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The Battlefield LET THE BATTLE BEGIN HERE.

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Old 03-13-2008   #1 (permalink)
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Default Word Bearers 81007 Vs Lynxrpken

Mission: Take And Hold
(Victory points are awarded for scoring units within 12" of centre of field at end of game)
Turns: 6
Special Rules: Infiltrate, Deep Strike
Terrain: The river is impassable terrain. Woods provide 5+ cover save and are difficult terrain. Hills are high enough to block line of sight but do not restrict movement.

Voting ends Friday 4th April
Remember to give a tactical reason to your choice and post your vote in a different colour.



Word Bearers 81007
3,000 points of chaos.

HQ: Chaos Lord...160pts
Daemon Weapon, Combi-Weapon, Wings

HQ: Chaos Lord...150pts
Terminator Armour, Mark of Nurgle, Lighting Claws.

Elite: 6 Chosen Chaos Marines...183pts
5 Plasma Gun

Elite: 10 Chaos Terminators...420pts
4 Pairs of Lightning Claws, 2 Reaper Autocannons, 2 Chainfists

Troop: 9 Plague Marines...325pts
+1 Aspiring Champion w/ Power Fist, 2 Melta Guns, Rhino

Troop: 9 Khorne Berserkers...250pts
+1 Aspiring Champion w/ Power Fist

Troop: 9 Thousand Sons...277pts
Aspiring Sorcerer w/ Doombolt

Fast: 9 Raptors...260pts
+1 Aspiring Champion w/ Power Fist, 2 Melta guns

Fast: 9 Chaos Bikes...390pts
+1 Aspiring Champion w/ Power Fist, 2 Melta guns

Heavy: Predator...115pts
Side Sponsor Heavy Bolters, Havoc Launcher

Heavy: Chaos Land Raider...220pts

Heavy: 9 Chaos Havocs...250pts
+1 aspiring Champion w/ Power Fist, 4 Heavy Bolters

--------------------------------------------------------------------------
Iynxrpken
Grey Knights Contingent

HQ: Grandmaster...245pts
Master-Crafted NFW, Psycannon, Icon of the Just, Grimoire of True Names, Sacred Incenses, Unguents of Warding

Retinue: 4 Grey Knight Terminators...184pts

Troop: 7 Grey Knights...275pts
+1 Justicar, 2 Psycannons

Fast: 5 Grey Knights Teleport Attack Squad...210pts
+1 Justicar w/ teleport homer & meltabombs, 2 incinerators


Imperial Guard

HQ:
Heroic SR officer...135pts
plasma pistol, power weapon
Staff
4 gaurdsman
1x lascannon, 1x master vox
Advisor
Commissar...50pts
Plasma pistol

Chimera...85pts
Multi laser, hull heavy bolter

Special weapons team...75pts
2x melta guns, 1x demo charge

Special weapons team...80pts
3x melta guns

Anti tank squad...110pts
3x lascannon

Elites:
Tech priest...100pts
signam, 4x tech servitors

Chimera...85pts
Multi laser, hull heavy bolter


Troop:
Infantry Platoon

Jr Officer...55pts
plasma pistol
Staff
4 guardsmen
vox caster

5 Infantry Squads...65pts x5
Vox caster

Troop:
Infantry Platoon

Jr Officer...55pts
plasma pistol
Staff
4 guardsmen
vox caster

5 Infantry Squads...65pts x5
Vox caster

Troop:
Conscript Platoon
40 Conscripts...160pts

Heavy:
Leman Russ battle tank...155pts
Hull heavy bolter, sponson heavy bolters

Heavy:
Leman Russ battle tank...155pts
Hull heavy bolter, sponson heavy bolters

Heavy:
Basilisk...125pts
Indirect fire
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Last edited by Stubber; 03-13-2008 at 01:35 PM.
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Old 03-13-2008   #2 (permalink)
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Default Re: Word Bearers 81007 Vs Iynxrpken

how many turns is this battle? If not one holds the objective uncontested is it VP?
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if at all possible try get them in the rear.

can the inquisition tell why kids love cinniman toast crunch?

vote http://www.40kterra.com/forums/f195/...eath-7471.html
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Old 03-13-2008   #3 (permalink)
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Default Re: Word Bearers 81007 Vs Iynxrpken

Wow, i am really torn on this one, my first instinct was to say chaos, but on second thought i am not sure. that inquisitor detachment is a little ugly to see show up on the table.

