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Old 11-29-2007   #1 (permalink)
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Default Can I use chapter specific troops in one army?

Like can I have DA veterans, Smurf Command squad, and a Furioso Dreadnought in one army?
BTW why are DA bikes $35 while regular bikes are $45 and why are DA veterans $22 while regular ones are $35?
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Old 11-29-2007   #2 (permalink)
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No you cant,

and because Dark Angels are the only SM army worth playing.
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Old 11-29-2007   #3 (permalink)
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Originally Posted by kenshin620 View Post
Like can I have DA veterans, Smurf Command squad, and a Furioso Dreadnought in one army?
BTW why are DA bikes $35 while regular bikes are $45 and why are DA veterans $22 while regular ones are $35?
you can paint your space marines to represent a mixed force containing units from various chapters.

however, you cannot mix the actual rules themselves! so if you really want say that furioso dreadnought, then you *must* use only codex: blood angels rules!


as for the prices;
- the dark angels ravenwing bike squad is all plastic. the "regular" space marine bike squad contains metal components.
- again, the dark angels veteran set is all plastic and contains the dark angel frame + 1 tactical squad upgrade sprue. the "regular" veterans set is all metal.

cheers!
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Old 11-29-2007   #4 (permalink)
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hmm well the DA troops do look better and cheaper so I'll consider getting them
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Old 11-29-2007   #5 (permalink)
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If you play Apocolypse you can do all that stuff but ONLY then! At all other times you cannot mix the rules.
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Old 12-01-2007   #6 (permalink)
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I can assure you Space Wolves are better than DA in every single aspect.
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Old 12-01-2007   #7 (permalink)
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I can assure you Space Wolves are better than DA in every single aspect.
except that dark angel devastators are actually usefull!

poor, poor long fangs... you lose a powerful model with each and every castulty!

cheers!
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Old 12-01-2007   #8 (permalink)
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except that dark angel devastators are actually usefull!

poor, poor long fangs... you lose a powerful model with each and every castulty!

cheers!
But we can split fire and were tough enough to not die.
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Old 12-01-2007   #9 (permalink)
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*eyes the dark angel devestators with 4 plasma cannons*
are you sure about that Erak?

but yea. you cant mix n match codexes. that would be like taking eldar dire avengers, khorne bezerkers, and a carnifex in one army.
(lets not even get into apocolypse )
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Old 12-03-2007   #10 (permalink)
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*eyes the dark angel devestators with 4 plasma cannons*
are you sure about that Erak?

but yea. you cant mix n match codexes. that would be like taking eldar dire avengers, khorne bezerkers, and a carnifex in one army.
(lets not even get into apocolypse )
Yer but thats only for fun games. If you were playing against an opponent in a proper game or a tourney you wouldn't be able to unless its one of those Whitch Hunters/Demonic Hunters (can't remember the name but you know what im talking about) with space marines or Imperial Guard.

Sure about it bloody hell ofcourse I am have you seen basic training for SW and these are some of the oldest living ones.
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Old 12-03-2007   #11 (permalink)
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Both WH and DH codexs can take Space Marine Allies, and can be taken AS allies to Space Marine armies. They are the only armies out there that I know of that were ment to be used as or with allies.
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Old 12-03-2007   #12 (permalink)
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Yer but thats only for fun games. If you were playing against an opponent in a proper game or a tourney you wouldn't be able to unless its one of those Whitch Hunters/Demonic Hunters (can't remember the name but you know what im talking about) with space marines or Imperial Guard.

Sure about it bloody hell ofcourse I am have you seen basic training for SW and these are some of the oldest living ones.
Erak... It was quoted in the post you replied to that the example army o cheese was for Apoc.
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Old 12-03-2007   #13 (permalink)
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OK I am gonna settle the whole Dev thing right now...

Long Fangs Rule over normal Devs...they are usually cheaper then normal squads, can split fire and can include a Wolf Gaurd leader...making a full six man squad that fit nicely into a Razorback which allows for even more shooty goodness...can you say five heavy weapons, one of which is a twin linked?

Regular Devastator squads are nothing more than Tac squads with heavy weapons...at full compliment they are more expensive, they can't split thier fire, and more times than not will end up in a rhino...

Hmmm...let's see...four LF's with plasma cannons (or missle launchers)...that's two templated targets each turn...then the twin linked lascannons of the razorback?...hmm three targets per turn...I like this!!!!

