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| | #61 (permalink) |
| Major ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | In a perfect world Games Workshop would make an all encompassing codex for the Imperial Guard that contained all the rules for their tank variants and all the other Regiments. |
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| | #62 (permalink) |
| Corporal ![]() Join Date: Apr 2007 Location: Behind enemy lines
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| Exactly! Bring all leman russ patterns back, including the laser destroyer! Add more fast attack! Rough riders and sentinals and hellhounds are to few in number! Keep some traits that fit the types of indoctrination IG undergo! Make a valkerie! plastic kasrkin! And balance the points costs to fit how Ig should be! I for one would like to see more tank patterns, i'm a treadhead and i desire more! Ig should be able to use a tank that fits troop hunting very well, sure ordnance weapons usually get the job done right but a what about a tank thats armed with lots of stubbers and heavy bolters? Or smaller scout tanks that act as hit and runners? Sentinals armed for close combat? (Powerlifters i don't think are able to be used in the current dex)
__________________ Chapter Master of The Iron Templars Last edited by Lord Commander Erus; 02-23-2008 at 10:04 PM. Reason: merged doubel post (2x) |
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| | #63 (permalink) |
| Corporal ![]() ![]() | and weve just gotta have plastic greatcoat guardsmen ![]()
__________________ ![]() Airbourne company in the works 9 DKOK grenadiers 1500pt dark angel army 1000pt imperial guard 3000pt vampire counts (still in box )W/D/L 29/1/3 check out my TOXG thread (yes it has been updated) http://www.40kterra.com/forums/f245/...tml#post121976 http://www.myspace.com/phil_hellion |
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