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| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | --- Reports show that the weaklings may in fact have entrenched themselves in this city men. Prepare to show those who were not smart enough to see their "god" to him. advance and do it quietly. We need to secure the pinnacle of that tower for our forward operating post. The angels of death will learn just how weakly they have named themselves.---- Mission: Take and Hold Perameters: Infiltrate, Deep Strike, Variable Game length, Night Fighting, Victory Points Battlefield: (black areas are Buildings that block line of sight size 3 cover 6'x4') ![]() Chaos Rocks depolys on the top and Word Bearers Deploys on the bottom of the map. Voting is open and will last until the 31st. Good Luck to both parties. Word Bearers 81007's Fallen Dark Angels: HQ: Chaos Lord. Mark of Tzeentch, Daemon Weapon , Persoanl Icon 5pts, Wings Elite: 5 Chaos Termintaors 2 pairs of lighting claws chainfist, 3 terminator chapion Elite: 5 Chaos Termintaors, 2 pairs of lighting claws, chainfist, 3 terminator chapion Elite: Chaos Dreadnaught, twin-linked lascannon, missle launcher. Troop: 10 Chaos Space Marines, aspiring champion, power fist, icon of tzeentch, 2 plasma guns, Rhino, havoc launcher Troop: 10 Chaos Space Marines, aspiring champion, power weapon, melta bombs, icon of nurgle, 2 melta guns, Rhino, havoc launcher. (305pts/1,345pts) Troop: 10 Chaos Space Marines, aspiring champion, power weapon, melta bombs, icon of slaanesh, 2 flamers, Rhino, havoc launcher. Heavy: Chaos Predator, side sponsor heavy bolters, havoc launcher. Heavy: Chaos Vindicator Heavy: Chaos Defiler close combat arm. the battle plan would to deploy all the units but the terminators. advancing the slaanesh and nurgle squads the full move and the tzeentch squad would advance 6 inches and unload. i would use the large template weapons to pick off any troublesome stealers or hormagaunts. any monstrous creatures would be receiveing the business end of a dreadnaught. the predator would be picking the weakest units out with it weaponary(remaining hormagaunts or stealers warriors if they are present). my lord will be synapse hunting. when the CC starts, which it will, any area's that don't seem to fairing so well, will drop the terminators in through teleporting. love the new chaos for that. anyway good luck. ------------------------------------------------------------------------- Chaosrocks' Tyranid Horde CHAOS ROCKS NIDS 2000pts HQ Hive Tyrant: Enhanced Senses, 2 twin-linked Devourers, Toxin Sacs, Toxic Miasma, Wings= 167pts Broodlord w/ a retinue of 5 genestealers w/ extended carapace= 170 pts Elites 3 Warriors: Enhanced Senses, Toxin Sacs, Extended Carapace, 1 w/ Barbed Strangler, other 2 with Deathspitters, Scything Talons= 113pts 3 Warriors: Same as above= 113pts Troops 16 Hormagaunts= 160pts 16 Hormagaunts= 160pts 16 Hormagaunts= 160pts 16 Hormagaunts= 160pts 10 Genestealers w/ Extended Carapace= 200 pts 10 Genestealers w/ Extended Carapace= 200 pts Heavy Support Carnifex: Enhanced Senses, 2 Twin-Linked Deathspitters= 123 pts Carnifex: Enhanced Senses, Twin-Linked Barbed Strangler= 133 pts Carnifex: Enhanced Senses, Twin- Linked Barbed Strangler= 133 pts Army Total= 1992 pts*** Chaos if you would please post your tactics.
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 Last edited by SteveBerenyi; 01-11-2008 at 10:13 AM. |
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| | #2 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Edge to Word Bearers, he's gotta a lotta firepower against the swarms, although the fexes could be a threat. As long as he protects his smaller amount of infantry with his armour, I think he would come out on top. Vindy ftw!
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. Last edited by Baron Spikey; 01-11-2008 at 10:41 AM. Reason: make the vote clearer |
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| | #3 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | Good catch on the pts hairy. BTW please post your vote in a DIFFERENT COLOR PEOPLE.
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 |
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| | #4 (permalink) |
| Trooper ![]() Join Date: Sep 2007 Location: Lakeview, Michigan
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| My tactics are gonna be getting the hormagaunts in quick to tie up his ranged infantry and act as meat sheilds for the genes. I'm gonna infiltrate the broodlord in a position so the hormagaunts wont go out of synapse. The hive tyrant will be shooting out squads as well as flying away from any vehicles who pose a threat. The carnies will be taking out vehicles and squads troublesome enough to be worth shooting at. Oh and warriors will pretty much just be acting as synapse and sending out templates when needed. Genes will be using line of sight blockage and hormagaunt meat shields to stay alive long enough to get to the enemy. Broodlord will be backing up genes and hormaguants.
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| | #5 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | bump for an active battle.
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 |
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| | #6 (permalink) |
| Trooper ![]() Join Date: Sep 2007 Location: Lakeview, Michigan
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| Come on people! We need more votes! It wouldn't be good enough for me if I lost 1 to nothing.
