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Old 05-10-2008   #1 (permalink)
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Default Apoc: Servo vs Spartan

If the Nids get ahold of the Factory Complex they could get into the city threw the tunnels ,then there is no stopping them,and the Dark Angels knew this.
Mission: Hold the Factory,Kill them all!
Turns: 8
Board: 5x8
Battlefield: Destroyed Factory
Terrain: Buildings 5+, Trees 4+ cover save


List:Sir Servo
HQ: (Total = 782)

Hive Tyrant – Enhanced Senses (+1 BS), Toxin Sacs (+1 S), Winged, Twin-linked Devourer, Venom Cannon = 189

Hive Tyrant – Enhanced Senses (+1 BS), Toxin Sacs (+1 S), Winged, Twin-linked Devourer, Venom Cannon = 189

Hive Tyrant – Acid Maw, Adrenal Glands (+1 WS), Flesh Hooks, Toxic Miasma, Toxin Sacs (+1 S), Winged, 2x Scything Talons, Warp Field = 202

Hive Tyrant – Acid Maw, Adrenal Glands (+1 WS), Flesh Hooks, Toxic Miasma, Toxin Sacs (+1 S), Winged, 2x Scything Talons, Warp Field = 202

Elites: (Total = 1080)

Warrior Brood x8 – Adrenal Glands (+1 I), Leaping, Scything Talons, Rending Claws = 280

Warrior Brood x8 – Adrenal Glands (+1 I), Leaping, Scything Talons, Rending Claws = 280

Warrior Brood x8 – Adrenal Glands (+1 I), Leaping, Scything Talons, Rending Claws = 280

Lictors x3 = 240


Troops: (Total = 1568)

Data Sheet:

Endless Swarm = 200

Gaunt Brood x24 – Devourer = 168

Gaunt Brood x24 – Devourer = 168

Gaunt Brood x24 – Devourer = 168

Hormagaunt Brood x24 – Adrenal Gland (+1 I), Flesh Hooks = 288

Hormagaunt Brood x24 – Adrenal Gland (+1 I), Flesh Hooks = 288

Hormagaunt Brood x24 – Adrenal Gland (+1 I), Flesh Hooks = 288



HS: (Total = 1570)

Data Sheet:

Mycetic Assault Storm = 150:

Barbed Hierodule – Scything Talons, 2x Bio-Cannons = 700

Carnifex – Adrenal Glands (+1 WS), Enhanced Senses (+1 BS), Bonded Exoskeleton (+1 T), Crushing Claws, Twin-linked Devourer = 152

Carnifex – Adrenal Glands (+1 WS), Enhanced Senses (+1 BS), Bonded Exoskeleton (+1 T), Crushing Claws, Twin-linked Devourer = 152

Carnifex – Adrenal Glands (+1 WS), Enhanced Senses (+1 BS), Bonded Exoskeleton (+1 T), Crushing Claws, Twin-linked Devourer = 152

Carnifex – Enhanced Senses (+1 BS), Twin-linked Devourer, Venom Cannon = 158

Carnifex – Enhanced Senses (+1 BS), Twin-linked Devourer, Venom Cannon = 158

Carnifex – Enhanced Senses (+1 BS), Twin-linked Devourer, Venom Cannon = 158

Strategic Assets:
- Hold At All Costs – All my units count as scoring regardless if they are above 50% or not

- Orbital Bombardment – Uses Apoc Barrage (4) with following Profile St 8 AP 3 always hits side armor of Vehicle

5000pts

List: Spartan-11755

Imperial Conflict Group sigma 2

Formation: Ancients Assault Force
1 Techmarine
Plasma Pistol,Thunder Hammer,Stubborn; Servo-Arm,Artificer Armor
1 Gun Servitor
Heavy Bolter
1 Gun Servitor
Multi-Melta
1 Gun Servitor
Heavy Bolter
1 Gun Servitor
Heavy Bolter

1 Dreadnought
Dreadnought CCW; Heavy Flamer; Plasma Cannon; Extra Armor
1 Dreadnought
Dreadnought CCW; Heavy Flamer; Multi-Melta
1 Siege Dreadnought
Assault Drill; Heavy Flamer; Inferno Cannon; Extra Armor
1 Siege Dreadnought
Assault Drill; Heavy Flamer; Inferno Cannon; Extra Armor
Total:825 Pts

