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| Lodge Member ![]() ![]() ![]() ![]() ![]() | Mission:Take and Hold (Big Bridge) Board:4x8 Turns:6 Terrain:Marked on map BATTLEFIELD ![]() List: Fuegan Eldrad Ulthran- 210pts 5x Pathfinders-ranger sniper rifles, shuriken pistols- 120pts 10x Dire Avengers-exarch (w/defend,bladestorm,twin catapults), avenger catapults- 167pts Wave Serpent,shuriken cannon,twin-linked shuriken cannon,spirit stones- 120pts 10x Fire Dragons-exarch (w/firepike), fusion guns- 180pts Wave Serpent,twin-linked Eldar Missile Launcher, shuriken cannon,spirit stones- 140pts 10x harlies-troupe master (w/power weapon),9 harlequin's kisses, shadowseer, shuriken pistols- 266pts 5x dark reapers-exarch (W/fast shot, Eldar missile launcher), reaper launchers- 217pts autarch-mandiblasters, fusion gun, scorpion chainsword- 105pts 10x warp spiders-exarch (W/add. death spinner, powerblades,withdraw), deathspinners- 262pts vyper-shuriken cannon,shuriken cannon- 60pts 1847pts List: Word Bearer HQ: Heroic Senior Officer, Carapace armour, Refractor field, Power Weapon, Plasma Pistol, 3 Plamsma Guns, Medic. 146pts Fire Support Squad(6 guardsmen 3 with lasguns), 3 Autocannons. 95pt Anti-Tank Squad(6 guardsmen, 3 with lasguns), 3 Missle Launchers. 95pts. Elite: 6 Ogryn(equipped with ripper guns), Bone 'ead, Carapace Armour, Chimera, Heavy Bolter. 240pts Elite: 5 Hardened Veterans, Veteran Sgt, Plasma Pistol, Power Weapon, 3 Plasma Guns. 90pts Troop: Junior Officer, Plasma Pistol, Power Weapon, 2 Plasma Guns, Medic. 86pts. Squad Alpha(ten guardsmen with lasguns, one is a sergeant with laspistol and CC weapon), Plasma Gun, Autocannon. 85pts Squad Beta(ten guardsmen with lasguns, one is a sergeant with laspistol and CC weapon), Plasma Gun, Autocannon. 85pts. Squad Charlie(ten guardsmen with lasguns, one is a sergeant with laspistol and CC weapon), Missle Launcher. 75pts Squad Delta(ten guardsmen with lasguns, one is a sergeant with laspistol and CC weapon), Missle Launcher. 75pts Troop: Armored Fist(ten guardsmen with lasguns, one is a sergeant with laspistol and CC weapon), Veteran Sgt., Flamer, Chimera, Heavy Flamer. 152pts Fast: Hellhound. 115pts Fast: 7 Rough Riders, Veteran Sgt., Power Weapon, 3 Hunting lances, 2 Melta Guns. 96pt Fast: 3 Sentinels, 3 Autocannons. 150pts. Heavy: Basilisk. 100pts. Heavy: Leman Russ Demolisher, Lascannon. 165pts. Total 1,850pts. Voting Ends Saturday June 25th Please Remember to VOTE in Different Colors. All TERRANS are invited to VOTE for the List you think will win,Thank you and Enjoy!
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| | #2 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Mar 2008
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| well obviously since i have eldrad i will fake deploy 2 units,prob harlies and warpspiders to leaves some of his units out of position. avengers will fly around in wave serpent killing any guardsmen unit that pisses them off. my fire dragons are going to kill ogyrns first (wait they aren't tank hunting?) since they can instant death them. reaper can slow down hellhound while warp spiders use their speed to hit rear armor of the leman russ at least shaking it. vyper will hunt down the basilisk and quickly neutralize it( either by shaking it or blowing it up. rangers will pick juicy targets to fire at. harlies will, well what harlies do best, shred units in CC. eldrad will support either reapers or harlies. i can stick the harlies on the other side of the bridge in cover to prevent any units from taking it. once every units primary targets are destroyed or neutralized they will then descend upon the guardsmen with the fury of khaine. and the guardsmen won't stand a chance.oh and sentinels wont live very long. i know some people ignore them but i am eldar, i can't afford a single dead person. sorry if its kinda messy. its my first battlefield battle
__________________ ![]() W/D/L 3200pts orks 6/1/0 2070pts daemons-7/0/0 4000pts eldar-53/1/10 3000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-7/0/3 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #3 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| my four troop squads will be forming a great triangle. directly below the bridge with the autocannons in from with the plasma and the missle launachers in the rear. also by basilik and command squads will be placed inside the triangle to protect them from assault. the rough riders will utilize cover and be a rapid counter-strike team if someone gets to close to my triangle. hopefully this will provide me with enough fire power to remove any unit that tries to claim the bridge. also with the 2 support squad at the rear of the triangle on the sides to help with the shooting death. the rest of the army will try to maintain cover and turn 3-4 will claim the bridge for themselves. hopeing that the cover will negate all of those nasty inititaves and allow for a more nuetral combat, will somewhat nuetral...
