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| Black Saints *Blood Angels derivative, although certain gen-trances remain to be tracked and categorized, and the Chapter has been delinquent in sending zygote samples to the Adepts Mechanicum.* Chapter Master- Lord Crusader Adonis / Arch-Guardian Constantine. *I won't divulge this yet... The story on these two is forthcoming. First Chaplain - Antonius the Blessed. He is perhaps the most vocal of the Chapters leaders, and a veritable icon to the men. He bears a honorifice imperials, as well as sundry other medals, given as thanks to him saving the lives of many of the Imperiums finest men, including the life of Marneus Calgar himself, though the exchange afterwards was said to bear little than grudging respect. Chief Librarian - Remus the Sinner. Bears a huge force sword, said to be carried by Sanguinius himself. The only Librarian to ever survive a trip to the Rite of Blood chambers. Horribly insane, his only moments of sanity are when in battle, or near it. Symbol- Yet to be decided... *pokes Cag furiously* Color scheme- high gloss, weathered black armor. Boltgun metal trim, bleached bone shoulder pad. Council of 13 (Command squad) have their left handed gauntlet painted white, then dipped in red to make it look bloodied, to remind them of the sins of the past. The Council Guard (terminator armor) all bear a necklace on a symbol of a white-gold winged skull with a black teardrop on the forehead, though the meaning is known to none but them. Warcry- 'For his will and honor, our life and breath!' -Note: Extreme prejudice against Dark Angels Chapter, for un-said reasons. Also, strangely for a radical chapter, has the honor of their terminator guard for the Council of 13 being each gifted a ceremonial gladius by the Chief Centurion Constantine Valdor. Despite eclesiarchy demands, and outright commands, the chapter has thus far refused to return these relics. |
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| Name of Chapter Sons of Terra Chapter Derived from Imperial Fists Chapter Advantages/Disadvantages Mostly Codex Chapter. What do you guy suggest? Fluff Chapter Master: Lord Sergeant Atreus Caesar IV Badge: a stylized orb of Earth showing the Americas as they appeared before the Siege of Terra, superimposed on a power sword on a black background. The chapter colors are faded gold and black and white markings. Following Horus Heresy, the Sons of Terra were formed according to the Codex Astartes from Imperial Fist companies overrun on the far side of Terra by Traitors before taking further staggering losses in a fighting withdrawal to the Imperial Palace. Given the Landfall system to govern as a fief, they departed Terra with a repopulation fleet. What no one anticipated was that despite the Chapter's outward stoicism, a form of frantic madness and overwhelming sense guilt for their part in the Siege of Terra marked the entire chapter. Instead of going to Landfall, Chapter Master Lord Thyestes Grant diverted the fleet to an isolated Eldar Maiden World on the unstable edge of the Eye of Terra based on visions by Chief Librarian Isador Kennedy. Renaming the planet Redemption, the chapter fabricated terraforming satellites and conscripted the entire repopulation fleet to forcibly recreate the geography and layout of Terra as it appeared before the Heresy in exquisite detail. Over the next 500 years, the Chapter covertly raided nearby systems for workers and to populate their imitation Terra. Forced to work at an inhuman pace, the population of Redemption periodically revolted only to be crushed ruthlessly by the chapter. As the work neared completion and the few remaining veterans of the Heresy could almost stand on the streets of Redemption and be taken in by the illusion of being on old Terra, the planet begin to feel the full force of the system's surrounding warp instability. Riots escalated and chaos driven insanity spread across the planet until many marines either believed they were fighting Horus on Terra or took the guise of Traitor Legions and turned the orbital defense platform on the planet to the simulate the chaos fleets. Seeing the inevitable corruption of the chapter at hand during the height of the fighting, 13 marines (led by a Sergeant Atreus Caesar) commandeered a Thunderhawk and boarded an abandoned frigate in orbit above the planet - the Last Bastion of Faith. The crew had long since abandoned the ship to fight on the surface and it had become a sanctuary of civilian refugees. At the time the 13 marines boarded, cultists were rampaging among the massed refugees. 3 of the marines were lost subjecting the ship. Even without an astropath, the marines reactivated the Last Bastion of Faith's warp engines and left the system even as warp currents engulfed the system. Blindly wandering the warp for centuries, the surviving marines made the decision to rebuild the Chapter and conceal the truth of Redemption. The several thousand refugees abroad were mindwiped. Most became serfs in service to the Chapter (as are their descendents) while those less fortunate were transformed into hulking mutants by accelerated procedures to cultivate gene-seed from the 3 marine casualties. When the battered frigate finally reestablished contact with the Imperium near Cadia following the Gothic War in 164.M41, the Chapter numbered a little over a hundred marines and serfs descended from the original refugees. Since then, the Chapter has continued to recruit Neophytes from serfs and in the aftermath of war zones, upgrading the Last Bastion of Faith into one of the most formidable battle barges in existence supporting a full complement of 1000 codex mandated marines and serfs crewing the battle fleet. Unusually, the Chapter does not dispatch companies to different conflicts and instead crusades as one roving overwhelming force from one war zone to another. Only the ten most senior Marines in the chapter know the full truth of Redemption. While cleared of any chaos taint, the chapter is still under suspicion by many in the Inquisition for the secretiveness of what had occurred during the hundreds of years in which they were believed to be lost in the warp. To this day, Redemption remains a hellish Daemon World in the Eye of Terror where the Siege of Terra is still being fought and the mad remaining Sons of Terra are overrun again and again without end. The ten senior Sons of Terra adopt the names of the origional ten survivor marines and carry on the dream of one day finding Redemption and cleansing it of chaos. The Chapter's warcry is "We seek Redemption!" Last edited by Golden Horde; 06-28-2007 at 02:01 PM. Reason: typos |
