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| View Poll Results: What HQ do you use? | |||
| Hero (Commander or Master) | | 12 | 31.58% |
| Chaplin | | 14 | 36.84% |
| Librarian | | 5 | 13.16% |
| Chapter Specific (such as Sanguinary High Priest or Emperor's Champion or Space Wolves Characters) | | 5 | 13.16% |
| Special Characters | | 2 | 5.26% |
| Voters: 38. You may not vote on this poll | |||
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| | #1 (permalink) |
| Conscript ![]() Join Date: Feb 2007 Location: Arnold, Maryland
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| Well I made this post because we all should know what we prefer and why. And dont just say "Cuz". If you want to use pro's and cons. Check this thread often to see what others post as pro's and con's for other HQ Choices. I'll go first as I usually do: My Preferred HQ is: Blood Angels Librarians Why: Fits into my fluff. Force Weapon and kill anything, ANYTHING b/c of Furious Charge. Pros: Force Weapon can kill outright. Psychic Hood could disrupt enemies psychic powers. I7 on the charge. Might of Heroes can be used to kill 1 Wound models. Cons: No "free" invun save. Doesnt give all units Ld10. Could wound self by Perils of the Warp. Pricey compared to other HQs. How do you field them: With a bike, +1 T helps w/ Perils of the warp and the 12" move helps with charging enemy and getting close to the rest of my army. Familiar to help with going first. Terminator Honors to help in Assault. 3 base + 1 for TH +1 for Charging + D3 for Might of Heroes + 1 IF i used a 1 handed weapon = 7-9 Attacks at S5 I7. I take Melta Bombs and Combi- Meltagun to take care of enemy armor.
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| | #2 (permalink) |
| Banned ![]() Join Date: Nov 2006 Location: Titan
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| well ill go next HQ Space Marine Master Pros Can infiltrate, furious charge, or tank hunters. just give this man a power weapon and watch him get up to 5 attacks that dont allow armour saves. heck this man alone with his I5 could wipe out a unit of terminators on the charge. use him with tactical squad with terminators honour and i doubt anything could effectively fight back with that many attacks Cons against a powersword he has no defense, no free inv save, can get very expensive. |
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| | #3 (permalink) |
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| A Chaplain is my prefered HQ, with a master accompanying it close behind in favorites. Why? Well, other than a built in invulnerable save and the power weapons, there are those delicious litanies. Sure, he can't infiltrate.. But I give him a jump pack and stick him with a 10 marine strong assault squad. Thats a whole world of hurt right there. Plus, with a bolt pistol he's even more effective as his attack get bumped. I use him in combination with shock assault troops to swamp and tie down big units such as command squads or the sneaky assassin. Basically, tie up and mutilate key units. I usually stick melta bombs on him too, and hey, if he has to he can do a little tank hunting, though I have taken to running him with the assault squad thats vet sarge has a p. fist. The next up? Commander... The leadership benefit is priceless. As well as the ability to infiltrate. Sure, he dosen't come with an invulnerable save, but a combat shield gives him a nice cheap one! I equip mine with a thunder hammer, bolt pistol, and jump pack. I usually deep strike him in right with my termie squad up against a vicious, vicious armor target or a high toughness gribbly, and let those powerfists and thunder hammer do their thing. If I have the spare points, I sink furious charge onto him, and thats a lot of armor saving ignoring, stunning attacks. Last favorite, and one I only use for fluff reason, and rarely then, is the librarian. The SM power are ok (might of heroes mainly), but nothing extraordinary or worth the cost of a codicier or epistolary. The psychic hood, again, so-so. The force weapon is what I like most on the librarian, but give this guy the no-invuln save and he's ehhh.. Combat Shield fixes it, but he's expensive enough without wargear. |
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| | #4 (permalink) |
| Trooper ![]() Join Date: Nov 2006 Location: The Golden Throne atop Holy Terra sat on my inquistorial ass in a metal suit :)
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| indeed sopace marine commander i say you can customize him to fit your army's agender aswell as your enemys i.e anti tank infantry deepstriking yadda yadda yadda p.s what about the tyranid hive tyrant would that come under commander?
