistol,term honor,frag
102

Elite
Dev squad x5
tank hunters
x4 missle
Razorback
TL lascannon, xtra armor, smoke
268

Dev squad x5
tank hunters
x4 missle
Razorback
TL lascannon, xtra armor, smoke
268

Dev squad x5
tank hunters
x4 missle
Razorback
TL lascannon, xtra armor, smoke
268

Troops

Tactical squad x9
x9 bp & CCW
Rhino
xtra armor,dozer,smoke
207

Tactical squad x9
x9 bp & CCW
Rhino
xtra armor,dozer,smoke
207

Fast
Attack bike squadx2
x2 multimelta
130

Heavy
Dev squad x5
x4 heavy bolter
Razorback
TL heavy bolter, xtra armor, smoke
213

Dev squad x5
x4 heavy bolter
Razorback
TL heavy bolter, xtra armor, smoke
213

total 1993

------------------------------------------------------------------------

Nacretinei

HQ: 155

The Avatar of Kaela Mensha Khaine= 155 pts.

Elites: 131

Fire Dragons= 131 pts.
5 + Exarch with Fire Pike
Tank Hunters
(Mounted in Falcon)

Troops: 480

Pathfinders= 120 pts.
5

Pathfinders= 120 pts.
5

Pathfinders= 120 pts.
5

Pathfinders= 120 pts.
5

Fast Attack: 675

Vypers= 225 pts.
Vyper with Eldar Missile Launcher and Shuriken Cannon X3

Vypers= 225 pts.
Vyper with Eldar Missile Launcher and Shuriken Cannon X3

Vypers= 225 pts.
Vyper with Eldar Missile Launcher and Shuriken Cannon X3

Heavy Support: 562

Dark Reapers= 207 pts.
4 + Exarch with Tempest Launcher
Fast Shot

War Walkers= 215 pts.
Walker with Bright Lance and Starcannon
X2 Walkers with Bright Lances and Shuriken Cannons

Falcon= 140 pts.
Starcannon
(Transports Fire Dragons)



total= 2003 pts.


VOTING IS OPEN UNTIL APRIL 28, 2008. Please put your vote in a different color.
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Old 04-10-2008   #2 (permalink)
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Default Re: 3v3 Complete Anarchy

Hmmm. Interesting matchup indeed. I'll have to talk with my brethren, I had a plan, but the setup has changed it a bit, one enemy list I'm particuarly worried about. Pm me fellows, let's hash out tactics. Oh, Kharn is in the Land Raider, by the way.
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Old 04-10-2008   #3 (permalink)
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Default Re: 3v3 Complete Anarchy

*grumbles about Elar working with Space Marines and Daemon Hunters* Any who... I look forward to talking this over with my comarades in arms and posting up some tactics.

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Old 04-10-2008   #4 (permalink)
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Default Re: 3v3 Complete Anarchy

Can you label the objectives 1-9 Please
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Old 04-10-2008   #5 (permalink)
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Default Re: 3v3 Complete Anarchy

sure.
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3v3-complete-anarchy-untitled-1.jpg  
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Old 04-10-2008   #6 (permalink)
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Default Re: 3v3 Complete Anarchy

ok to clear a couple thing up
the 2 homers from munkey's list are carried by my captain and reclusiarch
each one joins one of my tactical squads
ill confer with my homies and we will post tactics
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Old 04-10-2008   #7 (permalink)
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Default Re: 3v3 Complete Anarchy

Thats right DK!!! you betta be scared!!

Well talk tactics tonight and come up with something.....my plan worked guys!!!!
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Old 04-10-2008   #8 (permalink)
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Default Re: 3v3 Complete Anarchy

Quote:
Originally Posted by munkey joe paints View Post
Thats right DK!!! you betta be scared!!

Well talk tactics tonight and come up with something.....my plan worked guys!!!!
My CSM fear nothing! As soon as I can figure out my stupid IM, I'll chat with Warchild and hopefully post tactics soon. Servo, we gotta talk too. The setup has completely changed the way I wanted to fight, but hey, better always have plan B!
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Old 04-10-2008   #9 (permalink)
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Default Re: 3v3 Complete Anarchy

Hehe...

The Eldar have a common interest with the marines here: KILLING THE DAEMONS!!!!!

The objective counters could be Eldar artifacts? Or the Farseer saw what would happen to the Craftworld if the Imperials are allowed to lose here.

===========================

Now....To my points!

-Pathfinders get +2 to their cover saves and infiltrate. Infiltrate them into cover and they have a +3/+2 cover save (Depending on their crater.) Combine that with their sniper fire | +2 to hit, +4 to wound, +5 for AP1, and pinning | and you have one pain in the neck of a unit. I took four squads!!! Mainly used on Chaos.

