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Old 03-26-2008   #1 (permalink)
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Default Ikarus Vs. Warmaster Romulas

Mission: Seek And Destroy
Game Length: 6 turns
Special Rules: Deep Strike, Infiltrate, Reserves
Terrain: Table 6' x 4'. River is impassable terrain (except at bridging points), Woods provide 5+ cover save and are difficult terrain, Hills don't impeed movement but are high enough to block line of sight.

Voting ends Friday April 18th. Please post your votes in a different colour.



Warmaster Romulas

Crimson fists:
suffer not an alien to live:
all troops havepreffered enemy orksat +1 pt per model (already added in)
faithful until death

HQ
Mater Ulysses
-bolt pistol,power weapon,purity seals
command squad x5
-Bolt pistols, Close combat weapons, heavy bolter
-Sergeant - terminator honors, power weapon
Razorback-
-Twin-linked Heavy Bolter, extra armour, dozer blade, smoke launcher
300pts

Elite
Squad Fortinbras
Veteran squad x6
-furious charge, frag grenades
-x1 power weapon
-Sergeant -terminator honors, power weapon
Razorback-
-Twin-linked Heavy Bolter, dozer blade, smoke launcher, extra armour 243pts

Troop

Squad Ajax
Marine x10
-heavy bolter, flamer
Rhino
-dozer blade, extra armour, smoke launcher
234pts

Squad Laertes
Marine x10
-heavy bolter, flamer
Rhino
-dozer blade, extra armour, smoke launcher
234pts

Scorpion squad
Scouts x6
-x5 bolters
-heavy bolter
89pts

Cobra Squad
Scouts x5
-x4 bolter
-heavy bolter
75pts

Bengel squad
scouts x5
-x4 Bolt pistol and close combat weapon
-heavy bolter
75pts

Fast Attack

Squadron Alpha
Landspeeder -Heavy bolter
Landspeeder Tornado -Heavy Bolter, Assault cannon
130pts

Squadron Beta
Landspeeder -Heavy bolter
Landspeeder Tornado -Heavy bolter, Assault cannon
130pts

Heavy support

Squad Raine
Devastors x6
-x2 missle launchers
-x2 heavy bolters
Razorback
-Twin-linked Heavy bolter, Extra Armour, smoke launchers
244pts

Squad Buck
Devastors x6
-x2 missle launchers
-x2 heavy bolters
Razorback
-Twin-linked Heavy bolter, Extra Armour, smoke launchers
244pts

TOTAL:1998pts

------------------------------------------------------------------------

Ikarus

HQ:
Wazdakka - 180 pts

* Power Klaw
* Kustom Megablasta
* Bosspole
* BIKE OF Aporkalypse
o Dakkacannon (Str 8 Assault 4)
o (Can shoot this even after turbo boost)


Elites:
8x Nobz on Bikes - 460 Points

* 2x Power Klaws
* Bosspole
* Waaagh Banner + 1 WS
* Painboy (Feel no pain for the whole squad)

Troops:

(Wazzdakka's Special rule allows Bike Mobz to be troops)


Da Lo' Ridaz Biker Mob
12x Bikes - 340 Points

* Nob
o Power Claw
o Boss Pole

Da 'uge Choppaz Biker Mob
12x Bikes - 340 Points

* Nob
o Power Claw
o Boss Pole

Da Big Wheelz Biker Mob
12x Bikes - 340 Points

* Nob
o Power Claw
o Boss Pole

Da WazDakka's Boyz Biker Mob
12x Bikes - 340 Points

* Nob
o Power Claw
o Bosspole


Total:2000pts

Da Kunning' Plan-
57 Bikes All Turbo - get in and kill on Turn 2.
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Last edited by Stubber; 03-29-2008 at 03:24 AM.
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Old 03-26-2008   #2 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

Brutal Romulas...You took everything to kill those orks!

Marines. How can they loose with all those tools...shredding...

I can't see Ikky getting enough orks into the fight before Rom shreds them...considering the terrain and the shear number of marine squads...enough to set up a good line and not be over whelmed. Rom has a few good counter attack troops to in his HQ and elites
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Old 03-26-2008   #3 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

I think you may be missing out these facts:


-About 60x Ork bikes turbo boost = Invurn save 24''

-Normal save on Warbike is a 4+ COVER SAVE ALWAYS.
Heavy Bolters will NOT negate AP.
And it is toughness 5 on all bikes.

