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| Corporal ![]() | HQ- 195-Commander(better one):Artificer Armour, Thunder Hammer, 5 stormbolter, bionics, meltabomb, terminator honor, master weapon, iron halo 186-Chaplain(better one):artificer armour, stormbolter, bionics, frag grenades, jump pack, master weapon, melta bomb, terminator honor Troop- 151-Marine Squad 1(7):frag and krak grenades, missile launcher, plasma gun, terminator honor (sergant) 147-Marine Squad 2(7):frag and krak grenades, missile launcher, flamer, terminator honor (sergant) 163-Marine Squad 3(6):frag and krak granades,flamer(missile launcher), melta gun, terminator honor (sergant), power weapon (sergant), plasma pistol (sergant) 123-Scout Marines(5):frag and krak grenades, missile launcher, 4 sniper rifles, terminator honor (sergant) Fast Attack- 185-Assault Marines(5):krak and melta bombs, 1 plasma pistol, terminator honor (sergant), power fist (sergant), storm bolter (sergant), combat shield (sergant), master weapon (sergant) Ally- 185-Stormtroopers(10):krak grenades, melta gun, grenade launcher, power weapon (sergant), Brazier of Holy Fire (sergant), master weapon (sergant) 103-Chimera:multilaser, heavy bolter, pintle storm bolter, smoke launchers, extra armour Total-1438 Chapter Advantage-Cleanse and Purify Chapter Disadvantage-Faithful unto Death Let me know what you guys think ![]()
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| | #2 (permalink) |
| Adeptus Primarch ![]() ![]() ![]() Join Date: Nov 2006 Location: Somewhere between Crewe and Stoke in the Midlands
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Blog Entries: 1 | HQ- 195-Commander(better one)Master:Artificer Armour, Thunder Hammer, stormbolter, bionics, meltabomb, terminator honor, master weapon, iron halo hes over-equipped, if he gets hit by a str8 weapon and fails his 4+ invulnerable (most things at str8 have a good enough AP to cut through even 2+ armour) then thats almost 200pts gone. dont bother with a thunder hammer, he has too good an Initiative to go last, let squad sergeants have the power fists etc- master-crafting weapons is also a waste of precious pts in a 1500pt force. 186-Chaplain(better one)Master of Sanctity:artificer armour, stormbolter, bionics, frag grenades, jump pack, master weapon, melta bomb, terminator honor same with the chaplain, give him a bolt pistol rather than a storm bolter- he's a cc guy so its cheaper to give him a pistol to get that extra attack than using T.Honours. Troop- 151-Marine Squad 1(7):frag and krak grenades, missile launcher, plasma gun, terminator honor (sergant) with the pts your going to be saving take these guys up to 8 marines - give the plasma gun to the 3rd squad and take all the missile launchers and turn this into a devastator squad 147-Marine Squad 2(7):frag and krak grenades, missile launcher, flamer, terminator honor (sergant) think about taking out the missile launcher and adding in the flamer from the squad below- might as well get some use out of Cleanse & Purify, then take these guys up to 10 marines and give the sgt a power fist 163-Marine Squad 3(6):frag and krak granades,flamer(missile launcher), melta gun, terminator honor (sergant), power weapon (sergant), plasma pistol (sergant) with the plasma gun and melta gun this squad would be a perfect anti-MEQ squad, though think about increasing the size to 8 or more. 123-Scout Marines(5):frag and krak grenades, missile launcher, 4 sniper rifles, terminator honor (sergant) sgt doesnt need t.honours- just a waste of pts for a fire support scout sgt Fast Attack- 185-Assault Marines(5):krak and melta bombs, 1 plasma pistol, terminator honor (sergant), power fist (sergant), storm bolter (sergant), combat shield (sergant), master weapon (sergant) krak grenades are essentially useless so get rid of them (that goes for the tacticals and scouts too) dont give the sgt a storm bolter because as with the chaplian its a waste of his potential, remove master crafting as well and try to fit another assault marine in there- im not fond of plasma pistols but even so you dont want your sgt carrying it, if he dies because it overheats you lose your power fist. Ally- 185-Stormtroopers(10):krak grenades, melta gun, grenade launcher, power weapon (sergant), Brazier of Holy Fire (sergant), master weapon (sergant) they're storm troopers and so unsuited to assault compared to the rest of the force- get rid of that master crafting. 103-Chimera:multilaser, heavy bolter, pintle storm bolter, smoke launchers, extra armour Total-1438 Chapter Advantage-Cleanse and Purify Chapter Disadvantage-Faithful unto Death Let me know what you guys think ![]() Both of the HQs are too pts heavy, not only should you dump some of their equipment but take one of them (i suggest the chaplain) back to its lower level i.e. reclusiarch
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| Corporal ![]() | ah ok well I dont have any exp in this so thanks for the sugestions and well thats ALL of the models I have so I cant get any more (out o cash) plaus what do I do with the flamer in squad 3?
