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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | THIS IS A GRUDGE MATCH! NO FLUFF JUST KILLING!!!!!! Board is 6'x4' Light green = Forest (5+ Cover save, does not impede movement.) Blue is a pond (impassable) Black is a bridge 6 Turns, Night Fighting, Infiltrate, Deep Strike, Search & Destroy ![]() Voting Open until March 7th, 2008 Good Luck To all! Baron Spikey's Gray Knights: HQ Grand Master Consadine: Nemesis Force Weapon, Storm Bolter, Aegis Terminator Armour, True Grit =145 pts Grey Knight Terminator Retinue (8 Terminators): 5 Terminators- Nemesis Force Weapon, Storm Bolter, Aegis Terminator Armour, True Grit 3 Terminators- Thunder Hammer, Storm Shield, Aegis Terminator armour =368 pts ELITES Grey Knight Terminators (Brother-Captain Ceasarian & 8 Terminators): Brother-Captain Ceasarian- Nemesis Force Weapon, Storm Bolter, Aegis Terminator Armour, True Grit 5 Terminators- Nemesis Force Weapon, Storm Bolter, Aegis Terminator Armour, True Grit 3 Terminators- Thunder Hammer, Storm Shield, Aegis Terminator Armour =429 pts TROOPS Grey Knights (Justicar Berenyi & 9 Grey Knights): Justicar Berenyi- Nemesis Force Weapon, Storm Bolter, Aegis Power Armour, Auspex, True Grit 8 Grey Knights- Nemesis Force Weapon, Storm Bolter, Aegis Power Armour, True Grit 1 Grey Knights- Psycannon, Aegis Power Armour =327 pts Grey Knights (Justicar Deveran & 9 Grey Knights): Justicar Deveran- Nemesis Force Weapon, Storm Bolter, Aegis Power Armour, Auspex, True Grit 8 Grey Knights- Nemesis Force Weapon, Storm Bolter, Aegis Power Armour, True Grit 1 Grey Knight- Psycannon, Aegis Power Armour =327 pts FAST ATTACK Grey Knights (Justicar Athrasuriel & 9 Grey Knights): Justicar Athrasuriel- Nemesis Force Weapon, Storm Bolter, Aegis Power Armour, True Grit Grey Knights- Nemesis Force Weapon, Storm Bolter, Aegis Power Armour, True Grit =300 pts Grey Knights (Justicar Kirath & 9 Grey Knights): Justicar Kirath- Nemesis Force Weapon, Storm Bolter, Aegis Power Armour, True Grit Grey Knights- Nemesis Force Weapon, Storm Bolter, Aegis Power Armour, True Grit =300 pts Grey Knights (Justicar Tathen & 9 Grey Knights): Justicar Tathen- Nemesis Force Weapon, Storm Bolter, Aegis Power Armour, True Grit Grey Knights- Nemesis Force Weapon, Storm Bolter, Aegis Power Armour, True Grit =300 pts ------------------------------------------------------------------------- Brain Deleted's Grot's O Doom HQ: 205 Big Mek= 120 pts. Shokk Attack Gun Burna 'Eavy Armor Warphead= 85 pts. Elites: 995 Tankbustas= 255 pts. 15 Tankbustas 3 bomb-squigs 3 TankHammers Nob with Bosspole Lootas= 225 pts. 15 Lootas Nobz= 375 pts. Painboy 10 Cybork Nobz 3 Powerklaws Grot Orderly Waaagh! Banner Battlewagon (Nobz Transport)= 140 pts. Kannon 4 Big Shootas Grot Riggas 'Ard Case Troops: 810 X6 Grots= 135 pts. 30 Grots 3 Runtherds with grot-prods Fast Attack: 280 Deffkoptas= 280 pts. 5 Deffkoptas Kustom Mega-blasta 4 Buzzsaws Heavy Support: 205 X2 Looted Wagon= 105 pts. Boomgun Total= 2500 Tactics: 180 Grots. Thats roughly 240 bolter shells to kill them all. Sit and wait for the enemy. Grotz form the first line and living cover for everything else. Basically shot a ton. If the enemy decides to be shooty then everything advances 6" a turn. Simple but...hard to bash into submission at least. PLEASE REMEMBER TO PUT YOUR VOTE IN A DIFFERENT COLOR! and give reasons why.
