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Old 07-16-2007   #1 (permalink)
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Default The Shadow Stalkers

Shadow Stalkers – (Slightly Heretical) Offspring Chapter of The Dark Angels
Back History:
In the days of The Horus Herasy, the Dark Angels found themselves betrayed from within their own Chapter. When their homeworld of Caliban was destroyed, the lore of the Imperial Tarot tells that only “THE ROCK” survived and that is all that remains of Caliban.
This is where the History of the Shadow Stalkers starts. THE ROCK was not the only remaining piece of Caliban to survive. A smaller and denser piece of the planet’s core was also jettisoned out, but not into space, as was the rock, but into the warp. This piece was jettisoned to the Segmentum where it’s inhabitants Slowly recovered. It took almost 100 years for them make contact with all those who survived the destruction of caliban and establish themselves as those who were not among THE FALLEN.
In the time since, It has been learned that most of those who reside on what has come to be known as THE SHARD were surviving members of both the first and second companies, and as such had a diverse skill range.
The Shadow Stalkers however, with their passage through the warp learned things that the Dark Angels would never know. Their first and most profound discovery was that not all of the Gods of Chaos were alike and that there was an Unending war going on. Like the Dark Angels, they are vehement in finding the fallen. However, they do not believe that the Fallen should be given the chance to repent and are Slain in a utterly horrible way as soon as they are found. Unlike the Dark Angels, the Shadow Stalkers have had contact with the Chaos Gods and have found that some of them are unwilling or unable to accept the rule of the four major Chaos gods, and as such have found willing partners in the hunt of the Fallen.
The Librarians of the Shadow Stalkers know that one day their time will come to carry out their holy duty as the Voice of Shadow. Only one Shadow Stalker is ever the voice of shadow, and each is only allowed to serve for a total of one year. After which they are slain and their blood is destroyed. This is to serve as a guarantee that none will follow the Fallen in their Herasy. You see, the Voice of Shadow is a living Conduit for some of the lesser Chaos Gods. He speaks with their voice and directs the Shadow Stalkers to the location of the Fallen (Sometimes) and at others he may try to direct them on a Red Herring Mission to find something that is not truly there. The Shadow Stalkers have discovered this unfortunate fact on different occasions and have taken to the practice of using Truth Sayers to determine if the Voice of Shadow is leading them in the proper direction. While not always fool proof, this method has enabled them to discern for the most part when the Daemon Possessed Librarian is spewing off his form of Prophecy.
To keep the Voice of Shadow from blighting the entire chapter with the Possible Herasy of Chaos, he is kept isolated and all access to him is restricted by the Chapter Master. Nobody is allowed in his chamber. Not even the chapter master himself. The only time the chamber is opened is once a year when the new Voice of Shadow is inducted into his position.
Even the Dark Angels don’t know of the Shadow Stalkers use of the Voice of Shadow and perhaps the only one outside of the Chapter who does know (besides the chaos gods themselves) is the Emperor on his Golden Throne.

The Shadow Stalkers are Designated as a Notably Divergent from the Codex Astartes and are Pious and have the Following Advantages, and Disadvantages:
Advantages:
Purity Above All
Suffer Not The Works Of Heretics
Disadvantages:
Eye To Eye

The organization of the Shadow Stalkers is Codex based.
Chapter Colors are a variation of the Dark Angels color scheme with a more vile and Death oriented look.
Black w/ red trim shoulder pads and a Bright Red Eagle. Black Helm.

A picture of The Shadow Stalkers color scheme can be seen here:
http://i184.photobucket.com/albums/x...dowStalker.jpg
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Old 07-23-2007   #2 (permalink)
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Ok to all of you helpful people out there (D_C in particular) this is the SM shooty army list that i have started. 2500 Pts Target

HQ
1 Command Squad
-Chapter Master
-Chapter Chaplain
-Chapter Champion
-Librarian Epolstiary
-Sergent w/ Termie Honors (Combi-Plasma Gun)
-Melta Marine
-Heavy Bolter Marine
-Apothecary
-Standard Bearer
-Marine

Elite
1 Drednaught
- Multi Melta/Missile Launch
1 Drednaught
- TL Lascannon/Power Fist Storm Bolter
5 Man Termie Squad
-1 Assualt Cannon
-3 Storm Bolter/Chainfist
-Sergent Power Sword/Chainfist

Troops
3x 10 man tactical Squads w/ plasmas and Missile launchers
1x 10 man tactical Squads w/ plasmas and Missile launchers with Drop Pod


