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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | Type of Battle: Cleanse Special Rules: Night Fighting, Infiltrate, Deep Strike, Variable Turn Limit, Victory Points Pts Value: 2500 The Battlefield: Urban Setting LT Gray is crater filled and ash waste setting Dk Gray are roads Black is the 1st Floor of Buildings Yellow is 2nd Floor of buildings Red is 3rd floor of buildings ALL BUILDINGS BLOCK Line of Sight except from higher floors. ![]() Battle will be open to voting until 2-11-08 Please be sure to include your reasoning for your choice and put your choice in a DIFFERENT COLOR TEXT! Baron Spikey's Salamander Army Salamanders Space Marines 2500pt Force Traits Advantages: Cleanse & Purify Never Despair Disadvantage: Eye to Eye HQ Master of Sanctity Monasti Crozius Arcanum, Storm Bolter, Rosarius, Terminator Armour =130pts Firedrake Command Squad Fidelita - Sergeant and 4 Terminators Sergeant Fidelita Storm Bolter, Power Weapon, Terminator Armour 2 Terminators Storm Bolter, Power Fist, Terminator Armour 2 Terminators Heavy Flamer, Power Fist, Terminator Armour =220pts ELITES Firedrake Squad Conecto- Sergeant and 5 Terminators Sergeant Conecto Storm Bolter, Power Weapon, Terminator Armour 3 Terminators Storm Bolter, Power Fist, Terminator Armour 2 Terminators Heavy Flamer, Power Fist, Terminator Armour =260pts Firedrake Squad Saevi - Sergeant and 5 Terminators Sergeant Saevi Storm Bolter, Power Weapon, Terminator Armour 3 Terminators Storm Bolter, Power Fist, Terminator Armour 2 Terminators Heavy Flamer, Power Fist, Terminator Armour =260pts Venerable Dreadnought Censura Multi-Melta, Heavy Flamer, Dreadnought Close CombatWeapon, Extra Armour, Smoke Launchers =153pts TROOPS Tactical Squad Ignis- Sergeant and 9 Marines Sergeant Ignis Bolt Pistol, Close Combat Weapon, Frag Grenades, Terminator Honours, Teleport Homer, Power Armour 7 Marines Bolter, Frag Grenades, Power Armour 2 Marines Meltagun, Frag Grenades, Power Armour =205pts Tactical Squad Ju’Dicium- Sergeant and 9 Marines Sergeant Ju’Dicium Bolt Pistol, Close Combat Weapon, Frag Grenades, Terminator Honours, Teleport Homer, Power Armour 7 Marines Bolter, Frag Grenades, Power Armour 2 Marines Meltagun, Frag Grenades, Power Armour =205pts Tactical Squad Purgo - Sergeant and 9 Marines Sergeant Purgo Bolt Pistol, Close Combat Weapon, Frag Grenades, Terminator Honours, Teleport Homer, Power Armour 7 Marines Bolter, Frag Grenades, Power Armour 2 Marines Meltagun, Frag Grenades, Power Armour =205pts Tactical Squad Caminus- Sergeant and 9 Marines Sergeant Caminus Bolt Pistol, Close Combat Weapon, Frag Grenades, Terminator Honours, Teleport Homer, Power Armour 7 Marines Bolter, Frag Grenades, Power Armour 2 Marines Meltagun, Frag Grenades, Power Armour =205pts Tactical Squad Pu’Nitor- Sergeant and 9 Marines Sergeant Pu’Nitor Bolt Pistol, Close Combat Weapon, Frag Grenades, Terminator Honours, Teleport Homer, Power Armour 7 Marines Bolter, Frag Grenades, Power Armour 2 Marines Meltagun, Frag Grenades, Power Armour =205pts Tactical Squad Talio- Sergeant and 7 Marines Sergeant Talio Bolt Pistol, Close Combat Weapon, Frag Grenades, Terminator Honours, Teleport Homer, Power Armour 5 Marines Bolter, Frag Grenades, Power Armour 2 Marines Meltagun, Frag Grenades, Power Armour =173pts HEAVY SUPPORT Vindicator ‘Letum’ Demolisher Cannon, Storm Bolter, Extra Armour, Smoke Launchers, Dozer Blade =138pts Vindicator ‘Everto’ Demolisher Cannon, Storm Bolter, Extra Armour, Smoke Launchers, Dozer Blade =138pts With no real idea what my objective is and the knowledge that the battle will be fought in an urban environment I've created an army that will come in to its own in close range fire fights. The Tactical Squads are the backbone of my force, able to deal with any enemy as it appears with their dual meltaguns, after all range wont be a problem in such a heavily obscured LOS battlefield. This coupled with the teleport homer each squad carries should ensure that the Tactical Squads can grind down a similarly numbered enemy in a war of attrition that they're are equipped to win. The Dreadnought and Vindicators will be separating and deployed where ever it looks like they can barrage through the heaviest cover in order to bring the enemy into range of their relatively short ranged guns without being picked off (that's why I gave the Vindicators Dozer Blades). Each vehicle will have a Squad near it in order to provide infantry support from blasted Assault Squads and the like. If getting into close range quickly isn't viable then I'll use the Tanks to dominate firing lanes whilst the Dreadnought provides the first line of Tactical Squads with some heavy assault support. The Firedrakes and Chaplain (with accompanying Terminators) are my units of opportunity, especially if its a take and hold mission, and will deep strike with the aid of the homers. The pair of heavy flamers should put a dent in even Space Marine armour and thats before you conside the profusion of power fists... ------------------------------------------------------------------------- Dan's Reviler's Army (Using DA Codex) Revilers Chapter (using dark angels codex) Chapter Master Certo -130 points (counts as Belial) Terminator armour, storm bolter, Sword of silence (master crafted power weapon) Chaplain-135 Powerfist, combi-plasma Command squad-185 (with chaplain) 2 power weapons (replace chainsword) 2 plasma guns (replace bolter) Apothecary Elites- Deathwing squad-300 1 terminator with assault cannon/power fist 1 terminator with deathwing standard 1 terminator apothecary 2 terminators with twin lightning claws Venerable Dreadnaught-170 plasma cannon, rocket launcher, extra armour Tactical squads- Alpha-195 5 additional members plasma cannon, plasma gun Zeta-195 5 additional members plasma cannon, plasma gun Omicron-195 5 additional members plasma cannon, plasma gun Omega-195 5 additional members plasma cannon, plasma gun Fast Attack Ravenwing Support Squadron-100 1 land speeder with heavy bolter/assault cannon Ravenwing Support Squadron-100 1 land speeder with heavy bolter/assault cannon Ravenwing Support Squadron-100 1 land speeder with heavy bolter/assault cannon Heavy Support Devestator Squad-245 +5 members 4 rocket launchers Devestator Squad-245 +5 members 4 rocket launchers 2495 Tactics- Combat squads maxed out. To keep options open and scoring units aplenty, all tactical squads and devestator squads will use combat squads. if cover is an issue when terrain is set up, i will repost on how this changes, but basically here is the plan. each devestator squad splits into two 5 man rocket teams of two launchers each. they will set up in hard cover with wide, hopefully overlapping, firing lines. they are good anti-marine and anti-armour units. if one unit fails to take something important down (a dreadnaught, vulnerable tank) then its opposite team will lend a hand to destroy it. Tactical squads-they will split up into two fire teams, with the plasma gun in one and the cannon in the other. the gun squad will be the more mobile force, moving up to take up cover or objectives, while the other will stay static mostly and hunker down. enemy terminator squads will be a priority target for the tactical squads. ap2 death!! Shadow Hunters- the terminators, led by 'Belial,' will not teleport into battle. they will stay as a heavy assault unit, used to crush enemy tactical squads. chaplain/command squad-this squad will be held as a reserve assault unit. if enemy assault squads get too close for comfort, they will run in and annihilate them. meanwhile, they will stay close to the tactical squads (close together) so the apothecary can take care of the rare failed 'gets hot!' check. also, the reductor makes it so it will be much harder to break me by shooting. Best of luck spikey...Heresy Begets Retribution! GOOD LUCK TO BOTH PARTIES AND MAY THE BEST OF LUCK TO YOU ALL!!!
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 Last edited by SteveBerenyi; 02-12-2008 at 12:27 PM. |
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| | #3 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| wow this is close the vindicators are gonna blow holes in troop but with all the squads split up that's alot of shooting. all in all i tink the tipper of these both finely made armies will be the large quantities of plasma in Dan's army for the win
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #4 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | If Dan would have put a few Multimeltas on the Landspeeders, I would have voted for him. I don't think the Missile Launchers will take out Baron's Vindys. Also, Baron's Termies will be tough to handle, assuming they can stay away from the Plasma Cannons. I have to go with Salamanders, by a very small margain. Both are good lists. Hey, I remembered the different color! ![]()
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #5 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| well a 1-1 start isn't too bad ![]() now I know its a Cleanse mission I can alter my tactics accordingly. I'll keep at least 1 or 2 of my Tactical Squads hunkered down to ensure I keep hold of my own quarter with a Vindicator using the buildings to force Dan's Marines to be funnelled in a certain direction unless he wants to run the 'Demolisher Cannon Gauntlet'. The rest of my army will secure the quarter next to me after which I'd start to react to Dan's movement, with his squads split up half of his tacticals will have to choose whether to move and claim table quarters or to stay put and set up a fire base- something that wont affect me with my Assault weapon toting squads. Nearing the end of the game I'll try and claim one of Dan's quarters with a, hopefully, crushing assault from a couple of tactical squads, dreadnought, and terminators. |
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| | #6 (permalink) |
| Your Local Ori Prior ![]() ![]() | Both of these army lists seem to be very balanced (and powerful!) but looking at the terrain and lists, I have to vote for the Salamanders. Reason? I think that this battle will be close and bloody fighting. The more short range firepower of the salamanders will be decisive in my opinion and thus will leave the Salamanders with the punch they need to win this game.
