![]() | ![]() | |||
| | #1 (permalink) |
| Corporal ![]() Join Date: Jan 2007 Location: Back in NYC
Posts: 338
Rep Power: 2 ![]() Thanks: 3
Thanked 16 Times in 15 Posts
| I have yet to face an army made from the new book using a Mechanized theme. I've seen it a couple of times and I've heard that it is probably the strongest list out there right now. I'm wondering what people here do or would do against this type of list with their Imperial Guard. I know that my balanced list probably couldn't handle it. I don't want to hear Drop Troop doctrine or Penal Legion, Drop Troops will get killed if I roll an Alpha mission and Penal Legion rules are stupid.
__________________ "Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane." |
| | |
| Sponsored Links |
| | #2 (permalink) |
| The Dark Apostle ![]() ![]() ![]() ![]() | well mech guard are offensive, right? so counter with a defensive list. the close armoured spearheads can be countered with heavy weapons platoons, everyone with autocannons or missle launchers? sure autocannons are only s7 but they do have 2 shots, and chimeras/hellhounds/sentinals have relitivly low armour. missle launchers may be a better choice though. a basalisk would also be a good bet. then with a fast moving enemy, you want a fast moving reserve. rough riders, armoured fists, stormtroopers, or my personal favorite: INQUISITION ALLIES grey knights, can form an awesome hard point, with a reserve teleport squad to be thrown into trouble spots. sisters of battle are also good. theyre cheaper then grey knights, and better then normal guardsmen with bolters, power armour, and BS4. also, you can take an inquisitor, sage, and 3 heavy bolter servitors for only about 100 points! not bad at all.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. I am a leaf on the wind Watch how i soar To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #3 (permalink) |
| Lord Commander Militant ![]() ![]() ![]() ![]() | I'd take lots of anti-tank weapons and Artillery. Basically concentrate your troops with your best fields of fire and blast away. Blow it all up before it gets too close. Baron
__________________ Immer Isenherz! - 501st Death Korps of Krieg To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Self-Proclaimed Resident Krieg Expert To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. "The Krieg method of war is a measure of thier discipline and thier sacrifice. It demands respect from all - friend and foe alike." -Lord Commander Militant, Segmentum Obscurus Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. + To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. + To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #4 (permalink) |
| The Dark Apostle ![]() ![]() ![]() ![]() | but its goign to get close. its almost impossible to prevent that, which is why you need a reserve to help out the area that gets hit.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. I am a leaf on the wind Watch how i soar To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #5 (permalink) |
| Lord Commander Militant ![]() ![]() ![]() ![]() | Ya you're right so take some tanks to "block" for you as well as something to counterattack. The key though is using the terrain to your advantage.
__________________ Immer Isenherz! - 501st Death Korps of Krieg To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Self-Proclaimed Resident Krieg Expert To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. "The Krieg method of war is a measure of thier discipline and thier sacrifice. It demands respect from all - friend and foe alike." -Lord Commander Militant, Segmentum Obscurus Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. + To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. + To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #6 (permalink) |
| Corporal ![]() Join Date: Jan 2007 Location: Back in NYC
Posts: 338
Rep Power: 2 ![]() Thanks: 3
Thanked 16 Times in 15 Posts
| The eldar falcons and wave serpents are going to have the terrain advantage on any board. They can fly over and take it. Taking a lot of transports I run the risk of giving him more cover but it is a viable option. If only I could get a Str. 6 weapon in the hull.... The Grey Knights will get killed by the Starcannons and other marine hurty things. I'm going to take as many autocannons as I can manage. Sisters suffer the same fate and the wave serpent feild gets rid of the extra die from the multimeltas. I think I'm just going to go into the game with a ton of guys. These new annoying elite armies just don't have the firepower to deal with hundreds of guardsmen.
