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The Battlefield LET THE BATTLE BEGIN HERE.

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Old 06-20-2008   #1 (permalink)
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Default DuskRaider vs Valliant vs Lord Darakathos

Mission: Seek and Destroy
Turns: 6
Map: 6x6
Terrain: Marked on map

BATTLEFIELD:


List: Dusk Raider

HQ:

Chaos Lord- 170 pts
-Terminator Armor
-Mark of Nurgle
-Combi-Weapon (Melta)
-Plaguebringer

Elite:

Terminator x 7- 351 pts
-Mark of Nurgle
-Power Fist x 5
-Chainfist
-Combi-bolter x 6 (Plasma)
-Reaper Autocannon

Chosen x 7- 251 pts
-Mark of Nurgle
-Plasma Gunner x 5

Troops:

Plague Marines x 7- 246 pts
-Champion
-Plasma Pistol
-Power Fist
-Personal Icon
-Plasma Gunner
-Metla Gunner

Plague Marines x 7- 236 pts
-Champion
-Plasma Pistol
-Power Sword
-Personal Icon
-Plasma Gunner x 2

Plague Marines x 7- 236 pts
-Champion
-Plasma Pistol
-Power Sword
-Personal Icon
-Plasma Gunner x 2

Plague Marines x 7- 241 pts
-Champion
-Plasma Pistol
-Power Fist
-Plasma Gunner
-Melta Gunner

Heavy:

Predator- 135 pts
-Lascannon Turret
-Heavy Bolter Sponsons

Chaos Vindicator- 125 pts

1991pts

List: Lord Aulianas Darakathos

HQ
Necron Lord I
res orb 140 points

Necron Lord II
res orb 140 points

Elites
10x Immortals 280 points

Troops

12x Warriors 192
12x Warriors 192
12x Warriors 192
9x Warriors 144

Heavy Support

2x Monoliths 470

Fast Attack

5x Destroyers 250
total 2000

List: Brother Valliant's Crimson Archon Vanguard

HQ
(Mephiston): 225 pts
Frag & Krak, Plasma Pistol, Force Weapon, Psychic Hood, Artificier Armor

(Lemartes): 125 pts
Frag & Krak, Bolt Pistol, Crozius Arcanum, Rosarius, Death Mask, Power Armor, Jump Pack

ELITES
HONOR GUARD (attached to mephiston) 125 pts
5x Veteran Space Marines

Death Company 25 pts
5 Marines w/ jump packs

Troops
Tactical Squad Ryven 150 PTS
3x Marines: Frag grenades,Krak grenades, Bolter, Power armor
1x Marine: Frag grenades,Krak grenades, Power armor, flamer
1 Vet Sergent: Frag grenades,Krak grenades, plasma pistol, Power Mace, Power Armor

Razorback 95 pts
w/ Twin-linked lascannon, Extra Armor, Smoke launchers, Searchlight, Super Charged Engines

Tacical Squad Corbin 140 PTS
3x Marines: Frag grenades,Krak grenades, Bolter, Power armor
1x Marine: Frag grenades,Krak grenades, Power armor, melta
1 Vet Sergent: Frag grenades, Krak grenades, bolt pistol, Power Axe, Power Armor

Razorback 65 pts
w/ Twin-linked heavy bolters, Extra Armor, Smoke launchers, Searchlight, Super Charged Engines

Assault Squad Arka 165 PTS
4x Marines: Power armor, Jump pack, Bolt pistol, Frag grenades, Krak grenades, Chainsword
1 Vet Sergent: Power armor, Jump pack, Frag grenades, Krak grenades, power sword, combat shield

Assault Squad Mathyas 175 PTS
4x Marines: Power armor, Jump pack, Bolt pistol, Frag grenades, Krak grenades, Chainsword
1 Vet Sergent: Power armor, Jump pack, Frag grenades, Krak grenades, power fist, combat shield

Heavy Support
DEVASTATOR SQUAD Futalis 195

1x Space Marine w/ Multi melta
1x Space Marine w/ Heavy Bolter
1x Space Marine w/ Heavy Bolter
1x Space Marine w/ Lascannon
1x Vet Sergent w/ bolt pistol + chainsword

Razorback 65 pts
w/ Twin-linked heavy bolters, Extra Armor, Smoke launchers, Searchlight, Super Charged Engines

