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| Lodge Member ![]() ![]() ![]() ![]() ![]() | Mission: Seek and Destroy Turns: 6 Board: 4x5 Terrain: Side of Map Grey Hills are level 2 same as the roofs of the buildings, they offer 4+ coner save from ground level only. BATTLEFIELD: ![]() List: Jericho Witch Hunter Force HQ Canoness - Plasma Pistol, Power weapon, Rosarius Celestian Retinue - Vet Sister w/ Power weapon and plasma pistol, 2x celestians with bolters, 1x flamer, 1x heavy flamer, 1x Imagificer Mounted in Immolator - Twin linked heavy flamer, extra armor. 303 pts Troops Battle Sister squad 1 -Vet sister with storm bolter, 7x sisters with bolters, 2x storm bolters 144pts Battle Sister squad 2 -sister superior with bolter, 7x sisters with bolters, 2x storm bolters 120 pts Battle Sister squad 3 - Vet sister with bolt pistol and power weapon, 7x sisters with bolters, 1x flamer, 1x heavy flamer. 152pts Battle Sister squad 4 - Vet sister with Bolt pistol/CCW and melta bombs, 7x sisters with bolters, 2x melta guns. 149 pts Fast Attack Seraphim Squad 1- Vet sister with bolt pistol and power weapon, 3x twin bolt pistols, 2x twin hand flamers, melta bombs 190 pts Seraphim Squad 2- Vet sister with bolt pistol and power weapon, 3x twin bolt pistols, 2x twin hand flamers. 166 pts Dominion Squad - Sister superior with bolter, 4x melta guns. Mounted in Immolator with Twin link heavy bolters, extra armor, blessed ammo, smoke launchers. 214 pts Elites Inquisitor - Storm bolter Acolyte x2 - power armor and bolter Gun Servitor - Heavy bolter 95 pts Eversor Assassin 95 pts Heavy Support Retributor Squad 1 - Sister superior with bolter. 4x heavy bolters. 115 pts Retributor Squad 2 - Sister superior with bolter. 4x heavy bolters. 115 pts Exorcist Tank - Extra Armor 140 pts Total 1998 pts Model Count 82 Faith points 8 List: Davidus HQ Shas’o (75 pts) Plasma Rifle (20 pts), Airbusting Fragment Projector (20 pts), Hard Wired Multi Tracker (5 pts), Shield Generator (20 pts) Bonding Knife (5 pts) 2 x Body Guard (70 pts) BG1 = Plasma Rifle (20 pts), Burst Cannon (8 pts), Multi Tracker (5 pts) BG2 = Plasma Rifle (20 pts), Flamer (4 pts), Multi Tracker (5 pts) 277 points Elites Stealth Suit Team A 6 Units (180 pts) 2 Fusion Blasters (4 pts) Team Leader (5 pts) Bonding Knife (5 pts) 194 points Stealth Suit Team B 6 Units (180 pts) 2 Fusion Blasters (4 pts) Team Leader (5 pts) Bonding Knife (5 pts) 194 points Crisis Suit Team 3 Units (75 pts) Shas’vre (10 pts) Bonding knife (5 pts) Leader = Fusion Blaster (12 pts), Missile pod (12 pts), Multi Tracker (5 pts), Target Lock (5 pts) Squadie 1 = Twin Linked Fusion Blaster (18 pts), Target Lock (5 pts) Squadie 2 = Twin linked Missile pod (18 pts), Target Lock (5 pts) 165 points Troops Fire warrior squad A 12 Units (120 pts) Shas’ui (10 pts) Bonding Knife (5 pts) Markerlight (10 pts) 145 points Fire warrior squad B 12 Units (120 pts) Shas’ui (10 pts) Bonding Knife (5 pts) Markerlight (10 pts) 145 points Fire warrior squad C 12 Units (120 pts) Shas’ui (10 pts) Bonding Knife (5 pts) Markerlight (10 pts) 145 points Fast Attack Pathfinder Team 8 Units (96 pts) Shas’ui (10 pts) Bonding Knife (5 pts) Photon Grenades (8 pts) EMP Grenades (24 pts) Pathfinder’s Devilfish (80 pts) Smart Missiles (20 pts), Decoy Launchers (5 pts) Disruption pods (5 pts), Sensor spines (10 pts) 263 points Heavy Support Broadside Team 3 Units (210 points) 3 Shield Generators (60 pts) Shas’vre (10 pts) Bonding Knife (5 pts) 3 Hard wired target locks (15 pts) 3 Hard wired multi trackers (15 pts) 310 points Skyray (125 pts) Smart missiles (20 pts) Disruption pods (5 pts) 140 points Grand total of 1998 points Voting Ends Sunday July 20th Please Remember to VOTE in Different Colors. All TERRANS are invited to VOTE for the List you think will win,Thank you and Enjoy!