Fast Attack
1 3 LS squadron of Land Speeder Tornados
1 3 man Bike Squadron

Heavy Support
1 Pred Annihilator with TL Lascannon and 2x Heavy Bolters / HS Missile
1 Pred Annihilator with TL Lascannon and 2x Lascannons
1 5 man Dev Squad-3 Missile Launchers/1 Heavy Plasma
- Sergent w/ Term honors and Combi-flamer gun

So far i have no idea what to equip who with what though beyond this...
Help would be appreciated.
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Old 07-23-2007   #3 (permalink)
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Quote:
Originally Posted by SteveBerenyi View Post
Ok to all of you helpful people out there (D_C in particular) this is the SM shooty army list that i have started. 2500 Pts Target

HQ
1 Command Squad
-Chapter Master whats he have?
-Chapter Chaplain
-Chapter Champion
-Librarian Epolstiary whats he have?
-Sergent w/ Termie Honors (Combi-Plasma Gun)
-Melta Marine
-Heavy Bolter Marine
-Apothecary must have for a point high squad like this
-Standard Bearer
-Marine
Alot of points here its a bit risky but it will also be very powerful

Elite
1 Drednaught
- Multi Melta/Missile Launch
1 Drednaught
- TL Lascannon/Power Fist Storm Bolter
These are mixed up put the lascannon on the missle launcher dread and the multi-melta on the power fist dread and if you have the points give him a heavy flamer works wonders to keep him from having to fight 20 man squads

5 Man Termie Squad
-1 Assualt Cannon
-3 Storm Bolter/Chainfist
-Sergent Power Sword/Chainfist
no need for all those chainfists one should be enough 2 if you must be thorough with the freed up points get a cyclone launcher

Troops
3x 10 man tactical Squads w/ plasmas and Missile launchers
1x 10 man tactical Squads w/ plasmas and Missile launchers with Drop Pod
can't beat em versatile my favorite set up for marine squads

Fast Attack
1 3 LS squadron of Land Speeder Tornados
how are they Equipped HB/assault cannon I would suggest for 2 and 1 with mult-melta/heavy flamer (amazing crowd control and anti tank)
1 3 man Bike Squadron
Attack bikes? I would give them heavy bolters if so plz post upwhat this stuff is

Heavy Support
1 Pred Annihilator with TL Lascannon and 2x Heavy Bolters / HS Missile
don't mix them it doesn't pay go for a destructor with the autocannon its cheaper and will be more affective
1 Pred Annihilator with TL Lascannon and 2x Lascannons
GOod lovely tank
1 5 man Dev Squad-3 Missile Launchers/1 Heavy Plasma
good squad love the versatility these boys have one adjustment they need some more bodies or the first casiualty will hurt like s%^t try for 2 normal marines minimum
- Sergent w/ Term honors and Combi-flamer gun
combi flamer? why may I ask they shouldn't get that close if you want him to have a nice gun give him a more useful one with devs like a storm bolter

So far i have no idea what to equip who with what though beyond this...
Help would be appreciated.
MMmmm how many points have you done the math yet (dreaded part of list making)

A few units aren't described enough I made a few suggestions on my personal favs
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Old 07-23-2007   #4 (permalink)
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army backround:
its kinda weird. how would they survive without warp sheilds.
if they had contact with lesser chaos beings, would they be chaos undivided marines? any contact doesnt make them slightly heratical, it makes them uber heratical in the eyes of the dark angels, even if they dont worship chaos as such. just my 2 cents there.




Quote:
Originally Posted by SteveBerenyi View Post

HQ
1 Command Squad
-Chapter Master
-Chapter Chaplain
-Librarian Epolstiary
-Sergent w/ Termie Honors (Combi-Plasma Gun)
-Company Champion
-Melta Marine
-Heavy Bolter Marine
-Apothecary
-Standard Bearer
-Marine

its a very hard hitting squad that you want pointed at the enemies elite. i would suggest swapping the melta for a plasma gun and dropping the heavy bolter. its not going to help when this squads running at the enemy to get into assault. i would in fact suggest putting them in a rhino for the extra speed (if you drop 1 marine)

Elite
1 Drednaught
- Multi Melta/Missile Launch

instead of the multi-melta go with an assault cannon. you dont have to pay for the upgrade, its still and effective anti-tank weapon, and it has a much longer range so you can keep it out of trouble.

1 Drednaught
- TL Lascannon/Power Fist Storm Bolter
looks good

5 Man Termie Squad
-1 Assualt Cannon
-3 Storm Bolter/Chainfist
-Sergent Power Sword/Chainfist
i would drop the chainfists. you have 15 S8 attacks comin in on a tank from plain terminators, and thats more then enough to deal with any armour.

