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| The Dark Apostle ![]() ![]() ![]() ![]() ![]() | Two armies stumble across each other in a war torn landscape. neither player knew the other's army. Mission: KILL Objectives:victory points/last man standing Terrain: Craters give 5+ cover, trenches give 4+ cover, bunkers give 3+ cover and block LOS. ![]() BD's Necrons 2500 HQ: 495 The Deceiver= 300 pts. Lord= 195 pts. Staff Of Light Veil of Darkness Solar Pulse Gaze of Flame Elites: 180 Flayed Ones= 180 pts. 10 Troops: 900 Warriors= 180 pts. 10 Warriors= 180 pts. 10 Warriors= 180 pts. 10 Warriors= 180 pts. 10 Warriors= 180 pts. 10 Fast Attack: 369 Wraiths=123 pts. 3 Wraiths=123 pts. 3 Wraiths=123 pts. 3 Heavy Support: 540 Monolith= 235 pts. Tomb Spyders= 110 pts. 2 Heavy Destroyers= 195 pts. 3 total: 2489 pts. WB's Last Chancers with Inquisition allies. *NOTE* when Shaffer has 8 or more last chancers they count as two troop choices. coronel shaffer 75pts kage 35pts 20 last chancers 11pts all specialists 100pts 12 melta guns 120pts 8 plasma guns 80pts 8 carapace armour 40pts (counts as HQ and 2 Troops) HQ: inquisitor lord 40pts thunderhammer 25pt, plasma pistol 15pts, artificer 15pts, refractor field 15pts. (retinue) 2 acoltyes 16pts. 2 power armor 20pts, 2 bolt pistols. 3 veteran warriors w/ melta guns 60pts. the mystic 6pts. Land Raider transport 250pts. Troop: 8 Grey Knights 200pts. justicar 50pts. auspex 2pts, targeter 1pt. Troop: 8 grey knights 200pts. justicar 50pts. auspex 2pts, targeter 1pt. Elite: vindicare assassin 110pts. Fast: hellhound 115pts. Fast: 3 sentinels cadian pattern 150pts. Heavy: leman russ battle tank 140pts. lascannon 15pts, sponsor heavy bolters 10pts Heavy: leman russ battle tank 140pts. lascannon 15pts, sponsor heavy bolters 10pts Heavy: leman russ demolisher 150pts. hull mounted heavy bolter 5pts. grand total 2,500 pts. ends may 26th! two weeks of voting. let the best man win....
__________________ ![]() I am a leaf on the wind Watch how i soar Last edited by Dan296; 05-16-2008 at 12:35 PM. |
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| | #2 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | No tactics yet... I need some more time to develop them but for no I'm just going to point out somethings: INQ Man Count: 46. Tank Count: 5 + 3 Sentinels. Necron Man count: 82. Tank Count: 1 + 2 Monstrous creatures. ---All of my Necrons are MEQ and have the We'll be back special rule. 26 of his men are lowly imperial guardsmen with +5 saves while the others are MEQs. ---All of my weapons can bust a tank. The basic Necron weapon glances on a 6 so those tanks aren't in for a fun ride....Plus the Monolith's Particle whip (Strength 10) and the Destroyers (Strength 9). ---The deceiver can terrorize units with pinning, moral breaking, and other nasty tricks. Also he is about as powerful as a squad of Terminators in Close Combat.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #3 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| alright, Necrons brain that is dirty never saw that coming, first all of the last chancers and kage and schaffer will NOT deploy i will choose to deepstrike them in. so let see.... i would have to utilize my big templates of dead crons with the russ's. I know that these crons will cause death to my tanks so I will take great care to keep them out of range. even with glancing on 6's if i can avoid rapid fire the tanks may not die so quick. the demolisher will try to deploy in good position to kill the destroyers, no save no return. I'll have to utilize the sentinels and the hellhound for wraith hunting. my grey knights will also make themselves useful and take pop shots at whatever is closes and charge into CC were they reign supreme. The inqusitior and his retinue will rush the tomb spyders hopefully killing them with melta guns and a hammer of death. the landraider will help kill some of those heavy destroyers since they are my biggest problem. as for the chancers, 3 squads of 4 melta guns will deepstrike into whatever 10 man squads that are running low form the russ fire. and the 8 man squad of plasma will drop into rapid fire range were i can shoot 16 plasma shots hitting on 3's at the god which should kill him good...... Remember good folks that I only need to kill 37 necrons to make the army phase out. I would bet that this would happen on turn 3 if my deepstriking is half as close as it need to be. Meq or not i bring alot of special weapons that will instant kill crons or not allow an armor save.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #4 (permalink) | |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | Cool i can vote on this one and its looking good.Nice lists both of you
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| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| I like it when people compliment my list.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #6 (permalink) |
| Corporal ![]() Join Date: Mar 2008
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| dnag thats alot of melta..... and i thought my fire dragons have melta. right now im leaning towards necrons but havent seen enough
