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Old 11-29-2007   #1 (permalink)
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Default 1500pts Help please

Royal Knights
Cleanse and Purify
Die Standing


HQ
Master
*Lightning Claws
*Iron halo
*Terminator Honors
*Frag Grenades
Subtotal 146

Command Squad
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*Furious Charge
*Bolt Pistol
*Frag Grenades
Subtotal 192

Rhino 50
*extra armor
*smokes
*Stormbolter
subtotal 68

Master of Sanctity 100
*Bike
*meltabobs
*Terminator honors
*frag grenades
Subtotal 151

HQ Total 542

Troops
Tactical Squad #1
5
*Plasma
*Plasma
Subtotal 100

Tactical Squad #2
5
*Heavy Bolter
Subtotal 80

Tactical Squad #3
5
*Heavy Bolter
Subtotal 80

Tactical Squad #4
5
*Lascannon
Subtotal 90

Tactical Squad #5
5
*Lascannon
Subtotal 90

Tactical Squad #6
5
*Lascannon
Subtotal 90


Troop Total 535

Elites
Veteran Squad 1
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*Furious Charge or Infiltrate
*Frag Grenades
Subtotal 192

Rhino
*extra armor
*smokes
*Stormbolter
subtotal 68

Elite Total 275


Fast Attack
Bikers
3
*meltabombs
*meltagun
*meltagun
*sarge terminator honors
*sarge power weapon
*sarge bolt pistol
Subtotal 148

Fast Attack Total 148



Grand Total 1495


Alright my plan here is to load up the Rhinos with the Master and squad and the Vets and charge across the board to chop stuff while my bikers should either turbo boost or charge the first turn, they are there to tank hunt and to deal with infantry. The twin plasma squad is going to try and grab a decent position with cover and kill stuff while the heavy weapons sqauds will sit in back and shoot.

I face mostly marines, one DE, adn one GK guy usually but I want this list to be able to face all comers. I am open to any helpful advice. Thanks
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Old 11-30-2007   #2 (permalink)
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puttimh lascannons in tactical squads is a bad idea as the other 4 marines become usless id put your lascannons in a devastator squad and use heavy bolters for all your tactical squads with heavy weapons. otherwise this is a good list.
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Old 11-30-2007   #3 (permalink)
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actually i would say otherwise in certain situations. it means you can target multiple armour in one turn, and still have plenty of spare wounds.

i would have a couple of 10 man squads w/o heavy weapons to deal with general threats though.

your bikes could do with being more numerous and an even number.

i will let others give a more in depth analysis of the rest
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Old 11-30-2007   #4 (permalink)
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Here we go then... Comments in red.

Quote:
Originally Posted by The Sword 88 View Post
Royal Knights
Cleanse and Purify
Die Standing


HQ
Master
*Lightning Claws
*Iron halo
*Terminator Honors
*Frag Grenades
Subtotal 146
Not bad.. Cheap, yet effective. IT's actually my favorite set up, though in your low pts. value, drop the terminator honors. It only grants + attack, and 15 pts. could be used to but more bodies!!!

Command Squad
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*Furious Charge
*Bolt Pistol
*Frag Grenades
Subtotal 192
Not bad... I'd drop the fist for a power weapon, and the melta for a flamer, but that's just personal preference as I prefer my command squads to be CC geared, and that is a very effective setup. Though the 'fist could stay..

Rhino 50
*extra armor
*smokes
*Stormbolter
subtotal 68
If by stormbolter you mean the pintle mount, drop it. Too low a pts. game for this to be useful on a rhino.

Master of Sanctity 100
*Bike
*meltabobs
*Terminator honors
*frag grenades
Subtotal 151
I'm not a fan of bikes myself... But the set up is good, except for the terminator honors. See my comments on the Commander/Master to see what I recommend there.

HQ Total 542

Troops
Tactical Squad #1
5
*Plasma
*Plasma
Subtotal 100
Do you mean two plasma guns? Good stuff. I like the set up, though I'd try to add one more body in there for meatshield.

Tactical Squad #2
5
*Heavy Bolter
Subtotal 80
Not bad, but more bodies would help I think.

Tactical Squad #3
5
*Heavy Bolter
Subtotal 80
Same as above..

Tactical Squad #4
5
*Lascannon
Subtotal 90
Not bad...I prefer missile launchers for the versatility. Once a lascannon has killed off enemy armor, it's fairly useless. But a missile launcher can still fire frags for anti-hoard, etc..

Tactical Squad #5
5
*Lascannon
Subtotal 90
Same as above.

Tactical Squad #6
5
*Lascannon
Subtotal 90
Same as above.

Troop Total 535

Elites
Veteran Squad 1
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*Furious Charge or Infiltrate
*Frag Grenades
Subtotal 192
These, I like... Give them infilitrate and slam them into the ass end of enemy armor.

Rhino
*extra armor
*smokes
*Stormbolter
subtotal 68
Same as your other rhino..

