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View Poll Results: What HQ do you use?
Hero (Commander or Master) 12 31.58%
Chaplin 14 36.84%
Librarian 5 13.16%
Chapter Specific (such as Sanguinary High Priest or Emperor's Champion or Space Wolves Characters) 5 13.16%
Special Characters 2 5.26%
Voters: 38. You may not vote on this poll

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Old 04-02-2007   #1 (permalink)
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Thumbs up What HQ do you use?

Well I made this post because we all should know what we prefer and why. And dont just say "Cuz". If you want to use pro's and cons. Check this thread often to see what others post as pro's and con's for other HQ Choices.

I'll go first as I usually do:

My Preferred HQ is:
Blood Angels Librarians

Why:
Fits into my fluff. Force Weapon and kill anything, ANYTHING b/c of Furious Charge.

Pros:
Force Weapon can kill outright. Psychic Hood could disrupt enemies psychic powers. I7 on the charge. Might of Heroes can be used to kill 1 Wound models.

Cons:
No "free" invun save. Doesnt give all units Ld10. Could wound self by Perils of the Warp. Pricey compared to other HQs.

How do you field them:
With a bike, +1 T helps w/ Perils of the warp and the 12" move helps with charging enemy and getting close to the rest of my army. Familiar to help with going first. Terminator Honors to help in Assault. 3 base + 1 for TH +1 for Charging + D3 for Might of Heroes + 1 IF i used a 1 handed weapon = 7-9 Attacks at S5 I7. I take Melta Bombs and Combi- Meltagun to take care of enemy armor.
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Old 04-02-2007   #2 (permalink)
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well ill go next

HQ

Space Marine Master

Pros

Can infiltrate, furious charge, or tank hunters. just give this man a power weapon and watch him get up to 5 attacks that dont allow armour saves. heck this man alone with his I5 could wipe out a unit of terminators on the charge.
use him with tactical squad with terminators honour and i doubt anything could effectively fight back with that many attacks


Cons
against a powersword he has no defense, no free inv save, can get very expensive.
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Old 04-02-2007   #3 (permalink)
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A Chaplain is my prefered HQ, with a master accompanying it close behind in favorites.

Why? Well, other than a built in invulnerable save and the power weapons, there are those delicious litanies. Sure, he can't infiltrate.. But I give him a jump pack and stick him with a 10 marine strong assault squad. Thats a whole world of hurt right there. Plus, with a bolt pistol he's even more effective as his attack get bumped. I use him in combination with shock assault troops to swamp and tie down big units such as command squads or the sneaky assassin. Basically, tie up and mutilate key units. I usually stick melta bombs on him too, and hey, if he has to he can do a little tank hunting, though I have taken to running him with the assault squad thats vet sarge has a p. fist.

The next up? Commander... The leadership benefit is priceless. As well as the ability to infiltrate. Sure, he dosen't come with an invulnerable save, but a combat shield gives him a nice cheap one! I equip mine with a thunder hammer, bolt pistol, and jump pack. I usually deep strike him in right with my termie squad up against a vicious, vicious armor target or a high toughness gribbly, and let those powerfists and thunder hammer do their thing. If I have the spare points, I sink furious charge onto him, and thats a lot of armor saving ignoring, stunning attacks.

Last favorite, and one I only use for fluff reason, and rarely then, is the librarian. The SM power are ok (might of heroes mainly), but nothing extraordinary or worth the cost of a codicier or epistolary. The psychic hood, again, so-so. The force weapon is what I like most on the librarian, but give this guy the no-invuln save and he's ehhh.. Combat Shield fixes it, but he's expensive enough without wargear.
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Old 04-02-2007   #4 (permalink)
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indeed sopace marine commander i say you can customize him to fit your army's agender aswell as your enemys i.e anti tank infantry deepstriking yadda yadda yadda


p.s what about the tyranid hive tyrant would that come under commander?
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Old 04-02-2007   #5 (permalink)
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well yes but not in this poll as it is for space marine hqs
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Old 04-02-2007   #6 (permalink)
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i use a chaplain. built in power weapon/invulnerable is very nice. litninies of hate combined with a 10 man assault squad? rerolls on 35 attacks on charge.

in a big list i also use a commander in terminator armour, to give assault terminators an extra kick. however, points wise, a chaplain w/jump pack gets you the most bang for your buck.
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Old 04-02-2007   #7 (permalink)
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hmm...for me, it's the commander/chapter master.
pros:
i love the customizability of SM commanders and chapter masters. i use one of them myself and i am about to model a second one. the ability to carry any weapon in the marine's armoury allows him massive flexibility, customizability [is that a word? haha] and "fluffability" all things i love about the game.

also, it's not difficult to model up a suitably ornate/cool looking chapter master or commander, and the great assortment of neat wargear and things he can have just makes him cooler. that's just my thought :]

cons: some weapons it's just not that smart to get, and getting a bit too zealous in protecting your precious HQ becomes downright pricey sometimes. as a result i don't even have artificer armor on my HQ, a pair of claws. :] for fluff reasons of course, but i also rely on my command squad to soak up damage instead XD

:]
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Old 04-02-2007   #8 (permalink)
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I use the Master mainly, however, I do quite like the chaplain.