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Blog Entries: 2 | Knights of Lydda Adeptus Astartes Chapter Origins The Knights of Lydda were first created during the 20th Founding with Imperial Fist geneseed to deal with the xenos threats which spanned through out the the Imperium of Man. Many of the initial training missions were fought against different xenos races. These missions helped to instill the chapter with a fierce hatred for the entirety of all xenos races. To them having a xenos race on Imperial soil is just as bad as having a heretic on Holy Ground. The Knights of Lydda were assigned a permanent post in the Eastern Fringe. It seemed that this was the doorway through which a lot of the alien infestation of the Imeperium was coming from. The Knights of Lydda were to stop any threat of alien contamination of the Imperium found here. Lydda, found in this region, was given to the chapter as a recruiting ground as many of it's initial marines were drawn from this medieval world. The beliefs of the chapter are like those of the knights that populate the lands. The quite simply translate into protect the weak and destroy all that oppose the righteous rule of the Emperor. The Knights of Lydda live by this code and die by it. There is no parlay with these warriors, you are on the Emperor's side or you are a traitor. The Knights of Lydda have fought bravely in many engagements against various opponents. Though trained to fight primarily alien cultures, they have had a descent amount of battle experience with the forces of Chaos as well. The illustrious battles fought by this noble chapter span many volumes in the chapter’s Librarium and have shrines to victory and fallen warriors across many of their occupied planets and space faring vessels. George the Dragon Slayer During a chance encounter with the powers of Chaos the 1st Chapter Master earned his namesake. On the feral world of Disopsis he killed the mutated daemon prince Koratos, who was transformed into an abominable melding of human and dragon. Koratos Belonged to the Alpha Legion of traitor marines. After a titanic battle seeming to last for hours George slew him with Ascalon, his faithful power lance, ushering in the legend of George the Dragon Slayer. Within hours of drawing from the field George himself was laid low by the grievous wounds inflicted by his enemy. Since this time the traitorous Alpha Legion has been a prime target for the Knights of Lydda as well as a well hated foe. The legend of George is told to all recruits as an example of what service the Empeor expects of his Knights. Each member of the chapter hopes to leave his own saga in the Librarium of the Ark of the Covenant to inspire the rest of the chapter in acts of selfless bravery. The Gresnik War The Gresnik War began as a small operation, which quickly spiraled out of control. Imperial Guard regiments were sent to Opathia Prime to quell an Ork rebellion. It seems that the Guard was ill informed of their true enemy. Though green of skin and emmensly muscular, Gresnik was not an ork as the Guardsmen were led to believe, he was in fact a Chaos Champion. After losing four major cities and the lower continent, the Guard called for help. They still had not seen Gresnik, only his minions who resembled orks. The Knights of Lydda answered the call immediately. After a small warp jump the initial battle was fought in the city Heratomolie. The dense structure of the city hurt the Knights combat doctrine and hindered them at every turn. Until this point in their illustrious history they had been able to make the enemy come to them, now the advantage belonged to the enemy. For months wave after wave of attacks by the Knights were put down. In a brash decision by Chapter Master Gregory Harriston, the entire chapter was to fight in this particular theater of war. Two forces were to assemble to share in a decisive strike to lure out the elusive Gresnik. The first was a mobile strike unit of scouts supported by devastators stationed in fire points through out the battle zone. The second was an entire company of assault marines who would wait to harass and destroy the enemy forces brought into light. After months of recon, firefights, and repositioning of forces the Knights had lost many battle brothers. On the three hundredth twenty second day of fighting a ray of hop shined on the Knights of Lydda. The scout recon groups spotted Gresnik himself. Gresnik was a being of pure muscle tainted green with the rot of Nurgle. A massive power claw formed his right hand while a huge three bladed bionic formed the left. It was easy for any marine there to understand why they were under the assumption they were initially fighting orks. Gresnik made way for the approaching chapter forces killing two squads of scouts in his attack. As he stood over Scout Sergeant Charles Pollinius about to strike the killing blow with the power clawed right hand, the power sword of Gregory himself stopped it. The tow were locked in combat while the rest of the Knights of Lydda regrouped and took their fight to the remaining forces of Gresnik’s army. Gresnik was finally laid low when Gregory decapitated his mutated head from his body. All of the fallen brothers