WHIRLWIND Dresda 85 pts
w/ Whirlwind missile launcher,Smoke launchers, Searchlight

WHIRLWIND Trigo 85 pts
w/ Whirlwind missile launcher,Smoke launchers, Searchlight

BAAL PREDATOR Phrayus 140 pts
w/ Twin linked assault cannons, Smoke launchers, Searchlight, Over-charged Engines & heavy bolter sponsons + extra armor

BAAL PREDATOR Litus 140 pts
w/ Twin linked assault cannons, Smoke launchers, Searchlight, Over-charged Engines & heavy bolter sponsons + extra armor
2000 pts


Voting Ends Sunday July 20th
Please Remember to VOTE in Different Colors.
All TERRANS are invited to VOTE for the List you think will win,Thank you and Enjoy!

Last edited by Brother Warchild; 06-20-2008 at 09:35 PM.
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Old 06-20-2008   #2 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

WOW, big map....
so its chaos vs marines vs necrons
need tactics
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Old 06-21-2008   #3 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

Well, in a 3 way battle, I usually wait till my enemies have engaged themselves truthfully. I prefer to prey upon whatever's left over if I have a choice.

I'm going to do this by each choice.

HQ:
My Chaos Lord is not built for range, but packs an awesome punch in CC. For this reason, he would be DS'd using one of my Champion's Personal Icons. I would prefer to get him into combat with Blood Angels, as his CC abilities would be put to better use, but it would pretty much come down to whoever I encounter first.

Elite:
Terminators. These are made for tank busting, and I'll tell you... I'm avoiding the Monoliths like the plague. Valliant took a LOT of tanks, and my aim is to take as many down as possible. I'd choose to Deep Strike in vicinity of his tanks, but only if I had 2 squads of Plague Marines in the area. Each has a combi-bolter with Plasma, so the aim would be to bust their rear armor and leave them useless.

Chosen: When I decided to field these guys, I wanted to make them armor stopping sneaks. Thanks to their Infiltrate, I would drop this squad into L3 Tower, as this is a great vantage point for both enemies. the idea would be to either stop an enemy advance using their superior fire power, or support another aspect of my army if I have to bring the fight to them.

Troops:
Plague Marines are the backbone of any Death Guard army, and this is no exception. With their staying power, I'm not worried about retaliatory fire too much, as I can save from most attacks. I prefer to use terrain to my advantage, and Warchild set this board up great for this. Using the ruins and rubble to my advantage, I can move around the board with little worry. If I'm attacked, thanks to my Blight Grenades I'll get the jump on my opponent.

Having each squad armed with Plasma Guns, it makes taking down all these MEQ troops easily, and I don't intend on going on the offensive.

Heavy:
Predator. I had armed this guy with the ability to lay waste to both troops and armored opponents. Looking at my opponent's lists, the Predator would be dedicated to facing Valliant alone, as it's more suitable for this. The Predator would be used as a support piece, escorting my squads into his zone and taking down enemy tanks.

Vindicator. Now this is just MADE for battling Necron. As I said earlier, I fully intend to avoid the Monoliths if at all possible. This tank is great for destroying troops, and I'd make sure it did that well. My main goal would be to bring them down to 25% ASAP, hoping Valiant had the same idea.

As I said, I prefer to engage after my enemies wear each other down, where I can swoop through their lines easily and kill both at the same time. But if not, my primary tactics would be defense and area protection. Death Guard isn't as aggressive as World Eaters, but on the D, they're nigh unstoppable, and with all of the Plasma Guns I've brought, armored enemies would be less a threat.

That's all I have.
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Old 06-21-2008   #4 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

Well, given that this is my first time, don't be surprised if there's a 'noob mistake' in here. Or a lot of them, actually.

Lords:: Well, given that I have Res Orbs and a lot of Warriors, you can probably guess. I'm going to deploy Lord I with the two full squads in the south, see if I can't manage to take down some of Valliant's forces should he charge me. I'm deploying Lord II to the east, with the short squad. Unfortunately, the terrain looks like it's going to be hell. I thinks it's a safe bet that CC is going to have an advantage with all of those buildings and all of that cover.