Formation: Elysian Drop Infantry Platoon
1 Platoon Command Squad
Drop Troops; Iron Discipline
1 Lieutenant
Plasma Pistol; Power Weapon; Lasgun
3 Guardsmen
Medi-pack; Master Vox-Caster; Lasgun (x3)
1 Veteran Sergeant
Close Combat Weapon; Plasma Pistol; Frag Grenades
1 Valkyrie
Heavy Bolter (x2); Lascannon; Hellstrike (x2)

Infantry Squad
Vox Caster; Lasgun (x8); Plasmagun; Demolition Charge
1 Valkyrie
2 x Heavy Bolter; Multilaser; 2 x Hellstrike Missiles
1 Veteran Sergeant
Bolt Pistol; Close Combat Weapon

Infantry Squad
Vox Caster; Lasgun (x8); Meltagun; Demolition Charge; Frag Grenades; Krak Grenades
1 Valkyrie
2 x Heavy Bolter; Multilaser
1 Sergeant
Lasgun; Frag Grenades; Krak Grenades
Total:861 Pts


Formation: Armoured Fist Recon Company
1 Company Command Vehicle
1 Leman Russ Exterminator
Twin Linked Autocannon; Heavy Bolter; Heavy Bolter Sponsons

Armoured Fist Recon Squadron
Armoured Fist
Vox Caster; Lasgun (x8); Plasmagun
1 Sergeant
Laspistol & CCW
1 Chimera
Heavy Bolter; Hull Heavy Bolter

Armoured Fist
Vox Caster; Lasgun (x7); Plasmagun; Autocannon
1 Veteran Sergeant
Bolt Pistol; Close Combat Weapon
1 Chimera
Heavy Bolter; Hull Heavy Bolter

Armoured Fist Recon Squadron
9 Armoured Fist
Lasgun (x9)
1 Sergeant
Laspistol & CCW
1 Chimera
Autocannon; Hull Heavy Bolter
Armoured Fist
Lasgun (x9)
1 Sergeant
Laspistol & CCW
1 Chimera
Twin Linked Heavy Bolters; Hull Heavy Bolter

Salamander Recon Squadron
1 Salamander Scout
Autocannon; Heavy Bolter
1 Salamander Scout
Autocannon; Heavy Bolter
Total: 1027 Pts

Company Master @ 115 Pts
Frag Grenades; Krak Grenades; Bolt Pistol; Power Weapon
Iron Halo

Chaplain @ 115 Pts
Frag Grenades; Krak Grenades; Crozius Arcanum; Plasma Pistol; Rosarius

Command Squad @ 190 Pts
Frag Grenades; Krak Grenades; Bolt Pistol (x2); Plasmagun (x2); Apothecary; Company Champion; Standard Bearer
1 Apothecary
Frag Grenades; Krak Grenades; Bolt Pistol; Chainsword

1 Company Champion
Frag Grenades; Krak Grenades; Bolt Pistol; Combat Shield; Power Weapon
1 Standard Bearer
Frag Grenades; Krak Grenades; Bolt Pistol; Chainsword



Tactical Squad @ 240 Pts
Frag Grenades; Krak Grenades; Bolt Pistol (x9); Bolter (x7); Plasmagun; Lascannon
1 Sergeant
Frag Grenades; Krak Grenades; Plasma Pistol; Power Fist

Tactical Squad @ 185 Pts
Frag Grenades; Krak Grenades; Bolt Pistol (x9); Bolter (x8); Flamer
1 Sergeant
Frag Grenades; Krak Grenades; Plasma Pistol; Chainsword

Tactical Squad @ 210 Pts
Frag Grenades; Krak Grenades; Bolt Pistol (x9); Bolter (x7); Plasmagun; Plasma Cannon
1 Sergeant
Frag Grenades; Krak Grenades; Bolt Pistol (x1); Power Weapon

Tactical Squad @ 250 Pts
Frag Grenades; Krak Grenades; Bolt Pistol (x9); Bolter (x7); Meltagun; Multi-Melta; Drop Pod
1 Sergeant
Frag Grenades; Krak Grenades; Plasma Pistol; Chainsword
1 Drop Pod
Storm Bolter


