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| View Poll Results: do you care about having specialized sqauds? | |||
| No | | 3 | 23.08% |
| Yes | | 9 | 69.23% |
| Never really thought about it | | 1 | 7.69% |
| Voters: 13. You may not vote on this poll | |||
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| | #1 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Oct 2007 Location: Eye Of Terror,UK
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| hia do you ever loathe people because certian units of thier army you just cannot kill! well this is the place for you my friends, we got info on for to flush units of out cover, how to kill a unit form long range, we got wounding without armour saves and much much more, i guarentee this should help you!. NOTE: parts of this was copied from the games worksop website for chaos: this applies for chosen first: T'S RAINING BULLETS AND PLASMA – 275 POINTS 10 Chosen 1 Nurgle Icon 2 Plasma Guns 2 Twin-Linked Bolters 1 Heavy Bolter 275 points Here we have a full 10-man squad loaded down with lethal (plasma guns), plentiful (heavy bolter), and accurate (twin-linked bolters) weaponry. To boost their survivability, the Nurgle Icon adds +1 to the Toughness of the squad. If the mission features Infiltration rules, then you could drop this squad into a nice piece of cover (best of luck dislodging them!) and laugh all day long with guns a-blazin'. Alternately, you could throw in a Rhino to get this squad where it needs to be if Infiltration doesn't seem likely. 10 Chosen 1 Nurgle Icon 2 Plasma Guns 2 Twin-Linked Bolters 1 Heavy Bolter BERZERKER PLUS – 280 POINTS 9 Chosen. 1 Aspiring Champion 1 Meltagun 2 Lightning Claw Pairs 1 Power Weapon 1 Power Fist This group of psychos focuses exclusively on close combat. Lots of painful and varied attacks are possible. An Aspiring Champion only sweetens the deal. To further increase their devastation potential, the Khorne Icon adds some (a lot of) extra Attacks as well as the always-useful Daemon backup when necessary. If you manage to Infiltrate these guys, you've the potential to eliminate an enemy character or squad of your choice quite early in the game. LET THE GALAXY BURN! – 115 POINTS 5 Chosen 5 Flamers Horde armies like Orks, Imperial Guard, and Tyranids got you down? Well, this burn-heavy squad should suit ya' just fine. It's simple and to the point: five Chosen Chaos Space Marines, each armed with a flamer. You can almost smell (yuck) the potential that five flamer templates'll deliver upon a dense squad of poorly armored troops or enemies holed up in cover. Plus, the squad is pretty cheap for a group of rock-hard Chosen. 5 Chosen 5 Flamers ADAPTABLE ANTAGONISTS – 290 POINTS 9 Chosen 1 Aspiring Champion 1 Plasma Pistol 1 Missile Launcher 1 Plasma Gun. 1 Meltagun 1 Flamer . If you're a player who simply has to have all his bases covered, no matter what the situation, then this squad may fit the bill. An Aspiring Champion with deadly close-combat weapons should help to keep things fairly even if the enemy gets too close. In the ranged weaponry department, there's plenty of variety – one of each flavor should keep this squad viable no matter what the situation is. The Rhino ensures that if the squad needs to pick up an objective or redeploy, it can do so rapidly. HAVOCS: Note this part was not copied for the Gw website Burn it to the ground!!!-95 points this sqaud will unleash a blaze of fire upon your enemy's running them out of cover number in sqaud:5 4 flamers veichle bomb sqaud tanks got you down?? not for long, the viechles armour will be melted to goo once your sqauds are in range number in sqaud:5 lascannon aspiring champion +melta bombs and combi-weapon (melta) sea of bullets-155 the enemy will be pelted my round after round of bullets and your sure to land a couple of wounds there! Number in sqaud:5 heavy bolter x4 aspiring champion + twin bolters BOOM!-155 like to blow stuff up?? number in sqaud=5 missile launcher x4 Space Marines Space Marine Heavy Hitter Squads... want to deal the damage quick and get your enemy on the floor begging for mercy??? (i dont have points cost ,soz) Assualt Squad... 5 Man Squad Two Plasma Pistols Two Bolt Pistols Sergeant with Plasma Pistol Powerfist Melta Bombs all around Basically most of the things that apply to chaos marines apply the same to normal marines so just check out the chaos IMPERIAL GUARD forgive me if this goes wrong coz i made it! grenades from the sky! 10 man sqaud-currently working on, but it features lotsa grenades! COMING SOON I WILL ADD MORE WHEN I GET THE TIME
__________________ ![]() You Dont mess with perry the penguin..He bites Last edited by Chaos Lord Horus; 06-10-2008 at 09:12 AM. Reason: needed to add more |
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| | #2 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| you have some very interesting views some i like others i can't quite figure it out or better yet were it came from.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #6 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Mar 2008
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| LOL i play eldar. every unit i have is specialized
__________________ ![]() W/D/L 1750pts orks 6/1/0 2070pts daemons-7/0/0 4000pts eldar-53/1/10 1000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-7/0/3 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #9 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Mar 2008
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| are you calling me cheesy?