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #5 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Jan 2008 Location: Texas
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| hmmmm....i think Eldar have my vote due to tactics and troop choices. and Capitano u have to put why u think the Eldar would win(just a friendly reminder)
__________________ ![]() This City Needs A Better Class of Villian, and Im Going to Give it To Them.-Joker I gotta warn ya'll, im a screamer.-David Crockett |
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| | #6 (permalink) |
| Adeptus Arbites ![]() ![]() | sorry I assumed that the tactics spook for themselves but I agree with you... ...yeah
__________________ ![]() 40k Armies Space Marine Chapter Ultra Templar: 3,250 Points Chaos Marine Warband Ravers: 2,250 Points T'au Unknown Sept: 1,000 Points |
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| | #7 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| wow this is a great start
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #8 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Mar 2008
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| oh and word-bearer cover won't help if i have plasma grenades(harlies) cause then we strike in initiative order
__________________ ![]() W/D/L 3200pts orks 6/1/0 2070pts daemons-7/0/0 4000pts eldar-53/1/10 3000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-7/0/3 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #9 (permalink) |
| Trooper ![]() Join Date: Mar 2008 Location: bremerton, wa.
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| The Eldar list is pretty good and his tactics are well thought out. There is just one small problem: They won't work. The autocannon/plasma loading for Guard is tailored to the Eldar. The wave serpents will be knocked out on turn 1 when they charge forward. Since they will be moving 12"-18" to close, the troops inside will be creamed and pinned. The sentinals will make very short work of the viper and be available on turn 2 to wipe out the remains of the fire dragons or dire avangers. The armored fist squad and the Hellhound will also clean them up. The missle troops will support the fire of the autocannons and plasma rifles, if need be, or take out the rangers orthe reapers. The warp spiders will have to stay in the open for a turn if they want to get behind anything. That makes them a good target for the Demolisher and the Basilisk. If they DO get behind the Demolisher, they will be in the middle of plasma soup with both HQ squads and the veteran squad right there. I have faced this kind of Eldar attack quite a few times. The number of STR 7 attacks will wipe it out by turn 4. My vote goes for theImperial Guard Parker Last edited by Bremmer925; 05-28-2008 at 11:49 PM. Reason: forgot to vote |
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| | #10 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Mar 2008
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| also if you deploy your triangle like that on the bridge my harlies will be vicious because 1: its take and hold , you are going to try to take and hold it with units 2: those units will be densely packed leading to me charging first squad then running away on your assault phase then moving closer to juicer targets each turn and ripping them to pieces 3: you can't get units near objective because of harlies 4: since its take and hold I can play the waiting game and just hide all my fast units(warp spiders, dire avengers, fire dragons, wave serpents, vyper, harlies) until you try to take the objective and i can pounce on you very quickly and pin you down in combat with harlies and warp spiders(remember they both have hit & run) only to run away, shoot, and asssault again and also since im fighting guardsmen i can have fun with eldritch storm (twice cause of eldrad) this is the type of mission i excel in
__________________ ![]() W/D/L 3200pts orks 6/1/0 2070pts daemons-7/0/0 4000pts eldar-53/1/10 3000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-7/0/3 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #11 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| Play the waiting game fuegan I have the range to pick at you leaving your units below half and not scoring then the units that i'm holding off with can walk in and claim the objective with little trouble since none of you units will be scoring. ![]()
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #12 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Mar 2008
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| if you deploy like you said you would will just hide in cover and then you can't pick me off. ![]()
__________________ ![]() W/D/L 3200pts orks 6/1/0 2070pts daemons-7/0/0 4000pts eldar-53/1/10 3000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-7/0/3 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #13 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| Why can't I be in cover and shoot 36"-48" out of cover as long as there isn't more than 6 inches of terrain in front of me. hell I should be able to shoot at the important areas the board with my units I don't have to change my deployment at all.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #14 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Mar 2008
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| remember you cant see THROUGH area terrain no matter the length i can hide behind the forest and behind the building.
