![]() | ![]() | |||
| | #1 (permalink) |
| Conscript ![]() Join Date: Aug 2007
Posts: 15
Rep Power: 0 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| Alright so I've been thinking and I decided to cut scouts out of my list so here is the new one. HQ Company Captain Plas Pistol, Power Mace and Jump pack =140 Lemartes Guardian of the Lost = 125 Elite 5x Death Company = free 5x Veteran Assualt Power Weapon, Power Fist and Flamer = 195 5X Veteran Assault Power Weapon, Power Fist and Flamer = 195 Troops 10x Tactical Squad Power Weapon (for sarg) and flamer = 210 10x Assault Power Weapon and Combat Shield (for sarg) = 270 Heavy Support 10x Deavastator Plas Pistol (for sarg) 2x Las Cannon 2x Plas Cannon = 320 Total= 1470 I need help rearranging this list so I can get the Death Company up to 10 models The battle plan is put Lemartes in Death Company and Captain with the big assualt squad I will have Death Company on one flank and the assault on the other and have them backed up by a veteran squad each then have tactical squad and devastator squad in centre and split the devastator squad up due to combat squads 2 las cans in one and 2 plas cans in others. BUT the main thing I need help with is trying to fit in the extra 5 death company Thanks ![]() |
| | |
| Sponsored Links |
| | #2 (permalink) |
| Lieutenant ![]() | Dunno why but your list seems rather... thin. I don`t have the Blood Angles Codex handy for simple technical reasons ![]() But could you cut from the Devastators? And you need jetpacks on the death company with a jet pack chaplin ![]()
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #3 (permalink) |
| Conscript ![]() | agreed. for some odd reason, its always essential to have a chaplin included with Death Company. One reason is so they dont go berserk and all. I would actually cut the dev squad out completely because you could lose some good heavy weapons. Just replace with a couple of scout squads and you could get those extra Death Company guys. |
| | |
| | #4 (permalink) | |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
Posts: 6,323
Rep Power: 6 ![]() ![]() Thanks: 172
Thanked 316 Times in 217 Posts
Blog Entries: 3 | OK.. Take none of my comments harshly. It is all meant to help. Quote:
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
| | |
| | #5 (permalink) |
| Conscript ![]() Join Date: Aug 2007
Posts: 15
Rep Power: 0 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| Geez you sure dont hold back do you Erus HQ Company Captain Bolt Pistol and Power Mace = 115 Lemartes Guardian of the Lost =125 Elite 6x Death Company Jump Packs and 1 extra = 60 5x Veteran Assualt Power Weapon, Power Fist and Flamer = 195 5X Veteran Assault Power Weapon, Power Fist and Flamer = 195 Troops 10x Tactical Squad Power Weapon (for sarg) and flamer = 210 10x Assault Power Weapon and Combat Shield (for sarg) = 270 I cant drop these guys other wise the list is illegal and ive put the combat shield on Sarg and I think it looks cool so ill keep it. Heavy Support 10x Deavastator Plas Pistol (for sarg) 2x Las Cannon 2x Plas Cannon = 320 Already put these together but I will take off of the pp. but should I put cc weapon and bp or bolter on sarg? Total = 1480 So I have 20 spare points not enough for another DC so what should I buy with 20 points? Keep the advise coming |
| | |
| | #6 (permalink) |
| The Emperor's Mercy ![]() ![]() ![]() | well erus is being straightforward :] sometimes lists just really get a lot of critiques, which is generally really helpful :] anyhow, hmm. reading up, i think the dev sergeant should have a bolter..his range will then be the same as the rest of the squad [except the actual heavy weapons, of course] and this means you can move and shoot everything [sans heavies, again] and not worry about range or weapon differences. it also saves you the price of upgrading the sergeant to vet serg. at all. :] as for the assault squad with a combat shield, you can have it on the model but simply not count it points wise or game wise. not exactly WYSIWYG but most people should let it slide. don't forget to buy him a BP too. :] i don't have any other comments for the list right now...but it's a cool army :] BA is awesome. -ant
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. SHOWBREAD. ANOREXIA/NERVOSA. MAY THIRTEENTH TWO THOUSAND EIGHT. |
| | |
| | #7 (permalink) |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
Posts: 6,323
Rep Power: 6 ![]() ![]() Thanks: 172
Thanked 316 Times in 217 Posts
Blog Entries: 3 | You can model the shield on there, and it doesn't violate WYSIWYG at all, actually. All that you need do is, again, inform your opponent that the model doesn't carry the combat shield wargear, you just thought it looked cool. As long as you and he can remember that, it's fine.. ' WYIWYG is more pertaining to the fact that I can't really model the guy with two bolt pistols and claim one is a storm shield, etc... IT means the bits on the model must accurately (in most regards) portray/represent the wargear. I'd go bolter on the dev sarge. If the Devs are in CC, a lot more is wrong in the game, and a bolt pistol really won't help ya at that point. Again, my first comments weren't harsh. They were just being completely honest and critical. A lot of times on a lot of forums, you never really see a true dressing down or a critique. So, I strive to be that way, and find at least 2-3 things wrong for any lists, models, etc... even if I personally love the object in question, i'll still try to find something to bring up. I just think it helps to know as much as ya can.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #8 (permalink) |
| Trooper ![]() Join Date: Jan 2008 Location: Im with him <->
Posts: 100
Rep Power: 1 ![]() Thanks: 6
Thanked 0 Times in 0 Posts
| I Play Blood Angels A LOT and their are a few things you should probably consider. One is obviously MORE DEATH COMPANY, i cant stress this enough you need them. Two: since you can take an assault squad as a troop choice i highly recomend taking a lot more of them, this will help because of rhino rush. Wich brings me to another thing field 3-4 rhinos, this will help when you put the assault squads in the Rhino, jump across the field and kill in close combat! |
| | |
| | #9 (permalink) |
| Corporal ![]() Join Date: Dec 2007 Location: Leicester, England
Posts: 247
Rep Power: 1 ![]() Thanks: 14
Thanked 13 Times in 5 Posts
Blog Entries: 8 | Ultra- Assault Marines Have jump packs rhino's although great can tangle your units up which trust me as a BA player is NOT helpful. Death Company are harsh but expensive so just use the free ones. 5 is more than enough as i have had 5 with chappie and jump pack run straight through a Tyranid army, and had the nid player running from them with a carnifex and stealers ffs. [/end rant] Anyway, drop a VAS (Veteran Assault squad), put jump packs on the Death company and give yourself a Baal Pred with some upgrades i suggest storm bolter and Xtra armour if possible. This should help as your opponent will look to the tanks first then your infantry and the Baal pred is very Harsh to infantry and can even be used to help that pesky charge on your devs.
__________________ "Drink Deep of Victory and Remember the Fallen" To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |