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The Battlefield LET THE BATTLE BEGIN HERE.

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Old 04-04-2008   #1 (permalink)
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Default SteveBerenyi VS. BrainDeleted

After the Blood Knights initial close defeat at the hands of the Death Guard, they withdrew to the outskirts of the city. the Death Guard followed up with fresh troops, and the Blood Knights responded in kind. The war escalates.

Objective: Take and Hold: the player with the most SCORING units within 12'' of the center (the black dot, 12"=the black circle) wins. Level Beta


HQ
SteveBerenyi's Death Guard

Typhus 225 PTS
Terminator Armor, Personal Icon, Man Reaper, Mark of Nurgle, Fearless, Independent Character, Feel No Pain, Destroyer Hive, Hereld of Nurgle, Wind of Chaos, Nurgle’s Rot
Chaos Terminator Lord 170 PTS
Terminator Armor, Mark of Nurgle, Fearless, Independent Character, Mark of Nurgle, Daemon Weapon of Nurgle, Twin Linked Bolter, Personal Icon
ELITE

Chaos Terminators x10 390 PTS
2 Reaper Auto Cannons, Icon of Nurgle, 8 TL Bolters/Power Weapons
Chaos Terminators x10 440 PTS
Icon of Nurgle, 5 Dual Lightning Claws, 1 TL Bolters/Power Fist, 2 TL bolters/Chainfists 2 Heavy Flamers/Power Weapons
TROOPS

Plague Marines x10 355 PTS
Plague Champion, Chaos Rhino (Havoc Launcher, Extra Armor), Personal Icon, Power Sword, TL Bolter, 2 Melta Guns
Plague Marines x10 355 PTS
Plague Champion, Chaos Rhino (Havoc Launcher, Extra Armor), Personal Icon, Power Sword, TL Bolter, 2 Melta Guns
FAST ATTACK

Chaos Bikers x5 250 PTS
Biker Champion, Icon of Nurgle, 2 Melta Guns
HEAVY SUPPORT

Chaos Predator 85 PTS
Turret Autocannon, Smoke Launchers, Searchlight, Extra Armor
Chaos Havocs x5 230
Melta Gun x4, Icon of Nurgle, Asp Champ, Combi-melta, Rhino (extra armor)

TOTAL 2500 PTS



Blood Knights
BrainDeleted's Blood Knights
Blood Angels Equivilants

HQ: 565

Librarian= 150 pts.
Bike
Force Weapon
Wings of Sanguinius
Might of Heroes

Captain= 150 pts.
Thunder Hammer
Jump Pack
Honor Guard= 265 pts.
Jump Packs
Exsanguinator
Power Weapon
Power Fist
Tech Adept
Company Champion

Elites: 500

Death Company= 120 pts.
9 Marines

Terminator Squad= 200 pts.
5 Terminators
2 Thunder Hammers+Storm Shields
3 Pairs of Lightning Claws

Furioso Dreadnought= 180 pts.
Death Company
Heavy Flamer
Drop Pod

Troops: 580

Tactical Squad= 290 pts.
10 Marines
Power Fist
Plasma Gun
Plasma Cannon
Rhino: Dozer Blade

Tactical Squad= 290 pts.
10 Marines
Power Fist
Plasma Gun
Plasma Cannon
Rhino: Dozer Blade

Fast Attack: 455

Land Speeder= 75 pts.
Heavy Bolter
Typhoon Missile Launcher

Land Speeder Squadron= 175 pts.
Land Speeder
Multi-Melta
Heavy Flamer
Land Speeder
Mult-Melta
Assault Cannon

Bike Squadron= 205 pts.
5 Bikers
Power Fist
2 Flamers

Heavy Support: 400

Devastator Squad= 260 pts.
5 Marines
2 Missile Launchers
2 Plasma Cannons
Razorback: Twin-linked Heavy Bolter
Dozer Blade
Pintle-Mounted Storm Bolter

Baal Predator= 135 pts.
Side Sponsons: Heavy Bolters
Pintle-Mounted Storm Bolter

Total: 2500 pts.

VOTING ENDS APRIL 26th!!

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Old 04-05-2008   #2 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

Very hard decision.. gonna have to wait for tactics..
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Old 04-05-2008   #3 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

Quote:
Originally Posted by TheKiller333 View Post
Very hard decision.. gonna have to wait for tactics..
SteveBerenyi's Death Guard is my vote i like his army list.