Immortals: Given the... considerably higher... amount of heavy tanks in Val's army, I'm going to deploy the Immortals in the south, see if I can't (hopefully) take down a Predator or two before they eat my forces.

Monoliths: Now comes the fun part. I'm not entirely sure as to the specifics of a monolith's arsenal, but I do know one thing: They're scary as hell. I'll keep one to the east, in the north road, and one to the south, in the southern road. As soon as something is in range, I'm blasting it to the hell it spawned from or back to the Golden Throne it so reveres.

Destroyers: I'll deploy them on the north, and see what I can do about buzzing Dusk's forces. Given that, as far as I am aware, the Destroyers are fast and hit infantry hard, I should have a decent chance of scarring them. Hopefully, I can take down quite a few Plague Marines before those Predators and Vindicators chew them up.

Warriors: See Lords.

Heh, we appear to have two 'stay back and let them fight each other' players here. The Destroyers are about as much as I'll send out right now.

I doubt they'll take on an entire army, but every kill is a marine I don't have to fight. By the way, I'm going to spread out a bit. If that Vindicator is an artillery piece, as I think it is, this should make it a bit more difficult. And I'm keeping my Warriors and Immortals in cover.
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Last edited by Lord Aulianas Darakathos; 06-21-2008 at 11:27 AM. Reason: forgot the cover bit.
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Old 06-21-2008   #5 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

my first taste of battle and both my enemies are lookin at me! ARGH! Lets do this......

My armor would form into 2 columns, Tac Squad Corbin+ razorback, Tac Squad Ryven + razorback, a whirlwind and a baal pred would deploy just west of the center road in my deployment zone.

The rest of the armor, Devastators + razorback, a whirlwind and a baal pred would deploy in the cover to the east of that center road.

I would then keep the infantry constantly in between the 2 columns ready to move against anyone coming close to my armor not that the armor cant defend itself Baal preds with extra armor and bolter sponsons ftw.

Mephiston is a beast librarian as everyone knows, so naturally i use his talents when i get the chance and always keep him backed up by his honorguard. If i have to split my forces i will send mephistons force and 1 assault squad(power sword one) with the armor column closest to Dusk's forces which would be the armor units deployed to the east.

Vice versa for the lemartes and his death company and the other assault squad (power fisted one), if i have to split my forces theyll escort alongside the armored column closest to lord's necrons. His immortals and necron wont fair very well if i jump pack a lemartes, a death company, and an assault squad into their midst all the while having a baal pred/whirlwind playing hell on them. Gotta love the infantry body guarding the armor!

Like wise if Dusk tries to make a move into my formation ill use the superior ranged attacks of my artillery and baals to do what i can at range and then make all those chaos loving scum pay with mephistons talents. Of course if only one opponent tries to engage me i can always let them have ALL the infantry body guarding the armor and that should just be hell for anyone attacking me.

With the formation all set up basically like a porcupine/hedgehog, rdy to repel on all sides, ill move my forces as far north as i can and launch as many retaliation free attacks as i can (but not past the first road obstruction i would think) at the monolith closest to myself while trying to avoid it at the same time.

Of course ill hold back all my infantry until someone tries to close in on my armor because i notice both my opponents strats were aimed at my armor soooooo, i sit back AND move forward at the same time, one solid unit of an army slowly advancing. Ill hit anything i can from range and wait till someone makes a move near my armor to deploy everything. If anyone tries to area damage my armor's infantry support, theres nothing like jump packing out of the way to save face, plus most of the infantry is inside armor just waiting to be deployed.

*I will not however garrison either tower in the center simply because it would be suicide, with both armies on both sides of the towers, id be fighting each army and thats not what i feel like doing right in the beginning of the game.

*Using the buildings to my advantage i should be able to successfully avoid most fire from long ranged opponents and get into CC with my jump pack infantry if the situation calls for it.

*Should Dusk try and use his single pred against any of my armor i will make it pay by routing multiple armor units to take it out and if he tries to use his vindi ill simply fire back with 2 x whirlwinds. Lets not forget i have 3 razorbacks (extra armored) with marines in them, one being a dev squad ready for enemy armor as well. The same goes for the necron fast attack destroyers, they get to close, ITS THE 2 x WHIRLWIND FOR THEM TOO! (and lets not forget the 2x baal preds!)