had been taken to the apothecaries of the fleet ships for removal of their geneseed. It was here that Gregory the Pious learned of the exact number of the fallen. A full three quarters of his men had died on this world. Gregory consulted the only member of Imperial Law in the field, Inqusitor Marcus Grimm of the Ordo Xenos. The decision was the planet of Opathia Prime would be declared exterminatus. The Imperial forces bombarded the planet with virus bombs and left it to die. The Knights left for Lydda to re-forge their strength and their numbers pledging that an onslaught like this would never be allowed to happen to the chapter again. Reconstruction Following the Gresnik War, the Knights of Lydda were all but driven into obscurity. The reconstruction of the chapter was of supreme importance and could not be ignored. Putting themselves into seclusion on the surface of Lydda the chapter drove forward searching for worthy aspirants to fill the void left by the fallen brothers of the chapter. During this time of seclusion in mid-M38 a vision of prosperity came upon them. This miracle of the Emperor came to them in the form of Jerrulis Resinger, a young masonry serf who had a particular skill with the blade. During the two hundred and fifty year reconstruction of the chapter, Jerrulius advanced in rank. Once achieving the mantle of Company Champion, Jerrulius led his company of scouts into battle of overwhelming odds with the Eldar. The result impressed Chapter Master Gregory Harriston so much that he took the captain under his wing to become his successor. After Gregory's fall on Damascus XIV, Jerrulius assumed the mantle of Chapter Master. During this time he saw to completion of the reconstruction efforts of the chapter and instilled many tenants on how to maintain a fighting force including the policy of establishing keeps upon uncontested Imperial worlds to recruit from. It is to the practices laid out in the Bellicus Doctrina written by Jerrulius himself in his forty ninth year as Chapter Master that the fate of the Knights of Lydda have not faced such a dire need for recruits again. Lydda Lydda, the fourth planet of the Nemarkus System lies in the Daedelus Subsector of the Eastern Fringe. It is a medieval world under the Light of the Imperium for many millennia. Lydda orbits the yellow sun of Nemarkus. This star is blankets the lands of Lydda with light and warmth while the three planets before it are too hot for habitation. Only two major continents are found on Lydda. The largest of which is Braxus. Across the blue seas lies the subcontinent of Jacea. The oceans of Lydda contain nineteen island chains, but few of these are actually inhabited. Native animals of this world include the Pegusi (winged horses), the Great Raven ( a bird of titanic size), and the Lava Snake (a large reptile which usually resides in the steam vents of volcanic sites). These seemingly mythological creatures are an everyday sight and with species such as the Pegusi, breeding farms have been implemented in many areas of the world. The people of Lydda are organized into a feudal structure. Each kingdom supplies it’s needs from the people for specific services and militia. In return the rulers of each land grant titles of nobility and grants of land. Serf labor is a large portion of the inhabitants. It is this structure that makes Lydda such a good recruiting ground. Any boy can leave his position, even as a serf to join the ruler’s army and prove himself on the field. During such a proving the chapter serfs who maintain the keep on Lydda are also looking for recruits to bring in for possible induction. Each initial martial testing in the lands has applicants from the age of eight to thirteen subjecting themselves to various test and in some cases armed warfare in which only the victor walks away. When a combat trial is held the chapter serfs present make the first selection of recruits and all others are left to serve out their lives in the service of the lord holding the trials. The planetary population is aware of the presence of the chapter. It’s serfs are regarded as a caste of their own among the inhabitants. These individuals are seen as the Emperor's emissaries as are the Knights themselves. If a chapter serf makes a request for the chapter from a ruling lord it is immediately filled. No ruler wants the wrath of the “Knights From the Emperor’s Stars” to be visited upon them. Local legends refer to the “Knights of the Emperor’s Stars” as the Emperor’s chosen army. They revere these tales and when a Knights of Lydda ship is spotted overhead all who see it immediately inform their lord so that offerings may be made to satisfy the needs of these men who serve the Emperor’s glory. It is a common fantasy of many of the planet’s youth to be taken to the stars with the chapter and live their lives in service. It is a dream only few ever get to realize. Beliefs The Knights of Lydda are a zealous chapter in the tenants of it’s belief system. Their only mission in life is to destroy the forces which threaten the security of the Imperium of Man. Each marine holds dear the teachings and veneration of the Emperor and is a member of the Imperial Cult. The Sons of Lydda believe the Emperor himself chooses each of them and lays forth a mission to be completed. To die in battle is a completion of your task. If a marine was to die of subterfuge from another the marine is prayed for by his brothers and the Chaplain states his cases before the Emperor in the marine funeral services in hopes that the Emperor will still see fit to allow entrance to the fallen brother. Any marine who is guilty of an aggression to his brother marine is required to participate in ritual combat if the party grieved brings the offense forward. The prize of such combats is high as it may even cost the life of the marine. However, in the hundreds of years since the Knights of Lydda was formed this stricture has only been