And killer nice quote
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Old 04-05-2008   #4 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

Well, I'm waiting for tactics as well. I like both lists, but I am inclined to lean towards one of them. Come on fellas, tell us your stratagems!
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Old 04-05-2008   #5 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

When does voting end?
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Old 04-05-2008   #6 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

Yeah, I would also like to know how much time we have. I at first was gonna go ahead and vote Steve, mainly on survivabilty, but Bd has a lot of nasty units, especially his HQ. Someone please tell me the standard weapon setup on the Baal, I'm unfamilar with it.
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Old 04-05-2008   #7 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

Twin-Linked assault cannons in the turret.
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Old 04-05-2008   #8 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

How big is the board?

Baal has
turret- Twin Linked Assault Cannon.
Sponsons- Two Heavy Bolters.
Pintle- Storm Bolter.

All defensive weapons. All firing on the move.

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Old 04-05-2008   #9 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

So Bd, your Baal has TL Assault Cannons turret mounted, and Heavy Bolters on the sides, correct? (plus the pintle SB) Another question. The Razorback does not have fire points ala Rhino, correct?
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Old 04-05-2008   #10 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

Razorbacks do not have firing points. Correct...For what little it matters the devs want to get where they're going and get out.

I'll expand on my strategy when I know the board size.

Might I point out that only one of steve-o's squads can touch my Furioso Dread in combat. His Terminators with the chain fists. Every other squad has power weapons, including Typhus. The Furioso is 3+D3 S10 attacks. Its a beast! And it is Dropping in on him.

NO armor save OR Feel No Pain against that! Instant death + Dreadnought close combat weapons.
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Old 04-05-2008   #11 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

Quote:
Originally Posted by BrainDeleted View Post
Razorbacks do not have firing points. Correct...For what little it matters the devs want to get where they're going and get out.

I'll expand on my strategy when I know the board size.

Might I point out that only one of steve-o's squads can touch my Furioso Dread in combat. His Terminators with the chain fists. Every other squad has power weapons, including Typhus. The Furioso is 3+D3 S10 attacks. Its a beast! And it is Dropping in on him.

NO armor save OR Feel No Pain against that! Instant death + Dreadnought close combat weapons.
Hmm, I'm guessing he won't assault the Dread, choosing to shoot it instead. The Librarian on bike is what I'm worried Steve won't be able to handle, and the Baal could do a lot of damage. Both lists are pretty mobile, so I'm still undecided. Steve does have the Havocs in a Rhino, and they can fire two of those Meltaguns on the move. I'm pretty sure the Assault Cannons ignore the Feel No Pain, assuming they get Rending rolls.
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Old 04-05-2008   #12 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

They do...I think...Its one of those blurry ones or something?

The Dread can initiate assaults. Thats the point of the Drop pod, so that he lands and kills. The drop pod itself is a 12 all round vehicle with a storm bolter.
Smoke Launchers! + Landing Close = Assault!
What I'm worried about is the Dread killing a unit to fast and getting gunned downthen...but all his units cost double the Dread so its all good.

The Dread has a melta gun, Heavy Flamer, and smoke launchers/search light.
Didn't list it because it is included in the cost...BA 'dex guys...Free download!
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Old 04-05-2008   #13 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

The Devs could really do some damage with the Plasma Cannons, also. However, the 2 Reaper Autocannons could knock out the Baal if they get a good side or rear shot.
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Old 04-05-2008   #14 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

I like that the Devs can take out anything on the field. The rhinos, predator, and the terminators. Missile launchers give them so much flexibility + the ability to instantly kill some plague marines or Terminators. No darn feel no pain against strength 8!

Quote:
Originally Posted by Dragoon King View Post
However, the 2 Reaper Autocannons could knock out the Baal if they get a good side or rear shot.
Thats a bit of a stretch...for two reasons:

1) On the side armor he needs a +6, on the rear a +4.
2) The only way I could see them possibly getting at the rear armor is if they deep strike back there and that would be great for me! They'd be taking themselves out of the game for a good 2-3 turns. Sure getting them to the side armor is not as impossible but...+6?
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Old 04-05-2008   #15 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

Quote:
Originally Posted by BrainDeleted View Post
I like that the Devs can take out anything on the field. The rhinos, predator, and the terminators. Missile launchers give them so much flexibility + the ability to instantly kill some plague marines or Terminators. No darn feel no pain against strength 8!