*Also, seeing all those plasma weapons in dusks army, even if only 15% of em backfire on him, ill be in better shape than if he didnt have any plasmas, so really its a gamble theyll either work against me very well or they could work for me.

Since each army feels like sitting back i guess ill inch forward a little bit and start this bad boy off with a KABOOOOM!
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Last edited by BrotherValliant; 06-22-2008 at 11:06 AM.
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Old 06-21-2008   #6 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

hmmmmmm......i think ill vote for brother valiant
hes got some pretty good tactics
and a pretty solid force.
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Old 06-22-2008   #7 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

i vote for valiant because he is actaually thr only onr who has speed to go defensive or offensive. plus if he is gonna be only one on offense he gets to pick his targets.
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Old 06-22-2008   #8 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

Bumpin for battlefield exposure!. Forgive me!
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"Deliver them all Brother, and let the emperor sort them out."
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Old 06-22-2008   #9 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

Can we keep throwing up tactics? Considering I went first and had no clue what these guys were up to?
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Old 06-22-2008   #10 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

thats a big ten 4! i believe you can post as much as you like, but i think they wanted it limited to like 3 or 4 retaliatory posts
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Old 06-22-2008   #11 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

Go for it Dusk say what you need to. Like BV said after about 3-4 rebutles per participant tactics can be kinda lost and a bit confusing to voters. In all fairness we could go for weeks casting tactics on tactics like on some Battles it gets outa hand so. Theres really no "rule" limit to tactics. Sorry for rambling,

Just FYI with voting you can change your vote at anytime if a Player has swayed you with his or her great tactics. Just Edit your Original Voting post to your desired Player. Thanks and have fun!

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Old 06-22-2008   #12 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

Awesome. OK, looking at what these two fine gentlemen have posted, it seems as though Valiant will be the most organized. The thing with my army is it's mostly footslogging, and while that seems like a disadvantage, it's actually quite nice against a mech army like this, especially considering I have the flexibility for the dense urban board we're working with.

Having most of the army on foot makes the army more flexible, giving me the option to flank his attack to the southern tip of my territory. Unfortunately, he has a nice clear road into my zone, however this can be countered by the fact that I'll probably dedicate most of my army to eliminating his assault forces. I have 3 buildings to move my Plague Marine Squad #'s 2-4 up and into, which could give me a great chance to catch any Marines/ tanks in a crossfire, as my Chosen are positioned in L3.

My best bet would be to find a vantage point in the ruins and stick to this position, as it's going to make it nigh impossible to dislodge my troops through practical means, and they have the advantage of Rapid Fire, especially with the Plasma Guns. If the Dice Gods are with me, this can result in the loss of 3 Units of Space Marines a turn, depending on range, or more in tanks.

My Terminators, with the exception of one, have AP CC weapons, making the elimination of both tanks and infantry easy turn by turn. With combi-plasma guns, they can take advantage of a good DS and attack armored vehicles from the rear, where they are most vulnerable.

The Predator is mainly for diversion, as it's big and mean. While it will be easier for Valliant to destroy it using his own armored squadrons, it also leaves me with valuable time to move my infantry up and into optimal range for a devastating crossfire.

The Vindicator, while quite powerful, is also useless against Valliant, as all of his armored units have a much better range, and would easily dispatch it before it became a threat. Therefore, it is going to be dedicated to keeping Darakathos at bay, as it would easily lay waste to his infantry, and, if need be, can punch a hole in the Monolith. However, it's position would most likely be on the North side of L3, as it's out of Valliant's sights while still keeping Darakathos in check.

The Vindicator would be accompanied by Plague Marine Squad #1, it doesn't need the range, but if need be can call forth my Chaos Lord to make the Necrons think twice about engaging me in CC. Being in this area, it also means my Chosen are still able to support this half of the army, as they are centered between both halves.

Yes, Valliant, your list IS scarier, and you're closer, so you'd have to be my first target. Monkey in the middle sucks
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Old 06-22-2008   #13 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

SO BE IT DUSK!

Ill basically use the same formation just a little different, seeing as how dusk has picked me to target after our initial posts ill just change my positioning is all.

Dusk's Chosen CHOSE to stand tall in tower L3 but i wont be moving close to that tower at all because ill be heading straight east down the road closer towards the southern border of Dusk's deployment zone (need i mention ****HER from the slow hulking monolith, so not a problem anymore time to focus on defending against the CSM but not forget about the crons).

