![]() | ![]() | |||
| | #1 (permalink) |
| Trooper ![]() | looking at starting 1st company smurfs. any ideas?? does it have to be squads of 20 termies or 10 vets? or can it be a bit of both? Also is there any info about CAPTAIN AGEMMAN anywhere? ive been looking at getting insignium astrartes for info on squad markings and whatnot but im poor lol so if anyone can help that would be cool.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| Sponsored Links |
| | #2 (permalink) |
| Extremis Diabolus ![]() ![]() ![]() | Are you building an army, or looking for information? Given, that you are asking about squad sizes, I will assume the former. I would go with the Termie/Scout army: use scouts for troops, and Termies as your main-line troops (and take full-size squads). Plus whatever HQ you want (Captain Agemman, I assume) in Termie armour. As for Fast Attack and Heavy Support, probably just a Land Raider.. or two, depending on points. Unfortunately, I don't have a lot of info on the Ultramarines. Just the Space Marines Codex. So you probably know as much, if not more than I. Sorry...
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Lord of Fluff and Blood Angels Herald of Nurgle "I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'." -Inquisitor Mathias Rosenadel |
| | |
| The Following User Says Thank You to Inquisitor Rosenadel For This Useful Post: |
| | #3 (permalink) | |
| One of strangess ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
Posts: 1,832
Rep Power: 2 ![]() Thanks: 125
Thanked 40 Times in 36 Posts
| If you are going to make a proper first company army for a 1500pt game... I would get a hold of Codex: Dark Angels and use the rules for the Deathwing, as they probably work similar to most 1st Companies. Or, you could use Codex Apocalypse to make 100 dudes... half of them Termies, half of them Tyrannic War Veterans (or just normal vets) and have a bunch of Landraiders and LRCs...
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot Quote:
| |
| | |
| The Following User Says Thank You to masterofweirdness For This Useful Post: |
| | #5 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
Posts: 2,731
Rep Power: 4 ![]() ![]() Thanks: 20
Thanked 188 Times in 139 Posts
| the dark angel deathwing rules will also be a much better 'codex' version to boot; - all your termie squads are 5-man! - you can use company vets and/or regular tactical squads to 'count as' regular veteran squads. - dreads have more options again which go back to how they were in the original 3rd edition space marine 'dex. - rhinos, razorbacks & land raiders fill out all the transport options. as for belial, just re-name him obviously. he does have a few options - shame he can't take a combi-weapon though. ![]() you can still add in a chappy as well with your 2nd HQ choice... plus you can turn 1 termie squad into a command squad w/standard bearer & apothecary! cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #6 (permalink) |
| Banned | well each company is generally 100 max minus command staff (chaplain, leader etc) 1st and 10th companies are often quite a bit below strength ultramarines lost a lot of their tactical dreadnought armour fighting hive fleet behemoth, s many of their power armour suits are newer (aquila and errant) though the termi armour has since been replaced. so you can mix and match if you want. regardin markings. all vet marines have white rims and heads while vet sergeants have red helmets with white stripe down middle. termies are the same thoug hahve no shoulder rims ternies have crux on left pad and chapter badge on right. vet marines reverse this |
| | |
| | #7 (permalink) |
| The Emperor's Yesman ![]() ![]() ![]() | I would not advise this for Ultramarines, sorry. It just so happens that you need to have Tyrannic War vets for it to be fluffy. I'm not saying it needs to be fluffy, but if you want it to, have some TWV's, or make it pre-Battle of Macragge. Additionally, you could go all uber-non-canon and create your own fluff, like I like to (Butchering ultrasmurf fluff is very satisfying). Anyway, whatever you do, have fun with it. EDIT: Just realised someone's mentioned TWV's, but I have a point to make. UBER-NON-CANON!!! - Mark
__________________ My favourite quotes: "There is something infantile in the presumption that somebody else (parents in the case of children, God in the case of adults) has a responsibility to give your life meaning and point." ~Richard Dawkins "Man, when perfected, is the best of animals, but when separated from law and justice, he is the worst of all." ~Aristotle "Must not all things at the last be swallowed up in death?" ~Plato |
| | |