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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | Gaming Board is 10 Feet (three Meters) By 6 Feet (two Meters) ![]() Mission: Seek And Destroy Special Rules: Deep Strike Infiltrate Open Sight Lines: Inflitrators Must Deploy at least 24" Away if they are visible and 18" if not visible to the enemy Dleayed Reserves: All reserves add -1 to their reserves roll Victory Points Ravine: all black on the table is INPASSABLE TERRAIN Voting is open Until March 31 2008 ================================================== ======= Imperial Commander Gent's Army: Soul Drinkers 4th benediction force Master Of Sanctity - Artificer Armor, Terminator Honors, Bolt Pistol 136 PTS Commander Matthias, Space Marine Master, Master Crafted Power Weapon, Bolt Pistol, Artificer Armor, Bionics, Combat Shield, Terminator Honors, Frag grenades, 157 points Command Squad Matthias, 10 Marines, True-Grit, Counter Charge, Bolters, Close Combat Weapons, 2 Meltaguns, Frag Grenades, Apothecary, Company Champion, Company Standard Bearer, Veteran Sergeant, Power Weapon, Bolter, Combat Shield, Frag Grenades, 310 Points Terminator Squad Salodin, 10 Terminators, 6 Pairs Lightning Claws, 4 Thunder Hammers and Storm Shields, 400 Points Tactical Squad Harlen, 10 Marines, True-Grit, Counter Charge, Bolters, Close Combat Weapons, 2 Meltaguns (las cannon traded in), Veteran Sergeant with Power Weapon, 230 Points Tactical Squad Gillion, 10 Marines, True-Grit, Counter Charge, Bolters, Close Combat Weapons, 2 Meltaguns (las cannon traded in), Veteran Sergeant with Power Weapon, 230 Points Tactical Squad Tarkio, 10 Marines, True-Grit, Counter Charge, Bolters, Close Combat Weapons, 2 Plasma Guns (las cannon traded in), Veteran Sergeant with Power Weapon, 230 Points Tactical Squad Goren, 10 Marines, True-Grit, Counter Charge, Bolters, Close Combat Weapons, 2 Plasma Guns (las cannon traded in), Veteran Sergeant with Power Weapon, 230 Points Tactical Squad Sether, 10 Marines, True-Grit, Counter Charge, Bolters, Close Combat Weapons, 2 Flamers (rocket launcher traded in), Veteran Sergeant with Power Weapon, 221 Points Tactical Squad Tarkio, 10 Marines, True-Grit, Counter Charge, Bolters, Close Combat Weapons, 2 Flamers (rocket launcher traded in), Veteran Sergeant with Power Weapon, 221 Points Scout Squad Seminole, 10 Scouts, Bolters, Heavy Bolter, 135 points Assault Squad Peleus, 10 Assault Marines, Frag Grenades, Meltabombs, Bolt Pistols, Close Combat Weapons, Veteran Sergeant, Power Weapon, Combat Shield, 270 Points Assault Squad Telis, 10 Assault Marines, Frag Grenades, Meltabombs, Bolt Pistols, Close Combat Weapons, Veteran Sergeant, Power Weapon, Combat Shield, 270 Points Assault Squad Tacitus, 10 Assault Marines, Frag Grenades, Meltabombs, Bolt Pistols, Close Combat Weapons, Veteran Sergeant, Power Weapon, Combat Shield, 270 Points Assault Squad Artemis, 10 Assault Marines, Frag Grenades, Meltabombs, Bolt Pistols, Close Combat Weapons, Veteran Sergeant, Power Weapon, Combat Shield, 270 Points Devastator Squad Ignatius, 10 Devastator Marines, 4 Heavy Bolters, 210 Points Devastator Squad Platys, 10 Devastator Marines, 4 Heavy Bolters, 210 Points Total 4000 PTS ================================================== ======= Warmaster Romulas' Army Imperial fists suffer not the works of heretics death before sishonor chart 1 HQ Captain Lysander -terminator command squad x9 -assault cannon x2 570 Elite Terminator assault squad alpha x10 -x10 Lclaws 400 Terminator assault squad beta x10 -x10 Lclaws 400 Terminator assault squad epsilon x10 -x10 Lclaws 400 Troop Tac squad I x10 -missle -flamer 166 tac squad II x10 -missle flamer 166 scout squad zulu x5 - terminator honors, teleport homer - heavy bolter 88 scout squad x-ray x5 -terminator honors, teleport homer 88 Foc 2 Hq Chaplain Sturgis Master of sanctity -bolt pistol,fraf, jump pack 122 Elite Dreadnought -extra armour,smoke 113 Troop tactical squads x10 -missle -flamer 166 tactical squads x10 -missle -flamer 166 tactical squads x10 -missle -flamer 166 tactical squads x10 -missle -flamer 166 tactical squads x10 -missle -flamer 166 tactical squads x10 -missle -flamer 166 Fast Assault squad x8 -terminator honors, teleport homer, power weapon 206 Heavy Pred annihilator -las sponson -dozer,extra armour,smoke launchers 158 Pred destructor -hb sponsons -dozer, extra armour, smoke launshers 123 Pts Please Remember to put your vote in a DIFFERENT COLOR
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 Last edited by SteveBerenyi; 03-20-2008 at 11:50 AM. |
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| | #2 (permalink) |