Right now, I have a master w/ Bolt pistol, combat shield, power weapon and termie honors. However, I do intend to get one w/ 2 lighting claws and combat shield, plus termie honors.

Pros:
Customibilty! I can give this guy EVERYTHING, and not have to worry about wasting stuff. LD 10!!! This means that, with most morale tests (unless swarmed by 20 hormagaunts ) I will pass so easily.

Cons:
Well, he's not that great of a combat monster, the Chaplain, for 101 points is better than a Captain in CC, even if he is a bit more pricey.
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Old 04-02-2007   #9 (permalink)
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although i have already voted i will say this.

Marneus Calgar is awesome. as long as he isnt stacked against ungodly odds he is more than likely to kill what ever attacks him with his pair of mastercrafted pfists. to bad he is a smurf.
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Old 04-03-2007   #10 (permalink)
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i dont like calgar. you waste his high initiative with powerfists....
if i would use a SM special character it would be chaplain cassius (against nids) or shrike (anything else)
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Old 04-03-2007   #11 (permalink)
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well, in my bearers list i have the following 2 hq choices;

Keeper Ardis, (Castellan) w/Power toy, Bolter-plasma gun Combi-weapon, Orb of True Faith & Terminator honours.
cost; 120 pts
why i like him:
- he gives a lovely Ld9 to my entire army!
- fairly cheap pts cost so it's easier to earn his pts back...
- power toy & a one-shot plasma gun for taking out meq's in either phase.

Blessed Brother Sokar, The Chosen (Emperor’s Champion) w/Deathbringer, Black Armour of Hades & Terminator honours.
Vow; Suffer not the Unclean to live
cost; 125 pts
why i like him:
- uh, he's mandetory in a templar army over 750pts so i guess i have to 'like' him?!!
- again, he's not too pricey pts-wise
- has a S6 power toy!
- his vow gives all the initiates & officers S5, though they also suffer -1I, but hey, it's S5 all the time!!! (take that blood angels)

keeper ardis also leads a command squad that includes the mandetory vet sergeant w/power fist and apothecary... the squad also contains a pair of multi-meltas meaning they can threaten any potential target; 2+ save infantry, MC/TMC's and armoured vehicles.

cheers!
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Old 08-10-2007   #12 (permalink)
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chaplain and command squad with furious charge transported in a LRc for me. carnage in combat... yet easily taken out by shooting

a gamble, but i like it!

the commander is best in a b=shooting oriented army, which mine is not
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Old 08-28-2007   #13 (permalink)
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Wow Im a bit surprised nobody has mentioned my favorite HQ choice as of late...

TECHMARINE COMMANDERS!!!

These guys are a beast imo, I like to take them geared up alittle like this...

Techmarine (65pts) Comes with Servo-Arm, Auspex and Signum then I toss on a Servo Harness, Iron Halo and make him a Techmarine Commander so he ends up costing (145pts). But you get a 3 W, 2+/4+ and he has a power weapon, 2 power fist attacks, a flamer, plasma pistol shot. Not a bad deal if you as me. Dont laugh till you try it... =)
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Old 08-28-2007   #14 (permalink)
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A space Marine army that shoots without a commander is taking a huge risk in my opinion. I take the bare minimum that is on whatever commander model I'm using. I just know that a game can be lost if your marines are not shooting at the correct targets in any one shooting round of any one shooting phase. I'm very adamant about it. I play Salamanders and have been turned off to librarians since my power was handed out, I do like chaplains but I only use mine because he is a cool conversion. Captain/Commander is a must.
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Old 09-01-2007   #15 (permalink)
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im surprised that theres so few librarian choices. my mates mentor legion army has two librarian lords in terminator armour in it with fear of the dark - very good!