In the end though i think my original assment is correct if only just. the nice mix of Cult troopers will give chaos the needed kick to get into CC and tie up the IG/=I= (Zerkers), The Shootieness of the 1k Sons will definately help, though if there was a vindicare on the table i know what he'd be looking to shoot first. Those raptorst (2 squads) will easily deal with all 3 HS of the guard, though likely that is all that they will do the whole game.

And the termies will be able to DS even though the =I= is there.

Great lists on both your parts, But my vote goes to Word Bearers
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Old 03-13-2008   #4 (permalink)
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Default

well I wanted to dummy down the heavy fire on the gaurd side to make room for the over 900 point of knights im fielding at first glance my basic atratagy is to lay gown a blanket of fire on the objective area to weaken the chaos force which is going to take it once they do my basilisk which will be in the southern mostpart of the map most likley to the east while two russes will hold on either side of the woods south of the obljective area.


trchpriest in chimera would park in range of both tanks to provide cover fire from the chimera and dismount to make repairs
special weapons squad and anti tank will deploy just east of the river to provide heavy weapons fire against the force taking the objective area. demo charges will come on hangy if they are charges by combatance.

gey knights contigenct is there to provide proximity support for the IG force the may fire untill they are needed and then the CC capable units would engage as needed to see to it I can fire as much as posible

the land rader should be priority to take out with the ranged weapony

last two turns concentrate fire at the objective area with everythingthen rush with grey nights to take the objective area.. tanks provide support fire hindering the ability to get reinforcments while conscripts also rush. (they wount take out much but theres bodys contesting ownership if nothing else)

more to follow

sorry also included in the final rush would be remaining pirtions of 1 IP

theory's
1 sheer amount of fire being directed at anything which may be in the objectve area should be enough to weaken words force

2 with the grey knights assaulting to defend anything which may be balley enough to get in my line I should suffer minnimal casualties.

3. trchpeists + possitioning should ensure I have tanks for most of the battle.

4 if I remove tanks from the enimey force early(first turn or two) it will drasticly hinder there responce time and defencive capability

5 with the final rush of grey knights and gaurd outnumbering him by a estimated 3 or even 4/1 with cover fire from the tanks preventing him from counter charging should easily take objective area in two full turns of fireing + assaults. I get a charging bomus as well
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if at all possible try get them in the rear.

can the inquisition tell why kids love cinniman toast crunch?

vote http://www.40kterra.com/forums/f195/...eath-7471.html

Last edited by SteveBerenyi; 03-14-2008 at 08:54 AM.
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Old 03-13-2008   #5 (permalink)
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Default Re: Word Bearers 81007 Vs Iynxrpken

Hmm... This looks like it would be a good game, but I have to give it up to Chaos for the Win!

I love Guard, but no heavy weapons in any of the troops squads!?! A Teleport Homer in a squad the is supposed to Teleport into battle!?!

Chaos has both bikes and Rapters so HS from the I. Guard will be nuetrilized. Sorry but Tech Priest can't do much to tanks that have been melted away.

1k Sons chew through GK

Nurgle Holds Objective

Khorne and Termies kill everything in Close Combat.

Tanks Lay down supressive fire and due to lack of I. Guard Heavy weapons it should be easy to keep them out of line of fire from anything that poses a real problem.

I love Guard, but I don't see their greatest asset being used here. Not enough heavy weapons. Remember kids Autocannons/Missle Launchers... Don't leave home with out them.

my two cents,
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Old 03-13-2008   #6 (permalink)
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Default Re: Word Bearers 81007 Vs Iynxrpken

after looking at the map and the list that my opponent brought i would have to say this is what i would do.

first my lord with wings is joining the squad of raptors and this happy band of bandits are gonna manuver there way around the terrain and such tell they get into the guards meaty sides. the bikes will brave the first turn turboboosting in the general direction of the guard to gurantee a second turn assault. the chosen will infiltrate into the woods in the scoring zone and pot shot plasma were i feel its needed. the berzerkers will hop into the land raider and fly down the way drawing fire and charging into the ig hopefully. the tzenntch,terminators with attached lord and the squad of havocs. will position themselves to capture victory points. the predator and nurlge marines will go were they can most effective.