Devastator squad with four Plasma cannons?...hmmm...four templates on one target, seems kinda redundant as you can only kill a model so many times...LMAO

And perchance I am wrong here but don't tourney rules allow for at least one allied choice included within your army...I know regular rules do allow these...so although you couldn't include marines from say three chapters...you could infact include marines from two...even without the Apoc rules and lack of FO charts...I believe the max is one HQ and two troop choices?
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Old 12-03-2007   #14 (permalink)
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that as may be wp, but as pointed out, once you take a few casualties you start loosing the effectiveness very quickly. whereas normal devastators have the ability to take 'spare wounds'.

also, splitting fire is all well and good unless your split fire means they don't manage to do the job. if you use them in an anti tank role, and try shooting at different targets, it reduces the chance of destroying the target considerably.

that being said, it could mean you eliminate armour much quicker, so i guess it depends on your luck/cunning and by the same token, that of your opponent

the same obviously applies to anti infantry setups
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Old 12-03-2007   #15 (permalink)
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again which is why having a wgl in each pack is a good thing...HEHEHE...
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Old 12-03-2007   #16 (permalink)
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because of 1 spare wound?

still doesn't seem much, and with plasma cannons, he is no use for overheating.

if there is more, do tell? krom doesn't use his long fangs.... yet. it would be nice to be prepared!

i don't recall any of the charms etc conferring bonuses to help, and if you meant the ld boost for target priority, i had already thought of that, but meant in terms of penetrating armour in the above post.
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Old 12-03-2007   #17 (permalink)
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not necessarily in terms of the one wound but in terms of the extra save conducive to some wargear...

Granted there are alternatives to LF's as HS choices but then again you are still forgetting the fact that a Razorback in itself grants an extra heavy weapons choice giving you three targets per turn instead of just one...and although it is not a scoring unit in and of itself...it is still considered part of the squad...so technically it can also be used for distributing wounds...which means your opponent now has to work out hits against AP rather than normal troops...the trick here is to put the razorback in the middle of the unit, keeping your marines on a centerline

XXX____XXX

In this manner you maintain squad coherency and you have possibly broken line of site to half your unit...it's all in the set up and tactics you employ as to how your units can be observed and tageted
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slay them where they falter and bring their pelts to Fenris

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Old 12-03-2007   #18 (permalink)
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i see, now if you could just delete this before krom re-appears, that'd be grand

he may already be aware of this, but if not, theres no need to alert him to it, what with him being such a tactical genius and all already
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Old 12-03-2007   #19 (permalink)
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LMAO...they don't call me the Great Wolf for nothing young one...I have centuries of tactics to enlighten my fellow Wolf Lords...
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Old 12-03-2007   #20 (permalink)
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young one? YOUNG ONE?!?!

i have served the Emperor AND stood against him for a great many years!

on the downside i was napping for a great deal of it
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Old 12-03-2007   #21 (permalink)
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Erak... It was quoted in the post you replied to that the example army o cheese was for Apoc.
Yer I know but the original poster was wondering just for a specific army and said nothing about using it in apocolypse.

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not necessarily in terms of the one wound but in terms of the extra save conducive to some wargear...

Granted there are alternatives to LF's as HS choices but then again you are still forgetting the fact that a Razorback in itself grants an extra heavy weapons choice giving you three targets per turn instead of just one...and although it is not a scoring unit in and of itself...it is still considered part of the squad...so technically it can also be used for distributing wounds...which means your opponent now has to work out hits against AP rather than normal troops...the trick here is to put the razorback in the middle of the unit, keeping your marines on a centerline

XXX____XXX

In this manner you maintain squad coherency and you have possibly broken line of site to half your unit...it's all in the set up and tactics you employ as to how your units can be observed and tageted
Wait what you can do that? But wouldn't that mean you have to have your rhino shooting at the same targets and being within 2 inches of one of the models.
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Old 12-03-2007   #22 (permalink)
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Yer I know but the original poster was wondering just for a specific army and said nothing about using it in apocolypse.



Wait what you can do that? But wouldn't that mean you have to have your rhino shooting at the same targets and being within 2 inches of one of the models.
Yeah.. Except vehicles can fire indepently of their unit (may possibyl be wrong).. And a dedicated transport doesn't nessecarily need to be within 2".. It's one of those grey areas.
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Old 12-03-2007   #23 (permalink)
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