1 Thunderbolt Fighter (AP) @ 220 Pts
Twin Linked Autocannons w/AA-mounts (x2); Twin Linked Lascannon; Four Hellstrike Missiles

Formation: Officio Assassinorum Execution Force
Flank March; Strategic Redeployment

6 Assassin Operative
: Eversor Assassin
@ 670 Pts

1 Sentinel [Guard] @ [92] Pts
Armoured Crew Compartment (x1); Camo Netting (x1); Extra Armour (x1); Hunter Killer Missile (x1); Rough Terrain Modification (x1); Searchlight (x1); Lascannon (x1)


Total Roster Cost: 5000


Hold at all costs
Blind Barrage



Please Remember to VOTE in Different Colors.
All TERRANS are invited to VOTE for the List you think will prevail,Thank you and Enjoy!
This battle ends Tuesday, June 10/08

Last edited by Brother Warchild; 05-10-2008 at 10:12 AM.
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Old 05-10-2008   #2 (permalink)
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Default Re: Apoc: Servo vs Spartan

You list makes my brain melt, Spartan....


Can you organize it like a normal battle field list? Pretty please?

And tactics of course!
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Old 05-10-2008   #3 (permalink)
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Default Re: Apoc: Servo vs Spartan

I sent a PM to spartan, i just wanted to get the Battle up.
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Old 05-10-2008   #4 (permalink)
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Default Re: Apoc: Servo vs Spartan

It looks nice in Army Builder
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http://www.40kterra.com/forums/f195/...rtan-6509.html
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Old 05-10-2008   #5 (permalink)
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Default Re: Apoc: Servo vs Spartan

Imperial Conflict Group sigma 2

Formation: Ancients Assault Force
1 Techmarine
Plasma Pistol,Thunder Hammer,Stubborn; Servo-Arm,Artificer Armor
1 Gun Servitor
Heavy Bolter
1 Gun Servitor
Multi-Melta
1 Gun Servitor
Heavy Bolter
1 Gun Servitor
Heavy Bolter

1 Dreadnought
Dreadnought CCW; Heavy Flamer; Plasma Cannon; Extra Armor
1 Dreadnought
Dreadnought CCW; Heavy Flamer; Multi-Melta
1 Siege Dreadnought
Assault Drill; Heavy Flamer; Inferno Cannon; Extra Armor
1 Siege Dreadnought
Assault Drill; Heavy Flamer; Inferno Cannon; Extra Armor
Total:825 Pts

Formation: Elysian Drop Infantry Platoon
1 Platoon Command Squad
Drop Troops; Iron Discipline
1 Lieutenant
Plasma Pistol; Power Weapon; Lasgun
3 Guardsmen
Medi-pack; Master Vox-Caster; Lasgun (x3)
1 Veteran Sergeant
Close Combat Weapon; Plasma Pistol; Frag Grenades
1 Valkyrie
Heavy Bolter (x2); Lascannon; Hellstrike (x2)

Infantry Squad
Vox Caster; Lasgun (x8); Plasmagun; Demolition Charge
1 Valkyrie
2 x Heavy Bolter; Multilaser; 2 x Hellstrike Missiles
1 Veteran Sergeant
Bolt Pistol; Close Combat Weapon

Infantry Squad
Vox Caster; Lasgun (x8); Meltagun; Demolition Charge; Frag Grenades; Krak Grenades
1 Valkyrie
2 x Heavy Bolter; Multilaser
1 Sergeant
Lasgun; Frag Grenades; Krak Grenades
Total:861 Pts


Formation: Armoured Fist Recon Company
1 Company Command Vehicle
1 Leman Russ Exterminator
Twin Linked Autocannon; Heavy Bolter; Heavy Bolter Sponsons

Armoured Fist Recon Squadron
Armoured Fist
Vox Caster; Lasgun (x8); Plasmagun
1 Sergeant
Laspistol & CCW
1 Chimera
Heavy Bolter; Hull Heavy Bolter

Armoured Fist
Vox Caster; Lasgun (x7); Plasmagun; Autocannon
1 Veteran Sergeant
Bolt Pistol; Close Combat Weapon
1 Chimera
Heavy Bolter; Hull Heavy Bolter

