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| | #1 (permalink) |
| Sergeant ![]() Join Date: Sep 2007 Location: 2Fort.........Texas
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Blog Entries: 1 | Thinking of buying them but how do they actually play?
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| | #2 (permalink) |
| the age of insects ![]() ![]() ![]() ![]() | now i don't know, but i feel like 30 some dollars for 4 metal figures wouldn't be as much fun as simply converting them ? haha i have 4 space marines right here, all lovingly converted that could easily sub for any of those four..lol so that's what i'd recommend: don't buy it, but proxy them. with suitably tricked out marine HQ models, they could easily pass for masters of the chapter, so you would get experience firsthand at how they are and it would cost you less :]
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| | #3 (permalink) |
| Trooper ![]() Join Date: Jan 2008 Location: Im with him <->
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| their pretty much a fancy HQ choice you get in apoc and they pretty much kill, die kinda to easily though. Buy them just to play it see what you think, its up to the player
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| | #4 (permalink) |
| Pancake Madman ![]() ![]() ![]() ![]() Join Date: Aug 2007 Location: Wichita Kansas, or as we like to call it the dub k
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Blog Entries: 7 | i say get them there pretty cool to have aas a certerpiece
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| | #5 (permalink) |
| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | Yep. If you don't feel like heaping the hours onto four models, and just want a awesome set to-go, go for it. Playwise they're really just four more SM Commanders, not counting the strategic assets. Basically just to have you end up with a half-squad of characters that go around and kill stuff.
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| | #6 (permalink) |
| Primer ![]() Join Date: Feb 2008 Location: wales
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Blog Entries: 1 | i wish they did some space marines captains rules
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| | #7 (permalink) |
| Trooper ![]() Join Date: Jan 2008 Location: here
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| well the gnarly thing about them is they are all independant charecters. When attacking them in close combat u have to split your attacks to whitch modle is in base contact with. Each one can be equiped from the space marine armory (it says what they are equiped with in the book but hey its your chapter). U give them pistols and power weapons with teminator honors thats 5 attacks each with no saves. not to mention the chapter master |
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| | #8 (permalink) |
| Trooper ![]() Join Date: Jan 2008 Location: Im with him <->
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| You have to be playing a massive A poc game, otherwise their a little to expensive
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| | #11 (permalink) | |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Quote:
'fexes shoot transport... start wounding... genestealers charge... attack first... broodlord kills one, genestealers (with their 30 I6 S4 Rending attacks) kill the rest. ![]() At least.... thats how I would see it happening...
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| | #12 (permalink) |
| Conscript ![]() Join Date: Mar 2008 Location: Segmentum Solar
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| i used them and i find that they are an expensive fire magnet
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| | #13 (permalink) |
| Corporal ![]() Join Date: Feb 2007 Location: maryland carroll county
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| hey sounds like a land raider...or 4 that i play normally
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| | #14 (permalink) |
| Trooper ![]() Join Date: Nov 2006 Location: The Golden Throne atop Holy Terra sat on my inquistorial ass in a metal suit :)
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| They wouls go great as your commander, and as stated earlier, theres alot of coversion work to be done. Happy Hunting ![]()
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| | #16 (permalink) |
| Trooper ![]() | I have used them and 1700pts ,may seema hefty price tag but for a unit that can have a chapter master, 4 captains (or chapter master) a full command squad, chaplain and librarian is an excellent unit.
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