__________________ "Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane." |
| | |
| | #7 (permalink) |
| The Great Wolf ![]() ![]() ![]() ![]() | you really do need to get an arty peice or two...all you gotta do is score one kill with it and the unit it hits is pinned right?...and you can't say no to template weapons that are able to hit vehicles on side armor...or rear armor for that matter...and would work great for bustin up those pesky bike squads... ![]()
__________________ I am Wolfpack, my fangs are long, my hair grey with age...I am The Great Wolf...I fight with bolter and Axe, my armies vast, my word final. A true son of Russ, my honor above all, I hunt the heretic, the xenos, and the witch and slay them where they stand! To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. My sons hunt our enemies, slay them where they falter and bring their pelts to Fenris To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #8 (permalink) | |
| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
Posts: 3,201
Rep Power: 5 ![]() ![]() ![]() Thanks: 178
Thanked 263 Times in 189 Posts
Blog Entries: 1 | sentinels with multi lasers can be very handy against eldar of any flavour, and against this listin particular. the multi laser has enough shots to worry the infantry and a high enough strength the glance the front of a serpent. plus the scout move gives you the opportunity for the first manuver of the game which might just force the eldar player to react to you rather than you reacting to them, putting you on the offencive and the pointy ears on the back foot. some flamers might be handy for when they eventually hop out of the transports, heavy flamers if you can get 'em normal ones if you can't.
__________________ Quote:
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
| | |
| | #9 (permalink) |
| The Great Wolf ![]() ![]() ![]() ![]() | Have they really torqued the new Eldar that much?...last time I faced a windrider host...I hit em with barrage weapons and then whittled em down to near nothing with lascans...Whirlwinds and typhoons do a pretty wicked job on the smaller craft and the larger ones make for excellant 'big gun' targets... ![]()
__________________ I am Wolfpack, my fangs are long, my hair grey with age...I am The Great Wolf...I fight with bolter and Axe, my armies vast, my word final. A true son of Russ, my honor above all, I hunt the heretic, the xenos, and the witch and slay them where they stand! To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. My sons hunt our enemies, slay them where they falter and bring their pelts to Fenris To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #10 (permalink) |
| Corporal ![]() Join Date: Jan 2007 Location: Back in NYC
Posts: 338
Rep Power: 2 ![]() Thanks: 3
Thanked 16 Times in 15 Posts
| The new tweak has only really made fire prisms better and made the troops inside of the transports better. I'm not sure how the Str. 5 Whirlwind and Typhoon helped you but we are looking for good ways for the Guard to get the job done. Multilaser sentinels are definitely a viable option I'm only worried about how vulnerable they are to everything in the Eldar army. One of the biggest strengths of the Mech Eldar is that they can just sit back and destroy anything that poses a threat and then run out and disembark. So here is my list 1,500 point to deal with them. Officer w/ Plasmagun and Iron Discipline Officer w/ Plasmagun and Iron Discipline Infantry w/ Plasmagun and Missle Launcher x5 Officer w/ Plasmagun and Iron Discipline Infantry w/ Lascannon and Flamer x2 Infantry w/ Autocannon and Grenade Launcher x1 Infantry w/ Autocannon and Flamer x1 Leman Russ w/ 3 Heavy bolters and Extra Armor x3 I hate the list because it forces me to be horribly redundant kills my mobility and doesn't let me take anything that I like. The redundancy is going to be the strongest part of the army though because at range the Mech Eldar can't hurt me like I can hurt him and it will force him to disembark his troops earlier. I just have to make sure that I don't get in my own way by being too bulky to get my troops into firing range.
__________________ "Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane." Last edited by JoeGuardsman; 12-16-2007 at 07:47 AM. Reason: Forgot to put in the point cost |
| | |
| | #11 (permalink) |
| The Dark Apostle ![]() ![]() ![]() ![]() | well it wouldnt neccesarilly force him to jump out early. what i would do playing AGAINST your list would be to stick to terrain, keep jumping behind it so you cant shoot me. then swarm across a no mans land en masse. i dunno.....mech eldar lists can differ widely. youre always gonna have the bladestorming fire avengers in serpents, but then you can have fire dragons or howling banshees? or scorpians? or maybe war walkers. theres tons of options for that kind of list, and it reduces yours. which is sort of why it works so well ![]()
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. I am a leaf on the wind Watch how i soar To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #12 (permalink) |
| Captain ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
Posts: 1,478
Rep Power: 1 ![]() Thanks: 108
Thanked 75 Times in 64 Posts
| I havent faced a mechanized eldar list yet but im thinking my normal marine list would change much it never really does and its worked fine againts all opposition i cant wait to face one
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. ""A true patriot is a lover of his country who rebukes and does not excuse its sins." Frederick Douglass To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. * new items added 4/6/08 * ** tomb king army up for trade** |
| | |
| | #13 (permalink) |
| The Great Wolf ![]() ![]() ![]() ![]() | Used the whirlwind and typhoon to keep his head down...didn't do much against the big targets like I said...but the jet bikes were pretty much screwed when I lit into them...the rest of my firepower was in the form of lascans executing one or two targets at a time...two pred Annihilators with lascan sponsons worked well in this fight...kept the firing lines clear of enemy and forced him to come in where I wanted him to...which led him into my termies and a pack of Bloodclaws led by a rune priest As to gaurd...why wouldn't a basi and a couple of russes with fire support teams do the same thing...force him into comin at you where you want and covering your flanks with lascans or auto cans to stop him from trying to sneak in and run up your flanks?
