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| Adeptus Arbrites ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
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| After the Blood Knights initial close defeat at the hands of the Death Guard, they withdrew to the outskirts of the city. the Death Guard followed up with fresh troops, and the Blood Knights responded in kind. The war escalates. Objective: Take and Hold: the player with the most SCORING units within 12'' of the center (the black dot, 12"=the black circle) wins. Level Beta ![]() HQ SteveBerenyi's Death Guard Typhus 225 PTS Terminator Armor, Personal Icon, Man Reaper, Mark of Nurgle, Fearless, Independent Character, Feel No Pain, Destroyer Hive, Hereld of Nurgle, Wind of Chaos, Nurgle’s Rot Chaos Terminator Lord 170 PTS Terminator Armor, Mark of Nurgle, Fearless, Independent Character, Mark of Nurgle, Daemon Weapon of Nurgle, Twin Linked Bolter, Personal Icon ELITE Chaos Terminators x10 390 PTS 2 Reaper Auto Cannons, Icon of Nurgle, 8 TL Bolters/Power Weapons Chaos Terminators x10 440 PTS Icon of Nurgle, 5 Dual Lightning Claws, 1 TL Bolters/Power Fist, 2 TL bolters/Chainfists 2 Heavy Flamers/Power Weapons TROOPS Plague Marines x10 355 PTS Plague Champion, Chaos Rhino (Havoc Launcher, Extra Armor), Personal Icon, Power Sword, TL Bolter, 2 Melta Guns Plague Marines x10 355 PTS Plague Champion, Chaos Rhino (Havoc Launcher, Extra Armor), Personal Icon, Power Sword, TL Bolter, 2 Melta Guns FAST ATTACK Chaos Bikers x5 250 PTS Biker Champion, Icon of Nurgle, 2 Melta Guns HEAVY SUPPORT Chaos Predator 85 PTS Turret Autocannon, Smoke Launchers, Searchlight, Extra Armor Chaos Havocs x5 230 Melta Gun x4, Icon of Nurgle, Asp Champ, Combi-melta, Rhino (extra armor) TOTAL 2500 PTS Blood Knights BrainDeleted's Blood Knights Blood Angels Equivilants HQ: 565 Librarian= 150 pts. Bike Force Weapon Wings of Sanguinius Might of Heroes Captain= 150 pts. Thunder Hammer Jump Pack Honor Guard= 265 pts. Jump Packs Exsanguinator Power Weapon Power Fist Tech Adept Company Champion Elites: 500 Death Company= 120 pts. 9 Marines Terminator Squad= 200 pts. 5 Terminators 2 Thunder Hammers+Storm Shields 3 Pairs of Lightning Claws Furioso Dreadnought= 180 pts. Death Company Heavy Flamer Drop Pod Troops: 580 Tactical Squad= 290 pts. 10 Marines Power Fist Plasma Gun Plasma Cannon Rhino: Dozer Blade Tactical Squad= 290 pts. 10 Marines Power Fist Plasma Gun Plasma Cannon Rhino: Dozer Blade Fast Attack: 455 Land Speeder= 75 pts. Heavy Bolter Typhoon Missile Launcher Land Speeder Squadron= 175 pts. Land Speeder Multi-Melta Heavy Flamer Land Speeder Mult-Melta Assault Cannon Bike Squadron= 205 pts. 5 Bikers Power Fist 2 Flamers Heavy Support: 400 Devastator Squad= 260 pts. 5 Marines 2 Missile Launchers 2 Plasma Cannons Razorback: Twin-linked Heavy Bolter Dozer Blade Pintle-Mounted Storm Bolter Baal Predator= 135 pts. Side Sponsons: Heavy Bolters Pintle-Mounted Storm Bolter Total: 2500 pts. VOTING ENDS APRIL 26th!! Last edited by Dan296; 04-06-2008 at 06:56 PM. |
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| Lieutenant ![]() ![]() Join Date: Nov 2006 Location: Im not entirely sure. I think im stuck inside an alternate reality where im blue and the sky is me.
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Blog Entries: 1 | Very hard decision.. gonna have to wait for tactics..
__________________ ![]() 'Heretical filth... I am an Inquisitor... I AM YOUR JUST LAW!' - Inquisitor Julius Sedaire ![]() ![]() Quote:
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Well, I'm waiting for tactics as well. I like both lists, but I am inclined to lean towards one of them. Come on fellas, tell us your stratagems!
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Yeah, I would also like to know how much time we have. I at first was gonna go ahead and vote Steve, mainly on survivabilty, but Bd has a lot of nasty units, especially his HQ. Someone please tell me the standard weapon setup on the Baal, I'm unfamilar with it.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #8 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | How big is the board? Baal has turret- Twin Linked Assault Cannon. Sponsons- Two Heavy Bolters. Pintle- Storm Bolter. All defensive weapons. All firing on the move.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 04-05-2008 at 09:03 AM. |
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | So Bd, your Baal has TL Assault Cannons turret mounted, and Heavy Bolters on the sides, correct? (plus the pintle SB) Another question. The Razorback does not have fire points ala Rhino, correct?