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| LOL gent we fielded almost the same slow armies steve what a great map i dont think we will be in range for several turns that will give us time to manouver ill post tactics later Tactics: considering the field isnt very wideand niether one of us is set for ranged combet ill form the 8 tacticl squads into a moving battle line of 2 battle columns (maybe pausing a turn or 2 when the missle launchers are in range) the chaplain will join the Assault squad but move slowly behind the 2 columns (if the scouts get killed off they will jump forward with the teleport homer) 1 pred on each side and dread in the middle and the scout squads advancing ahead in one big push with the reserve delay and my reroll ill wait as long as possible and when lysander finally comes in with his 9 man termi squad so will the rest of the Terminator Phalanx: 30 assault terminators 40 termis total will teleport into battle on one roll then this will get bloody and ugggly
__________________ ![]() ""A true patriot is a lover of his country who rebukes and does not excuse its sins." Frederick Douglass "A toll is a toll, and a roll is a roll, if we dont get no tolls then we dont eat no rolls" Little John Robin Hood: Men in Tights Last edited by Warmaster Romulas; 03-19-2008 at 10:08 AM. |
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| | #3 (permalink) |
| Your Local Ori Prior ![]() ![]() | Um, this battle is actually really cool fluffwise!!!!!!! Souldrinkers versus Imperial Fists!!! In case you didn't know, rom, the souldrinkers are a successor chapter of the imperial fists and they were deemed traitor excommunicatus! This is actually really cool and I am horrified by all those terminators! I only brought 10! This will be one bloody bloody game! Edit: Tactics My tactics for this game will be to simply fight a semi-long range firefight with him, making his scouts a top priority to kill so that terminator assault squads dont get into my back field quickly and the to swarm and counter-attack any enemy units that do come in. Basically I fight the long ranged firefight as he advances and then charge with my battle line to deny him charging bonuses. The added punch of my assault squads should help, but as I pointed out, this will be an extremely bloody battle.
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path Last edited by Imperial Commander Gent; 03-19-2008 at 09:54 AM. |
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| | #4 (permalink) |
| Your Local Ori Prior ![]() ![]() | Come on and vote people!!!
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
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| this is a really good battle folks you should vote
__________________ ![]() ""A true patriot is a lover of his country who rebukes and does not excuse its sins." Frederick Douglass "A toll is a toll, and a roll is a roll, if we dont get no tolls then we dont eat no rolls" Little John Robin Hood: Men in Tights |
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| | #6 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | Wow... this is a tough one to judge. To me I think it bassically comes down to Termies with Lightning Claws vs. Assault Squads. Gent although lacking true Long Range AP does have enough Melta, plasma, and meltabombs that sense there is only a very sparse amount of armour on the opposing side that he should have no problem with them. On the other side his Dev. Squads are armed with H. Bolters. Against Marines I think you should have gone with a slightly different weapon here. I beleive these will be wasted points. Same goes for the Scouts. Try Sniper Rifles to see if you can't cause some pinning. As for WR list... well that is a crap tone of Termies, but they are totally geared for assault. Sense they can't do anything the turn they deep strike in that is a lot of plasma/melta goodness comeing there way. If the Scouts stay alive and you are able to hone in on their Teleport Homer than that increases your chance of winning greatly. (as a side note your 2nd FOC is missing a Troops slot) My two cents, Servo ++++EDIT+++ Wow didn't see that the 2nd FOC of WR had 6 squads of Tac Marines instead of just 1... hmm this changes things a bit. That extra 50 marines might make a difference I will remove my vote for the time being and rethink the results of the battle. Last edited by Sir_Servo; 03-20-2008 at 11:34 AM. |
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| sir servo that second FOC troop category is full it is six identical 10 man tactical squads with missile lauchers and flamers that gives me 80 tactical marines & 40 terminators plus scouts and tanks
__________________ ![]() ""A true patriot is a lover of his country who rebukes and does not excuse its sins." Frederick Douglass "A toll is a toll, and a roll is a roll, if we dont get no tolls then we dont eat no rolls" Little John Robin Hood: Men in Tights |
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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | there, it should read a lot better now.
