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| | #32 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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LMAO. Honestly, since your friends like to take out your Las units, ya might wanna think twice about the LR. You could throw in a Pred and do the infiltrate thing.
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| | #34 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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| | #35 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| When i said Drop pods are too expensive I meant dollars not points. And yeah my choice is between 2 Rhinos and a LR or just inflitrate the whole army or just the CC guys instead
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| | #36 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | I myself would go with the LR and 2 Rhinos. I'd probably drop the Dread, maybe pump up the numbers of the bikes, and use them a screening force for the LR.
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| | #37 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| I was thinking about that and maybe doing the long range dread with the las and missile
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| | #38 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | That might be a good ideal, unless you drop pod em the Dread will probably be toast. In my experince they don't last long in the open. The Las and Missile would give you some potent anti-armour punch, for sure.
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| | #39 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| Do you guys know how to make the exchangeable arms on the dreadnought?
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| | #40 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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| | #41 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | If cash is a problem and time and skills are available check this out.....DIY drop pods on a budget!!!
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| | #42 (permalink) | |
| the age of insects ![]() ![]() ![]() ![]() | Quote:
this is slightly off topic, but i believe the GW online store has some metal m-launcher arms, without the missile pods actually attached. they come at maybe $5 a pop i think, and i can imagine those as nice starting places for extra arms :]
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| | #43 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | Yea off topic but the best and easyest is rare earth magnets.... Google it and you'll get info on where to buy. lurk on the threads and you'll find out how... good luck!
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| | #44 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| I found some rare earth magents, I'll order those, and I am going to try to make some drop pods, thanks guys you all rock as always.
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| | #47 (permalink) |
| Lodge Member ![]() ![]() ![]() ![]() ![]() | The magnets are the way to go.I have 4 dreads for my 1 army and a hole box of painted arms,works great.
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| | #49 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | well in my experience the arms fit tight in the beginning but will EVENTUALLY get loose. The Magnets are the way to go IMHO and will never let you down!!
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| | #50 (permalink) | |
| Conscript ![]() | Quote:
i think using a mix of drop pods and rhinos are effective against anything that isnt considered a "swarm army" i.e Nids and orks
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| | #51 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() ![]() | wow I didnt know it was that big of a diff!!!! gotta get the DA codex and look at it!
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| | #52 (permalink) |
| Corporal ![]() Join Date: Dec 2007 Location: Leicester, England
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Blog Entries: 9 | I havnt tried podding dreads yet hmmm, maybe a furioso in the enemy lines hahahaha........... Right so the infiltrating thing you mentioned, i use it a lot as my DIY SM chapter dislike the use of transports works well but it has to be well thought out and you have to take the enemies flank before they can react very difficult. Your list looks good, a solid wall of tank backed up by a lot of troops but i have one question: HAVE YOU GOT PICS!! Last edited by Petey1016; 02-19-2008 at 04:49 AM. Reason: finishing post |
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| | #54 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| hehe grey knights are the worst. unless it's a geared up command squad then they could cost 600-700 points and shoved into a rhino.
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| | #55 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | If you are still looking for advice, here is mine... LR - My oppion on these if you have the points and count on them being a huge soaking point for enemy fire than go for it. I once used 2 in a 1500 point game and the opponent spent so much time trying to turn them into craters that the rest of my army marched up and took the objectives for the win. Rhino - Great for getting where you want to be as long as you want to be there on turn one, because past that they will be nice 5+ cover save for you with any luck, otherwise they are just dust in the wind. Infiltrate - Great if you are going against Tau, I. Guard, other Marines, Eldar. Bad against Bugs, Orcs, Assualty Marines. Get closer to those you want to crush and stay away from those that want to swarm you. Drop Pods - Never used them, so I don't have any oppion on them. Hope this is helpful, Servo |
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