imposed four times. Recruitment Recruiting is done from several worlds now, most notably Lydda itself. Each world is instilled with a keep that is run by chapter serfs. These individuals see to the need of the Chapter on each world by providing any needed resource needed by the chapter. Every year on Lydda the tournament of Pages is held at the parade grounds of each of the twenty-three kingdoms. The purpose of the tournament is to provide a recruiting ground for new soldiers to be inducted and trained into soldiers by each feudal kingdom. All eight-year-old males of the realms are required to participate upon penalty of death. It is during this time that the Heralds of the Knights of Lydda, usually in the form of high-ranking serfs from the militia, come forth to claim some of the youths present for induction into the chapter. The Tournament of Pages is a military affair using blunted weapons and tests of skill such as riding, jousting, and swordsmanship to show potential soldiers to the kings of the realms. These tests, though watched and held in relative safety, have known their fair share of casualties among the entrants. Winning the tournaments is not enough to be chosen by the serfs for recruitment into the Knights of Lydda. They have been given specific criteria known only to them and the chapter leaders. It is by these standards given to them that the aspirants are chosen, many times the winners of these tournaments are not included in the three taken by the chapter in each land. Training The collected aspirants are brought to Nirvana, the chapter’s keep. Here they are initially trained in survival techniques and unarmed combat by the serfs who were once themselves aspirants. During this time the surgical procedures for implanting the geneseed and various other organs to turn these young men into space marines begins by the stationed Apothecaries. See Datafile: Creation of a Space Marine Once a certain maturity level has been established the aspirants are sent out on the Trial of Fire. This trial has the aspirants traveling to the mountains north of the keep with the goal of obtaining the head of the Inferno Drake (a fire breathing wyvern type, dragon class lizard inhabiting the caves near the mountain lakes). When the aspirants return the head is presented to the Apothecary Sergeants at the Ceremony of Fortitude as proof of their ability to work as a team. After the process of implantation and psycho-indoctrination (see above datafile attachment) the aspirant receives a final test, The Journey of Steel. Taken to the most war torn and intense battlefields of the planet, armed with only a sword, shield, comm.-link, and flak armor, the aspirants must return to Nirvana within 30 days. Each aspirant is expected to have a trophy from a fallen foe. These trophies are usually in the form of a weapon, most notably a sword. Those who fail a trial or reject the geneseed implantations are inducted as chapter serfs. These men often serve in a militia company on the field either next to or in lieu of their masters. From this militia the Heralds are chosen to procure the next generation of aspirants for the chapter. Technacium The Technacium is a guild of techpriests that have been with the Knights of Lydda Chapter after their rescue from the Necron held Carpathis. To these individuals the restoration of technology is the epitome of their existence. The dream they have is quite lofty indeed. They are bound by their beliefs to restore the technology that has been lost over the ages. These priests have attached themselves to the Knights of Lydda as advisors and operate a small frigate, which has been refitted as a forge ship. A member will always accompany a force sent out by the now crusading chapter. In this quest for technology the Technacium has violated a major rule of the Imperium. They dabble with xenos technology in order to open the door to recreating many of the vehicles and systems lost to antiquity. With nothing more than wreckage from the battlefield they begin their work. Often times the result of one of their projects is directly used by the Chapter in a form that has been modeled especially for it’s personal use. The Tenants of Reverse Engineering are closely observed and utilized by the Techancium when working on such projects. Though they have the Techmarines and chapter serfs do most of the actual work, they supervise the operation at hand and contemplate it's outcome. By recruiting the Techmarines into the Technacium they have given themselves workers that can operate in forms they cannot. Normal men cannot delve into the secrets of the Machine God, but the Techamrines are initiated in these secrets already and due to this make perfect lab assistants. As such, each Techmarine of the Technacium has his own workshop aboard the strike cruiser his company is assigned to. The vehicle bay is where this workshop has been created especially for them. Each workshop includes all the tools needed by the Techmarines as well as a personal Tech-chapel loaded with view screens and data slates for their projects and a small sanctum in which they will observe the rights of the Omnisiah. The Techpreists on the other hand reside solely on their forge ship. All the resources they need are at hand for their work and those that aren't are found and acquired by the Knights themselves. When the Techancium has completed a project by reverse engineering and replacing everything they can with Imperial technology the templates for the project are downloaded into their personal files. If the Adeptus Mechanicus knew of their study into the technology of xenos races they would surely report them, thus bringing the Inquisition down upon the priests themselves, as well as the chapter that shelters them. Chapter Organization 1st Company Veteran Company Captain, Chaplain, 10 Apothecaries, Standard Bearer, Techmarine 10 Veteran Units with access to Terminator Armor Dreadnoughts Land