__________________ Check out the Librarium and the Battlefield My Stuff ( links ) Lupercal! A truescale Luna Wolf's W.I.P Wolves of Fenris A Space Wolve's W.I.P Death Guard, Land Raider W.I.P Legion of the Damned W.I.P Tricks of the Trade Last edited by Brother Warchild; 06-20-2008 at 10:55 PM. |
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| | #2 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Jan 2008 Location: Texas
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| so its witchhunters vs tau...once again tactics i really like the key thing warchild
__________________ ![]() This City Needs A Better Class of Villian, and Im Going to Give it To Them.-Joker I gotta warn ya'll, im a screamer.-David Crockett |
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| Corporal ![]() | Looks like this will be a good fight! I guess I'll start by infiltrating my Eversor and placing him in one of the buildings nearest his gunline so I can hopefully initiate an assault on the first turn (12" assault!). Hopefully he'll be able to carve a chunk out of the fire warriors (or rush a tank with his melta bombs) and take some of the heat off my nuns while they advance. My seraphims will hop from building to building hunting down any stealth suits or fire warriors trying to take cover. Hand flamers will ignore cover saves and they can assault right after. The squad with melta bombs can pounce on a tank if it gets near. I'll try and position one of my retributor squads along with my inquisitor in the larger building on the west side of the map while my other retributors will be in the huge building in the east. The rest of my sisters will move up hugging cover. Hopefully their good armor saves will help them wade through the superior tau firepower with minimal casualties. My Dominions are going to have to be careful to avoid the broadsides and make their way up so the melta guns inside can do their job. Blessed ammo means the twin linked heavy bolter will ignore cover saves. My cannoness and squad's transport will have to make an equally careful approach, weaving in and out from behind buildings until they're close enough to assault. The exorcist is going to have to stay out of line of sight of the broadsides and get out shots where it can. 8 faith points means I can use at least one act of faith per turn. Divine Guidance (wound rolls of 6 are AP1) Light of the Emporor (unit becomes fearless) and Spirit of the Martyr (armor save becomes invulnerable) will probably see the most use. Divine guidance will be sure to make those retributors extra killy. Last edited by Jericho199; 06-21-2008 at 07:08 AM. |
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| | #4 (permalink) |
| Trooper ![]() Join Date: Jan 2008 Location: Leicestershire
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| I Think, with my fire warriors, I Would spread them out and hold down any open terrain and pin the ladys down behind cover, I would keep all the fire warriors away from each other to keep each other safe from the eversor and the seraphrims assult, The skyray will be a good tank and hide in the deepest cover available, keeping out of the way of harm and using the seeker missiles to take down any amour in hiding and any particular bothersome units, and using the smart missiles which also shoot through cover to keep up the defenses, the Pathfinders will be infiltating deeply into the enemy line and using the markerlights for the extra BS and firing the seeker missiles from the skyray, and using the devilfish as a defencive platform with more smart missiles, i don't expect the pathfinders to hold out for long, hence equiping them to at least tie up a unit or two for a few turns, and if it presents itself, using the EMP grenades to devestating effect, and the Broadsides will remain stationary using the railguns and smart missiles to keep any advancers where they should be, and then the HQ crisis suits, the Elite crisis suits, and all 12 stealth suits will be deep striking behind enemy lines and taking out any defensive sisters, and sweeping back towards my lines, the HQ being tooled to take out infantry with ease, the Elite crisis able to deal with bothersome tanks, and the stealthsuits, able to punch a hole in armour, and have enough spammy shots to take down sisters, and of course, a two pronged attack, the sisters will be stuck between a railgun and a fusion blaster as the jaws close in on them |
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| | #5 (permalink) |
| Corporal ![]() | That's a lot of deepstriking! It can be a risky gamble though. With so little on the board at the start of the game rest assured my advance would be pretty cautious. And with these units arriving one at a time they'd be taking quite a few shots if dropping behind the lines, being in range of both the exorcist and retributors. Not to mention some unlucky reserve rolls could see some of them never hitting the table. |
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| | #6 (permalink) |
| Trooper ![]() Join Date: Jan 2008 Location: Leicestershire
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| oh there is always a risk of deep striking, but I use the cunning of bringing them on when you finally split forces, as as said above, most of those deep striking will be instant killing you, and in light of you using faith to give yourself divine guidance and spirit of the martyr, you will be burning faith points in 2-3 turns, and whilst i know its seek and destroy, i wont give you the pleasure of wiping out whole squads and giving you more faith points, that, and I get more Burst cannon shots to your heavy bolter's, oh, and the anti tank crisis team will be paying your exorcist a little visit |
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| | #8 (permalink) |
| Trooper ![]() Join Date: Jan 2008 Location: Leicestershire
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| i correct you, i have just one extra burst cannon, i also have 3 plasma rifles, a flamer, and an airbusting fragment projector, and 4 fusion blasters, and range doesnt matter all that much to me, I wont be going further than 18 away, being annoying, jumping to within 12, opening up with all my weapons and jumping back, preferably out of your way |
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| | #9 (permalink) | |
| Corporal ![]() | Quote:
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| | #10 (permalink) |
| Trooper ![]() Join Date: Mar 2008 Location: bremerton, wa.