p.s. could you see plague marines fighting consripts
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Fallen Dark Angels 3000pts. 3/2/1
Imperial Guard 3500pts. (no doctrine) 0/0/1
Daemon Hunters 1,000pts. 0/0/0

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My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html
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Old 03-16-2008   #7 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

After reading both lists and additions from the participants, I have to say that Chaos will win this battle. My reasons are simply that while the IG does have some nasty help, it will not help enough or be enough of a factor to save all of the lasguns. If the IG army even had any special weapons, it would be uber helpful, but this is just not a situation where a lasgun horde is even remotely useful!
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Old 03-16-2008   #8 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

I vote for Chaos in this one.Just dont think lynx's army has enough punch to stop the chaos force
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Old 03-16-2008   #9 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

I vote Chaos. That's a real nasty list Wordbearers. Lots and lots of ranged troop-killing power. Chosen can Infiltrate, and have lots of fast moving backup. I don't think the Russ will last long. If there were two, I might have voted differently. Plus the Land Raider will control a good portion of the board once the Russ is dead. Good lists on both sides, but I think Wordbearers should prevail.
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Old 03-17-2008   #10 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

hello everybody this would be a bump for more votes.heheheh
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Fallen Dark Angels 3000pts. 3/2/1
Imperial Guard 3500pts. (no doctrine) 0/0/1
Daemon Hunters 1,000pts. 0/0/0

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My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html
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Old 03-23-2008   #11 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

I feel cruel saying this...but I vote Chaos.
There might be a fair few guardsmen but with only flashlights in the infantry squads they're just so much meat and bones for the Chaos Marines to chew through. The Grey Knights can, and probably will, cause some horrendous damage but their numbers are too low to have any real effect, and with the Raptors being led by combat monster Lord (plus 9 T5 bikes zooming around as well) I can't the forces of the IMperium being able to react quickly enough when 1 part of wordbearers army start chewing through a Guardsmen flank.
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Old 03-23-2008   #12 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

im torn on this one
the quik hitting ruinos powers
or the sustained push of a massive force
but i think the all the bodies he has will give him the advantage
i vote Grey knight
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Old 03-23-2008   #13 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

alright currently we are 6-1 in the favor of chaos. more votes people, i want this to be a close win for me
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Old 03-23-2008   #14 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

My first, second, and third instincts were to vote Chaos, but after mulling it over for a 4th time, I vote Lynxrpkens Grey Knights and IG. They have the numbers to hold out(die) until the last turn. Sure there won't be a whole lot of any of 'em left, but 140 Guardsmen with the supporting fire of a Basilisk and two Leman Russ tanks, in my opinion/theory, is enough to hold an objective. The addition of some heavy and special weapons on the Guardsmens' part would have been a wise move though.
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Old 03-23-2008   #15 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

Quote:
Originally Posted by Templar Mikeel View Post
My first, second, and third instincts were to vote Chaos, but after mulling it over for a 4th time, I vote Lynxrpkens Grey Knights and IG. They have the numbers to hold out(die) until the last turn. Sure there won't be a whole lot of any of 'em left, but 140 Guardsmen with the supporting fire of a Basilisk and two Leman Russ tanks, in my opinion/theory, is enough to hold an objective. The addition of some heavy and special weapons on the Guardsmens' part would have been a wise move though.
WOW I got votes on this one. well as for the above I thought about it but in the end decided that numbers where going to be important and the gaurd are there to die so I can take out things with the grey nights not to kill stuff themselfs.

