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Old 10-14-2007   #1 (permalink)
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Ok from what I know to have a Conscript Platoon you must have an Infantry Platoon. My question is, is there any way I can field Conscript Platoons without Infantry platoons? Is there a way I can do it in Apocalypse?
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Old 10-14-2007   #2 (permalink)
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yes in apocalspe, all restrictions are off (citation needed) but usually you need an infantry platoon to take a conscript platoon
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Old 10-14-2007   #3 (permalink)
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The only restrictions in apoc are that you must follow the rules for each unit as descibed in it's entry in the codex. You can bring 8 infantry platoons if you want, but each of those platoons must have the command squad and 2-5 squads. Other than that, there are no restrictions like 0-3 elites or you need an infantry platoon for every armored fist or conscript platoon.
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Old 10-14-2007   #4 (permalink)
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Thanks that helps.

This brings up another question.When you say restrictions are off, does that include the limit of Orbital bombardments also? And things that you can have only one per army? Such as holy Relics, and things of that nature?
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Old 10-14-2007   #5 (permalink)
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Thanks that helps.

This brings up another question.When you say restrictions are off, does that include the limit of Orbital bombardments also? And things that you can have only one per army? Such as holy Relics, and things of that nature?
Nope. 0-1 limits and bs are GONE.
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Old 10-14-2007   #6 (permalink)
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hm. the question on relics and special standards, etc. is an interesting one. i've not had a chance to properly peruse the apoc book. this question caught my eye...
anyone have the answer ?

i'm thinking that the restriction on number of, say, iron halos is still very small. ie maybe only for HQ's? or something like that...
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Old 10-15-2007   #7 (permalink)
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Nope. 0-1 limits and bs are GONE.
I'm not 100% knowledgeable about Apocalypse however; after reading more of the Apoc Rule book, I think that the 0-1 restrictions still apply. On page 189 under the Support Assets it says…

Orbital Bombardment
When Revealed: In the shooting phase of one (and only one!) of the players turns.

This is why I would think that the 0-1 restrictions and items that you may only have one per army still apply. Again this is just how I interpreted it. Please correct me if I’m wrong
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Old 10-15-2007   #8 (permalink)
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IIRC, the rules state that there is no FOC restrictions which means that the lifting of restrictions applies solely to units, not to wargear.
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Old 10-15-2007   #9 (permalink)
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IIRC, the rules state that there is no FOC restrictions which means that the lifting of restrictions applies solely to units, not to wargear.
The only problem is, that makes little to no sense really... A commander w/ out an invuln save is next to useless, as is a libby. I'm pretty sure it's wargear too, but I don't have the book to be sure. My quick glance at it isn't enough for me to have absorbed much (I mainly studied data sheeets), but I think I remember wargear restrictions being lifted... I think..
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Old 10-15-2007   #10 (permalink)
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hmm, possibly. however, librarians don't get an invulnerable save at present anyway do they? (thinking more along the lines of the new approach for marines in DA and BA).

however, much like yourself, i haven't fully read the book yet, so i have probably missed it.

having said that, how many Chapter standards can one force have?

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Old 10-15-2007   #11 (permalink)
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They do with termie armor, but fluff wise it makes sense... And invuiln save is basically a form of warp energy... With their mind as open and risked to the warp, it would take a powerful relic (the shard of the emperors armor in the crux terminatus) to ward off harm.
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Old 10-15-2007   #12 (permalink)
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Squat Commando seems to be...hrmm...trying to LIMIT the abilities of my Inquisitional forces...

I daresay it sounds like I can only begin firing one orbital session of bombardment per turn from what he describes from the Apocalypse rules?

Anyone else have a take one this, I'll have to look at it later, just to make sure I can be as much as a ******** as possible.


***edited for typo***
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Old 10-15-2007   #13 (permalink)
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Originally Posted by CHIAPETOFDOOM View Post
Squat Commando seems to be...hrmm...trying to LIMIT the abilities of my Inquisitional forces...

I daresay it sounds like I can only begin firing one orbital session of bombardment per turn from what he describes from the Apocalypse rules?

Anyone else have a take one this, I'll have to look at it later, just to make sure I can be as much as a ******** as possible.