Elite Total 275


Fast Attack
Bikers
3
*meltabombs
*meltagun
*meltagun
*sarge terminator honors
*sarge power weapon
*sarge bolt pistol
Subtotal 148
I'd loose the meltabombs. Not really worth it.. Give the sarge the power fist, and you'll do even better against armor...

Fast Attack Total 148



Grand Total 1495


Alright my plan here is to load up the Rhinos with the Master and squad and the Vets and charge across the board to chop stuff while my bikers should either turbo boost or charge the first turn, they are there to tank hunt and to deal with infantry. The twin plasma squad is going to try and grab a decent position with cover and kill stuff while the heavy weapons sqauds will sit in back and shoot.

I face mostly marines, one DE, adn one GK guy usually but I want this list to be able to face all comers. I am open to any helpful advice. Thanks
The MAster + Command Squad + Vets = how many bodies? If it's over 10, they won't fit in the rhino.
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Old 11-30-2007   #5 (permalink)
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Quote:
Originally Posted by The Sword 88 View Post
Royal Knights
Cleanse and Purify
Die Standing


HQ
Master
*Lightning Claws
*Iron halo
*Terminator Honors
*Frag Grenades
Subtotal 146

+++ i agree with erus on this one; lost the honours to buy yourself another marine.+++

Command Squad
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*Furious Charge
*Bolt Pistol
*Frag Grenades
Subtotal 192

+++ keep the power fist so you can deal with any threat including things like wraithlords!
add that 2nd meltagun into the squad along with an apothecary. (keep him well back and he should stay un-engaged allowing you to use his abilities in assaults!)+++


Rhino 50
*extra armor
*smokes
*Stormbolter
subtotal 68

+++ ditch the extra storm bolter to save on pts for other upgrades.+++

Master of Sanctity 100
*Bike
*meltabobs
*Terminator honors
*frag grenades
Subtotal 151

+++ again, lose the termie honours and get another marine for those 15pts.
add on a bolt pistol so you still gain the +1A for having 2 ccw's as well.+++


HQ Total 542

Troops
Tactical Squad #1
5
*Plasma
*Plasma
Subtotal 100

+++ needs to be either 8 or 10 men. add in a veteran sergeant w/power fist as this squad will need to get close to be truely effective with those plasma guns!+++

Tactical Squad #2
5
*Heavy Bolter
Subtotal 80

Tactical Squad #3
5
*Heavy Bolter
Subtotal 80

+++ drop these squads to bulk out your 1st tactical squad.+++

Tactical Squad #4
5
*Lascannon
Subtotal 90

Tactical Squad #5
5
*Lascannon
Subtotal 90

Tactical Squad #6
5
*Lascannon
Subtotal 90

+++ ideally these squads need to be 6 strong for scoring unit purposes...+++

Troop Total 535

Elites
Veteran Squad 1
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*Furious Charge or Infiltrate
*Frag Grenades
Subtotal 192

+++ as you're not taking a heavy weapon, take either the pair of lightning claws or else a 2nd power fist. you'll be happier for it!+++

Rhino
*extra armor
*smokes
*Stormbolter
subtotal 68

+++ again, lose the additional storm bolter to make-up pts for better upgrades.+++

Elite Total 275


Fast Attack
Bikers
3
*meltabombs
*meltagun
*meltagun
*sarge terminator honors
*sarge power weapon
*sarge bolt pistol
Subtotal 148

+++ needs to be 4 bikes minimum. perhaps add in the attack bike for even more melta-goodness!
keep in mind that bike squads are not assault troops however!!! their place is flanking/rapid response & annoyance, not cutting up gribblies in close combat.+++


Fast Attack Total 148



Grand Total 1495


Alright my plan here is to load up the Rhinos with the Master and squad and the Vets and charge across the board to chop stuff while my bikers should either turbo boost or charge the first turn, they are there to tank hunt and to deal with infantry. The twin plasma squad is going to try and grab a decent position with cover and kill stuff while the heavy weapons sqauds will sit in back and shoot.

I face mostly marines, one DE, adn one GK guy usually but I want this list to be able to face all comers. I am open to any helpful advice. Thanks
not a bad start, but it could do with some polishing...

my biggst worry are all the small tactical squads. it's very easy to kill 3 space marines... once that happens, you lose a scoring unit and therefore you cannot claim/contest objectives. more bodies especially in that front line squad are needed!
also, don't think of your bikes as assault troops. if you want a fast assault unit, then take assault marines! bikers are simply T5 tactical marines. sure the chaplain-led charge will be effective, but you can't survive subsiquint rounds as you don't have the numbers...

cheers!
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Old 11-30-2007   #6 (permalink)
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Alright here is a revised list:

Royal Knights
Somber
Cleanse and Purify
Die Standing


Name Points
HQ
Master
*Lightning Claws
*Iron halo
*Frag Grenades
Subtotal 131

Command Squad
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*meltagun
*Furious Charge
*Frag Grenades
*Apothecary
Subtotal 227