Armoured Fist Recon Squadron
9 Armoured Fist
Lasgun (x9)
1 Sergeant
Laspistol & CCW
1 Chimera
Autocannon; Hull Heavy Bolter
Armoured Fist
Lasgun (x9)
1 Sergeant
Laspistol & CCW
1 Chimera
Twin Linked Heavy Bolters; Hull Heavy Bolter

Salamander Recon Squadron
1 Salamander Scout
Autocannon; Heavy Bolter
1 Salamander Scout
Autocannon; Heavy Bolter
Total: 1027 Pts

Company Master @ 115 Pts
Frag Grenades; Krak Grenades; Bolt Pistol; Power Weapon
Iron Halo

Chaplain @ 115 Pts
Frag Grenades; Krak Grenades; Crozius Arcanum; Plasma Pistol; Rosarius

Command Squad @ 190 Pts
Frag Grenades; Krak Grenades; Bolt Pistol (x2); Plasmagun (x2); Apothecary; Company Champion; Standard Bearer
1 Apothecary
Frag Grenades; Krak Grenades; Bolt Pistol; Chainsword

1 Company Champion
Frag Grenades; Krak Grenades; Bolt Pistol; Combat Shield; Power Weapon
1 Standard Bearer
Frag Grenades; Krak Grenades; Bolt Pistol; Chainsword



Tactical Squad @ 240 Pts
Frag Grenades; Krak Grenades; Bolt Pistol (x9); Bolter (x7); Plasmagun; Lascannon
1 Sergeant
Frag Grenades; Krak Grenades; Plasma Pistol; Power Fist

Tactical Squad @ 185 Pts
Frag Grenades; Krak Grenades; Bolt Pistol (x9); Bolter (x8); Flamer
1 Sergeant
Frag Grenades; Krak Grenades; Plasma Pistol; Chainsword

Tactical Squad @ 210 Pts
Frag Grenades; Krak Grenades; Bolt Pistol (x9); Bolter (x7); Plasmagun; Plasma Cannon
1 Sergeant
Frag Grenades; Krak Grenades; Bolt Pistol (x1); Power Weapon

Tactical Squad @ 250 Pts
Frag Grenades; Krak Grenades; Bolt Pistol (x9); Bolter (x7); Meltagun; Multi-Melta; Drop Pod
1 Sergeant
Frag Grenades; Krak Grenades; Plasma Pistol; Chainsword
1 Drop Pod
Storm Bolter


1 Thunderbolt Fighter (AP) @ 220 Pts
Twin Linked Autocannons w/AA-mounts (x2); Twin Linked Lascannon; Four Hellstrike Missiles

Formation: Officio Assassinorum Execution Force
Flank March; Strategic Redeployment

6 Assassin Operative
: Eversor Assassin
@ 670 Pts

1 Sentinel [Guard] @ [92] Pts
Armoured Crew Compartment (x1); Camo Netting (x1); Extra Armour (x1); Hunter Killer Missile (x1); Rough Terrain Modification (x1); Searchlight (x1); Lascannon (x1)


Total Roster Cost: 5000


Hold at all costs
Blind Barrage

Btw hope this is better. Also I find it Funny I have a total of 117 infantry
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The Inquisition does not exist.
You saw nothing and heard nothing.
(Order a Vindicare on that man...)
http://www.40kterra.com/forums/f195/...rtan-6509.html

Last edited by Spartan-11755; 05-10-2008 at 02:57 AM. Reason: Forgot something
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Old 05-10-2008   #6 (permalink)
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Default Re: Apoc: Servo vs Spartan

cmon tactics please!
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Old 05-10-2008   #7 (permalink)
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Default

I'm thinking :P

As a reminder to everyone only troop choices iirc can take objectives

and btw thats how its gonna be in 5th too that one is a fact.

Sooo many Gaunts...its disconcerting but here goes...

