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| | #1 (permalink) |
| Conscript ![]() Join Date: Oct 2007
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| Hey there, I'm another noob that has an idea for a chapter/army list (have been wanting to get into 40k but am searching for the army that feels right). I'd appreciate any feedback, unit sizes/gearing/bad combinations ect. that those who've played a few rounds would have. Chapter: Snow Harriers. A divergent ultramarine chapter. Fluff is basically they were always heavy on apothecary's, but since their forming they've taken it to the extreme... so far as to believe their gene-seed is more important to preserve then all other chapters (fairly self righteous group, who disdains CC). Traits: Purity above all uphold the honor of the emperor Disadvantages: Eye to Eye We stand alone (cause we're cocky jerks )HQ: Master: storm bolter, power fist, auspex 9 marine HQ, Apothecary, 2 plasma guns Tactical squad 1: 9 marines, sarge upgraded to apothecary, term. honours (pwr fist and stormbolter), lascannon. Tactical squad 2: 9 marines, sarge upgraded to apothecary, term. Honours (power fist and stormbolter), heavy bolter. Devastators: 4 marines, 4 missile launchers, 1 sarge with bolter. Veteran squad 1: 8 veterans, sarge (upgraded to apothecary), term honors, power fist/stormbolter, heavy bolter and plasma gun. infiltrate for skill Veteran squad 2: 8 veterans, sarge (upgraded to apothecary), term honors, power fist/stormbolter, plasma gun and multi-melta. Infiltrate for skill. 1x predator annihilator, heavy bolter sponsons. 1x rhino, smoke launchers. Alrighty, that was a 1500 point go. As I understand the rules it makes sense, please clue me in on any combinations that are bad. I took the 2 vets because the apothecary upgrade with the purity trait can be taken by them, and because they can get the save from the other trait. Thanks for reading!! |
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| | #2 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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cheers!
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| | #3 (permalink) |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 3 | I'd drop the 'uphold the honor' for 'cleanse and purify' or 'honor your wargear'. Those are better traits for a shooty army, imho. 'purity above' and 'cleanse & purify' together make a DEADLY army when combined with drop pods or used with foot sloggers. It's actually a fairly popular tourney list. I'll see if I can dig one of the ones I used a while back.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
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| | #4 (permalink) |
| Conscript ![]() Join Date: Oct 2007
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| Yes, there were a couple big questions I wasn't sure about. 1. With the ability to upgrade a sarge to an apothecary, I wasn't sure if I could then still buy terminator honors for him to gain access to the armory. (this is also why I kept the units large, so I had to buy less apothecary's ).2. If I needed more body's for the devastators. The power fists on all my guys weren't complimented by a pistol because the fluff in my chapter has them disliking close combat (but the fist I go just in case a vehicle or unit reaches them). This also fits in with the "honour the emperor" trait, where the veterans and HQ could gain a 6+ invul save against shooting only. I envisioned them deploying 18 inches (or 12 if theres cover about that) from a heavy weapons squad or ordanace vehicle ect (something squishy and stationary) and just raining down fire on them. With a 6+ invul save in the open to give them something against plasma and such, and an apothecary to negate a wound in 3 of my 5 squads, I figured they could really take a beating while just firing away. |
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| | #5 (permalink) | |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Combine that with drop pod or marching a unit up, and you have something rather nasty! The Apothecary-Sergeants keep your units alive, and though everything is only 24", anything approaching the unit is going to get a hail of fire quite difficult to survive even for SM. And with the high str/low ap of the plasma, even terminators or light armored vehicles will learn to be wary. Plus, imagine all those units churning out 2x times the shots within 12 inches due to 'rapid fire'.... It's just deadly, really it is. Very little can survive that besides MEQ armies, and even then they're going to take a nasty beating!!! I really would drop a marine squad or so, flesh out the devs fully, and if you take the 'Cleanse' option, pop apothecaries into all the squads, boost them to 10, and take 4x plasma cannon devs!!!
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
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| | #6 (permalink) |
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| Oooh! I do like plasma cannons, very good idea. The wording on the "cleanse" trait had me confused, made it seem like you were paying extra for the weapons. By the way, I never saw it stated specifically but does the reductor/narthicum the apothocary's carry take up an arm?? Can I still use a bolter and a power fist, or even just a bolter... I was confused as to if they had anything else BUT that. |
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| | #8 (permalink) |
| The Dark Apostle ![]() ![]() ![]() ![]() | you would get plasma guns, not cannons but still rapid fireing 2 plasma guns is awesome. though you have a higher chance of overheating, you have the apothecary to help out!
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| | #9 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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- while your chapter may have a disdain for close combat, a storm bolter is pretty useless for non-termie characters... go for a combi-gun instead for the extra plasma or melta shot! it also shows that the chapter has more ancient and reveared technology, futher emphising their arrogent nature! ![]() - most importantly, make sure your squads are all even-numbered for scoring unit purposes!!! scoring units are what win or lose you a game. cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
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| | #10 (permalink) | |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Trust me, i've played with this type of set up (a friends army, but it is beautiful to play none the less). And with this army, when you win, you win BIG.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
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| | #11 (permalink) |
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| Plasma is a beautiful thing, the only problem I have with the combo weapons is I could only fire it 1 time , the cool part. Has anyone used the mine laying whirlwind option? It may help with me not getting assaulted, maybe??
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| | #12 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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)- the mine laying option is stupidly gross... you can pretty much dictate which paths your opponent will now take and set-up fire traps to support it! if an opponent does chance going over the minefield, then odds are a few of those fields will go off at some point! more than anything it's pure annoyance value! for example, laying some mines in front of the objective building during a take and hold mission! cheers!
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