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| | #4 (permalink) |
| Adeptus Primarch ![]() ![]() ![]() Join Date: Nov 2006 Location: Somewhere between Crewe and Stoke in the Midlands
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Blog Entries: 1 | it is actually a good list in essence and im not suggesting you remove any actual models- just switch around some of the ones you've already got. Its easy to tell that you saw the armoury and went "ooh goodies!", dont worry I had the same knee jerk action when i first started SM, and i still get it when im designing armies for other races. EDIT: oops me- didnt see you'd said that was all the models you could have. well take one model from the plasma/melta squad and give it to the flamer squad- those are the guys who are going to have to get really up close and personal so they need the extra benefit of an even numbered squad. I still suggest you get rid of most of the wargear i suggested, just play battles at a lower pts cost than 1500pts.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Battles Updated Daily (Enter via Insignia) Last edited by Baron Spikey; 11-11-2007 at 04:48 PM. |
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| | #6 (permalink) |
| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | Well you actually don't have to drop the Chappie's rank. I usually find it's a good deal to have the extra stats for 15 pts
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| | #7 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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trying to stretch your forces into larger battles by tooling them all up with 'oodles of wargear will only lead to you being severly out-numbered and likely easy prey... you have enough models however to make some really sweet 1000pts lists! plus, you'll still be able to use most/all of your models and thus, you won't be putting yourself at a massive disadvantage! and if someone is trying to talk you into building a larger pts list than your model collection can comfortably handel, just tell them, "hey, i'm still building this army up mate - can we play 1000pts instead?" if the other guy says no and insists, then he's likely not the kind of person you really want to play against! (especially if he/she's trying to goad you as they likely are simply looking for an easy mark to make themselves look better than everyone else!) cheers!
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| The Emperor's Mercy ![]() ![]() ![]() | well undoubtedly some of the stuff i am about to say has already been brought up, but i'll say it anyways, in case i accidentally say something someone hasn't :P Quote:
-ant
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. SHOWBREAD. ANOREXIA/NERVOSA. MAY THIRTEENTH TWO THOUSAND EIGHT. | |
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| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 3 | K.... I won't adjust pts. values, but i'll go through and put in red the bare bone efficient work list under the entry, in red. Feel free to question my reasoning! Quote:
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
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| | #12 (permalink) | |
| The Emperor's Mercy ![]() ![]() ![]() | Quote:
good luck bud!
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. SHOWBREAD. ANOREXIA/NERVOSA. MAY THIRTEENTH TWO THOUSAND EIGHT. | |
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| | #13 (permalink) | |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Sure, you have a 3+ save, T& S 4. But you are NOT invulnerable. Not by any means. When you make each squad, set back and think this 'What role does this squad need to fulfill?'. If it is anti-tank, load up on melta guns. Etc.. Though, it is always important to try and get several multi-task units, or redundancy when it comes to key squad types like anti tank. Hence why I suggested dual plasma. You can do anti tanking a bit w/ the cannon, very nicely terminators/HQ hunting w/ the dual plasma, and in general good anti hoarde w/ the plasma blast. Plus, if they get in rapid fire range, all those bolt shells and plasma blasts will just be pure death. I also always recommend you make your HQ's mobile. SM HQ's are generally hunted out like crazy because of both the army/squad wide benefits they give, AND the prowess in battle. Therefore, the faster the move, the more likely your opponent is to chase his own tail trying to get them! In all honesty, until you can field more Witch Hunter units (unless you just want to use the models you have) i'd drop the storm troopers and chimera for something else, or see if your bro would let you 'counts as' them as SM veterans or devs in a razoback or something else you list could use. In my opinion only , of course. In the end it is your army, and the best way to play it is the way you see fit!
