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| | #1 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| I can ,t seem to use them effectively. What is the best way to delver the troops inside the Rhino since they cant charge when they disembark? I am trying to use two Rhinos to deliver Veteran SM squads into CC. When I drop the guys near a shooty squad they get blasted that next turn adn when i drop them off near a CC squad I get charged. Please help.
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| | #2 (permalink) | |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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| | #3 (permalink) |
| Grandpa Nurgle ![]() ![]() ![]() ![]() ![]() | I use my rhino's as a baracade move,make them go around.
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| | #4 (permalink) |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 3 | Plus, if the unit does not have LOS at the start of the turn, they apparently can't assault. so that would help on the CC units I bet...
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| | #5 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| - use terrain to your advantage. for example, if there's a building within 12" of the unit you want to assault, simply drive your rhino up & hide at the building's corner. next turn, deploy out 2", move 6" & charge 6" - there you go, a 14" assault range! ![]() - drive up, pop smoke & deploy behind the rhino as the others have pointed out. on the plus side, if you rhino is destroyed, it'll become a wreck and provide you with some nifty size 3 area terrain, effectively blocking line of sight to your veterans! - use a bigger vehicle to escort/act as a distraction. for example, have you rhino drive up behind say, a vinidcator! i don't know too many players who would want to go after a lowly rhino instead of that S10 ap2 template of doom! cheers!
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| | #6 (permalink) | |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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| | #7 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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a) turn 1; drive up full speed into cover & pop smoke if you feel it's nessessary. b) turn 2; deploy your squad & move/assault normally. cheers!
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| | #8 (permalink) |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 3 | I see... I wasn't quite reading it all right! I was preparing for work and the sequence didn't sync up right in my head.. Not a bad idea.
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| | #9 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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as always, the key to pulling this off is to always take the extra armour/spirit stones upgrade - that way you can't be stunned, only shaken so you'll always be able to deploy. cheers!
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| | #10 (permalink) | |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
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| | #11 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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cheers!
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| | #12 (permalink) | |
| Arch-Magos ![]() Join Date: Aug 2007
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They better not re-release it "soon."
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| Captain ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| i like to screen them with bikes/attack bikes it kind of gets the opponents mind off of the assault crazy squads held within or i give them a tempting pred of dread to fire at the main idea is misdirection like an illusionist i get them thinking OVER HERE OVER HERE while the rhinos unload power weapon death in their ranks
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| | #14 (permalink) | |
| The Emperor's Mercy ![]() ![]() ![]() | Quote:
haha anyhow, the thing with rhinos i think is always armor, always smokes. nothing else can preserve it, so those are the necessities. keep them hidden behind cover whenever you can, don't trust them to succeed that often because their armor is literally crap. haha ironic, isn't it ? the emperor's finest travel in the downright crappiest tank in the game...haha
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| | #15 (permalink) | |
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Ironic that the most expensive trooper has the cheapest transport i was thinking more tragic but it gets the job done
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| | #16 (permalink) |
| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | Since a LR is a bullet magnet anyway, I always lead the charge with it, and have Rhinos following behind. Pop smoke with the LR, any Rhinos directly behind can save theirs. The Rhino isn't very heavily armoured, but it's better than covering open ground 6" at a time.
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| | #17 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| So would it be best to have a Landraider and two rhinos then? Or would it be betterto just drop the transports, take inflitrate adn more men?
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| | #18 (permalink) |
| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | I myself don't like the infiltrate rule. The only squad I infiltrate is my Chosen, and then I make sure not to put them too far away from the main force. An isolated unit is usally a dead unit. As I've said, the LR attracts a lot of attention, but it's tough as nails.
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| | #20 (permalink) |
| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | Ah, my Chaotic brethren has a point. Any way you can get us an army list?
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| | #21 (permalink) |
| Sergeant ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| the extra armour and smoke launcher method works good. but if you have just a few plasma or better shooters then your rhino is dead. if you use the LR then you could hide your rhino behind it to help keep anybody shooting from half the board. but a 250pt. moving terrain piece is expensive. I just conceal my rhino in the terrain the best i can so if i don't get the first turn I don't have to worry about them getting shot before they move. On my first turn I just plow on forward and shoot the smoke. most of the time with 3-4 rhino's they survive. I also like to give my opponents some other targets to shoot. maybe a dreadnought, predator, hell anything that your opponent is going to take as more of a threat. |
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| | #22 (permalink) |
| Trooper ![]() Join Date: Apr 2007
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| Royal Knights Somber Cleanse and Purify Die Standing Name HQ Master *Lightning Claws *Iron halo *Frag Grenades Subtotal 131 Command Squad 8 * 18 *Sarge Terminator Honors *Sarge Power Fist *Melta gun *Furious Charge *Frag Grenades Subtotal 192 Rhino *extra armor *smokes subtotal 58 HQ Total Troops Tactical Squad #1 10*15=75 *Plasma *Plasma *sarge terminator honors *sarge power weapon Subtotal 200 Tactical Squad #2 6*15=90 *Heavy Bolter Subtotal 95 Tactical Squad #3 6*15=90 *Heavy Bolter Subtotal 95 Tactical Squad #4 6*15=90 *Lascannon Subtotal 105 Tactical Squad #5 6*15=90 *Lascannon Subtotal 105 Tactical Squad #6 6*15=90 *Lascannon Subtotal 105 Troop Total 610 Elites Veteran Squad 1 8 * 18 *Sarge Terminator Honors *Sarge Power Fist *Melta gun *Furious Charge *Frag Grenades Subtotal 192 Rhino *extra armor *smokes subtotal 58 Dreadnought * CC Weapon *Assault cannon subtotal 105 Elite Total 355 Fast Attack Bikers 3*32 *meltabombs *meltagun *meltagun *sarge terminator honors *sarge power fist *sarge bolt pistol Subtotal 153 Fast Attack Total 153 Grand Total 1499 Thats what I am thinking right now. I plan on rushing with the marines in the rhinos and the dreanought, moving the big plasma squad into range and standing and shotting with the other tac squads.
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