Raiders Rhinos Razorbacks Space Marine Bikes 2nd-5th Companies Captain, Chaplain, 6 Apothecaries, Standard Bearer, Techmarine 6 Tactical Squads 2 Assault Squads 2 Devastator Squads Dreadnoughts Land Raiders Rhinos Razorbacks Space Marine Bikes 6th-7th Companies Reserve Companies Captain, Chaplain, 10 Apothecaries, Standard Bearer, Techmarine 10 Tactical Units Dreadnoughts Rhinos Razorbacks Space Marine Bikes 8th Company Captain, Chaplain, Apothecary, Standard Bearer, Techmarine 10 Assault Units Rhinos Razorbacks Space Marine Bikes 9th Company Captain, Chaplain, Apothecary, Standard Bearer, Techmarine 10 Devastator Units Rhinos Razorbacks 10th Company Scout Units Animal Mounts (Scout Bikes) Combat Doctrine Rather than form various specialized companies the Knights of Angelus use a rather unorthodox manner of massing troops for an engagement. Through the tenants set forth in the Bellicus Doctrina as well as the Codex Astartes a force is assembled. Information is gathered on the enemy and terrain and then the members of the War Cabinet present will decide on the appropriate force to be deployed according to all available information. These forces can take any form and are not limited by the strictures of the Codex Astartes, but expanded upon to become effective forces against any and all foes encountered in the field of battle. The captain of each unit is part of the War Cabinet. The War Cabinet also includes the Chapter Master, Chief Librarian, Master of Sanctity and the Master Tech (Techmarine for the 1st Company), who speaks for all the Techmarines in the Chapter. This organization deals with all aspects of the chapter from assignments to maintenance and training. When in a war zone the War Cabinet Officials decide all actions as a groups and have autonomy when needed due to circumstances that do not allow for the meeting or acknowledgment of the Cabinet. The chapter apothecaries are aware of the fact that the Betcher's Gland does not work, as is the case with the Imperial Fists from which they are derived. It is due to the fear that other organs may begin to shut down that the decision was made to train all sergeants in the art of the Apothecarium. The idea was that if the chapter to monitor the organs and the changes to a space marine they could effectively find a way to keep the organs from shutting down. Only the veteran and tactical squads of the chapter are afforded this honor, all other units must report every 6 Terran months to an infirmary so that check ups can be made. The Fleet The fleet forces of the Knights of Lydda are set to planetary assault format. Even though they have built the fleet around this role they are capable of everything from ship to ship actions to excursions to the battlefields of various planetary bodies. The fleet consists of the Battlebarge “Ark of the Covenant”, the strike cruisers “Bright Sword”, “Broken Lance”, “Dragon’s Bane”, “Penitent Warrior”, “Vengeance”, and “Soul of Mons” with four more currently under construction. A further accompaniment of three Firestorm frigates, three Sword frigates, six Cobra destroyers, three Gladius frigates are part of the Knights of Lydda Fleet as well as the accompanying forge ship Technus of the Techancium. A large contingent of drop pods and Thunderhawk gunships are present aboard each of the marine vessels. Thunderhawk transport variations are also in compliment aboard these vessels in order to bring down heavy war kit such as rhinos and Land Raiders to the battlefield. Current Operations The Knights of Lydda are currently on their continued crusade to cleanse the galaxy of all xenos races. Among the many planets of the galaxy several previous wars were fought by the Knights of Lydda establishing honors lost, even if it was once they had moved on. The current crusade focus is to reclaim worlds lost to the various xenos races who have overrun them after the Knights have moved on to a new battlefield, and procure lost relics of the chapter. Any time that a piece of their lost history can be restored, the Knights make it a point to gather the texts, and/or artifacts that the world in question is rumored to have. The Knights look for anything that the chapter was or may have been involved with. Although the librarium shelves are filled with the exploits of many battles and heroes they aim to make sure their glorious heritage is not forgotten or lost. To let the heritage of the chapter fall even if by the deeds of one man not to be recorded is a most grievous insult to the chapter. It is for this reason they see themselves on a crusade of penance. Most recently the spear Ascalon was recovered from the desert world of Cyrene. This weapon killed the daemon prince Koratos. George used this power weapon to kill Koratos before he succumbed to his own wounds and hour later. The spear has been reclaimed by the current Chapter Master Charles Polaris, as his Badge of Office, as it was before the spear was lost to a Chaos champion of the Alpha Legion (of whom Koratos was a member). The Knights of Lydda are now on their way to the edge of the Eastern Fringe to where Tau, Chaos, and Tyranid activity has been brought to light. Only a small warp jump from the Daedelus Sector and the Nemarkus System housing Lydda itself. The chapter has set sight on the region as is ready to make war. Battle Cry “For our homes and our altars!” Battlecry origninated on the sulphur plains of Salpahrus IV where the Knights battled against a chaos cult backed by the Alpha Legion, threatened to consume the system itself. The originator of the cry is unknown, yet it persists to this day upon the battlefield. Player's Notes The Knights of Lydda is designed to be an all-comers army that is not bound by the current Space Marine Codex. When deploying a force a player has the choice of straight codex or any combination of traits from the Traits System to build his/her force upon. Any gaming combination is legal in both friendly and tournament games in which the Traits system is allowed. |