__________________ ![]() W/D/L 3200pts orks 6/1/0 2070pts daemons-7/0/0 4000pts eldar-53/1/10 3000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-7/0/3 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #15 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| yes but then you would be way to far out to claim the objective. hehe you can only do one thing sit and wait or run for the objective which either way i'm comfortable that my fire power can deal with either choice.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #16 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Mar 2008
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| i have fast enough units to hide and then pounce on to the objective
__________________ ![]() W/D/L 3200pts orks 6/1/0 2070pts daemons-7/0/0 4000pts eldar-53/1/10 3000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-7/0/3 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #17 (permalink) |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | Help your fellow Terrans out and VOTE!!!!!!!!!!!!!!!!!!!!!!!
__________________ Check out the Librarium and the Battlefield My Stuff ( links ) Lupercal! A truescale Luna Wolf's W.I.P Wolves of Fenris A Space Wolve's W.I.P Death Guard, Land Raider W.I.P Legion of the Damned W.I.P Tricks of the Trade |
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| | #18 (permalink) |
| Corporal ![]() | I'm casting my vote for the Imperial Guard Assuming the area terrain is level 2 like the hills and everything else, your wave serpents are going to have a hard time approaching even from the west side of the map since they're taller than the area terrain and can still be shot at. Even if you hug the west table edge and manage to stay out of range, you could drop the troops behind the forest at the south end of the board, it's going to be slow moving through the forest, and the Hellhound and demolisher will make short work of both squads in this case. Now, if you want to play the waiting game, this tactic wouldn't even be viable since you wouldn't be able to move fast enough through the forest to do anything meaningful before the game is over. So the wave serpents are going to be flying directly through very heavy fire lanes in the race for the objective. With the amount of autocannons and rockets shooting at them, they're likely going to crash leaving the troops inside either dead or sitting ducks. Your best bet then would be to keep your rangers and reapers in cover within shooting range of the bridge while trying to hold it with just your harlies and warp spiders. While harlies are whirling killy death in CC and hard to shoot at, they and your spiders won't be able to kill that many bodies decending on the objective in just a couple turns. Meanwhile your rangers and reapers can be flanked by a demolisher, a hellhound that can BBQ them in cover, an armored fist squad and a chimera full of Ogryns. Not to mention a basalisk lobbing shells at anything not in deep cover. Lucky for you he didn't take indirect firing, or you'd be in even more trouble. Your tactics sound solid enough, but I can't see them wading through that much firepower and still be at scoring status at game's end. |
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| | #19 (permalink) |
| Conscript ![]() Join Date: May 2008 Location: Edmonds
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| A real interesting match-up. I'd like to see the game played in real life to see if Theoryhammer holds up to reality. Fuegan's Eldar have very good hitting power, and not too shabby durability with the large unit sizes (aside from the Pathfinders and Reapers which will be hanging back anyway) and your tactics are OK, given the lack of IG Tanks. Word Bearer's IG can put out lots of S7 shots, probably enough to handle the Wave Serpents eventually. Going shooty against the foe is a pretty good idea, and making the Eldar come to you means less shots from the shorter range weapons. The Harlies deserve special mention as the units best suited to taking them out, the Demolisher and the Hellhound, should be priority targets for the Eldar. However the Basilisk would be able to upset those plans fairly well. Eldrad going un-countered is what will tip the battle in the Eldar's favor. With him augmenting the Eldar units and with some timely Mind War action I think it puts the pointy-eared ones over the top. Victory for Fuegan |
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| | #20 (permalink) |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | 3-2 in favor of Fuegan but there isplenty of time left. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! VOTE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Please!!
__________________ Check out the Librarium and the Battlefield My Stuff ( links ) Lupercal! A truescale Luna Wolf's W.I.P Wolves of Fenris A Space Wolve's W.I.P Death Guard, Land Raider W.I.P Legion of the Damned W.I.P Tricks of the Trade |
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| | #21 (permalink) |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | Come on Terrans Please Vote your fellow Terrans would appreciate it. Thanks
__________________ Check out the Librarium and the Battlefield My Stuff ( links ) Lupercal! A truescale Luna Wolf's W.I.P Wolves of Fenris A Space Wolve's W.I.P Death Guard, Land Raider W.I.P Legion of the Damned W.I.P Tricks of the Trade |
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| | #22 (permalink) |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | This one was a close one, but the Win goes to Feugan!. Thanks for Playing guys, and to all those that did vote thanks for your Time.
__________________ Check out the Librarium and the Battlefield My Stuff ( links ) Lupercal! A truescale Luna Wolf's W.I.P Wolves of Fenris A Space Wolve's W.I.P Death Guard, Land Raider W.I.P Legion of the Damned W.I.P Tricks of the Trade |
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