The Dreadnaught Assualt force will push foward down the middle road, The tech Marine will then take up postion in the building near the cross road while one of each dread goes into the buildings on both sides. 2 Armoured Fist Squads and two Tac squads will move towards the far left building and secure it. Two armoured fists and two tacs will secure the round building. 1 salamader will go with each. The Leman Russ Exterminator shall push up the center with the dreads to provide cover fire. The Eversor Assassin will appear behind the nids and start to cause havoc. The Elysian Drop Infantry Platoon will strafe the Gaunt broods for two turns then land and drop the troops next to the area most needing help The valks will then take off and keep strafeing. The Thunderbolt will strafe the fexes. The Sent will go to the far left building and will start to pop gaunts and or godzilla type nids. the command squad will take the building on the right of the cross road I have made a good marking on the map

light green=dread
Dark green=Dark angels infantry
yellow=Imp guard veh
Dark blue= armoured fist
light blue= drop troops most likely landing zone
Purple= Eversor entrances

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Last edited by Spartan-11755; 05-17-2008 at 01:43 AM.
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Old 05-11-2008   #8 (permalink)
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Default Re: Apoc: Servo vs Spartan

Sorry all, My girlfriend was really sick this weekend, so I should get to tactics later tonight.

Servo
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Old 05-11-2008   #9 (permalink)
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Default Re: Apoc: Servo vs Spartan

No rush I hope she feels better
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Default Re: Apoc: Servo vs Spartan

I am a bit confused here Brother Warchild, is there going to be 6 objective markers on the field, or is one of the buildings going to be the main objective that we fight over? Is this a mission from the Apoc book that I missed, or is there some other place I can get my hands on the specail rules?

Just wondering cause that will drastically change my tactics if I just have to hunker down and take one building.

Thanks,
Servo


***EDIT***
Oh and before I forget, how big is the Board! 10' long by 4' wide?

Last edited by Sir_Servo; 05-12-2008 at 11:01 AM.
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Default Servo's Tactics

Wow... That is one heck of a force you brought along with you there Spartan. Damn man that Assassination force is nasty. I am just hoping that my poor little Tyrants survive. Each one will take 6 st.5 ap2 hits before the battle even begins! Ouch! But my main goal will be to hug cover as much as possible and take away clear lines of fire until I can get with in assault range. This should be pretty easy considering most of my assaulting forces that start on the board have a min range of 18" the turn they are assaulting! Now on to more detailed tactics!

Ok, so basically I see a Two pronged attack coming at Spartan. my goal, sense he isn't protecting his flanks very well is to strike at both of these equally hard and then squash the rest of his army between my two split up forces. The way he has his army deployed I think that I should be able to maximise my cover and limit his amount of shooting. Here is how I am breaking it down.

Prong One = Thick Black Arrow

This prong will consist of the 2 Close Combat Tyrants, 2 squads of warriors and all the hormagaunts.

They will deploy on the left flank and make there way through the forest until they hit the road. The warriors will actually have to move up through the ruble (they are small green arrow) with a little luck they should all be able to assualt on Turn 2 or 3 depending on how large table is. Gaunts will probably get there first and then the warriors and Tyrants will help clean up mess. That is 2 MC, 16 warriors with 4 rending attacks each on the charge and a charge range of 12" and 72 gaunts with 3 attacks each on the charge, I=5, and frag grendades that Spartan will need to deal with. Cover should be able to make it so he only gets one shooting phase before they pounce. Yes I realize that his flying machines will rat-a-tat-tat at me for a while, but with cover and the shear number I am bringing down up on him I am not to worried.

Also remember that all my guants! and I mean ALL of them, termi and normal guants have the 'Without number' rules and they all have fleet of claw. So even if they do get whiped out they will be back to cause some more havoc for Spartan.

Prong 2 = Thin Black Arrows

This prong will have the 2 shooty Tyrants, last squad of warriors, and the rest of the Gaunts with it.

They move straight forward and start laying down 48 shots at 18" from each squad of termigaunts (D-guants as I like to call them) that is 142 shots total, just from the D-gaunts and they re-roll all missed wounds! Throw in a few shots from str 9 Venom cannon and more Devourer shots and that is one withering hail of worm ammo you need to wade through. Tyrants will take pot shots at Armour if they get the chance.


The Odds and Ends:

Barrage will hopefully hit on Turn 2 and will be aimed where you see the big red circle. at st 8 and allways hitting side armour I am hoping that this will whipe out at least 1/2 the dreads and cut the techmarine squad down to size not to mention hit a lemon russ or 3.

Lictors will pop up after Barrage is over with and whipe up anything that is left over. Lictors = blue 'X'

Carnifex's and Heridule can Drop any where I need them to be. I think I would drop them dead center of town and have them mop up what ever is left. Because of the 'spores' that they arive in they get a 5+ cover save the frist turn they are on the table, witch should help survive a bility wise. I might move them to the left or to the right depnding on witch flank needs more help, but with the lictors "pheromone Trail" rule I can get them to show up when needed.