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| Conscript ![]() | The Angels of Fury The Angels of Fury descend from the Dark Angels Chapter, and are thus, The Unforgiven. As with all Unforgiven Chapters, they are bound to search the Galaxy for their Fallen Brethren. Perhaps more zealous and obsessed with pursuing those who turned to the Gods of Chaos from the Emperor's light, they will hunt down any possible lead of a Fallen. If one is found, it is not uncommon for the Angels of Fury to dedicate an entire Company of the Chapter to his capture.The Chaplains of the Chapter hold a unique place within the Chapter, instead of using Company Captains, the Chapter employs their Chaplains to perform this function. This is so because of their zealous nature towards corruption. When the Chapter was formed from the Dark Angels, the Chaplains of the newly-formed Chapter were put in charge of the Companies to ensure such a heresy never occurred again. The Librarians of the Angels of Fury, known as Investigator, regularly search planets the Chapter's fleet is passing near for a possible lead. They will always travel with a small Retinue of battle-hardened veterans, in case they do not have time to bring down the wrath of a full Company. However, at any one time, there will never be any more than 10 Investigator in the Chapter. This was laid down upon the formation of the Chapter. Lord Malcolm Angelum Furor is the current Chapter Master, as with all leaders of the Chapter, he was previously a Chaplain and is the veteran of thousands of campaigns spread across all forms of terrain and enemies. He carries with him the Hammer of Fury and a Storm Shield. The Hammer of Fury is a master crafted Lightning Hammer from which the Chapter derives its iconography. The hammer was crafted from the forges of Mars for the first Master, James. It has since been handed down from Chapter Master to Chapter Master. His title, Lord Angelum Furor, is also a relic in itself. Every Chapter Master of the Angels of Fury carries it. The Angels of Fury have a very hard line when it comes to the Inquisition as well. If an Inquisitor appears on the battlefield they will, without a moment's hesitation, recall each and every one of their battle brothers. This will, however, be suspended only if they can do so without massive loss to the Imperium. Traits: A: No Mercy, No Respite A: Take the Fight to Them D: Eye to Eye
__________________ Angels of Fury (Dark Angels Successor) 1000 Pts The Emperor wants you!* *To soak up fire while his Space Marines do the real work. |
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| Corporal ![]() Join Date: Dec 2007 Location: Leicester, England
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Blog Entries: 8 | Sorry for the revive of the thread but ah well. Name of Chapter Shadowstalkers Chapter Derived from Only known to Chapter Master and First Company Command Squad. Guesses would put it at the Raven Guards Geneseed but has been deliberately tampered with as it contains hints of the Iron Hands geneseed. However it shows it is from the 4th founding. Refer to 21st founding incident for more information on tampering with geneseed. Chapter Advantages/Disadvantages See but dont be seen Purity Above All Eye to Eye Die Standing Fluff Will come later on in either a thread or my blog. So what D'ya think people? |
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| Trooper ![]() | Name of Chapter The Praetorian Brotherhood (Previously the Praetorian Legion) Chapter Derived From.. No-one. They are an orginal Legion, the missing 2nd. Chapter Advantages/Disadvantages None, they use the Dark Angels Codex. Fluff The Praetorian Brotherhood are a First Founding Legion. They are the 2nd Legion to have been created. Yet, no records are kept of this legion - anywhere at all, it would seem to the naked eye. They have been expunged from every and all Imperial records. Why they were expunged remains a mystery, and as no-one knows of thier existence, and the Praetorians themselves are unaware of thier removal from history. Because of these reasons, no theory has ever been put forward as to why they were elimated from the ancient records, but one thing can be sure - it was the will fo the immortal God-Emperor, and He shall not be questioned. They were fine martial warriors with a unique command structure - and every unit had a special name, all seemingly taken from the Roman Legions of ancient Terra. Here is a short translation :- Space Marine Captain/Leader - Legatus Legionis Chaplain - Tribunus Laticlavius (Or Tribune for short) Librarian - Legati Banner Bearer - Aquilifer Terminators - Centurions Dreadnought - Praefectus Castrorum Space Marines - Legionarii Scouts/Initiates - Milites Gregarii Now we may continue. The Praetorian Brotherhood were always a proud legion, yet they lacked one thing all others didn't - right the way up to the Heresy. A Primarch. Without the guidance of such a noble figure, the Praetorian Brotherhood was placed under the indirect command of the Warmaster, and it is to be noted that he treated each and every Legionarii as if they were one of his own. It is however accepted that Lion El'Jonson must have made a considerable impression on the Legion, as they adopted the unusual organisation structure of the First Legion. Hence, when it came to the heresy, Horus had a large sway over the legion - and over 9 and a half thousand of the warriors turned their back on the Emperor, broke their oaths of loyalty, and went to follow the mighty Warmaster. This however, says nothing of the near 500 warriors that refused to turn. Indeed, once Tribunus Laticlavius Tribune Daedalus learned of the imminent trechary, he and the 500 Astartes aboard the the Strike Cruiser 'Valor Dues Imperium' orderd the crew to break off from the bulk of the Praetorian fleet, and make a direct path for Terra. Before they could get far