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| | #6 (permalink) |
| The Dark Apostle ![]() ![]() ![]() ![]() | i use a chaplain. built in power weapon/invulnerable is very nice. litninies of hate combined with a 10 man assault squad? rerolls on 35 attacks on charge. in a big list i also use a commander in terminator armour, to give assault terminators an extra kick. however, points wise, a chaplain w/jump pack gets you the most bang for your buck.
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| | #7 (permalink) |
| The Emperor's Mercy ![]() ![]() ![]() | hmm...for me, it's the commander/chapter master. pros: i love the customizability of SM commanders and chapter masters. i use one of them myself and i am about to model a second one. the ability to carry any weapon in the marine's armoury allows him massive flexibility, customizability [is that a word? haha] and "fluffability" all things i love about the game. also, it's not difficult to model up a suitably ornate/cool looking chapter master or commander, and the great assortment of neat wargear and things he can have just makes him cooler. that's just my thought :] cons: some weapons it's just not that smart to get, and getting a bit too zealous in protecting your precious HQ becomes downright pricey sometimes. as a result i don't even have artificer armor on my HQ, a pair of claws. :] for fluff reasons of course, but i also rely on my command squad to soak up damage instead XD :] -ant
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| | #8 (permalink) | |
| One of strangess ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| I use the Master mainly, however, I do quite like the chaplain. Right now, I have a master w/ Bolt pistol, combat shield, power weapon and termie honors. However, I do intend to get one w/ 2 lighting claws and combat shield, plus termie honors. Pros: Customibilty! I can give this guy EVERYTHING, and not have to worry about wasting stuff. LD 10!!! This means that, with most morale tests (unless swarmed by 20 hormagaunts ) I will pass so easily.Cons: Well, he's not that great of a combat monster, the Chaplain, for 101 points is better than a Captain in CC, even if he is a bit more pricey.
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| | #9 (permalink) |
| Banned ![]() Join Date: Nov 2006 Location: Titan
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| although i have already voted i will say this. Marneus Calgar is awesome. as long as he isnt stacked against ungodly odds he is more than likely to kill what ever attacks him with his pair of mastercrafted pfists. to bad he is a smurf. |
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| | #10 (permalink) |
| The Dark Apostle ![]() ![]() ![]() ![]() | i dont like calgar. you waste his high initiative with powerfists.... if i would use a SM special character it would be chaplain cassius (against nids) or shrike (anything else)
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| | #11 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| well, in my bearers list i have the following 2 hq choices; Keeper Ardis, (Castellan) w/Power toy, Bolter-plasma gun Combi-weapon, Orb of True Faith & Terminator honours. cost; 120 pts why i like him: - he gives a lovely Ld9 to my entire army! - fairly cheap pts cost so it's easier to earn his pts back... - power toy & a one-shot plasma gun for taking out meq's in either phase. Blessed Brother Sokar, The Chosen (Emperor’s Champion) w/Deathbringer, Black Armour of Hades & Terminator honours. Vow; Suffer not the Unclean to live cost; 125 pts why i like him: - uh, he's mandetory in a templar army over 750pts so i guess i have to 'like' him?!! - again, he's not too pricey pts-wise - has a S6 power toy! - his vow gives all the initiates & officers S5, though they also suffer -1I, but hey, it's S5 all the time!!! (take that blood angels )keeper ardis also leads a command squad that includes the mandetory vet sergeant w/power fist and apothecary... the squad also contains a pair of multi-meltas meaning they can threaten any potential target; 2+ save infantry, MC/TMC's and armoured vehicles. cheers!