__________________ ![]() W/D/L 1750pts orks 6/1/0 2070pts daemons-7/0/0 4000pts eldar-53/1/10 1000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-7/0/3 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #10 (permalink) |
| Adeptus Arbites ![]() ![]() | no not at all just the Eldar are cheesy when they want to be... *coughcheessssseeeeeecough*
__________________ ![]() 40k Armies Space Marine Chapter Ultra Templar: 3,250 Points Chaos Marine Warband Ravers: 2,250 Points T'au Unknown Sept: 1,000 Points |
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| | #11 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Mar 2008
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| well every other army can be made to cheese if you put your mind to it
__________________ ![]() W/D/L 1750pts orks 6/1/0 2070pts daemons-7/0/0 4000pts eldar-53/1/10 1000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-7/0/3 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
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| | #13 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Oct 2007 Location: Eye Of Terror,UK
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| STOP arguing about who has the cheesiest army, me and my sqaud's of chaos groove marines with a funk sgt are definatley the cheesyest!
__________________ ![]() You Dont mess with perry the penguin..He bites |
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| | #14 (permalink) |
| Adeptus Arbites ![]() ![]() | true but back on topic Space Marine Heavy Hitter Squads... Assualt Squad... 5 Man Squad Two Plasma Pistols Two Bolt Pistols Sergeant with Plasma Pistol Powerfist Melta Bombs all around
__________________ ![]() 40k Armies Space Marine Chapter Ultra Templar: 3,250 Points Chaos Marine Warband Ravers: 2,250 Points T'au Unknown Sept: 1,000 Points |
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| | #15 (permalink) |
| Trooper ![]() Join Date: Mar 2008 Location: bremerton, wa.
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| [quote=Chaos Lord Horus;106114]hia IMPERIAL GUARD forgive me if this goes wrong coz i made it! grenades from the sky! 10 man sqaud-currently working on, but it features lotsa grenades! Try a special weapon squad with 2x meltaguns, a demo charge, and droptroops. You can also use a 6 man vet squad with jungle fighters and droptroops, 3x meltaguns and a heavy flamer. Parker |
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| | #16 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Chaos Lord Horus: please remove the individual pts upgrade costs from your original post... posting such things is in violation of GW's IP policy and thus, we must respect it! as to your squad set-ups, they're pretty good, but they all have 1 very glaring flaw; most of them have far too low a body count! for example, your 5-man havocs squads, especially under the new 'wound allocation rules', will be lose their special/heavy weapons very quickly. for every upgraded weapon, you really really should aim to have at least 1 regular joe to act as an ablative wound... remember; it's far easier to cause 5 wounds on a single squad in one go than it is to cause 10! cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() |
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| | #17 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Oct 2007 Location: Eye Of Terror,UK
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| yea but if you have 2 swauds of five, thats almost same as 1 sqaud of 10 with 8 heavies.... thank you for notiying me on the individual points
__________________ ![]() You Dont mess with perry the penguin..He bites |
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| | #18 (permalink) |
| Govenor of Rynn's world ![]() ![]() ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| the great thing about specializing a squad of marines is they are still marines and are versitile in what they can do when needed to do somehting over than what they are specialized for
__________________ ![]() Check out my Crimson Fist WIP ""A true patriot is a lover of his country who rebukes and does not excuse its sins." Frederick Douglass |
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