enough away from the fleet to make a leap for Terra however, a collosal Warm Storm engulfed the entire fleet, sending Strike Cruisers, Grand Cruisers and Battleships cascading around like stones in the sea. Most of the fleet was torn to pieces by raw energy, or brutally hacked apart by tides of unearthly creatures. Yet, one ship escaped the tide of death. The 'Valor Dues Imperium' was flung across the stars, crash landing on a planet far, far from Terra - a world now named Praetoria II by the resident Astarets. It was a plentiful world, but lacked intelligent life of any kind. It may be worth pointing out at this point that a crew of 500 Astartes and 4,000 assorted crew was very small for a Strike Cruiser - this was for two reasons. One was that the orginal Praetorian Legion had an incredibly large fleet for an Astartes Legion, and so few Astartes manned each ship, but furthermore its cargo took up a considerable chunk of the available space. It was carrying a large detachment of vehicles - 4 Land Raiders, 8 Predators, 4 Vindicators, 5 Rhinos, 2 ancient Dreadnoughts and a dozen Landspeeders. But most importantly, it was carring the Valor Praetoria, nothing less than a Warhound Titan. For years they have trained, fought, recruited and grown on Praetoria - having no sense of direction with no Astropaths or Librarians, there would have been no point attempting another warp jump to Terra. The Legion was even renamed, due to the shame of being associated with those that fell to Chaos. The Strike Cruiser became a home aswell as a ship, and soon its population of crew had double and was getting close to tripling. Over 200 new Astartes were recruited out of the crew (That by now, had populated the plent to a large extent) and in the thousands of years they lived there it was peaceful. But something happened that would change the the now peace filled lifes of the Praetorians forever. Thousands of years after crash landing, a psyker of incredible potential was born on the Valor Dues Imperium. Space travel and Warp Navigation were finally possible once again, and after a short meeting, it was decided. Tribune Daedalus would constantly monitor the boy, and raise him to be a loyal and faith infused Librarian. For 50 years, the boy, Vulcan, was not ready for the collsal task of navigation the Strike Cruiser through the Warp. But to an Astartes, especially ones as ancient as the Praetorians, 50 years is nothing but a drop of rain in a thunderstorm. Now, finally, over 10,000 years after leaving, The Praetorian Brotherhood are returning to Segmentum Solar. Notable Figures in the remainder of the Praetorian Brotherhood Tribune Daedalus Commander Icarus Fighting Company Champion Diomedes Apothecary Cardeon
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Blog Entries: 5 | This story here smacks of potential Tyrion! Got me interested!
__________________ ![]() "Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself." -Lord Inquisitor Balkoth Black Saints Adeptus Astartes Chapter |
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| First Chaplain ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 5 | Well, if nothing else, you have the basis!
__________________ ![]() "Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself." -Lord Inquisitor Balkoth Black Saints Adeptus Astartes Chapter |
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| Trooper ![]() Join Date: May 2008 Location: I'm about to be nuked, CA
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Blog Entries: 2 | Heh, this is actually a bit of fluff I've been working on for a bit. Be warned, if this sentence is still in here, I still haven't found my Codex: Space Marines (which, it turns out, I do have!) which means this will be a fluff-heavy, editable Chapter. Name: The Dark Titans Derivation: Unknown Advantages/Disadvantages: *let me find my Codex first* Fluff: The Dark Titans are a very unorthodox chapter, which causes intense dislike from both the Black Templars and the Ultramarines. The utilize lessons learned by every chapter, and even a few from the Chaotic Marines, which, if they ever found out, the Black Templars would undoubtedly call the Inquisition down on them for. They take small amounts of forces, and for this reason they use stealthy, specialized tactics. They use infiltrators (for which I'm using a weaker version of Alpharius's rule, as well as giving a good number of Tactical Marines certain Veteran benefits, but at a cost), and they all focus on both ranged an melee tactics. No one knows who their Primarch, or Legion of Origin is, and many have hinted that they might be a product of a Chaotic Legion. Those who say this tend not to last very long, as they take this as a very deep affront. They tend to follow very Space Wolf combat plans, implying that they may very well be of Russ's descent. They follow Space Wolf rules, though there are a few differences: ALL Marine are equipped with a cc weapon, and have a slight speed boost to allow them to get to grips ASAP. To combat armor, they have Dreadnaughts, and all sergeants have power weapons. The favored weapons of the Dark Titans are as follows: Chainsword, Power Sword, Chainfist, Power Fist, Thunder Hammer, Lightning Claw. As the Marine progresses further up the command structure, his weapon of choice tends to progress from left to right on that list. He crafts his own weapon, allowing a wide variety of power weapons. The Chapter is extremely unorthodox, even learning from xenos, and utilizing certain aspects of xeno tech, giving them a slight technological bonus in comparison to other Space Marines. This is another Hidden Doctrine, and if another Space Marine were to learn of it, the Chapter may become excommunicate. They get a cc bonus, but they do not get Devastator or Land Speeder squads. An example of how they work is their Commanders: Force Commander: Terminator Armor, Dual Lightning Claws, frag and krak grenades. Their specialist