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| | #7 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| If it was a slightly more open battlefield then my vote would go to Chaos but with a significant lack of clear firing lines I believe the awesome speed of hormagaunts and genestealers will win out. That speed plus very little long range firepower being able to be brought to bear means the majority will get into combat if the 'general' is skilful enough. After Chaos Rocks has tied down the CSM firing lines it'll be the beginning of the end for the Fallen Angels. I vote Tyranids |
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| | #8 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
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| as a nid player, i have to say that cityfights are your best friend. there are no open lanes of fire and those hormagaunts arent going to be good meat sheilds: theyre going to be the main hitters. the flytyrant will be able to keep up with them, and the chaos heavy hitters (pred, slaanesh squad, defiler) are only going to really be able to get off one to two rounds of shooting before they all hit their lines. then with the front tied up, the tyrant, stealers, and fexes will get in there. dont avoid the vehicles with your tyrant, hide behind cover jumping close then assault them! MC's get 2d6 against them! and the tyrant has enough attacks to take em down. especially the defiler, cause its a walker. vote goes toNids |
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| | #9 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | Baron pretty much summed up my vote. Word Bearers has a lot of firepower that would be devastating on an open battle field, but because it's an urban environment he gets only a few shooting phases. When you're fighting' horde armies you need all the shooting you can get. My vote goes to Chaosrocks' Tyranid Horde. |
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| | #10 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. | |
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| | #11 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| well it sounds like i'm 1-3 on the voting pool. DK your not taking my only vote away are you? need more votes, preferably to me ![]() ![]()
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #12 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Nah, I still got faith in ya! Give those nasty bugs a good smashing.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #13 (permalink) |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | All the cover and close quarters tend to stear me towards the nids,but i have seen marines fight them back before.I dont think it can happen on this type of battlefield,Its close but i give the edge to the nids. Sorry WB,if there was less cover i would say you.
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| | #14 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| BAAAAAAAAAAHHHHHHHHHHHHH 1-4 chaos is losing plz more voters!!!!!!
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #15 (permalink) |
| Corporal ![]() Join Date: Dec 2007 Location: THE MOON!!! no seriously.
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Blog Entries: 6 | Put simply, my moneys on the nids, simply because ive seen what they can do a marine army if they close. so i vote for ChaosRocks
__________________ 40K games W / L / D 17 27 8 Next Game: 500pts Combat patrol Red Scorpions mechanised VS Tau Last Game: 750pts The Scions Of Ares (DA, Mech) VS The Angels Encarmine Result: Loss Reason? If the Death company dreado had not contested in the turn 7, the game would have been a draw Will Photoshop for food!!: "oh look, pretty explosions" Attributed to: Anon ![]() |
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| | #16 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | What about Wordbearer's Icons? Those should help him survive. If the nids don't take out the Vindy, it could be a huge problem. Last battle I played, one shot from the Demolisher killed 14 Necron Warriors and 3 DA termies. The Dread is a liability, however, imho. Cover works both ways too. If he digs some CSM in, they can be tough to dislodge.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #17 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| in my grand defence of this battle all i want to ask for everyone to ask themselves a single question. how well is a 16 squad of hormagaunts fair attacking a squad of space marines that shot them once and gets to go first in cc do to cover. my marines will be hiding anything else would be crazy. cover in fact does work both ways.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #18 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. | |
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| | #19 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| hahahah this is a bump more votes people.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #20 (permalink) |
| Trooper ![]() Join Date: Sep 2007 Location: Purgatory
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| My vote's on the nids. CSMs are great in close combat, sure but there fighting two to one even if a few get picked off in the turn before close combat. With 20 crack troops supported by 72 cannonfodder/bulk guants who only will take one turn of fire before digging in, the CSMs will be hardpressed. Especially with their tanks hampered by cityfighting rules. If I were WB I would put all my marines in one place and pile as many marines into each fight as it breaks out. Also, if possible, I would charge them before they could charge me. Taking their extra attack is more important than getting it yourself (though it doesn't hurt) |
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| | #21 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| i'm losing 1-6 wow this is not good. more votes plz ![]()
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #22 (permalink) |
| Your Local Ori Prior ![]() ![]() | After reading these lists over and over and over again, I have finally come to a decision. My vote, grudgingly, has to go to the Chaos Marines. Simple reason as to why they would win, I do believe they have the fire power to win this fight. Now normally I would have to vote for the nids, but this chaos list has a lot of ranged combat (which is still very useful even in dense terrain like this) and still plenty of close combat punch. I think if he can survive the initial onslaught and get his counterattacking units in there, he can easily win this fight. In the end, I think this battle mostly relies on good dice rolling on both sides, but my vote still sits with the chaos marines.
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
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| | #23 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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| | #25 (permalink) |
| Conscript ![]() Join Date: Aug 2007
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| Much as I would be barracking for the Word Bearers. I feel the 'Nids would just be too quick and there would be too many of them for the Word Bearers to handle. |
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