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| I have to vote for the Tau on this one. The sisters cautious advance gives the Tau too many oportunities to wreak havok. The assasin will probably take out one squad, but without quick support he will go down fast. Parker |
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| Trooper ![]() Join Date: Jan 2008 Location: Leicestershire
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| Why do you say turn 5? if things go my way, which if you ask any of the Leicester lads on how lucky i am with my reserve rolls, they should all be on by turn 3-4 |
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| Conscript ![]() Join Date: May 2008 Location: Edmonds
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| Tau vs. Sisters... Both Armies I play and play against, and definitely a good match-up. Jericho's Sisters army list has some good mobility with the Immolators and Seraphim which can dish out plenty of punishment when they disembark. Personally, I thing the Dominion Immolator would be better off staying at long range and making Pathfinders and FireyWarriors go buh-bye, no armor or cover saves for you... Giving the Canoness a Rosarius instead of the Mantle of Ophelia (a 2+ save which you can mave Invulnerable with a Faith point) is a mistake, in my opinion, as is equipping ANY Sisters with Storm Bolters. The Storm Bolter is the weakest choice of the special weapons available to Sisters since you could just add another Sister with Bolter to the unit for the same cost, get an extra body for Faith tests and greater resilience vs. shooting. The Inquisitor should have been left as a solo model since he's just an Elite choice and not an HQ choice. The Acolytes and HvyBolter GunServitor aren't effiecent enough at what they're role should be. A sneakier choice would have been to take a Daemonhunter Inquisitor with Psycannon, 3 Hvy Bolter Servitors, and 2 Mystics and a Sage (or two) to make an anti-deepstriking reactive fire unit. Failing that, just a bare bones Inquisitor and a couple of Death Cult Assassins to back up the Eversor would have been a better use of the points. Davidus's Tau Army List has a good gun-line element to it with a lot of deepstriking punch to come in later. The Fire Warriors may be at a disadvantage due to the terrain not allowing fantastic long firing lanes, but combined with the Pathfinders (who will NOT be Infiltrating, just making a Scout move outside of their Devilfish instead) able to lay out 5 or 6 Markerlight hits in their first turn of shooting and the Skyray's Seeker Missiles will spell doom for an Imperial tank, most likely the Exorcist. However, by not equipping the Devilfish with Seeker Missiles the opportunity for the Alpha Strike against your opponents tanks was missed, since you definitely had the Markerlights to pull it off. The Broadsides are 20 points over since only the Shas'vre leader model can have Hard-Wired upgrades, so two sets of target locks and multi-trackers will go unused (and there are the points for the Seeker Missiles the Devilfish could have had...) A nastier combo for the Broadsides is to have Drone Controllers for all with 3 Marker Drones and 3 Shield Drones for the unit. Much more durable at 12 wounds vs. 6 wounds for the unit, and scary accurate due to the Networked Markerlights from the Drones. The Stealth Suits are mis-served by using so many Fusion Blasters since the closer range necessary for shooting them makes the Stealth Field a lot less effective when combined with Jump-Shoot-Jump to increase the range after firing. The Math-hammer of two more Burst cannons would take out one more Sister from shooting than the Fusion Blasters would even after that pesky 3+ save comes into play. The Elite Crisis Suit team is a good assymetric unit where they will be good up close or further away and very, very accurate with their high strength weaponry. The HQ Crisis Suits on the other hand are not as defined in their role. The Airbursting Frag projector should be backed up by high rate of fire weapons such as the Burst Cannon or Cyclic Ion Blaster since it's just a pie-plate sized Bolter shot and will be forcing lots of armor saves anyway. The Plasma Rifles will most likely be Rapid Firing when they Deepstrike, so this does come close, but may make you want to shift targets a little too much. As for Deepstriking behind the Sisters lines, I think it will be a case of "no plan survives contact with the enemy". The randomness of Deep Strike will cause the suits to arrive piecemeal and there will be enough Sisters surviving within Rapid Fire range aided by Divine Guidance and Retributor fire to destroy each unit as they drop in. Not to mention Flame templates amid Deep Strike clusters. Turns 1 and 2 the Tau get in some licks, but the Sisters will be able to weather the hail of shots and advance into the ruins by the time Suits start Deep Striking. Turns 3 and 4 will see horrendous casualties as the Sisters throw some Tau on the 'Barbie and assaults from the Eversor and Seraphim take their toll. Turns 5 and 6 will have the survivors of each side determined to wipe the other side out. In the end, a severly mauled Sisters force will emerge triumphant. Victory to Jericho's Witch Hunters Last edited by Frowbakk; 06-23-2008 at 12:58 PM. |
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| | #13 (permalink) | |
| Corporal ![]() | Quote:
Learn something new every day. ![]() | |
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| | #14 (permalink) |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | Dang Frowback, i love reading your Battlefield assesments. Thanks bud!