though it seemas as though the concensus is what i expected: shooty armies generally take commanders, while cobat armies take chaplains
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Old 09-01-2007   #16 (permalink)
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Well as I play pups...you all know I have to take 1 for every 750 points...so I have several...and of course with the size of my force...I have to take all I can get...usually a wolflord for starters and then go from there...and always a venerable dread...makes for an interesting game...both HQ priest types as well and if playable, one of my specials and a bodygaurd...
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Old 09-01-2007   #17 (permalink)
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Yea for the record this poll needs a bit more fine tuning. I always, and I mean always! take a Chappy and a Libby (Chaplian and Librarian) but I never take a Captain.
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Old 09-01-2007   #18 (permalink)
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Quote:
Originally Posted by Steellegioncpt View Post
Yea for the record this poll needs a bit more fine tuning. I always, and I mean always! take a Chappy and a Libby (Chaplian and Librarian) but I never take a Captain.
in that case ill wager you have a combat army
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Old 09-03-2007   #19 (permalink)
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Quote:
Originally Posted by DeAd_cOmMaNdO View Post
im surprised that theres so few librarian choices. my mates mentor legion army has two librarian lords in terminator armour in it with fear of the dark - very good!

though it seemas as though the concensus is what i expected: shooty armies generally take commanders, while cobat armies take chaplains
go onto the tournament circut and it's mainly librarians with a cheap master for the Ld10 in most competitive 'codex' marine armies.
the librarian will no doubt have at least fear of the darkness or fury of the ancients. (if not both!) might of heroes is another popular power for competitive armies... the libby will either drop pod in, or else teleport thanks to his terminator armour and then unleashes fear or fury in the middle of the enemy force... (and the results are quite nasty!)

as for the current dark angel list i'm building, i'm using belial so i can take termies as troops and a librarian with jump pack as the dark angel's new hellfire power is simply godly! who in their right mind doesn't like the though of a potential S10 ap1 flamer template?!!

cheers!
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Old 09-03-2007   #20 (permalink)
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who in their right mind doesn't like the though of a potential S10 ap1 flamer template?!!
not me the chance of a S2 AP6 power is the same and the average isnt very enticing to me either. maybe if you like to gamble, but far too random for my tastes
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Old 09-03-2007   #21 (permalink)
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not me the chance of a S2 AP6 power is the same and the average isnt very enticing to me either. maybe if you like to gamble, but far too random for my tastes
well, at worst you'll get a S0 ap6 shot!

still though, on average you're looking at anywhere from a S3 - S5 ap4/3 shot which isn't half bad... (especially if your opponent like to bunch up their units for you!)

however, even if you only get off just one good shot, say a S7/8 ap3/2 blast, your opponent, and anyone watching will treat that libby with trepidation at worst!

cheers!
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Old 09-03-2007   #22 (permalink)
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how many times are you going to use it in one game though? 3, maybe 4 at most? id say maybe if there were 2 librarians armed with it, but you need room for belial there somewhere dontcha?
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Old 09-03-2007   #23 (permalink)
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how many times are you going to use it in one game though? 3, maybe 4 at most? id say maybe if there were 2 librarians armed with it, but you need room for belial there somewhere dontcha?
well, i've had to leave the libby out of my astro list due the 1500pts constraint...

however, in 1700pts games i run him with a jump pack, so by going 2nd i can hopefully be in range of the enemy on turn 1!
simply supporting him with something else to take the charge for him and/or picking on very small units should help him get off at least 2-3 hellfires/game?!

cheers!
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Old 09-03-2007   #24 (permalink)
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id love to see it work... though im still sceptical.


while were derailing the thread... what do you think about the BA psychic power (name escapes me) that gives the psyker a jump pack (even in termie armour, of jetbike if on bike)? it sounds cool. but is it worth it?
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Old 09-03-2007   #25 (permalink)
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A space Marine army that shoots without a commander is taking a huge risk in my opinion. I take the bare minimum that is on whatever commander model I'm using. I just know that a game can be lost if your marines are not shooting at the correct targets in any one shooting round of any one shooting phase. I'm very adamant about it. I play Salamanders and have been turned off to librarians since my power was handed out, I do like chaplains but I only use mine because he is a cool conversion. Captain/Commander is a must.
i kinda feel the same way, but mostly for fluff reasons. my chapter's not keen on psychic abilities, so i leave librarians out, and chaplains are nice when they DS with assault squads. otherwise, i bring a completely [or near-completely stock] commander in every army list, if not two. right now i have this : chapter master+lightning claws...that simple :]

he comes in a command squad with twin flamers and a vet with powerfist, as well as a bunch of BP/CCW guys. and infiltrate, to get those CCW to killin' sooner..i just like having simple HQ's so i can cram as many infiltrating marines as possible..does anyone else mass marines ? i just want to know how well their lists do generally, and how the set them up.
-ant
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