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| | #3 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Grots! Swamp the field!!! And tie everything up for my beefier units to shoot and assault!! Too many to kill ![]() My list is sort of a joke and Baron's is his first grey knights list so we'll see who sucks least. :P
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 02-20-2008 at 01:17 PM. |
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| | #4 (permalink) |
| Corporal ![]() Join Date: Feb 2007 Location: maryland carroll county
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| sorry but my vote goes to the Baron his marines will make the buggers run and kill the biggins of the orks
__________________ "ahh come on sarge" "oh i'm sorry, don't let me interrup all you fancy dying talk, NOW DIE!!" gaming record: wins/ties/losses Black Templars~ 8000 pts 65/10/12 Death world veterans~ 3000 pts 39/4/5 Cadians ~ 3000 pts 29/5/2 Deamon hunters~ 2000 pts 16/2/5 "wars come and go but my soliders are eternal" ![]() check out my death world veterans list http://www.40kterra.com/forums/showt...1537#post31537 |
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| | #5 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | i feel the need to mention orks special rule of mob rule. thier LD= the number of things in thier squad. so those squads of 30 grots CAN NOT BE BROKEN until they have 11 or less members.
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| | #6 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| Right those Grots are going to be bother if I get trapped in close combat with them. First and foremost I'm going to be aiming for the Lootas and Tankbustas as they have the weapons that could really hurt my Grey Knights, the best thing to nip that threat in the bud is judicious amounts of Storm Bolter shells (god bless Orks and their non-existent Sv of 6+) and whacking them upside the head with Str.6 weapons that hit before they can strike back. I'll aim to keep the Grand Master's Terminators held back until I can find a really juicy target like the Nobs, Warphead, and Big Mek. I cant really see anything posing a terrible problem for the Terminators unit against unit, those damn grots might cause a problem if the blessed warriors of the 666th Chapter are forced to wade through them but with the amount of ACCURATE firepower my army can throw out, if there are any grots near them when they all teleport...well after the Bolters have finished firing I doubt there'd be much left. Last edited by Baron Spikey; 02-20-2008 at 03:00 PM. |
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| | #7 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | At first glance, I'd go with the Grey Knights, but let me think on it.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #8 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Might I remind you of my 2 boomguns AND shokk attack gun? Thats three pie plates to drop on Spikey's boys a turn...and the boomguns cause instant death and ignore his beef +3 saves. While the Shokk attack gun ignores all of his units saves and could just wipe one unit off the face of the galaxy. Thats pretty devestating...and Everyone over looked it? Boomguns have 36" to work with and the Shokker has 60"!!!! The wyrd boy is no push over either. On a +2 he gives me a beneficial power and thats his psykic test! Fazzle pins and ignores power armor saves with Zzap just kills anything it hits and every dead grey knight counts! While my grots are a dime a dozen! Bwhahaha THE NOBS FEEL NO PAIN!!! They can tear those damned termies right up! 4 attacks each!? Insane! All at WS 5! AND 12 of those attacks are at Strength 8! Even Grey knights and terminators are going to have trouble eating that! And with my grot swarm they are going to be able to CHARGE into units of knights tied up with the grots! Think of all that PLUS furious charge!!THE CLEAN UP CREW!!! The lootas put out at least 15 Strength 7 shoots a turn and can deal out as much as 45!!! All at range 48" No return fire without advancing. Tankbustas have assault 1 range 24" weapons with S8 and AP3. That hurts Marine armor. They can even put up a fight in close combat! Three of them have Strength 10 in close combat with their tank hammers! DeffKoptas = Jetbikes with 4 power fists, 1 plasma cannon and 4 heavy bolters that can all move and shoot (I know thats not what they have but thats what it equates too!). Painful and fast. Hell, Grots have single shot assault lasguns! Strength 3 with 12" range...not much but when theres 180 shots fired it starts to pick off some Grey Knights!!! 60 something knights ves over 200 orks? Muhahaha EPIC! PS: FEAR THE RAINBOW
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 02-20-2008 at 06:03 PM. |
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| | #9 (permalink) | |
| Captain ![]() ![]() Join Date: Nov 2006
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| | #10 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | They're ordinance guns. ![]() Night fight...so you get about 2 rounds of shooting? And so do I. You'll be completely swamped by grots and then bashed by my orks.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #11 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Final anwser. I'm going with Brain Deleted's Orks. He has a faster moving force, and lots of heavy firepower. The GKs will probably swamped with greenskins by turn 3. The GK will most likely be weaked by the Orks substantial firepower by then. Once weakened, the GK will be hard pressed to beat off the green tide in CC.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #12 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | Brain Deleteds' Orks. The Grots can tie up anything but the units held in reserve and allow the other units to kill the m off. |
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| | #14 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | VOTE NOW!!!!!!!!!!