-War Walkers have a scout move to let them get the jump on the enemy. They each have a bright lance | 36" S8 AP2 Lance weapon. Any armor over 12 is counted as 12 for penetration. Ultimate tank killer. | And shuriken cannons | S6 AP5, three shots | Which allows them to seriously damage heavy or light infantry when there are no tanks to pop. One even has a starcannon | S6 AP2, two shots | for more MEQ killing power.

- Fire Dragons are great tank killers. Combine melta guns with the tank hunters rule and anything they approach is done. They can also hurt MEQ squads since they get no to wound or armor saves against their melta death. The Exarch even has an 18" range melta gun.

- The Falcon that transports the Fire Dragons is a fast tank that is also heavily armed. With a S8 AP2, two shot, 48" gun and a starcannon (see above) it can really wreak havoc on heavy infantry and lighter armor a like.

- The Vypers. Each one has an eldar missile Launcher! | Krak - 48" S8 AP3 OR Plasma - 48" S4 AP4 Blast, pinning. | The Vypers can move 12" and fire both their Shuriken cannons (See above) and the Plasma version of their Eldar Missile launchers. With AP4 those blasts will tear the storm troopers apart! And Pinning will keep them out of the game! If the snipers don't pin them then the Missiles will! Split, two squads for Guard and one for Chaos.

- The Avatar!!! 4 Attacks! WS10! BS5! T and S 6! Initiative 6! 4 Wounds! He even has immunity to heat based weaponry. Monsterous creature so he has a power weapon. Fearless. +3 armor save, +4 inv save! He is a beast that will tear things to bits if he isn't dealt with! (By dealt with I mean the enemy making a serous commitment to him)

- Dark Reapers. Each man has a Reaper Launcher | 48" S5 AP3!!! Two shots. Marine destroyers. | And the Exarch has a Tempest Launcher | G36" S4 AP3 Blast, Three Shots!!! Marine Killa |

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Last edited by BrainDeleted; 04-10-2008 at 07:57 PM.
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Old 04-10-2008   #10 (permalink)
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Default Re: 3v3 Complete Anarchy



OK well Eldar, DH, and marines... well the eldar came to me wanting to join the good fight. they brought heavy weapons and fast firepower so why not. Thats why im in the middle...to keep the peace!

Red with the black dot is ORB strike. ORB strike starts any round and continues every round. I summon it on the first round and divide the board in half. This will force the deamons to divide or choose. This also protcts a OBJ for us. +1 for the team uncontested PLUS whatever we get.

My GK troops (Blue)go with Brain and slaughter the Guard with Brain as a support. I have 18 GKs AND Brains Eldar against the guard. the 18 knights are just something to clean slop with as Brain DESTROYS the traitors. I say slop as everyone has a storm bolter (yea termie weapon!!) and a nemisis force weapon that adds +2 STR. Also my Eversor will accompany him in the slaughter.

Meanwhile Deep Strike knights (thats right knights as a fast attack DS just like termies!!!) (green)go with Rom to fight the CSM that Warchild has. there is 3 squads of GKs to lead the spearhead as Rom has my homers to deliver me right in the middle of the mess. Same as with the guard killers everyone has a storm bolter and nemisis.

Now my Hero and termies are to chase the DKs deamons and kill them ultimatly. I have word of the Emperor power which makes ALL enemy units attacking to pass a LD test. fail and you cant assault me. OH and EVERYONE has Holocaust Psychic power which is a S5 hit to anyone within a ord template and can be used once every round. Also the Grand master hero gets 4 attacks brother captain 3 and every terminator 2. Thats 21 attacks for the squad.

And special rules for me!
1)any Psyker must pass a test to use power by rolling D6 and adding LD. I have the lowest a 9 so I can resist most psychic assaults.
2) ANY unit that fires at me MUST role to see me EVERY TIME. 3D6x3 and that # is the inches it can see. Guess weapons are TWICE SCATTER. and NF and searchlights do nothing for this.
3)ALL DEAMONS suffer -1 modifier to their stability rolls.
4) sustained attack but doesnt count as there are no nurgings or beastpacks
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Old 04-10-2008   #11 (permalink)
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Default Re: 3v3 Complete Anarchy

DK's chosen are marked men. If he infiltrates those things then myself and Rom will take them out ASAP.
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Old 04-10-2008   #12 (permalink)
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Default Re: 3v3 Complete Anarchy

Just so ya know guys, the Daemons will be DS in. Daemon bomb! Still haven't hash out tactics, but will try tomorrow.
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Old 04-10-2008   #13 (permalink)
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Default Re: 3v3 Complete Anarchy

under cover of night in the first round
ill send 1 elite dev squad and
1 fire support dev squad to the left to help out with guard
and whatever else might need heavy support on that side
the remainder of my devs will set up around and near the closest obective markers
to cover the firing lanes between those craters while the razorback engage targets of opp
while my tactical squads
1 with the captain and telehomer
and 1 with the reclusiarch and homer will advance
to get the DSing grey knight into battle

the light blue will be my 2 devs
pink possible squad approach
yellow possible dev approaches
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Last edited by Warmaster Romulas; 04-10-2008 at 08:50 PM.
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Old 04-11-2008   #14 (permalink)
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Default Re: 3v3 Complete Anarchy

Both Chosen Squads will Infiltrate in the medium crater closest to my deployment, in the middle of the field. They will give Servo covering fire. This is the only thing I know for sure. Hopefully I can post fully tactics today.