Rhino
*extra armor
*smokes
subtotal 58

Master of Sanctity
*Bike
*meltabombs
*Bolt Pistol
*frag grenades
Subtotal 137

HQ Total 553

Troops
Tactical Squad #1
10
*Plasma
*Plasma
*sarge terminator honors
*sarge power fist
Subtotal 205

Tactical Squad #2
6
*Heavy Bolter
Subtotal 95

Tactical Squad #3
6
*Lascannon
Subtotal 105

Tactical Squad #4
6
*Lascannon
Subtotal 105

Troop Total 510

Elites
Veteran Squad 1
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*Furious Charge
*Frag Grenades
Subtotal 192

Rhino
*extra armor
*smokes
subtotal 58

Elite Total 250

Fast Attack
Bikers
4
*meltabombs
*meltagun
*meltagun
*sarge terminator honors
*sarge power weapon
*sarge bolt pistol
Subtotal 182

Fast Attack Total 182


Grand Total 1495




I will use a similiar strategy but with the bikers as a more flanking, tankhunting, type role
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Old 11-30-2007   #7 (permalink)
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Quote:
Originally Posted by The Sword 88 View Post
Alright here is a revised list:

crap, i already commented but by the time i was gonna post, you had a second list up, haha
Royal Knights
Somber
Cleanse and Purify
Die Standing


Name Points
HQ
Master
*Lightning Claws
*Iron halo
*Frag Grenades
Subtotal 131

nice master, i use an identical one...in fact, my command squad is almost exactly the same, i just pack flamers instead of meltaguns cause i like them more for assault than for tank hunting. it depends on what you're gonna do with this squad though, it's up to you :]

Command Squad
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*meltagun
*Furious Charge
*Frag Grenades
*Apothecary
Subtotal 227

hmm, not bad. the apothecary you could even consider dropping for something else, if you ever needed the points. it's fine where it is though. :]

Rhino
*extra armor
*smokes
subtotal 58

ah, very nice. you have all the necessities and i see you've dropped the extra bolter. more shots are nice, but those guns don't come cheap, unfortunately..

Master of Sanctity
*Bike
*meltabombs
*Bolt Pistol
*frag grenades
Subtotal 137

ah, i was about to say something about how your MoS was missing a weapon, but i see that's patched up. i'm assuming he's riding with the other bikes, so looks like he's ready to go tank hunting pretty much. nice :]

HQ Total 553

Troops
Tactical Squad #1
10
*Plasma
*Plasma
*sarge terminator honors
*sarge power fist
Subtotal 205

oh wow, this squad changed a lot ! i hate to say this now, but i would recommend moving that powerfist/termie honors to a different squad. since these guys are mainly shooting, they should probably be hunting for cover and then shooting the crap out of everything, leaving little time to bring powerfists to CC. so i think it should go in a different squad, perhaps ?

Tactical Squad #2
6
*Heavy Bolter
Subtotal 95

nice, moving it up to 6 bodies :] good support squad.

Tactical Squad #3
6
*Lascannon
Subtotal 105

Tactical Squad #4
6
*Lascannon
Subtotal 105

i like this repetition..sure, it's only one lascannon, but in two squads means more things to see, more things to shoot at :P i also like troop/PA heavy lists, like this one. so yay for that :]
Troop Total 510

Elites
Veteran Squad 1
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*Furious Charge
*Frag Grenades
Subtotal 192

nice nice. this is a good place for a power fist, i'm guessing these guys will just charge in the rhino along with the command squad ? sounds good :]

Rhino
*extra armor
*smokes
subtotal 58

Elite Total 250

Fast Attack
Bikers
4
*meltabombs
*meltagun
*meltagun
*sarge terminator honors
*sarge power weapon
*sarge bolt pistol
Subtotal 182

ah, more bodies ! nice nice. i like this squad a lot. the only thing is that bikes get so expensive so fast...or maybe you could drop the powerfist in the troop section and bring it over here ? i'm sure while tank hunting that powerfist would could in handy :]

Fast Attack Total 182


Grand Total 1495




I will use a similiar strategy but with the bikers as a more flanking, tankhunting, type role
looks pretty solid to me, you did a lot of cleaning up ! nice nice :]
-ant
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Old 11-30-2007   #8 (permalink)
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I am thinking of dropping the powerfist on the plasma squad and just adding 2 guys somewhere, how does that sound?
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Old 12-01-2007   #9 (permalink)
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mm, sounds good ! since your lascannon squads are symmetrical, you could simply add those 2 marines to the HB squad, cause then you'll have 1 10 man, 1 8 man, 2 6 man and nobody would be an odd numbered squad :]
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Old 12-01-2007   #10 (permalink)
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thats makes sense
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Old 12-01-2007   #11 (permalink)
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Quote:
Originally Posted by The Sword 88 View Post
thats makes sense
don't drop that power fist! those plasma guns need to get into rapid fire range to be truely deadly... this tends to mean your squad has to put itself 'in harm's way' so to speak.
what happens if you get charged by T6 or better troops? or emperor forbid, a dreadnough or similar walks around the corner and mugs your squad?!!

that power fist is you insurance. don't leave the chaple-baracks without it!

cheers!
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