***edited for typo***
I did check.. YOu could feasibly take multiple orbital bombardments. 30+, according to a red shirts army. Just no one will want to play you!
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Old 10-15-2007   #14 (permalink)
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Thanks Erus, I just need to know these things, sometimes Squat Commando and I encounter our friends, and we must destroy their enormous egos with all due cheese.
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Old 10-15-2007   #15 (permalink)
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Thanks Erus, I just need to know these things, sometimes Squat Commando and I encounter our friends, and we must destroy their enormous egos with all due cheese.
Any time mate. Why i'm here, after all.
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Old 10-15-2007   #16 (permalink)
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"players can take any upgrades they like (at the appropriate costs) but in Apocalypse battles upgrades absolutely must be represented on the model.....players should also take care because the more points they have in their army, the more points their opponent will be allowed to have in theirs!"

This is relly the only mention I can find regarding wargear. Interpret it how you will. Personally I can't see any reason for having restrictions on standards and such, but someone will probably have to ask a redshirt.
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Old 10-15-2007   #17 (permalink)
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actually that has in a way made me think.

if i wanted a squad of 8 Huron Blackhearts for example, would the 'only one of each special character' restriction be lifted if i promised to rename them bob, geoff, sebastian and the like?

i only ask because Codex WH & DH makes it very clear that you may only ever (and under no circumstances can this be ignored) have more than one assassin in your army.

however, as we all now know, this is no longer the case in Apocalypse games.
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Old 10-15-2007   #18 (permalink)
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Quote:
Originally Posted by Lord Commander Erus View Post
I did check.. YOu could feasibly take multiple orbital bombardments. 30+, according to a red shirts army. Just no one will want to play you!
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Originally Posted by CHIAPETOFDOOM View Post
Squat Commando seems to be...hrmm...trying to LIMIT the abilities of my Inquisitional forces...

I daresay it sounds like I can only begin firing one orbital session of bombardment per turn from what he describes from the Apocalypse rules?

Anyone else have a take one this, I'll have to look at it later, just to make sure I can be as much as a ******** as possible.


***edited for typo***
I am not attempting to put a limit on the inquisition; it just reads that you can only place 1 orbital down per turn. Pg 189 Apoc Rules. Now that may or may not mean one per army, you may be able to have multiple orbitals, but able to only put down one per turn. (Again my interpretation on this matter)
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Old 10-15-2007   #19 (permalink)
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Orbital Bombardment
When Revealed: In the shooting phase of one (and only one!) of the players turns.
I believe that that is referring to the Orbital Bombardment Stratagem(or whatever they're called in Apoc, Strategic Asset isn't it?) rather than to the orbital missiles the two Inquisition armies have access to.
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Old 10-15-2007   #20 (permalink)
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actually that has in a way made me think.

if i wanted a squad of 8 Huron Blackhearts for example, would the 'only one of each special character' restriction be lifted if i promised to rename them bob, geoff, sebastian and the like?

i only ask because Codex WH & DH makes it very clear that you may only ever (and under no circumstances can this be ignored) have more than one assassin in your army.

however, as we all now know, this is no longer the case in Apocalypse games.
The difference is though that Assassins are a Unit choice and take up a space in the Force Organisation Chart, whereas Special Characters do not take up any FOC space and are therefore not a Unit in the traditional sense (the only exception to this I know of being The Last Chancers who do counts towards a number of FOC places depending on how many of them there are).
So in Apocalypse all unit resrictions are ignored, allowing multiple assassins from all temples - but maintaining the rule that only one of any special character is ever present.
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Old 10-15-2007   #21 (permalink)
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I believe that that is referring to the Orbital Bombardment Stratagem(or whatever they're called in Apoc, Strategic Asset isn't it?) rather than to the orbital missiles the two Inquisition armies have access to.
Ah I see what you are saying. I was unaware that they were not the same. I assumed it meant orbital Bombardments in general. So it is possible for a Demon Hunters army or any SM army that has access to their orbitals from their codex, to field more than one of those nasty orbitals of theirs?
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Old 10-15-2007   #22 (permalink)
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pretty much, yeah
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Old 10-15-2007   #23 (permalink)
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ideally special "named" character like huron blackheart, captain lysander, eldrad and company are still limited to 1 only! (i mean, come-on! let's not get totally rediculous...)
also keep in mind that apocalypse is still very narrative driven, so having multiples of the same special characters just wouldn't make sense!

in the same regards, things like the "chapter banner" should still stay 0-1 even in apocalypse games... (unless you have multiple chapters present, in which case each chapter could bring their banner.)

basically, just use some common sense!

cheers!
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