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| | #13 (permalink) |
| Trooper ![]() Join Date: Aug 2007 Location: Deep Space
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| Wow Im a bit surprised nobody has mentioned my favorite HQ choice as of late... TECHMARINE COMMANDERS!!! These guys are a beast imo, I like to take them geared up alittle like this... Techmarine (65pts) Comes with Servo-Arm, Auspex and Signum then I toss on a Servo Harness, Iron Halo and make him a Techmarine Commander so he ends up costing (145pts). But you get a 3 W, 2+/4+ and he has a power weapon, 2 power fist attacks, a flamer, plasma pistol shot. Not a bad deal if you as me. Dont laugh till you try it... =) |
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| | #14 (permalink) |
| Corporal ![]() Join Date: Jan 2007 Location: Back in NYC
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| A space Marine army that shoots without a commander is taking a huge risk in my opinion. I take the bare minimum that is on whatever commander model I'm using. I just know that a game can be lost if your marines are not shooting at the correct targets in any one shooting round of any one shooting phase. I'm very adamant about it. I play Salamanders and have been turned off to librarians since my power was handed out, I do like chaplains but I only use mine because he is a cool conversion. Captain/Commander is a must.
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| | #15 (permalink) |
| Banned | im surprised that theres so few librarian choices. my mates mentor legion army has two librarian lords in terminator armour in it with fear of the dark - very good! though it seemas as though the concensus is what i expected: shooty armies generally take commanders, while cobat armies take chaplains |
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| | #16 (permalink) |
| The Great Wolf ![]() ![]() ![]() ![]() | Well as I play pups...you all know I have to take 1 for every 750 points...so I have several...and of course with the size of my force...I have to take all I can get...usually a wolflord for starters and then go from there...and always a venerable dread...makes for an interesting game...both HQ priest types as well and if playable, one of my specials and a bodygaurd...
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| | #17 (permalink) |
| Soldaten ![]() ![]() ![]() ![]() | Yea for the record this poll needs a bit more fine tuning. I always, and I mean always! take a Chappy and a Libby (Chaplian and Librarian) but I never take a Captain.
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| | #19 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
the librarian will no doubt have at least fear of the darkness or fury of the ancients. (if not both!) might of heroes is another popular power for competitive armies... the libby will either drop pod in, or else teleport thanks to his terminator armour and then unleashes fear or fury in the middle of the enemy force... (and the results are quite nasty!) as for the current dark angel list i'm building, i'm using belial so i can take termies as troops and a librarian with jump pack as the dark angel's new hellfire power is simply godly! who in their right mind doesn't like the though of a potential S10 ap1 flamer template?!! ![]() cheers!
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| | #21 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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![]() still though, on average you're looking at anywhere from a S3 - S5 ap4/3 shot which isn't half bad... (especially if your opponent like to bunch up their units for you!) however, even if you only get off just one good shot, say a S7/8 ap3/2 blast, your opponent, and anyone watching will treat that libby with trepidation at worst! cheers!
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| | #23 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
however, in 1700pts games i run him with a jump pack, so by going 2nd i can hopefully be in range of the enemy on turn 1! simply supporting him with something else to take the charge for him and/or picking on very small units should help him get off at least 2-3 hellfires/game?! cheers!
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| | #24 (permalink) |
| Banned | id love to see it work... though im still sceptical. while were derailing the thread... what do you think about the BA psychic power (name escapes me) that gives the psyker a jump pack (even in termie armour, of jetbike if on bike)? it sounds cool. but is it worth it? |
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| | #25 (permalink) | |
| The Emperor's Mercy ![]() ![]() ![]() | Quote:
he comes in a command squad with twin flamers and a vet with powerfist, as well as a bunch of BP/CCW guys. and infiltrate, to get those CCW to killin' sooner..i just like having simple HQ's so i can cram as many infiltrating marines as possible..does anyone else mass marines ? i just want to know how well their lists do generally, and how the set them up. -ant
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