-Nobz are Toughness 5 - 4+ Cover - 2 wounds - Feel No pain

-All bikes also has furious charge.
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Old 03-26-2008   #4 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

And he has 14 heavy bolters, 2 flamers, 4 missile launchers and two assault cannons. Plus vehicles to serve as an obstacle to your bull rush strategy...Plus the terrain puts you in two or three lanes (Unless you want to go through the difficult terrain?) both of which he can bombard with massed bolter and heavy weapon fire...

Landspeeders...

Razorbacks and Rhinos...just to mess with you.

Its a lot of fire even if you have saves...its a lot of fire...


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Old 03-26-2008   #5 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

Heavy Bolters will NOT negate AP.
but flamers do

Tacticsyou hit it on the head BD)
Crimson fist hate orks really really bad
while facing this bike army they will fire and fire
(with HBs and missles and ass cannons even 4+ covers fail)
and when they get close enough charge
with prefered enemy they hit on 3+ in CC(every marine)
my elites and hq are my counter attack H2H
all in all with 2 mobile/fast armies on a death wish
victory will be swift / so will defeat
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Old 03-26-2008   #6 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

What are the dimensions of the board? I think that will most likely determine who wins.
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Old 03-26-2008   #7 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

I doubt you'll get much flaming in but the other fire is, IMO, enough. Wat ever is left should get beat down by the marines...though if the warboss & co. it the marines lines it will be bad.
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Old 03-26-2008   #8 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

Quote:
Originally Posted by Warmaster Romulas View Post
Heavy Bolters will NOT negate AP.
but flamers do

Tacticsyou hit it on the head BD)
Crimson fist hate orks really really bad
while facing this bike army they will fire and fire
(with HBs and missles and ass cannons even 4+ covers fail)
and when they get close enough charge
with prefered enemy they hit on 3+ in CC(every marine)
my elites and hq are my counter attack H2H
all in all with 2 mobile/fast armies on a death wish
victory will be swift / so will defeat

You only get 1 round of shooting, by then I am in CC.

24'' Turbo.
12'' Movement + 6'' Charge

42'' total movement.


Guaranteed Turn 2 assault anyone?

Best orks in CC? I am toughness 5, Str 4 vs toughnesss 5, bit tough isn't it?


WazDakka also has 4 Str 8 shots, about 1 shot should make it through, thats a str 8 hit to any vehicle. Hm.

Furious charge puts you to the test however. Unless you want to charge me, but I have a 18'' movement, I don't see how double tap, and

3x Shots 18'' dakkagun Str 5 each bike which would be on the turn my bikes CC you.
3 Attacks per Biker on charge.
4 Attacks powerclaw Nobz on biker squad.


Nob Squad is base 3 attacks.
WS5 - Init 4 Str 5.
2x Powerclaws in that squad

++ Feel No pain.



Negate cover? AP 5 Flamers.

I still have 4+ base saves - I just get cover bonus via special rules~

We aren't even talking about the nob squad again.




To kill my ork bike it is -

3+ to hit 4+ to wound

I get a 4+ save after.


I'd treat heavy bolter hits as if I was getting smacked by pulse rifles tau. Which str 5 is hard to kill even space marines. How about an ork?

He has to wipe out my whole units of bikes, and spend more effort on wiping out unit by unitspread = then my whole unit still impacts
You would have to commit full shots into my squads fully wiping them out.
If you spread out the shots, then my whole army still impacts in CC.
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Last edited by Ikarus; 03-26-2008 at 08:03 PM.
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Old 03-26-2008   #9 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

what the statline on a dakkagun?
18" s5 ap4 assault 2
no big deal at BS 2

I'd treat heavy bolter hits as if I was getting smacked by pulse rifles Tau. Which str 5 is hard to kill even Space Marines. How about an ork?

they dont kill marines because of their ap not the strength(i know from experience)
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Old 03-26-2008   #10 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

Dakkagun Str 5 AP 5 Assault 3
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Old 03-26-2008   #11 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

If you turbo no one shoots but the warboss....
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Old 03-26-2008   #12 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

Yes but next turn I got:

12'' Movement
6'' Charge

Dakkagun is 18''




Turbo is 24''
Movement is 12''
Charge is 6''

I would have potential move 42'' by turn 2.

I'd make it.

He can't double tap either, with 18'' movement from my end after turbo, why would my orks be 12'' close?

