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View Poll Results: Do you like Scouts?
Yes 10 90.91%
No 1 9.09%
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Old 02-06-2008   #1 (permalink)
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Question Scouts?

To me Scouts are kind of use less and not so great. The snipers are decent but you dont really need them, whats your input on them?
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Old 02-06-2008   #2 (permalink)
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Default Re: Scouts?

the rules Scout, Infiltrate, and Move through Cover are worth their weight in gold. Plus even though Scouts can be considered the least physically able unit in a Space Marine army they can still overpower the basic troops from a number of armies, specifically Tau, Imperial Guard, Eldar Guardians, Storm Troopers.
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Old 02-06-2008   #3 (permalink)
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Thumbs up Re: Scouts?

I always take at least one squad of scouts. Why?; snipers.
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Old 02-06-2008   #4 (permalink)
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Default Re: Scouts?

other weapons are betetr, assault cannon, Lasscannon, maybe its me though i jsut might not be so great with them?
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Old 02-06-2008   #5 (permalink)
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Default Re: Scouts?

but they're also the cheapest unit which dont appear that menacing to the enemy when compared to those (fragile) assault cannon toting landspeeders, yet they're the potentially most devastating troops in the Space Marine army. NEVER underestimate infiltrate and move through cover in urban battle where the victory conditions involve capturing quarters or objectives.
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Old 02-06-2008   #6 (permalink)
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Default Re: Scouts?

1 word- shotgun

sure it is ap- but the fact that it is assualt 2 make it incredibly great against everything!
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Old 02-06-2008   #7 (permalink)
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Default Re: Scouts?

lol. in my 1.5k list i have 5 ? scouts in there as fluff, all with bolters. so far they haven't done anything but die, but obviously i'm equipping them incorrectly-there are enough bolters in the normal marines that i think using their special weapons, especially like the shottie [which i previously didn't like] and most definitely their sniper rifles.
cool models too, lol
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Old 02-06-2008   #8 (permalink)
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Default Re: Scouts?

I have 60 scouts and often use an all battleforce just to show people what these guys are capable of. Sure they ar guardsmen on crack, but they have abilities the guard do not.

Take things like the ability to infiltrate an end up at objectives or closecombat with lesser troops by the 2nd turn. Great for you, hell for your opponent. With the different guns availble even snipers get their day in the sun. 2 groups held back for covering fire, Check! stop advances before the get a chance to happen in force.

And as steve mentioned, once you wound with sme weapons it's all over anyway!
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Old 02-07-2008   #9 (permalink)
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Default Re: Scouts?

Wow those are a lot of scouts!
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Old 3 Weeks Ago   #10 (permalink)
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Default Re: Scouts?

to me theyve proven fairly usefull I've managed to take out artilery and enemy command units with my scouts but on the other hand they do die alot...so to me theyre sort of halfbaked
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Old 3 Weeks Ago   #11 (permalink)
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Default Re: Scouts?

I bring a unit of 6 to every single battle. I live by having at least one unit in my armies that have the infiltrate ability. The counter opponents infiltrators and allow me to dictate what side of the board his infiltrators deploy on. The only other option for this is Veterans but why spend all of the extra points.

I only ever field them carrying bolters and I use them as a clean up squad. Which will be really effective in 5th ed. where we need to kill every last ork to the man if they aren't running away. Also part of their clean up role is to shoot last in the phase and see if they can tip a units casualties to 25% and cause morale checks.

I would really want snipers against a Ctan but not everyone runs into that everyday.
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Old 3 Weeks Ago   #12 (permalink)
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Default Re: Scouts?

im a big fan of tactical scouts
with bolters and misslelauncher or heavy bolter
they are like a regular squad that can infiltrate for cheaper
and if you pair them with a regular tactical squad
its very nasty they can cover each other
and help deal damage to each of their targets

i also like scout because of teleport homers
they can move them up faster and further through cover and terrein than any other unit
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Old 3 Weeks Ago   #13 (permalink)
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Default Re: Scouts?

ooo I never thought of using them with a teleport homer...I'll have to tray that sometime but I seem to have misplaced my codexes...
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