What ill do is ill position the baal preds forward, to cover the road heading north and pump anything going through full of bolt shells. The second baal pred will be positioned on the concrete area just east of that position to cover the buildings to the north and to cover the rear of the neighboring predator.

Both Whirlwinds will be positioned behind that launching flying death at any death guard close enough to taste missle and to demolish the buildings he tries to garrison (also the baals can do that as well).

Then comes the razorbacks, ill deploy my devastator squad in the building just south of the L3 tower, should dusk choose to garrison that tower with chosen, hell get devastated, baal predated, and whirlwind......ated.

The devastators razorback will also be just south of their currently garrisoned position acting as rear cover for any possible necron threats approaching from the west. Should i recieve heat from that direction there is nothing like a razorback with a twin linked bolter and extra armor to hold its own till help arrives via MANY JUMP PACKS YEEEHAWW!

I knew since when the lists were put up that Dusk's main Armor killing pieces were going to be his termies which is why im keeping my forces completely tight packed. The southern borders of the "box" around my whirlwinds will be closed by the 2 remaining razorbacks. So to get to my whirlwinds you have to get past 3 razorbacks, and 2 baals.

The infantry ill keep in cover naturally and i wont have them rise to any baiting, theyll simply stay put until someone tries to F with my armor. The armor CAN and WILL defend itself until a close combat situation or Close range situation arises.

Should such a situation arise Mephiston will be unleashing his deadly psychic powers en masse and crippling the enemy and buffing his already impressive power. If Dusks termies get into position around any of my armor, they will find themselves surrounded by a very pissed off group of Death Company + Lemartes and if i want, Wings of sanguinius + Mephiston, so his termies will have to live through the armor escort and both of my HQ choices along with their abilites (Fearless, Feel No Pain, Furious Charge, Honor of the Chapter, Litanies of Hate, Death Mask, Might of Heroes, Transfixing Gaze). Im very confident that if my armor cant take care of the termies, my HQ choices will.

I also mentioned before that one of my big advantages to having multiple CC squads is that i can use the buildings and line of sight obstructions, and noting that, should any death guard find themselves in the middle of a street or moving to a new postion, they just might get jumped from the sky via jump pack. GOTTA LOVE THAT MOBILITY!

Also ,if i feel it necessary and if i feel that both sides are coming for me, i will deploy the tactical squads in the south eastern corner building to cover everything nearby.

So lets recap,

-streets leading north and west covered
-buildings to the north of my skirmish lines covered by baal preds, with their rears facing south
-whirlwinds completely surrounded by infantry and armor units
-devastators garrisoned in building south of L3 to cover L3 tower and area around my north western skirmish lines
- HQ choices covering close to my whirlwinds and the center of my armored convoy ready to jump and move
- and, if necessary, tactical marines covering from the south eastern building.

Monkey in the middle does suck Dusk, BUT IM READY TO ROCK!
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Old 06-22-2008   #14 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

According to my caluclations, the road to the east is still within my Chosen's fire range. I have a 24" range, and they wouldn't be 6" within the terrain. Unless the wall there would block my sight, but on the third level I may be OK.

Which road heading north would the Predators be guarding? There's two that you could guard, one having rubble (I think a tank could get over the concrete and around it).

If need be, I can DS my Terminators into the Southeast building and attempt to either draw fire to them, or create a sort of pincer movement to cut the army in half.

Plague Marine Squads 2-4 will set up in the south east and wait for the Blood Angels to engage them, as I'll have the advantage in CC first round. If need be, I can instead DS my Lord into this zone and attempt to draw out Valliant's HQ, as I am confident my Lord can win this in CC. If this is the case, he will join my Terminator squad for maximum efficiency.

Let's face it, the Predator probably isn't going to make it through the game, unless Valliant were to have some horrible rolls, or I decided to move it through cover and attempt to snipe with it. In this case, it would lose it's role as support and fire soak for my Plague Marines, which is why it's there.

The Predator and Terminators are meant for a distraction, as they seem to be the most dangerous to the Blood Angels' army, and would leave my Plague Marines open for more opportunities to both march forth and cause the most damage. I also have faith that they're the most resilient of my army, and artillery will either be of no effect due to line of sight, or will simply not cause damage at all.