That is 6 fex's and one nasty Gargantuan Creature! (Fex = Yello circle Heridule = black circle)

I am not to worried about the assassins. My guess is they will get tied up/whiped out by any gaunts that re-emerge after getting slaughtered the first time around.





Key:
Thick Black Line = prong 1 (2 close combat Tyrants, 2 squads of warriors, 3 squads of Hormagaunts)
Thin Green Line = path that Warriros will take so as to keep pace with Prong 1

Red Circle = Apoc Orbital Bombardment (apoc barrage of 4 with st. 8 Ap 3 that hits sides of vehicles)

Blue 'X's = Lictors

Black Dot = Heridule
Yellow Dot = Carnifex

Thin Black Line = Prong 2 (2 shooty Tyrants, 1 squad of warriors, 3 squads of D-gaunts)


There you have it folks, I think this will be one for the ages. At first I really didn't like my chances, but after brain storming and looking at how much I brought to the field I think I will actually be able to pull this one off! Good Luck to Spartan, and lets get some votes on here people!
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Default Re: Apoc: Servo vs Spartan

Remember what eversors do they explode when you kill em


Also the dreads are in cover FTW! you may take the leman russ out but remember the Dmg chart is way diff for Apoc

anyway to the new map the Bright yellow is the landing zones for the drop troops and Red are the movement for the Chimeras and Slamanders

Btw

I have 2 Dark Angel Tac Squads and 2 Armoured Fist squads along with a salamander on each flank I always protect my flanks
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Old 05-12-2008   #13 (permalink)
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Default Re: Apoc: Servo vs Spartan

I remember that evisors explode, that is why I throw gaunts at them or shoot them to death with D-gaunts.

As for cover, I think it helps me more than you. You get reduced lines of sight and shorter range, most of my stuff that will assult into cover has Flesh hooks witch don't care about cover and your dreads are geared towards shooting witch means that they won't be able to kill anything in first round of combat and my stuff should easily be able to do it.

As for your flanks you have 40 guys on each flank compared to my 2 Monsterous creatures, 72 guants, 16 warriors on one sid/8 on the other, and enough cover for me to use to assualt you with taking minimal shooting. After I mop up those measily 40 guys on each flank I just start pushing towards your center flank.

It might not be enough to grab me a win, I will let others decide that, but it is sure to be a masicare on both sides of the field. just the way the bugs like it.

My two cents,
Servo

PS: This will be my last tactics post for a while, I don't want to create to much garbage for the voters to read.
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Old 05-13-2008   #14 (permalink)
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two siege dreads
Siege Dreadnought
Assault Drill; Heavy Flamer; Inferno Cannon; Extra Armour

This should be A ton of fun now I really want to play against nids in apoc ... sigh lol

I'm still wondering are there any objs or just Massive Violence...or do I have to take the entire complex...

Also any Gaunts come near my dreads (or within 18..)the inferno cannon will get em.
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Old 05-15-2008   #15 (permalink)
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Default Re: Apoc: Servo vs Spartan

I'm going to vote for Sir Servo here. He has the speed, cover, numbers, and monsters to battle this one out and win. There will be lots of blood...Lots.
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Old 05-15-2008   #16 (permalink)
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Default Re: Apoc: Servo vs Spartan

yeah im goin have to go with deleted on this one, Sir Servo
has the numbers and the cover, not to mention 6 carnifexs and 4 tyrants
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Old 05-19-2008   #17 (permalink)
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Default Re: Apoc: Servo vs Spartan

More Votes here please! Come on people That is an awsome map made by Warchild and we put a lot of hard work into our lists and tactics. Not to mention the pretty pictures to go along with them as well.

Please, with your help battles don't have to go another day with out a vote.

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Old 05-20-2008   #18 (permalink)
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Default Re: Apoc: Servo vs Spartan

I hate to say this, but Sir-servo gets my vote. The Imperial force has too many points wasted on krak grenades and his choice of blind barrage doesn't make sense. Spartan, why are you trying to block your line of sight against a close combat oriented opponent?
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Old 05-20-2008   #19 (permalink)
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