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| | #1 (permalink) |
| Corporal ![]() | you have to have one infantry platoon for every conscript platoon you field. but both are 2-5 squads does this mean I can have a 2 squad IP and a 5 squad conscript platoon . this is how I understand the rule someone please correct me if I am wrong |
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| | #2 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| yes, you can have a 25-man infantry platoon as 1 Troops choice and then take a conscript platoon which can number between 20/30/40 or 50 men. the only ratio you need to worry about is the actual 1 infantry platoon:conscript platoon. the actual unit sizes don't matter! cheers!
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| | #4 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
your either need to keep an officer nearby to babysit them, or else you're spending 2 of 5 doctrine pts to use the independent commissar to lead the tarpit! cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() ![]() | |
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| | #6 (permalink) |
| Corporal ![]() | i could just use vox right. heroic sr officer ld9 master vox would keep them in line and becides when I say line i mean line 50 gaurdsman firing 2 shots a piece should cause at least 50 hits even at bs 2 and 50 hits is going to be 20 wounds even at s3 no one is going to make every save. is this a bad plan |
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| | #7 (permalink) |
| Corporal ![]() | I know it is not a good stratagy for every game but as for my sisters problem, see other post, this seems like a easy answer. firing line in fromt of the tanks use the conscripts to tie up the saraphan in CC take out the other stuff with heavy bolters and lemans anti tank squad. although if I where going to try this with doctorins I would also take drop troops and infeltrate with a whole conscript platoon |
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| | #8 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| can conscripts take vox's i didn't think so.
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #10 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| lynx there consripts, you'll be okay. what you should do is make them warriors and the doctrine that increases there WS. then you'll have angry aborginees (spelling)
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #11 (permalink) |
| Corporal ![]() | lol doctorin use will always make troop selection limited. for this reason im tring to stay away from them if i use warrior whatever conscripts ratlings grenaders heavy weapons platoons and whatever it is that akes there WS go up there is 6 doctorins soI have to loose part of my army keeping doctorins out I get everything I use without them and looks like I have to conced ethere giong to flea from combat but thats ok because 50 conscripts are going to make a hole in something before they go |
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| | #13 (permalink) |
| Sergeant ![]() Join Date: Jan 2007 Location: NYC
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| You can't give the Conscripts any doctrines.
__________________ "Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane." |
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| | #14 (permalink) |
| bears. beets. BSG. ![]() ![]() ![]() ![]() | right, i don't think they coutn as guard infantry. lynx, i dunno if techpriests are really necessary for your army, unless it's fluff. i know, the doctrine system presents LOTS of tasty options, when i wrote my first IG list i had a huge headache trying to sort that out. in the end you just gotta pick the ones you like more...haha alas :[
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| | #15 (permalink) |
| Corporal ![]() | the reason i field techpriests is because I field 3x russes with sponson and hull heavy bolters. well one of them has a lascannon. i also give them hunter killer missles. also I have a AFS. I play sisters more than any other army in my home games and my tanks get taken out right off. ef I move full distance he has to roll a 6 to hit after i deploy smoke after the first turn (all glancing) I am all but gaurented there use on the second turn. but that is that now it is the top of turn 3 and all 4 tanks almost 550 points of my 1500 point list is all but distroyed. the thought is if the priest can repair just one russ for one turn it could help to provide coverfire and stabilization for advancing troops or help to create a line of fire before a large push to take a objective |
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| | #16 (permalink) | |
| Last Chancer ![]() ![]() Join Date: Aug 2007 Location: The First State
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| Quote:
How does this tactic exactly work? You move your vehicle the max 12", does that downgrade the hit it can take to a glance? I am sorry for what may seem like a dumb question by I don't play with vehicles very often.
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| | #17 (permalink) |
| Just A Regular Joe. Again ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 10 | smoke launchers are a 1 use/game item that make it so that any hit is a glancing hit. at least until 5th then they provide cover for the tank.
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| | #20 (permalink) | |
| Last Chancer ![]() ![]() Join Date: Aug 2007 Location: The First State
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| Quote:
I know I asked this another thread but I haven't seen a response yet. Can't you bybass using a doctrine for Independant Commisars by including Gaunt in your list? He is only 75 points, comes with MasterCrafted Power Weapon that adds 1 to strength, camelioline and can be attached to any unit! It seems like a no brainer if you don't want to waste a doctrine for one commissar.
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| | #21 (permalink) |
| Corporal ![]() | it is not that useful to use commisars unless you are doing more than one. as for your question gaunt yarrak and a few others are independent characters and follow the rules as such taking gaunt means you have a independent commisar on the board but all of the other commisars in your army must follow the standard rules for commisars and remain attached to the unit they are advising ie lets say you field gaunt and two other commisars gaunt is independent but the other two commisars must be attached starting with the first standard commisar to the command squad and the second to the IP in this case I would give gaunt to my storm troopers or conscripts to make a fearless wall |
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