I needed to clear up points to support 900+ points of nights although if I had thought about it more I would ditch the russes and a squad from every platoon and go with two heavy weapons platoons with fire support squads and two anti tank support squads. but to late now.

my list may be flawed but the grey nights make it possible

as for the bikes zooming arround and DS and all that lovleyness. im counting on that being a good chaos player he is going to rush. problem is 1/5 of the army is going to DS 1/3 OF THE REMAINDER IS FAST. this means nothing is goingt o hit me at the same time. tanks cover standard advance and the grey nights clear the the DS crap first attacking in mass and then the bikes. with this force reduction the rest is cake

I love cake
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if at all possible try get them in the rear.

can the inquisition tell why kids love cinniman toast crunch?

vote http://www.40kterra.com/forums/f195/...eath-7471.html
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Old 03-24-2008   #16 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

um negative lynx i don't believe in deep striking anymore. the zerkers(in land raider), bikes, raptors w/attached lord or all attacking at almost the same speed. that being that i turbo boost the bikes like i was thinking of doing. the havocs, sons, and terminators are securing the victory point area. the nurgle in rhino and the predator would answer any threats that for some reason i can't take care of. just wanted to clear that up.

and minmax you need to state a reason why you would vote for the IG not only for curiosity purposes but also to fulfill voting rules
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The Armies Points W/L/D

Fallen Dark Angels 3000pts. 3/2/1
Imperial Guard 3500pts. (no doctrine) 0/0/1
Daemon Hunters 1,000pts. 0/0/0

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My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html

Last edited by Word Bearer 81007; 03-24-2008 at 04:46 PM. Reason: clearing up a double post
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Old 03-24-2008   #17 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

because of not adding a reason I deleted his post.
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Old 03-24-2008   #18 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

I vote for Word Bearer's Chaos. I think his list is balanced and fast, and Lynx just doesn't have enough big guns. Wordy here will definitely have a good time coordinating his army, because it is so diverse it will be difficult to do so. But played correctly with all the pieces contributing to a greater puzzle, he should come through this with ease. I like it.

Examples- Tzeentch and Nurgle are tougher than most and shooty enough to eliminate swathes of guardsmen but if charged are dead to the GK's, so need to be protected a little. The Land Raider will actually be difficult to pop due to the fact the IG have three squads and two Russes boasting anti tank weapons, and the Russes have bigger fish to fry. So the berzerkers get to the field unscathed and will roll over quite a few 'conscript' squads before they succumb to the 'pink tide'. The raptors and bikes and zerkers will be able to intercept the GK's and kill them where they teleport, to some degree. The havoks alone should be able to mow down a Guard squad a turn.

And Wordy, anything against Emporers Children?

Man, I just said 'chaos will come through this with ease'. I've gotta go take a shower...
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Old 03-24-2008   #19 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

it's not that i have anything against slaanesh it's just they don't fit into my fallen dark angels with there sonic weaponary sorry
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Fallen Dark Angels 3000pts. 3/2/1
Imperial Guard 3500pts. (no doctrine) 0/0/1
Daemon Hunters 1,000pts. 0/0/0

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My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html
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Old 03-24-2008   #20 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

yea but the old ones look so cool with their mohawks earings and guitars
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Old 03-24-2008   #21 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

ANd nurgle/tzeentch/khorne does? Thats odd, I'd imagine a Fallen list would include lotsa Black Legion basic marines done up in DA green. You have some cool idea that throws that out the window i'm sure. Whats your take on the Fallen?

Just for curiosity's sake.

And Rom, a friend of mine is a devout follower of Slaanesh, don't see those every day, do you? So I've seen the awesomeness of those old models, they are pretty sick. His whole army is done in those models in squads of 6 and Daemonettes. He has a FW keeper of secrets, his Predator, dreadnought and Land Riader have blastmasters/warp amps/doom sirens, and the only weapons that aren't sonic or at least slaaneshi are 2 plasma pistols on some bikes and power/chainswords. You can imagine what that kind of devotion will do to an opponent- scare the pants off him. I should know.

Sorry, didn't mean to rant. Is getting off topic bad here?
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Old 03-24-2008   #22 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

ooh FW keeper of secrets *drool*
that is an awesome model
simply beatiful
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Warmaster Romulas is offline  
Old 03-24-2008   #23 (permalink)
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Default Re: Word Bearers 81007 Vs Lynxrpken

And his rhinos are hooked up to speakers (that count as warp amps) that actually PLAY. So we listen to metal from his discman hooked up to his Rhinos.

You can imagine what the new chaos codex did to him. He got pissed about it. He's still residually pissed. I don't blame him.
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