Thats a bit of a stretch...for two reasons:

1) On the side armor he needs a +6, on the rear a +4.
2) The only way I could see them possibly getting at the rear armor is if they deep strike back there and that would be great for me! They'd be taking themselves out of the game for a good 2-3 turns. Sure getting them to the side armor is not as impossible but...+6?
Hmmm, good argument. Still gonna wait and see what Steve has to say, but as of right now, I'm leaning toward SM. Lots of firepower, very mobile, and that nasty Librarian. In fact, Bd, most of your force is highly mobile, and the Dread droppoding in is not to be ignored. Ah, I don't wanna vote against Chaos, but the SM are looking better and better.
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Old 04-05-2008   #16 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

Just to hit chaos while it is down:

Landspeeders!!!!!!!

Two multi-meltas and another assault cannon + heavy bolter!

Those two vehicles are insanely mobile and will be popping Steve's transports (Starting with those damn havocs) as soon as they're in range. Which is turn two considering that they'll just jet in 24" and be nearly impossible to kill that turn. Maybe Steve will concentrate on killing them after the first turn and stall himself up or maybe he'll take the punishment that they can dish out?

And a long range Landspeeder with a missile launcher + heavy bolter...Die Rhinos! Die!
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Old 04-05-2008   #17 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

The Landspeeders will be a headache for Chaos, that's for sure. The only way I've found to really counter them in a actual battle is to throw masses of shots at them, or get brave with Flamers and Heavy Flamers, however, this leaves you vunerable to the long-range weaponry of the speeders. So, yeah, the speeders will be a problem. Not to mention the SM have lots of hammers, which can deal some damage to vehicles. The one thing about Death Guard is they strike at Int. 3. That means if you can hit them first with a lot of Power Weapons and such, real problems arise for the forces of Grandfather Nurgle. The Blood Knights brought a lot of fists and hammers, which strike last, but double Str. and ignore the Feel No Pain rule. Still, I must hear from Steve before making my final decision.
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Old 04-05-2008   #18 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

1: Rending does not affect feel no pain. the reding may cause an automatic wound with no armor save, but like invulnerable saves feel no pain is not an armor save. I STILL GET IT!

Tactics:
Bikes deploy in cover then turbo-boost into the ruins off to the side of the objective.

The plague marines stay in their rhinos and move as much out of sight of the enemy until they disembark in the objective while defending it.

The Havocs same as above, except if they get the chance to shoot stuff with their meltas then they do so.

Once everything makes it to the objective, i should be DSing my Termies there as well. then, ALL OUT DEFENSE with the exception of the bikers, they are going hunting for the biggest juciest target they can find. either the Baal or the Landspeeders or that Libby. their survivability is unmatched, and with all those guys on the objective and all of the cover that is there, they should be unable to be moved.

Slight Deviation: if BD gets close enough before the DSing happens, i'll be DSing the CC termies close enough that they will charge and shred his units.
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Old 04-05-2008   #19 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

I believe the rule is something like this (Paraphrased of course):

Feel no pain is negated by close combat weapons that ignore armor saves and instant death.

Thus the death company's rending does strip you of that oh so important Feel No Pain but the assault cannon's rending does not. (?)

+++++++++++++++++++++++++++++++++++++++++++++

Good tactics (Those bikers will be a head ache...Might have to commit some things to them) except that my army is faster then yours in every single way and thus claims the objective before your damned pus bags. (Nurgle has been getting on my nerves lately.)

OVERCHARGED ENGINES:Blood Angel Rhinos count as fast vehicles. (They can move 18" a turn) Really, the BA 'dex is a free download.

Do those bikers get T6?

Quote:
The one thing about Death Guard is they strike at Int. 3.
Good point! Just think about all the lightning claws in the Terminators squad (Re-roll to hit and wound!) and the Honor guard were every marine has a power weapon or fist.

The objective will be a super kill zone....My Dreadnought and Terminators Deepstriking in...Steve's Terminators Deep striking in...

I'll post my full plan...when I have time!


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Old 04-05-2008   #20 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

yes the bikers are T6. and your over charged engines have to not roll a 1 so 1/6 stalls out and CAN NOT MOVE!
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Old 04-05-2008   #21 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

Indeed, but thats a non-move once every six turns. Can you really bank your entire strategy on me rolling poorly? I only need to use my overcharged engines once to get there.
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Old 04-05-2008   #22 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

true, but by the same measure, your rending only works 1 in 6 turns gotcha.
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Old 04-05-2008   #23 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

But I've got 9 men with rending, each with 3 attacks. In addition I have two guns with rending that both fire 4 shots. When you roll that die 35 times you get more 6's then you do when you roll those die twice!
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Old 04-05-2008   #24 (permalink)
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Default Re: SteveBerenyi VS. BrainDeleted

but still you cant base your strategy off of a dice roll. here that is just well.. bad imo.

gotta admit that was a good one though