Troops
3x 10 man tactical Squads w/ plasmas and Missile launchers
1x 10 man tactical Squads w/ plasmas and Missile launchers with Drop Pod

lots of tac squads=good. they SHOULD be the bulk of any marine force. drop pods can go really good or really bad, make good placements


Fast Attack
1 3 LS squadron of Land Speeder Tornados
1 3 man Bike Squadron

tornadoes are good, a squadren is a very effective reserve unit. however, how are you using the bikes? theyre expensive and usually die fast, so i dont take them often. theyre tricky, especially for such a small unit.


Heavy Support
1 Pred Annihilator with TL Lascannon and 2x Heavy Bolters / HS Missile
1 Pred Annihilator with TL Lascannon and 2x Lascannons
i would keep both predetors uniform to the first configuration. makes them more flexible IMO.

1 5 man Dev Squad-3 Missile Launchers/1 Heavy Plasma
- Sergent w/ Term honors and Combi-flamer gun

[i]drop the terminator honours and combi gun on the seargent. it really wont do much with them stuck in the back plugging away. if anything give him a storm bolter.[i]
theres a different section for army lists....
people need to post in that
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Old 07-23-2007   #5 (permalink)
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HQ
1 Command Squad
-Chapter Master
-Chapter Chaplain
-Chapter Champion
-Librarian Epolstiary
-Sergent w/ Termie Honors (Combi-Plasma Gun)Loose the combi-plas, give him a b.p. and power weapon.
-Melta Marine
-Heavy Bolter MarineLoose this, go for something else or stock and standard. Mixing special and heavy weapons is a bad idea.
-ApothecaryI love apothercaries, So I can't say anything!
-Standard Bearer Maybe loose him? I've not seen much use in Standard Bearers for Standard SM
-Marine
IMHO, loose one of the two HQ's, i'd suggest the librarian. Too many pts. in this, if this unit it hit hard enough, you'll get raped in VP.

Elite
1 Drednaught
- Multi Melta/Missile Launch
Loose multi melta. Go with ass-can and missile launcher. Much cheaper, just as statistically effective, but has the added option of being anti-tank or troop on BOTH weapons. Also, plop on smoke launchers, and extra armor.
1 Drednaught
- TL Lascannon/Power Fist Storm Bolter
total waste. I'd rig him up with missile launcher, venerable, and tank hunters in addition, to make him a tank killer. Otherwise, this set up is just a little underwhelming and likely won't do much. Unless the dreads are firemagnets.
5 Man Termie Squad
-1 Assualt Cannon
-3 Storm Bolter/Chainfist
-Sergent Power Sword/Chainfist
3 chainfists? I love them too, but i'd take it down to 2 in the unit, DEFINITELY remove the sagreants for a storm bolters, and maybe give a cyclone m.l. That squad will then be effective in CC and shooty against tanks and infantry! A veritable force of doom for much cheaper than the current one!

Troops
3x 10 man tactical Squads w/ plasmas and Missile launchers
1x 10 man tactical Squads w/ plasmas and Missile launchers with Drop Pod
Not bad strategies here. Plasma+ m.l. is not a bad set up. Horde/high toughness & save killers, and anti-armor. I like the versatility, although I am not sure why the pod on one squad though.


Fast Attack
1 3 LS squadron of Land Speeder Tornados
1 3 man Bike Squadron
Forgive the ignorance, but what variant is the tornado? Also, a 3 man bike squad will do VERY, VERY little. You'd do better to drop them, split the landspeeder up into three separate squads of one, and use them to harass, harry, and cause mass mayhem! Plus you then have a lot more pts. to work with!

Heavy Support
1 Pred Annihilator with TL Lascannon and 2x Heavy Bolters / HS Missile
1 Pred Annihilator with TL Lascannon and 2x Lascannons
Drop the HS missile. Go full las or full hb. In the case of tanks, versatility is not the option you want, you want speciolization. In this case, I'd take on full HB pred, and one full las pred. Same effectiveness, only your power is focused and honed.
1 5 man Dev Squad-3 Missile Launchers/1 Heavy Plasma
I would go with 4 ML, but that is just me. Nicely done though!
- Sergent w/ Term honors and Combi-flamer gun
Loose the combi flamer. Storm bolter works best if you give him anything beyond b.p. and p. weapon.

So far i have no idea what to equip who with what though beyond this...
Help would be appreciated.[/quote]
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Old 07-23-2007   #6 (permalink)
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Default Updated List.