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #10 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Razorbacks do not have firing points. Correct...For what little it matters the devs want to get where they're going and get out. I'll expand on my strategy when I know the board size. Might I point out that only one of steve-o's squads can touch my Furioso Dread in combat. His Terminators with the chain fists. Every other squad has power weapons, including Typhus. The Furioso is 3+D3 S10 attacks. Its a beast! And it is Dropping in on him. NO armor save OR Feel No Pain against that! Instant death + Dreadnought close combat weapons.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 04-05-2008 at 09:20 AM. |
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| | #11 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. | |
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| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | They do...I think...Its one of those blurry ones or something? The Dread can initiate assaults. Thats the point of the Drop pod, so that he lands and kills. The drop pod itself is a 12 all round vehicle with a storm bolter. Smoke Launchers! + Landing Close = Assault! What I'm worried about is the Dread killing a unit to fast and getting gunned downthen...but all his units cost double the Dread so its all good. The Dread has a melta gun, Heavy Flamer, and smoke launchers/search light. Didn't list it because it is included in the cost...BA 'dex guys...Free download!
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #13 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | The Devs could really do some damage with the Plasma Cannons, also. However, the 2 Reaper Autocannons could knock out the Baal if they get a good side or rear shot.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #14 (permalink) | |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | I like that the Devs can take out anything on the field. The rhinos, predator, and the terminators. Missile launchers give them so much flexibility + the ability to instantly kill some plague marines or Terminators. No darn feel no pain against strength 8! Quote:
1) On the side armor he needs a +6, on the rear a +4. 2) The only way I could see them possibly getting at the rear armor is if they deep strike back there and that would be great for me! They'd be taking themselves out of the game for a good 2-3 turns. Sure getting them to the side armor is not as impossible but...+6?
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 04-05-2008 at 10:33 AM. | |
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| | #15 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. | |
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Blog Entries: 1 | Just to hit chaos while it is down: Landspeeders!!!!!!! Two multi-meltas and another assault cannon + heavy bolter! Those two vehicles are insanely mobile and will be popping Steve's transports (Starting with those damn havocs) as soon as they're in range. Which is turn two considering that they'll just jet in 24" and be nearly impossible to kill that turn. Maybe Steve will concentrate on killing them after the first turn and stall himself up or maybe he'll take the punishment that they can dish out? And a long range Landspeeder with a missile launcher + heavy bolter...Die Rhinos! Die!
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 04-05-2008 at 10:50 AM. |
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| | #17 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | The Landspeeders will be a headache for Chaos, that's for sure. The only way I've found to really counter them in a actual battle is to throw masses of shots at them, or get brave with Flamers and Heavy Flamers, however, this leaves you vunerable to the long-range weaponry of the speeders. So, yeah, the speeders will be a problem. Not to mention the SM have lots of hammers, which can deal some damage to vehicles. The one thing about Death Guard is they strike at Int. 3. That means if you can hit them first with a lot of Power Weapons and such, real problems arise for the forces of Grandfather Nurgle. The Blood Knights brought a lot of fists and hammers, which strike last, but double Str. and ignore the Feel No Pain rule. Still, I must hear from Steve before making my final decision.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #18 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | 1: Rending does not affect feel no pain. the reding may cause an automatic wound with no armor save, but like invulnerable saves feel no pain is not an armor save. I STILL GET IT! Tactics: Bikes deploy in cover then turbo-boost into the ruins off to the side of the objective. The plague marines stay in their rhinos and move as much out of sight of the enemy until they disembark in the objective while defending it. The Havocs same as above, except if they get the chance to shoot stuff with their meltas then they do so. Once everything makes it to the objective, i should be DSing my Termies there as well. then, ALL OUT DEFENSE with the exception of the bikers, they are going hunting for the biggest juciest target they can find. either the Baal or the Landspeeders or that Libby. their survivability is unmatched, and with all those guys on the objective and all of the cover that is there, they should be unable to be moved. Slight Deviation: if BD gets close enough before the DSing happens, i'll be DSing the CC termies close enough that they will charge and shred his units.
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 |
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| | #19 (permalink) | |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | I believe the rule is something like this (Paraphrased of course): Feel no pain is negated by close combat weapons that ignore armor saves and instant death. Thus the death company's rending does strip you of that oh so important Feel No Pain but the assault cannon's rending does not. (?) +++++++++++++++++++++++++++++++++++++++++++++ Good tactics (Those bikers will be a head ache...Might have to commit some things to them) except that my army is faster then yours in every single way and thus claims the objective before your damned pus bags. (Nurgle has been getting on my nerves lately.)OVERCHARGED ENGINES:Blood Angel Rhinos count as fast vehicles. (They can move 18" a turn) Really, the BA 'dex is a free download. Do those bikers get T6? Quote:
The objective will be a super kill zone....My Dreadnought and Terminators Deepstriking in...Steve's Terminators Deep striking in... I'll post my full plan...when I have time!
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link Last edited by BrainDeleted; 04-05-2008 at 01:18 PM. | |
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| | #20 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | yes the bikers are T6. and your over charged engines have to not roll a 1 so 1/6 stalls out and CAN NOT MOVE!
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 |
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| | #21 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Indeed, but thats a non-move once every six turns. Can you really bank your entire strategy on me rolling poorly? I only need to use my overcharged engines once to get there.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #22 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | true, but by the same measure, your rending only works 1 in 6 turns gotcha.
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| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | But I've got 9 men with rending, each with 3 attacks. In addition I have two guns with rending that both fire 4 shots. When you roll that die 35 times you get more 6's then you do when you roll those die twice!
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
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| | #24 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | but still you cant base your strategy off of a dice roll. here that is just well.. bad imo. ![]() gotta admit that was a good one though |