__________________ ![]() W/D/L 2070pts daemons-7/0/0 4000pts eldar-50/1/10 1000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-5/0/2 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #7 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | OK. The deceiver is a monstrous creature with Strength 9, toughness 8, and 5 wounds. It will strike first in Close Combat, it ignores terrain, it has 4 attacks, and it has a +4 invulnerable save. Melta and plasma guns aren't going to wound it very much at all! As soon as those Last Chancers Deep Strike near it they'll just be demolished. He can force a pinning test on fearless models and then in the assault phase lower their WS to 1. His attacks ignore Armor and invulnerable saves. All Necrons basically have Feel No Pain with the "We'll be back" Special rule. My Plan: The Main body of my force (Warriors, Wraiths, Deceiver, Flayed Ones, and Spyders) march up the field spread out a bit so that ordinance doesn't hurt to badly. The Wraiths act as rapid response units. Since they ignore terrain, move like jet bikes, and always strike first in combat I'll use them to charge anything that pops up around my formation. Namely the last chancers. The Flayed ones will try and do whatever they can but they'll mostly just be waiting for the Monolith to give them a portal to get to the Grey knights. Deep Strike the Monolith Slightly behind his forces as soon as it becomes available. Fire the Particle Whip (Str 10 AP1) at any tank in range or a unit of Grey Knights if there is no tank around. The Guass Flux Arc always fires D6 Str 5 AP 4 shots into every enemy within 12" of the Monolith. Keep The Flayed ones and Wraiths around my main body of Necron Troopers so that when anything nasty Deep Strikes in they can pounce on it. Use my Lord uses his veil of Darkness to Deep Strike the Heavy Destroyers and himself behind the Lemon Russ Demolisher on the first turn and then use his Solar Flail so that any units firing upon him and the destroyers must use the night fighting rules. The Destroyers Fire on the rear of the Demolisher and pop it. The next turn they Deep Strike out to another tank or my main formation. Keep The Tomb Spyders on either side of my Necron Block so that they can always Self Repair unless the get instant death'ed. Keep those Tomb Spyders breeding Scarab Swarms the whole time too. Put one Unit of Necrons in reserves to enter play via the Deep Striking Monolith. Unleash hell when they arrive and hopefully get bogged down in Close Combat with something so it is distracted. Use the Monolith to Transport the Flayed ones, wraiths, and/or Warriors into his formation as needed. (For example if there are Grey Knights nearby I'd get the Wraiths to jump through and charge or if there is a tank I'd get the Warriors to come through and pop it.)
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #8 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | Wow Great lists both of you and some good tactics as well. I am going to have to think this one over for a bit... *cough* vote for me vs. spartan in the mean time *cough* Any ways I will post my vote in the next few hours I am going to geuss. It all depends on how busy work is for me. Servo |
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| | #9 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | Wow, tough battle! Those 82 'Crons sure are scary, and have the advantage in numbers. However, the phase out rule i what's gonna' get you. My vote goes to Word Bearers. He has a ton of weapons that'll turn the 'Crons into nothing but slag in a matter of seconds. And he's right. All he has to do is deepstrike them, open up, and in just a few turns, Brain will phase out! |
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| | #10 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Thats the kicker. He only gets one turn of shooting! As I said my Wraiths move like jet bikes so they'll be on top of him on the turn he deep strikes in and once they've got him they will eat the Last Chancers. Guardsmen can't survive my wraith squads' 12 Strength 6 (Instant death), initiative 6 attacks. First round massacre. He can only shoot three units of my army on the turn he Deep Strikes in with those meltas and four melta guns will only kill about 2-3 in each squad. I happen to have three Wraith units too...How convenient. Since his Plasma squad is gunning for my god They'll just have to face his wraith after he weathers their shots. The wraiths will be free to charge them also but it will take them an extra round. If all else fails then a rapid fire volley from a warrior unit will do them in. Really the plasma squad will be very ineffective. They inflict four wounds (Rounding up) on my deceiver the turn they deep strike in and he has five wounds. The Deceiver can also pin any unit within 24" of him.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 05-17-2008 at 08:02 PM. |
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| | #11 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | I am going to have to go with Necrons on this one. I love Brain Deleted's tactics and with having a majority of the bunkers on his half of the table he has the ability to pop out and shoot with the destroyers and then hide them again before they get blasted and the amount of time it will take WB to draw line of sight on him, the Monolith will be in play and start wreaking havoc on the back side of the Gaurd/G. Kinght army. With the tomb spyders roaming around there just wont be enough killing of necrons for the Imperial to pull off a victory. Necrons have the win. my two cents, Servo |