HQ
1 Command Squad
-Chapter Master (Power Sword/Combi Flamer/Artificer Armor)
-Chapter Chaplain
-Chapter Champion (Storm Bolter)
-Librarian Epolstiary
-Sergent w/ Termie Honors (Combi-Plasma Gun)
-Plasma Marine
-Apothecary
-Marine x2
-RHINO TRANSPORT (should still work as there are 10)

Elite
1 Drednaught (extra Armor)
- Multi Melta/Power Fist
1 Drednaught
- TL Lascannon/Missile Launcher
5 Man Termie Squad
-1 Assualt Cannon
-1 Storm Bolter/Chainfist
-1 Storm Bolter/Power Fist
-1 storm bolter/Cyclone ML
-Sergent Power Sword/Storm Bolter

Troops
3x 10 man tactical Squads w/ plasmas and Missile launchers
1x 10 man tactical Squads w/ plasmas and Missile launchers with Drop Pod


Fast Attack
1 3 LS squadron of Land Speeder Tornados
1 5 man Bike Squadron

Heavy Support
1 Pred Annihilator with TL Lascannon and 2x Heavy Bolters
1 Pred Annihilator with TL Lascannon and 2x Lascannons
1 5 man Dev Squad-3 Missile Launchers/1 Heavy Plasma
- Sergent w/ Term honors and Storm Bolter
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Old 07-23-2007   #7 (permalink)
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much better but lose the termi honors on the dev sergeant anf get an extra man for that squad!
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Old 07-23-2007   #8 (permalink)
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with just a bolter? or what?
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Old 07-23-2007   #9 (permalink)
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yes so when the unit gets shot he dies and not a heavy weapon guy or sarge
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Old 07-23-2007   #10 (permalink)
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i like that and btw as it sits it is at 2348 pts total
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Old 07-23-2007   #11 (permalink)
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ya like an ork army is gettin torn up by your devs and to try and silence your guns the guy fires on you with a depleted shoota boy mob and because of ork inacurrateness they score 1 wound so instead of lossing a big gun or lovable sarge the generic marine dies

but it is much better to have at least 2-3 standard marines to take wounds
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Old 07-23-2007   #12 (permalink)
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well if its only 2348, then you could have a 9 man sniper scout squad, or 7 snipers and 2-3 more marines in the devvy squad.

but for your command squad:
i agree with erus in that it is a huge points investment in that one squad, and it could get overwhelmed.
but whats with your company champion? why does it have a storm bolter? you pay the points on it so it can have the power weapon, bolt pistol, and combat sheild.
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Old 07-24-2007   #13 (permalink)
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SM ARMY

HQ
Chapter Commander (Artificer Armor,Combi-Flamer, Power Sword) 120 PTS
-Chapter Chaplain (Reclusiarch) - (Rosarius, Crozius Arcanum, Storm Bolter) 90PTS
-Chapter Champion (Power Fist, Bolt Pistol, Combat Shield) 35 PTS
-Librarian Epolstiary (Storm of the Emp. Wrath, Migh of Heroes) 130 PTS
-Sergent w/ Termie Honors (Combi-Plasma Gun) 40 PTS
-Plasma Marine 25 PTS
-Apothecary 30 PTS
-Marine x2 30 PTS
-Rhino Transport 50 PTS

TOTAL 550 PTS

Elite
1 Drednaught (extra Armor) 115 PTS
- Multi Melta/Power Fist

1 Drednaught 135 PTS
- TL Lascannon/Missile Launcher

5 Man Termie Squad 225 PTS
-1 Assualt Cannon
-1 Storm Bolter/Chainfist
-1 Storm Bolter/Power Fist
-1 storm bolter/Cyclone ML
-Sergent Power Sword/Storm Bolter

TOTAL 475 PTS

Troops
3x 10 man tactical Squads w/ plasmas and Missile launchers
1x 10 man tactical Squads w/ plasmas and Missile launchers

TOTAL 660 PTS

Fast Attack
1 3 LS squadron of Land Speeder Tornados 270 PTS
1 3 man Bike Squadron 98 PTS

TOTAL 368

Heavy Support

1 Pred Annihilator with TL Lascannon and 2x Heavy Bolters 130 PTS

1 Pred Annihilator with TL Lascannon and 2x Lascannons 155 PTS

1 7 man Dev Squad-3 Missile Launchers/1 Heavy Plasma
- Sergent with Bolt Pistol and Chainsword 200 PTS

TOTAL 485

GRAND TOTAL 2511

Need to Shave 11 Pts, Where do i do it?
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Old 07-24-2007   #14 (permalink)
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Quote:
1 Pred Annihilator with TL Lascannon and 2x Heavy Bolters 130 PTS
make it a destructor give it an auto cannon instead of the TL lascannon that saves you 20 points and then you can give both predators smokelaunchers and searchlights (or one extra armour and one smoke launcher and search light)
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