Only way to double tap is to move 6'' and 12'' double tap. HOWEVER that means no heavy bolter shots.



Mass shots -

14 heavy bolters = 42 Shots Str 5, not bad, but i doubt it will

2 flamers - I highly doubt with my movement, flaming range?

4 missile launchers = 4 frags? about 2 bikers per frag? = 8 hits

two assault cannons = 8 shots

=58 Shots I'd be taking.

Most wounds on a 4+. I'd get a 4+ Save.

If he shot at my nobz, then I get feel no pain.

I highly doubt even 50% of my army will die. Again, you can look at deaths but if you think about the game it is also about the units. I am split into:

4x 12x Bikes
8x Nobz
Wazdakka

To fully wipe out, you have to focus on one bike squad at a time. You do that? Then the squad beside them will impact at full force.
You spread shots? Then both squads will hit you.

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Old 03-26-2008   #13 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

no heavy bolter shots on a move and double tap
except from all those razerbacks
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Old 03-26-2008   #14 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

Errr....Yes. 58 shots. But then there are a ton more bolter shots...he can still shoot 24" with those things...

The scouts can probably buy him an extra round of shootings since they will be ahead of his main force and after they get torn to shreds...he gets to shoot.


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Old 03-26-2008   #15 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

one minor correction on your heavy bolter count
that would be 18 heavy bolters 4 of which are twin linked thats 54 s5 shots
plus the other shots from missles asscannons and regular bolter fire
i should get at least least 2 shooting phases maybe more before we engage in cc
(where the crimson fist hit orks on 3+)

on a side note
wow this is a good battle
i would love to actually get this on a table
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Old 03-26-2008   #16 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

It all depends on how wide the board is, and how many shots Romulas can rip off before all those bikes come smashing into him. Thats my take on it.
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Old 03-26-2008   #17 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

At first I wanted to go with SM, but Ikky has made some very convincing arguments. Actually, both combatants have. I'll wait to hear more to cast may vote, but I'd say as of now, Ikky has the edge, but only by a slim margin. I forget, what does Preferred Enemy do? Always hit on a 4+? Not sure enough to vote yet, but I'll surely be watching this battle closely.
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Old 03-26-2008   #18 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

PE hits on 3+ in close combat


now to business
58 shots +12 you missed
thats 70 HEAVY WEAPON shots not counting bolters(per turn)

thats alot of lead in the air and my guys wouldnt be slouches in CC either
(hitting on 3+, and warbikers needing 5+ to wound marines)
(the elite squad would be particulary nasty with their bp&ccw and power weapons)
there is only 5 bike squads that means they could only engage 5 out of my 9 squads at one time
leaving the others to do damage

either by shooting if orks win the initial assault (which is unlikely) or counter assault(on my next turn)

the whole ork gameplan hinges on getting into CC on turn 2
that is never gauranteed
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Old 03-27-2008   #19 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

Ewwww,Thats alot of bikes and alot of bolter shells.This should be interesting.I agree i would love to see this on a TT.
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Old 03-27-2008   #20 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

I'm still torn guys. Ikky has a lot of movement and CC ability, but will enough Orks reach the SM? Rom has Rhinos and Landspeeders, and could use them to circle behind the Orks once they hit his lines, surrounding them. The Orks have alot of mobility, though. Ah, I still can't decide!
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Default Re: Ikarus Vs. Warmaster Romulas

man this is a tough one to call. both lists are very good and extreemly fluffy but i'm weighing in for the orks of ikarus on this one. the sheer speed of the ork bikers will let ikarus all but dictate the assult phase and negate the effectiveness of rom's heavy weapons.
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Old 03-28-2008   #22 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

Right. I vote Orks. Their speed, numbers and CC ability should be enough to counter Rom's ranged firepower, but they will take some caualties. Pretty quickly the Orks will close the gap, and then it will be a swirling melee. By a slim margin, I think Ikky wins. Very good list Rom, and I think it would be deadly and victorious against a slower-moving enemy.
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Old 03-28-2008   #23 (permalink)
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Default Re: Ikarus Vs. Warmaster Romulas

I was going to vote Marines because Romulas just seemed to have the perfect anti-ork weaponry, but since every Ork is riding a bike that perfect anti-horde weaponry became slightly less effective. Going to have to vote Orks, with their speed plus toughness, and the Marine's relative lack of infantry I can't see the Crimson Fists being able to hold off the green tide.