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 |
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| High Lord of Terra ![]() ![]() ![]() ![]() | OK I have reevaluated the situation and I am still going to go with Gent. Sorry WR but there are just to many ifs on your part. If the Scouts survive, if you can get the Termies into close combat, if your tanks survive. Gent has to much on the field and still has enough Power Weapons, plasma, and melta to counter balance all your termies. Gents Soul Drinkers have the Win My two cents, Servo |
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| @sir servo no problem i just wanted to make sure you got the full evaluation thanks for giving it another look thanks for making it easier to read steve
__________________ ![]() ""A true patriot is a lover of his country who rebukes and does not excuse its sins." Frederick Douglass "A toll is a toll, and a roll is a roll, if we dont get no tolls then we dont eat no rolls" Little John Robin Hood: Men in Tights |
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| | #11 (permalink) |
| Your Local Ori Prior ![]() ![]() | As I would like to point out, I had no knowledge as to what rom was bringing! I brought heavy bolters for fluff purposes with my army. Thanks for the vote Servo and lets get a few more on there!
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | I vote Imperial Fists. The lists are pretty well matched up, but I think Rom has better Heavy Support choices, and lots of termies. Not to mention Lysander and his Command Squad. Good, fluffy battle guys!
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| Lodge Member ![]() ![]() ![]() ![]() ![]() | I agree with DK on this,I think The Imperial Fists will win just becouse of the Termis.This is a close one and it could go either way.Great stuff guys,Really FLUFFY
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| | #14 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | Termies are bad news, and Rom has several well rounded Heavy choices. I think Gent has alot of counter but I think the Yellow Guys will prevail.....My vote is for Imperial Fist!!!
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| Going to have to vote Soul Drinkers on this one. I did fancy the Imperial Fists' chances with all those Assault Terminators but looking at the battlefield (and considering those scouts have got bugger all chance of surviving long enough to bring the termies safely in) theres only a couple of places Romulas can teleport them in without the real risk of them scattering into impassable terrain. Being in open terrain with no ranged weapons and in front of so many terminator armour busting weapons wont be good for their health. Plus with 40 Assault Marines Gent can pretty much choose where that horde of 'Death From Above' fights...it''ll be a close fight but I can just see the excommunicated Sons of Dorn carrying the day. |
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| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| I think this battle is pretty even, but with all the termies and 80 marines... I don't that Gent can win. All those termies landing on the same turn? SCARY My vote goes to Warmaster Romulus
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| Your Local Ori Prior ![]() ![]() | The thing to remember about all those termies coming in on one turn still means that all those termies will be shot on that turn before they can even get closer to my lines and you do have to admit, I have a decent amount of firepower at medium range and I am sure that, when focusing my fire, I can bring down a terminator squad per turn! Then it is just a matter of killing them before they reach my lines. I will admit that it is a very tough battle, but there is a lot that will have to go well for romulas to make those assault terminators count. In the end though, it will be whose dice will hold out the longest to win the day!
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
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| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| I'm voting for Souldrinkers mainly because the delayed reserves special rule is going to make it harder for those terminators to come into play and make a difference. and using the homer's on the scouts would be great but i believe that the scouts are gonna die before to many terminators will come out. it's even possible for some terminators to not come into the battle at all. both list are great.
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(wish it had been for me J/K) but let me put some holes in your theories on this battle the my assault squad carries a homer also and my tactic plainly state the reason for this but let me state that lysander can reroll reserve rolls this makes it almost impossible for my terminators not to appear it actually makes it easier for me to choose which turn they would appear giving me a tactical advantage on the reserve side the delayed reserves means that my army can close into a lethal range and then zapp 40 angry terminators
__________________ ![]() ""A true patriot is a lover of his country who rebukes and does not excuse its sins." Frederick Douglass "A toll is a toll, and a roll is a roll, if we dont get no tolls then we dont eat no rolls" Little John Robin Hood: Men in Tights Last edited by Warmaster Romulas; 03-23-2008 at 07:29 PM. | |
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| | #20 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | *CRY!!! and thats why I voted for you!!!!
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| | #21 (permalink) |
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| Silly munkey lol you trip me out sometimes
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| | #22 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| alright warmaster i will admit that i overlooked the homer's on the assault marines, but on another level gent has more assault marines than you do and getting the armies all bogged down in the middle with nothing save a few guns in range to assest is not going to really do you any good. and as for rerolling your reserves your right my prior statement about never arriving is not very plausible but, you still really cant reliabley consider terminator's tell the 4th or 5th turn. i don't find them being that useful that late in the game. there is to many if's with reserve rolls in this match so that's why i will continue leaning to the souldrinkers, even if it's just barely. and by the way thanks for pointing those details out to be i hate it when someone doesn't let me know when i don't see something.
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