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Old 10-06-2007   #1 (permalink)
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Default 500 points of men

Command platoon

Command squad, junior officer, power weapon, carapace armor, krak genades, 4 guardsmen with las-guns
50 pts

Platoon 1

Command squad, junior officer, 4 guardsmen with las-guns
40 pts

Squad 1, 10 guardsmen, sergeant, grenade launcher
68 pts

Squad 2, 10 guardsmen, sergeant
60 pts

Squad 3, 10 guardsmen, sergeant
60 pts

squad 4, 10 guardsmen, sergeant
60 pts

platoon 2

command squad, junior officer, 4 guardsmen
40 pts

squad 1, 10 guardsmen, sergeant
60 pts

squad 2, 10 guardsmen, sergeant
60 pts

total = 500 pts

total number of men = 75


what do yuo think? i know its low on high powered weaponry, but i wanted to go for sheer man-power.

Last edited by Baron Spikey; 10-07-2007 at 06:38 AM. Reason: link didnt work, want to know what it was so repost it by editing
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Old 10-06-2007   #2 (permalink)
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Any reason you chose a 500 point value? You could drop a squad and get another special weapon. If you go for a higher point value, get some more special weapons, bolt weapons for the officers and make the Junior officer a HSO and make all the Sergeants vet sergeants and give them bolters.
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Old 10-06-2007   #3 (permalink)
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i choose 500 pts because i thought it would be a good place to start and because i am starting a club in my high school (or at least trying)
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Old 10-06-2007   #4 (permalink)
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Ok then. With the idea of a horde of guardsmen, you'll be bound to kill almost anything. You'll have a lot of trouble killing tanks and HQ units, but there aren't a whole lot of those in 500 point games.
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Old 10-06-2007   #5 (permalink)
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should i drop carapace and the kraks on my general and get another grnade launcher, or what else do you think i should do?
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Old 10-06-2007   #6 (permalink)
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i say drop one squad from platoon 1 and add in some special weapons. grenade launchers are good, a melta or plasma here and there would be handy too.
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Old 10-07-2007   #7 (permalink)
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i say drop one squad from platoon 1 and add in some special weapons. grenade launchers are good, a melta or plasma here and there would be handy too.
Agreeing with the Hairy one. I generally prefer masses of fire power rather then men, so I can't say I can help much, but grenade launchers would be best, along with upgrades for your officers.
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Old 10-07-2007   #8 (permalink)
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here's a fun fact...drop one 60 pts unit and you can put a 'nade launcher into each of the squads that doesn't already have one, and have 4 pts left over, enough for bolt pistols on your officers.
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Old 10-07-2007   #9 (permalink)
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I second Hairyyahoo's notion. More special weapons would be good.
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Old 10-07-2007   #10 (permalink)
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HQ Command squads must be lead by a SO or HSO if i remember correctly.
It does say it somewhere.
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Old 10-07-2007   #11 (permalink)
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no, they can be led by any officer type.

update on list!

Command platoon

Command squad, junior officer, power weapon, bolt pistol, 4 guardsmen with las-guns
44 pts

Platoon 1

Command squad, junior officer, bolt pistol 4 guardsmen with las-guns
41 pts

Squad 1, 10 guardsmen, sergeant, grenade launcher
68 pts

Squad 2, 10 guardsmen, sergeant, grenade launcher
60 pts

Squad 3, 10 guardsmen, sergeant, grenade launcher
60 pts

platoon 2

command squad, junior officer, bolt pistol, 4 guardsmen
41 pts

squad 1, 10 guardsmen, sergeant, grenade launcher
60 pts

squad 2, 10 guardsmen, sergeant, grenade launcher
60 pts

total = 500 pts

total number of men = 65
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Last edited by hairyyahoo; 10-07-2007 at 08:57 AM. Reason: sorting out a double post.
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Old 10-07-2007   #12 (permalink)
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s'true, a junior officer can lead the army. i can just imagine the poor lil blighter quaking in his boots at the thought of command

"wha d'we do sir?"
"erm...i dunno...mummy!"

ROFL!!!
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Old 10-07-2007   #13 (permalink)
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Comm operator---Sir!! the orks are attacking on our right flank. Sgt Colby and Sgt Veris' squads have been decimated. What are your orders!?!

JO----Umm, tell Sgt Colby to hold, and inform Veris to head there and help him out.

Comm operator--- >.<

JO--- Ill be in my tent.
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Old 10-07-2007   #14 (permalink)
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Rofl Grix!
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Old 10-07-2007   #15 (permalink)
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okay, since i'm a pyromaniac, i'm going to swap the grnade launchers for flamers and see if i can get a lascannon support squad.

EDIT:

its not going to work so discuss latest update of list now.
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Last edited by lord marcus; 10-07-2007 at 02:36 PM.
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Old 10-07-2007   #16 (permalink)
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If you switch out all the GL's for flamers, you'll need to get a whole lot closer to use them. Also, you might want more variey of special weapons.
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Old 10-08-2007   #17 (permalink)
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I would recommend making your HQ command squad guardsmen have Laspistol/CCW combo as a counter-attack unit. If not, then do so with your Platoon command squads instead. Costs 0 points and will turn out very useful.

Also, if you are keeping the platoon commands with lasguns, then at least swap the JOs boltpistols for bolters so that they can fire at range like their squad.
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Old 10-10-2007   #18 (permalink)
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Yer that sounds good that would easily overwhelm most armies seeing as you can have 5 extremelly high I.E +2 to wound per turn or if your facign armies 5 blast markers. Other than that sounds good.
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