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| Lieutenant ![]() Join Date: Oct 2007 Location: titusville florida
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Blog Entries: 1 | Command platoon Command squad, junior officer, power weapon, carapace armor, krak genades, 4 guardsmen with las-guns 50 pts Platoon 1 Command squad, junior officer, 4 guardsmen with las-guns 40 pts Squad 1, 10 guardsmen, sergeant, grenade launcher 68 pts Squad 2, 10 guardsmen, sergeant 60 pts Squad 3, 10 guardsmen, sergeant 60 pts squad 4, 10 guardsmen, sergeant 60 pts platoon 2 command squad, junior officer, 4 guardsmen 40 pts squad 1, 10 guardsmen, sergeant 60 pts squad 2, 10 guardsmen, sergeant 60 pts total = 500 pts total number of men = 75 what do yuo think? i know its low on high powered weaponry, but i wanted to go for sheer man-power. Last edited by Baron Spikey; 10-07-2007 at 06:38 AM. Reason: link didnt work, want to know what it was so repost it by editing |
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| | #2 (permalink) |
| Major ![]() Join Date: Nov 2006 Location: Oregon
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| Any reason you chose a 500 point value? You could drop a squad and get another special weapon. If you go for a higher point value, get some more special weapons, bolt weapons for the officers and make the Junior officer a HSO and make all the Sergeants vet sergeants and give them bolters.
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| | #3 (permalink) |
| Lieutenant ![]() Join Date: Oct 2007 Location: titusville florida
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Blog Entries: 1 | i choose 500 pts because i thought it would be a good place to start and because i am starting a club in my high school (or at least trying) |
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| | #4 (permalink) |
| Major ![]() Join Date: Nov 2006 Location: Oregon
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| Ok then. With the idea of a horde of guardsmen, you'll be bound to kill almost anything. You'll have a lot of trouble killing tanks and HQ units, but there aren't a whole lot of those in 500 point games.
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| | #6 (permalink) | |
| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | i say drop one squad from platoon 1 and add in some special weapons. grenade launchers are good, a melta or plasma here and there would be handy too.
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| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 3 | Agreeing with the Hairy one. I generally prefer masses of fire power rather then men, so I can't say I can help much, but grenade launchers would be best, along with upgrades for your officers.
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| | #8 (permalink) | |
| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | here's a fun fact...drop one 60 pts unit and you can put a 'nade launcher into each of the squads that doesn't already have one, and have 4 pts left over, enough for bolt pistols on your officers.
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| | #10 (permalink) |
| Sergeant ![]() | HQ Command squads must be lead by a SO or HSO if i remember correctly. It does say it somewhere.
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| | #11 (permalink) | |
| Lieutenant ![]() Join Date: Oct 2007 Location: titusville florida
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Blog Entries: 1 | no, they can be led by any officer type. update on list! Command platoon Command squad, junior officer, power weapon, bolt pistol, 4 guardsmen with las-guns 44 pts Platoon 1 Command squad, junior officer, bolt pistol 4 guardsmen with las-guns 41 pts Squad 1, 10 guardsmen, sergeant, grenade launcher 68 pts Squad 2, 10 guardsmen, sergeant, grenade launcher 60 pts Squad 3, 10 guardsmen, sergeant, grenade launcher 60 pts platoon 2 command squad, junior officer, bolt pistol, 4 guardsmen 41 pts squad 1, 10 guardsmen, sergeant, grenade launcher 60 pts squad 2, 10 guardsmen, sergeant, grenade launcher 60 pts total = 500 pts total number of men = 65
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To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Last edited by hairyyahoo; 10-07-2007 at 08:57 AM. Reason: sorting out a double post. | |
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| | #12 (permalink) | |
| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | s'true, a junior officer can lead the army. i can just imagine the poor lil blighter quaking in his boots at the thought of command ![]() "wha d'we do sir?" "erm...i dunno...mummy!" ROFL!!!
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| Trooper ![]() Join Date: Jul 2007
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| Comm operator---Sir!! the orks are attacking on our right flank. Sgt Colby and Sgt Veris' squads have been decimated. What are your orders!?! JO----Umm, tell Sgt Colby to hold, and inform Veris to head there and help him out. Comm operator--- >.< JO--- Ill be in my tent. |
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| | #14 (permalink) | |
| Lieutenant ![]() Join Date: Oct 2007 Location: titusville florida
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Blog Entries: 1 | Rofl Grix!
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| | #15 (permalink) | |
| Lieutenant ![]() Join Date: Oct 2007 Location: titusville florida
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Blog Entries: 1 | okay, since i'm a pyromaniac, i'm going to swap the grnade launchers for flamers and see if i can get a lascannon support squad. EDIT: its not going to work so discuss latest update of list now.
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To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Last edited by lord marcus; 10-07-2007 at 02:36 PM. | |
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| | #16 (permalink) |
| Major ![]() Join Date: Nov 2006 Location: Oregon
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| If you switch out all the GL's for flamers, you'll need to get a whole lot closer to use them. Also, you might want more variey of special weapons.
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| | #17 (permalink) |
| Sergeant ![]() | I would recommend making your HQ command squad guardsmen have Laspistol/CCW combo as a counter-attack unit. If not, then do so with your Platoon command squads instead. Costs 0 points and will turn out very useful. Also, if you are keeping the platoon commands with lasguns, then at least swap the JOs boltpistols for bolters so that they can fire at range like their squad.
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| | #18 (permalink) |
| Resident Greyhunter ![]() Join Date: Nov 2006 Location: Wherever the wolves go
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| Yer that sounds good that would easily overwhelm most armies seeing as you can have 5 extremelly high I.E +2 to wound per turn or if your facign armies 5 blast markers. Other than that sounds good.
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