By the time Darakathos' army makes it into the fray, I should have most of the Blood Angels neutralized, and my main objective would be to destroy Valliant's transports while still carrying their troops, to minimize the chance of a long, drawn out fire fight.

If Darakathos commits his Destroyers to my North side, I still have my Vindicator and Squad #1 waiting, and I feel this would be enough to discourage an assault. Just have to watch out for the Monolith!

Man... this is not easy without a board in front of me, lol
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Old 06-22-2008   #15 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

AAAA the tribulations of the battlefield, just to keep it clear the road pointing north is the one most eastern where my forces could be if mobilized against by the CSM.

As for splitting them in half, i dont think that can happen cuz when i say "im keeping em a close unit/convoy" i mean if you try to engage one part of my forces, you basically engage them all.

Also made mention of using the buildings, im using them to deny any long range fire you may choose to throw my way, of course im not to worried about your chosen in the L3 tower because im sure Darakthos is going to do more than sit down, hell be right on top of them and it wont be me the chosen have to worry about.

Another something i mentioned, i wont "engage" anything unless im attacked and im not going to be "drawn out",ill be using the armor as by main weapons and , INITIALLY, ill only be firing offensively when those shots are retaliation free. If engaged ill do what i have to but the advantage of my forces is i can move very quickly, there will be no out manuevering me on this map even if you drop troops in. I simply move the skirmish line where i need it. EX: Drop droops behind me, i turn all my forces there direction and put distance between me and other hostiles and engulf the "flankers".

I do believe my mobility will be what out-does the plague marines and the necrons wholly through the fight. Why go head on into a fight when i can simply manuever my way to victory?

If this does turn out the way its turning out so far, it looks like me and dusk are gonna blow each other to bits and lord darak is gonna get his wish!

SOOOOOOO.....

To avoid mass casualties ill switch my strategy to a move forward/harass/fall back strategy to do what i can and widdle any enemies close to my forces.

Its going to be difficult non-the-less because im the middle man BUT the foot-sloggers are gonna have to work that much harder to catch me in ANY sort of trap or cross fire!

*final note*
No one is drawing out any of my forces! PERIOD! They are the escort!
And the razorbacks are in the back of the armor column to prevent them from being preyed upon entirely! Ill drop their occupants at the first sign of need (extra armor ftw)!
AND even if the dice arent in my favor, the simple NUMBER of plasma guns being used is going to mean, depending on the dice, somebody is gonna explode sooner or later!


!! This is my second rebuttle and im probably not gonna rack my brain for more than a 3rd, lets get the voting going! THE MASSES MUST DECIDE!!

LORD PLEASE POST SOMETHING! ME AND DUSK COULD GO ALL DAY WITH THIS THEORETICAL FIGHTING BUSINESS! PLZZZZZZZZZZZ!
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Upon looking at the psychically enslaved populous of the planet Huratio IV.......

Battle Brother Irkan asks.....
"They are not corrupt Master Xavious, just mind washed, what are we to do?"

With a heavy heart, Abrant Xavious replied....
"Deliver them all Brother, and let the emperor sort them out."

Last edited by BrotherValliant; 06-22-2008 at 09:54 PM.
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Old 06-22-2008   #16 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

Haha, for real, c'mon Lord we're waiting!
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Old 06-22-2008   #17 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

*innocent smile*

Can Monoliths teleport?
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Ended. Chew on that.


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Old 06-23-2008   #18 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

I am going to vote for Valiant. He is the more agressive of the 3 and " fortune favors the bold". A single vindicator will not last long against 2 monoliths and Valiant adjusted his tactics well after the change.
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Old 06-23-2008   #19 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

Man this is a good one guys, well done for first time Battlefield Players. Next time youmight wanna try the way Bremmer posted his set up on the BF map, it gives a clearer visual.
I wish i was allowed to vote. You got DG that are really tough to kill in a urban enviroment, you have BA marines that have speed on there side + some nice armour, and you have necrons with alot of firepower over there waiting for the left overs. Man this would look good on a Table Top.
3 ways are hard Battles. Good Luck All!
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Old 06-23-2008   #20 (permalink)
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Default Re: DuskRaider vs Valliant vs Lord Darakathos

Glad you liked it.
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