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| | #12 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| wow brain to be honest i don't care what my plasma do, but your right it would be ineffective to target them to your god. so to hell with your god if they deepstrike anywhere else whatever cron i shoot at is dead, and to be honest your god doesn't bother me very much. those pretty destroyers are awesome unless they catch a some heavy fire then there gone. cuz the lascannon off the land raider would diffently ruin there day. and you better hope you kill the demonlisher cuz if you don't then that squad is ummmm dead. no return no caring.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #13 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Yeah...That Land Raider is the only problem. My most reliable weapon for killing it is the particle whip on my Monolith which needs a 4+ to penetrate it...So in the perfect scenario I deep strike the Monolith within 12" of the Land Raider so it can get a whipping.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #14 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| hmmm truly brain gauss fluxing may be more reliable since the whip may stray you can always hope for a glancing 6 and by the way kage and schaeffer will be laying low together somewhere on the field since the chancers are fearless when shaeffer is alive.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html Last edited by Word Bearer 81007; 05-17-2008 at 08:24 PM. |
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| | #15 (permalink) |
| Trooper ![]() Join Date: Mar 2008 Location: bremerton, wa.
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| I have to go with The Inquisition. All they have to do is drop the warriors and some of the flayed ones and the Necrons phase out. If the wraiths hang back, they wont be an issue. The Lord veiling will probably be dropped by the Inquisitor with his mystic free shot. Parker |
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| | #16 (permalink) |
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Blog Entries: 1 | Word Bearers: You needs to kill 55 necrons for me to phase out, not 37! The INQ lord won't touch my lord or the Heavy Destroyers sine he is going to keep them in the transport till they can attack my Spyders. The wraiths are sticking back so that they can gobble up his deep striking last chancers in one turn! Basically they get to take out 461 points of his army in one assault phase. Thats 1/5th of his entire army killed by 1/7th of mine.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #17 (permalink) | |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | Both lists are very very nice and i would hate to play either, but having to make a choice on this is hard becouse many things can go different ways.But saying that i have to go with Brains Necrons,he has a solid plan and its gonna be hard to get by those wraiths. If they can stop the deep strikers its over for the Inquisition. Again Great lists guys.
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| | #18 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | I just double checked my codex and the deceiver's powers work on fearless troops so those last chancers and Grey knights are still vulnerable to pinning and getting their moral broken by the deceiver's illusions. The only thing I'm worried about is getting caught in close combat with those Grey Knights...Those Nemesis force weapons will hurt a lot...But hopefully the deceiver, my flayed ones, or my wraiths will be bouncing around to take care of any Knights that get too close.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #19 (permalink) |
| Corporal ![]() Join Date: Mar 2008
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| i have to go with necrons on this one. even with all those low ap weapons his jetkikes can get inv saves his wraiths always have inv saves and he could easily hide his units in bunker for cover.that and the necrons outnumber with a star god.
__________________ ![]() W/D/L 2070pts daemons-7/0/0 4000pts eldar-50/1/10 1000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-5/0/2 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #20 (permalink) | |
| Discord Chaos and death!! ![]() ![]() ![]() | I'm going with SChaffer the Gk's and the Last Chancers can deal with alot before they die and the tanks+hellhound should take out some crons and what amount is needed to phase?
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| | #21 (permalink) |
| Corporal ![]() Join Date: Jan 2008 Location: Texas
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| im gonna have to go with necrons on this one BD has a good plan and if the deep strikers get killed its over for the inquistion. P.S i love the list guys ![]()
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| | #22 (permalink) |
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Blog Entries: 1 | Its 55 that need to be killed Spartan. This is going to be a close one! I'm really liking this battle, Wordbearers ![]()
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #23 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| I only have to kill 1/2 of the crons for phase out right. 37 crons out of 73. but it doesn't matter since brain is leaving so hmmm. whatever.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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