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #15 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| I'm voting for the Grey Knights there may be more orcs but the knights are in my opinion the best space marine for the points, storm bolters, nemesis weapons, true grit, and WS 5 the orcs would be hard pressed to kill them. grots in the giant swarms are nothing but a distraction, and will bog the lines but not enough for any real purposes. a boyz squad should be at half strength or dead when they get slapped with 20-25 attacks that need 3's and 2's. going for the knights.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #16 (permalink) |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | I gotta go with the Grey Knights also for the same reasons as Word Bearer pointed out.
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| | #17 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Just feel the need to point out that grots aren't JUST a distraction. There are 180! Thats 180 lasgun shots (Grot blastas are Lasgun = in strength) pointed at those grey knights. And in combat thats 180 wounds they have to tear through and 180 attacks they have to bear! It all stacks up! One grot is useless but 180... ![]() Even then it is still a one-two punch. Blast 'em with the guns then charge (or get charged) with the grots! Once he is all held up by those gitz I'll concentrate all my heavier hitters one place (e.i. one squad) and demolish it so that they and the newly freed grots can move onto the next unit of Knights. So on and so forth. Deffkopta powerklaws, nobz with powerklaws, tankbusta tankhammers, Lootas orkness, warphead's inspiring powers and weapons, grot herdas grot prods (Poisoned weapons), big mek's burna. Pain. Oooh...I just realized about those Terminators...Hmm...Big and super buff but I think this method should be good enough to take them out: Let them get bogged down in one grot squad and then move my two looted wagons with their boom guns right next to the melee and get my big mek over there too. Once the terminators get done tearing the little grots to shreds then the Mek and the two boomguns unleash on them from close enough that the night fighting doesn't matter (i.e. 12"-18" or so) Thats two pie plates at S8 AP3 that can't even miss (scatter only a little because the tanks didn't move the turn they fired) and one unpredictable pie plate (AT AP2) that could blow them to the center of the warp or just be an average attack...Nothing survives that.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 03-06-2008 at 09:56 AM. |
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| | #18 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| do to new rules on battles i will disregard and comments that come to mind. my vote is in.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html Last edited by Word Bearer 81007; 03-01-2008 at 09:15 PM. |
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| | #19 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | ![]() Don't disregard! Argument is good!!! You can post as long as its about the battle ![]()
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #20 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| i don't find your str8 ap3 tatic really being effective against 2+ armor saves sorry. and the odds on your 180 grot shots puts you at 10 dead marines a turn that's fine but isn't the range on thos pea shooter 12". which means you have to whether all those storm bolter shots to even get in range. and don't get me started on you 180 cc attacks, 60 hits, 10 wounds, 2? dead marines.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #21 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Heh! He's only got 60 marines! Every body counts! ![]() Besides in CC he has 180 wounds to get through...before taking all my other orks into account! Its a huge blood bath and the grots cost what...3 points a git? Each marines is...at least 20! I've got what you call acceptable casualties while he doesn't have any men to spare. S8 is instant death...so two hits on each termies one roll and thats armor save so about three termies die right there but thats before the Shokk Attack gun blasts 'im with an AP2 S2D6 pie plate and all the guns on the Battle wagon which is 12 S5 attacks from the shootas and another blast S4 from the kannon. Its just a little brutal! Also the Warp head gets a power to help my units instead of hurt Spikey's on a re-rollible +4...thats giving everyone he is with +1Attack, whole army fleet of foot, or teleporting a unit anywhere with Deep Strike rules (Even out of CC ) So he isn't useless...+ he gets a powerweapon in CC on a 2 or 3 ![]() 3-3
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 03-02-2008 at 07:47 PM. |
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| | #22 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| he brings 50 space marines and 16 terminator. for grey knights there worth about 2 models of there other brethern. could you kill 100 space marines and 36 terminators, that is what it is basically good for. i just don't see a great win for the orks, i will say that the battle wagon will/could cause problems. otherwise walk in the park.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #23 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | only 6 votes? seriously people it has now become time to VOTE!!!!!!!
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