Marine, such as Techmarines, are loyal to their Chapter above whatever outside group supports them, so a Techmarine would choose their Chapter in a war with the Adeptus Mechanicus, should they ever revolt. The effect of this is such that the Techmarines are willing to modify and advance their weapons, armour, and vehicles, something frowned upon by almost all Tech Adepts. As such, they have adapted their tanks, to allow for more varieties, such as the Cerberus pattern Dreadnaught, which has twin-linked plasma cannons, the Tartarus pattern, which boasts twin power weapons, and the Aeris pattern, which has a weapon called the Death's Gaze sniper. Essentially several multi-linked sniper rifles, they allow the Dreadnaught to take out high-profile targets from far away, and has a close combat weapon. All Terminators, Heroes, Librarians and Chaplains MUST take close combat weapon, with a strength bonus, and Tactical Marines have a bolt pistol and chainsword. Scout Marines have special sniper rifles designed to pierce vehicle armor, and every shot they make against an enemy vehicle grants a d6 roll. On a 6, they snipe the pilot. If there is no copilot, then the vehicle is counted as Pilotless, leaving the vehicle disabled. If the vehicle has a copilot, they must make this roll twice to snipe the copilot as well. Scout Marines can enter any Pilotless vehicle, and every turn they make a dice roll. On a 6, remove the Scout and take control of the vehicle. Certain vehicles, such as the Land Raider or Baneblade, have armor too thick to be sniped, or have redundancies such as special Machine Spirits, and a Scout does not make the roll to kill the pilot. They cannot snipe Walker vehicles. As a final special rule, they can take a unique leader, Aulianas Darakathos. (Before anyone thinks that I named him after my username, I actually named my username after him. He's a recurring character in the stories I write for fanfiction) Darakathos is, essentially, their Primarch, and as such follows certain rules. WS 7 BS 0 S 7 T 6 W 6 I 5 A 6 Ld 8 Save 3+/4+ Special Rules Blades of the Black Flame A pair of blades attached to the forearms of his armor, they are made of an incredibly hard material, allowing him to parry blows, and pierce heavy armor. He fashioned them himself. They count as mastercrafted power weapons. Cloak of the Shadow This cloak was created through adaptation of Eldar stealth cloaks, but instead of hiding him, they make him hard to keep track of, as your eyes do not seem to want to focus on him. They add a special dice roll to every attack made against him. On a roll of 5+, the attack misses completely, and all enemy leaders are a -1 Ld, as this is a very disconcerting effect. Mask of Indifference As the name suggests, this is a mask that seems to radiate a palpable aura of indifference. Giveen to him by Mortalitas, (Not Mortarion) a friend of his from long ago, it gives the feeling that his opponents couldn't do anything if they tried. As if they were nothing. All units of less than 7 leadership (before the effect of Cloak of Shadows) must make a roll every turn. On a 1, they fall back 5” directly away from Darakathos. Now You See Me... Darakathos's enemies get +1” to their range, but if they take the extra inch, the must roll a dice, and on a 2 or lower they miss.. Now You Don't Darakathos can teleport up to 8” away. Backup Darakathos cannot have a bodyguard, but you may choose to stealth one squad, removing them from the board until a time of your choice. They count as being Deep Striked, though I may change this when I find the rules for it. I can't find it in my rulebook. They must appear within 5” of Darakathos. Guns are for Pansies! He cannot use any ranged weaponry. Blank Darakathos is an extremely localized Blank. No psyker abilities or magics can be used with him as a target, or with him in the blast radius. If he would be affected by it, it does not happen. Last: Hatred of Chaos He gets a +1 to strength, and automatically pierces armor against a Chaotic character, and he cannot be on the same side as a Chaotic player or a Radical Inquisitor. His Second in Command. Rakithas Counts as a Force Commander WS 5, BS 4, S 5, T 4, W 3, I 5, A 3, Ld 10, Sv 3+ Rakithas wields the Black Sun, a massive black hammer. It counts as a Thunder Hammer. He wields the Dark Moon, a pistol that fires charged crystal shards that explode upon impact. This counts as a plasma pistol. Rakithas wears Terminator armor. Rakithas is a minor psyker, but special conditioning makes him impervious to daemonic taint, though it limit's his abilities somewhat. He is able to use the Dragon's Breath, an ability that counts as a flamer with half the range. I am aware that it is overpowered, but I was hoping that feedback would help me adjust it! Until I get the actual rules, it'll be purely for fanfiction, should I write any. Their colors are Black base coat, with steel trim. Their shoulder pads are dark grey, and their armor is covered in skulls, a la Black Templars. The aquila on their chests, helmet and shoulder guards is black obsidian, which has raised eyebrows in some of the more puritanical circles of the Inquisition. I'll come up with the names for the Chaplains, etc, later. Battlecry: COME BACK HERE YOU BASTARD HERETIC AND I'LL RIP OUT YOUR SPINE AND DO HORRIBLE THINGS TO YOUR SPLEEN!
__________________ I apologise for my apparent lack of sanity in this post. ^ ![]() Electricity is actually made up of extremely tiny particles called electrons, that you cannot see with the naked eye unless you have been drinking. Dave Barry Always do sober what you said you'd do drunk. That will teach you to keep your mouth shut. Ernest Hemingway The most valuable function performed by the federal government is entertainment. Dave Barry Nightbringer = Scary Deciever = Michael Jackson Last edited by Lord Aulianas Darakathos; 1 Week Ago at 10:05 PM. |
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