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
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| | #14 (permalink) |
| Corporal ![]() | new list (mainly the same) HQ- 161-Commander (master): Artificer Armour, power weapon, bolt pistol, bionics, meltabomb, terminator honor, iron halo 167-Chaplain (master): artificer armor, bolt pistol, bionics, frag grenades, jump pack, melta bomb, terminator honor Troop- 139-Marine Squad 1(7):frag grenades, missile launcher, plasma gun, terminator honor (sergeant), CC weapon (sergeant), bolt pistol (sergeant) 135-Marine Squad 2(7):frag grenades, missile launcher, flamer, terminator honor (sergeant), CC weapon (sergeant), bolt pistol (sergeant) 151-Marine Squad 3(6):frag grenades, flamer(missile launcher), melta gun, terminator honor (sergeant), power weapon (sergeant), plasma pistol (sergeant) 113-Scout Marines(5):frag grenades, missile launcher, 4 sniper rifles, terminator honor (sergeant) Fast Attack- 160-Assault Marines(5): melta bombs, 1 plasma pistol, terminator honor (sergeant), power fist (sergeant), bolt pistol (sergeant), combat shield (sergeant), Ally- 170-Stormtroopers(10):krak grenades, melta gun, grenade launcher, power weapon (sergeant), stormbolter (sergeant) 103-Chimera:multilaser, heavy bolter, pintle storm bolter, smoke launchers, extra armor 126-Dominion Squad(6):frag grenades, 4 meltaguns, Veteran Superior, CCW and boltpistol (superior) 73-Immolator:twin heavy flamers, smoke launchers, extra armor Total-1428 Chapter Advantage-Cleanse and Purify Chapter Disadvantage-Faithful unto Death
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| | #15 (permalink) | |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 3 | Quote:
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
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| | #16 (permalink) |
| Corporal ![]() | HQ- 136-Commander (master): power weapon, bolt pistol, meltabomb, terminator honor, iron halo 142-Chaplain (master): bolt pistol, frag grenades, jump pack, melta bomb, terminator honor Troop- 132-Marine Squad 1(7): missile launcher, plasma gun, terminator honor (sergeant), CC weapon (sergeant), bolt pistol (sergeant) 132-Marine Squad 2(7): missile launcher, plasma gun, terminator honor (sergeant), CC weapon (sergeant), bolt pistol (sergeant) 151-Marine Squad 3(6):frag grenades, flamer(missile launcher pts), melta gun, terminator honor (sergeant), power weapon (sergeant), plasma pistol (sergeant) 93-Scout Marines(5): missile launcher, 4 sniper rifles Fast Attack- 155-Assault Marines(5): melta bombs, 1 plasma pistol, terminator honor (sergeant), power fist (sergeant), bolt pistol (sergeant) Ally- 141-Stormtroopers(10): melta gun, grenade launcher, power weapon (sergeant), bolt pistol (sergeant) 103-Chimera: multilaser, heavy bolter, pintle storm bolter, smoke launchers, extra armor 126-Dominion Squad(6):frag grenades, 4 meltaguns, Veteran Superior, CCW and boltpistol (superior) 73-Immolator:twin heavy flamers, smoke launchers, extra armor Total-1384 Chapter Advantage-Cleanse and Purify Chapter Disadvantage-Faithful unto Death How is my cleaned up list?
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| | #17 (permalink) | |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 3 | Quote:
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
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| | #18 (permalink) |
| The Great Wolf ![]() ![]() ![]() ![]() | Good man keep the pintle mounts...they aren't that expensive (10 points) and the extra dice in your shooting phase is always a plus... Also when you have the opportunity...I would include a dread in yer army...set up with a power fist and flamer and a plasma cannon of his own makes for a nice mix of anti tank/anti personnel ![]()
__________________ I am Wolfpack, my fangs are long, my hair grey with age...I am The Great Wolf...I fight with bolter and Axe, my armies vast, my word final. A true son of Russ, my honor above all, I hunt the heretic, the xenos, and the witch and slay them where they stand! To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. My sons hunt our enemies, slay them where they falter and bring their pelts to Fenris To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
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