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
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| | #7 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
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| dam i knew i shouldve put the meltas on the speeders. however! 1-the landspeeders will be able to dart around the table extremely well. as skimmers ignore difficult terrain, they can get moving and pick apart the tac squads. both armies are heavy into infantry. with the heavy cover, the vindicators arent going to be make or break units. large blast is going to hit an entire combat squad, but with 4+ cover saves its not going to be as deadly as they would in open ground. in this sort of game i would establish firebases in the top floors of all buildings that i could capture. rocket teams on third floors would be able to see almost everything, and thus pick apart the vindies anyway. in this sort of arena, rear/side shots are going to be aplenty. even the plasma cannons could hurt side armour of 11! the plasma cannon teams would be on the second floors, also shooting across that main thoroughfare in the middle. the terminators and chaplain squad arent going to be back up: now, theyre up close an personal, getting in there and cleaning out the buildings. omg i woud LOVE to play this on an actual table. this would be such a good game! may the best man win... |
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| | #8 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| those are all good points, except for the fact that this a cleanse mission so I'm not going to be moving my entire army forwards to engage you. I'll be keeping a couple of Tactical Squads back to hold my quarter (and the quarter nearest me). Obviously I'd put them in the 2nd floor of buildings, thereby forcing you to fight through them to reach the advantageous heights where you can see my Vindicators side and rear armour. Even if you use your Chaplain squad and terminators to root them out I've got 3 squads of 6 terminators (one of them being a 3 wound Chaplain) waiting as rapid reaction forces. And the cover save problem is something faced by your own troops- all that plasma and those krak missiles wont do much whilst im in cover, and if you move that fire power potential drops alarmingly. Also once I've got Terminators on the board and im starting to combine fire with them, the tactical squads, and the vindicators you've got difficult choices to make- heavy flamers IGNORE cover saves... |
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| | #9 (permalink) |
| Master Procrastinator ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | this is almost too close to call. lots of termies in baron's army and lots of plasma in dan's. i think i'm gonna swing my vote in dan's direction though for one reason...the ravenwing. the manuverability of the speeders will allow dan to pour on the fire where it's needed and if used carefully should be able to contest/claim table quaters in the final turn. |
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| | #11 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Close...as everyone has said but I'm going to have to go with DAN... Meltas/flamers would have been really great for this battle but assault cannons and heavy bolters aren't to be laughed at. Their mobility and the 2 squads of devastators he took should give him a slight edge over the Baron But there will be blood. Lots.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #12 (permalink) |
| Trooper ![]() Join Date: Sep 2007 Location: Lakeview, Michigan
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| Man, it's hard to choose in this battle. I think that the speeders are gonna give Dan just the edge he needs to tip the scales though. So, my vote goes to Dan 296.
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| | #13 (permalink) |
| Conscript ![]() Join Date: Aug 2007
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| I tried to look at both of these lists with an unbiased view. I did this by "imagining" that I was playing against myself with each army list. Having said that, I not only have 'actually' played with an army list that looks very much like one of these, I have won with that list. Conversely, I have played with an army list that had many of the combinations in the other list. As a result, regardless of how unbiased I tried to be, I kept coming back to personal experience. Put simply, the Baron Spikey's Salamander Army gets my vote. I have very bad experiences with plasma weapons of all ilks, so the proliferation of these, throughout the Revilers list, made it hard. The Landspeeders almost tipped the balance but, I think, these will be more than offset by the meltaguns (mmm, yummy!). The Terminators also seem to be suited to the close-in combat. Need I say more? |
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| | #14 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
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| its weird, ive actually never lost a man, EVER, to plasma! you might say im overdue but hey, power armour + good apothecary placement means a low chance of that happening. |
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| | #15 (permalink) |
| Sergeant ![]() Join Date: Sep 2007 Location: 2Fort.........Texas
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Blog Entries: 1 | I got to say the Salamanders because those meltas will really shake things up
__________________ ![]() "You don't know that! Dracula could be out in the sun! He was just weaker."-Mike |
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| | #16 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | 4-4 Wow, now this is a close battle. MORE VOTES!!!!
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| | #17 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | this ends tomorrow. can we get a few more votes please?
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| | #18 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | So, with a 4-4 vote, i have no choice but to declare this a DRAW!!!!!! so, no rep awarded, but both participants are thanked for participating (everyone wins!)
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| | #19 (permalink) |
| Lieutenant ![]() ![]() Join Date: Dec 2006
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Blog Entries: 2 | Nnnnnnnnnnooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!! ! How could i have missed this?! Steve, please link me this things in the future ![]()
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| | #23 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Damn...DRAW?! At least the voting is up from when this first started....then we'd get 1-4 votes ![]()
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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