__________________ I am Wolfpack, my fangs are long, my hair grey with age...I am The Great Wolf...I fight with bolter and Axe, my armies vast, my word final. A true son of Russ, my honor above all, I hunt the heretic, the xenos, and the witch and slay them where they stand! To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. My sons hunt our enemies, slay them where they falter and bring their pelts to Fenris To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #14 (permalink) |
| Corporal ![]() Join Date: Jan 2007 Location: Back in NYC
Posts: 338
Rep Power: 2 ![]() Thanks: 3
Thanked 16 Times in 15 Posts
| A basilisk is good I might be taking three Russes because the army I've seen has no Bright lances but I might switch one out. I don't want to take support squads because it is very easy to kill 6 guardsmen and have me waste points. Especially since the transports don't even have to worry about taking priority checks.
__________________ "Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane." |
| | |
| | #15 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
Posts: 2,731
Rep Power: 4 ![]() ![]() Thanks: 20
Thanked 188 Times in 139 Posts
| autocannons. more autocannons and yes, even more autocannons... the main strength of the mech eldar list is that the falcons & fire prisims are nigh unkillable! they way to get around the inevitable holofields is to simply hit the tanks with as many hits as posable. the autocannon's 2 S7 shots/turn makes it stitstically the best weapon the game for knocking down skimmers... take sharpshooters and give it to your support squads; that's 6 shots/anti-infantry squad who can re-roll any result of a 1 to-hit. i also recomend the 'heavy weapons platoon' doctrine so as to include more than 2 of these anti-infantry support squads. cameloline and/or light infantry can also be used to help protect your vulnerable 6-man squads, either buy giving them a better cover save and/or allowing them to deploy via infiltrate and thus get the drop on any visable skimmers. (or at least avoid the bulk of the eldar's heavy firepower deploying opposite them!) cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #16 (permalink) |
| Corporal ![]() Join Date: Jan 2007 Location: Back in NYC
Posts: 338
Rep Power: 2 ![]() Thanks: 3
Thanked 16 Times in 15 Posts
| I tallied a win with my Guard against Mech Eldar yesterday. The list I wrote above was horrible against the Sammael Ravenwing/Deathwing army so I scrapped it. Weapons teams and Chimeras where the most effective things in the game. I shook ever vehicle every turn and caused damage or destroyed to at least one each turn. It was still a close game and I had a definite terrain benefit and a very fortunate first turn boxcar roll against a fire prism. I still don't imagine that I'll win even 30% of the time but the fact that I logged one win against them made me happy.
__________________ "Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane." |
| | |
| | #17 (permalink) |
| Primer ![]() Join Date: Jan 2008
Posts: 30
Rep Power: 0 ![]() Thanks: 0
Thanked 1 Time in 1 Post
| If it is a true MECH list, I've played them all too often with my Marines. The fact that they will move 12" so you can only glance hurts. Mass firepower is the key. Get those tanks immobilized and then leave them alone unless they are really hurting you. the more shots the better that's for sure. If you can cover enough of the board (if yo're running a hoard Guard list) since they cannot hover over enemy troops (pass yes hover no) then you might be able to keep them from moving 12" or make them move more than 12" so they can't shoot. Anyway it goes, good luck as it can be slightly frustrating, but you'll get the hang of it.
__________________ Purge the Unclean! |
| | |