__________________ Check out the Librarium and the Battlefield My Stuff ( links ) Lupercal! A truescale Luna Wolf's W.I.P Wolves of Fenris A Space Wolve's W.I.P Death Guard, Land Raider W.I.P Legion of the Damned W.I.P Tricks of the Trade |
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| | #15 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Mar 2008
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| i vote for davidus. that much deepstiking although risky always pays off even if one unit dies. trust me i play daemons ![]()
__________________ ![]() W/D/L 1750pts orks 6/1/0 2070pts daemons-7/0/0 4000pts eldar-53/1/10 1000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-7/0/3 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #16 (permalink) | |
| Corporal ![]() | my votes for the sisters. davidus has a 4+invulnerable save for most of his army but thats only the same as his normal save. i think the superior armour of the sister will win out against the tau. also i think the eversor will do more than kill one squad. depends on whether its 4th ed or 5th ed as well. i believe the eversor is fearless and will win the combat by lots. even if he doesnt wipe them out hes tied up a unit and is safe from the tau shooting. my votes for the imperials.
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LET THE INSANITY COMMENCE!!! Last edited by Brother Warchild; 07-20-2008 at 09:08 PM. | |
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| | #17 (permalink) |
| Confused and Enraged ![]() ![]() ![]() ![]() ![]() | Witch Hunters I think the tau have wasted too many points on upgrades which would be better spent putting more models on the table. More shots is always better than greater accuracy. This game really hangs on weather all the deep-striking suits show up in a period of two turns and before turn 5. If not they'll get shot to pieces one by one or arrive too late to do anything. If the exorcist or dominions can move close enough without getting destroyed both have the potential to completely destroy the broadsides. The terrain really restricts line of sight which will help the sisters get close without taking too much damage. |
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| | #18 (permalink) | |
| Trooper ![]() Join Date: Mar 2008 Location: bremerton, wa.
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| Quote:
Parker
__________________ Quantity has a quality all it's own. There is no personal problem that cannot be handled with a suitable amount of high explosives. Redheads don't need a reason, they ARE the reason. | |
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| | #19 (permalink) | |
| Corporal ![]() | Quote:
Also, I never said I was hiding the exorcist. I said I'm keeping it out of line of sight of the broadsides. That's done easily enough given the terrain. | |
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| | #20 (permalink) | |
| Corporal ![]() Join Date: Dec 2007 Location: Leicester, England
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Blog Entries: 13 | Hmm okay, Well i have played both of these armies (not exact lists though). Now lets think, tau firepower will mow infantry down but sister with 3+ keeps a lot alive then theres the deepstrike, nasty okay but they still have.............................................. .................................................. .....................................Okay that will win it out. It will be an extremely mauled Tau force that wins as they have stronger weaponry and will wound more. The sisters will survive until they are forced into the open, i think focussed superior firepower will win out, but the eversor will leave a nice combatty dent. Victory to Davidus' Tau
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| | #21 (permalink) | |
| Corporal ![]() | i disagree completely. i think once the sisters close they re iin their zone, using their short range weaponry. if worse comes to worse the bolter b*tches charge and job the tau in combat. stops them from shooting and outclass them by far. victory for jerico, imo. not voting twice, just my opinion.
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LET THE INSANITY COMMENCE!!! Last edited by qwertyblarg; 06-30-2008 at 02:21 PM. | |
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| | #22 (permalink) |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | VOTE PLEASE
__________________ Check out the Librarium and the Battlefield My Stuff ( links ) Lupercal! A truescale Luna Wolf's W.I.P Wolves of Fenris A Space Wolve's W.I.P Death Guard, Land Raider W.I.P Legion of the Damned W.I.P |