*Edit*

Here's my basic gamplan :
Bikes Turbo Boost toward Munkey, trying to slow him down. The Chosen infiltrate in the medium crater closest to my deployment zone. The Land Raider heads toward Eldar. Using Kharn's Personal Icon, the Oblits DS in near the large crater, futherest left. They aim for Avatar first, then tanks. The LR keeps moving forward, DS in both Squads of Daemons. They are to assault the Dark Reapers. The LR moves to get Kharn into CC with the Avatar, who is hopefully weakened some. It then provides fire support. The Vypers are a high prority for the LR and the Oblits. Oh, Kharn if he assualts the Avatar first, WS 7 (Gorechild always hits on a 2+), S 6, T 4, W 3, Int. 6, Attacks 6. Extra D6 against vehicles too. Only a 3+ Armour Save and 5+ Inv., but should be enough. Oh, immune to psychic powers and force weapons count only as power weapons against him. So total, Kharn, a Land Raider, 20 Lesser Daemons and 6 Oblits are headed for the Eldar. Pick on Servo now guys! Oh, and the Raptors are behind the Land Raider, hugging it for cover!
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Last edited by Dragoon King; 04-11-2008 at 11:45 AM.
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Old 04-11-2008   #15 (permalink)
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Default Re: 3v3 Complete Anarchy



Pink=Raptors
Light Purple=Noise Marines
Dark Purple=Sorc on Bike
Red X's=Posible Termi DS

1sqd of Noise marines will take each of my 2 obj.The Raptors will move to back them up on the Right not moving past the obj,Waiting for Rom to come and Bringing him death as he moves forward.If needed the Termis can also be DS here but dont think they will.
On the left the NM will move to Engage the Roms Devs since they cant move and fire,hopefully taking away some attention from DK.If needed the Termis will DS there with the lord and help with Munkeys Grey Knights,The Sorc will find the badest of them and crack his wip LOL!!
We really dont have to be on the attack since we have more objectives near us.Again i wont be pushing to far ahead,will be consentrating on holding my Obj.
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Old 04-11-2008   #16 (permalink)
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Default Re: 3v3 Complete Anarchy

i think we starteda new trend in battle field tactics posting
its all munkeys fault
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Old 04-11-2008   #17 (permalink)
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Default Re: 3v3 Complete Anarchy

It was a great Idea,and easy to share with your team.Had to use it lol!!!
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Old 04-11-2008   #18 (permalink)
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Default Re: 3v3 Complete Anarchy

Why you blame the Munkey???

LOL Yea it was the easiest way to let them know what was going on....And keep the tactica straight with 12K points on the board!
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Old 04-11-2008   #19 (permalink)
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Default Re: 3v3 Complete Anarchy

yea but i think im gonna use it in all my battle field battles from now on
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Old 04-11-2008   #20 (permalink)
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Default Re: 3v3 Complete Anarchy

Well I can't seem to get the pic of my tactics to work. I have it saved, but can't post it. I'll try photobkt.
Edit: It worked! Red is the Land Raider with Kharn, dark blue Chosen, green Bikers, purple Daemons, light blue Oblits. These tactics were posted above :
Here's my basic gamplan :
Bikes Turbo Boost toward Munkey, trying to slow him down. The Chosen infiltrate in the medium crater closest to my deployment zone. The Land Raider heads toward Eldar. Using Kharn's Personal Icon, the Oblits DS in near the large crater, futherest left. They aim for Avatar first, then tanks. The LR keeps moving forward, DS in both Squads of Daemons. They are to assault the Dark Reapers. The LR moves to get Kharn into CC with the Avatar, who is hopefully weakened some. It then provides fire support. The Vypers are a high prority for the LR and the Oblits. Oh, Kharn if he assualts the Avatar first, WS 7 (Gorechild always hits on a 2+), S 6, T 4, W 3, Int. 6, Attacks 6. Extra D6 against vehicles too. Only a 3+ Armour Save and 5+ Inv., but should be enough. Oh, immune to psychic powers and force weapons count only as power weapons against him. So total, Kharn, a Land Raider, 20 Lesser Daemons and 6 Oblits are headed for the Eldar. Pick on Servo now guys! Oh, and the Raptors are behind the Land Raider, hugging it for cover!
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Last edited by Dragoon King; 04-11-2008 at 06:29 PM.
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Old 04-11-2008   #21 (permalink)
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