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| Conscript ![]() Join Date: Oct 2007 Location: Victoria,BC,Canada
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| This is my first shot at imperial guard (and the army list is relatively confusing) so I probably have this all wrong. So let me know what you think. Regimental Doctrines: Storm Trooper Squads Drop Troops Grenadiers Special Weapons Squads Carapace Armor Before I go any further, the Codex says something along the lines of using Storm Trooper squads as troop choices with Grenadiers Doctrine....nowhere that I read does it state they must be within an infantry platoon, so I am assuming that each squad counts as a troop choice itself. HQ Junior Officer -Honorifica Imperialis -Bolt Pistol -Power Weapon -Carapace Armor w/ 4 Veteran Guardsmen - 4x Carapace Armor - Frag Grenades - Master-Vox - Medic Fire Support Sqaud - 3x Autocannon Fire Support Sqaud - 3x Autocannon Special Wep. Squad - 2x Melta Gun - Demo Charge - Carapace Armor note: Rest are armed with CC weapon and Las Pistol / using Carapace and Drop Troops Doctrines Special Wep. Squad - 2x Melta Gun - Demo Charge - Carapace Armor note: Rest are armed with CC weapon and Las Pistol / using Carapace and Drop Troops Doctrines ELITES 9x Storm Troopers + Sergeant - 2x Plasma Guns - Vox-Caster 9x Storm Troopers + Sergeant - 2x Plasma Guns - Vox-Caster TROOPS 9x Storm Troopers + Sergeant - 2x Plasma Guns - Vox-Caster 9x Storm Troopers + Sergeant - 2x Plasma Guns - Vox-Caster HEAVY SUPPORT Leman Russ Battle Tank - Lascannon Hull Mounted - Heavy Bolter Side Spons. Leman Russ Battle Tank - Lascannon Hull Mounted - Heavy Bolter Side Spons. Leman Russ Demolisher - Heavy Bolter Hull Mounted - Heavy Bolter Side Spons. Option: Was thinking of dropping the LR Demolisher and Fire Support Squad in place of 2 more Storm Trooper Squads (one in Elite and one in Troops) geared the same as the above squads. Both army lists are around 1490. |
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| | #2 (permalink) |
| Extremis Diabolus ![]() ![]() ![]() | I don't think this list needs much changing! It looks pretty solid. And you're right, one ST squad is a troops choice. Well done! EDIT: Nevermind. After stitch's post, it seems like I didn't read though the list at all... I'm not actually a guard player either... sorry.
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| | #3 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| comments and such included in your list. ![]() Quote:
if you keep the carapace armour, then definately take veterans over storm troopers! same base pts cost, (with carapace armour added on), but so many options! you're quite short on numbers too which is a very bad thing for guard armies... while your tanks are scary, once your opponent can get by those, it's clear sailing as it's pretty easy to take down T3/4+ save troops who have an average engagement range of only 18-24". a cheap infantry platoon - even with carapace armour, can give you some solid numbers. you don't have to take the heavy weapon option either; just take a special weapon such as a grenade launcher and have the grunts run up with your grenadiers... anti-tank is also lacking... those autocannons need 6's to scratch av13 and can't do anything vs av14! an anti-tank squad or two w/rocket launchers would help alot, plus they're still handy against hoards unlike the lascannon! (which is typically overkill against any infantry!) anyways, hope this helps, cheers!
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| Voxs can be effetive. For 5 points, you connect that squads ld straight to the commander from the other line. Perfect when your guardsmen are mobile, like mine are. The vox is 5 points, while the vet is 6 points. Vets do about the same in terms of Ld. Its that extra point that allows them into the armory. Both options can be expensive. the master vox is 25+the base 5 points on the spot. The vet will be 6-12 each squad considering equipment. The vet has advantage in smaller forces, and vox, overall, saves a few points in the long haul with larger forces. Sum it up: Small forces= vets large forces= vox. Your force is relitivly small, so stick with vets. And why hate the vox experiment? Is it because when the head honcho drops, you lose the major benifit? That is true, but think of how it plays on the enemy. He'll want that group dead at any means possible. He'll focuse all sorts of his hard hitting specialists onto your commander. This lifts a lot of preassure from your troops. I could talk more about the benefits and tactical applacations, but im getting off topic. |
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| Major ![]() Join Date: Nov 2006 Location: Oregon
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| Guy, don't try arguing with Stitch, you'll never win! If I'm to understand the IG FaQ, you don't have to take both Storm Troopers and Grenadier doctrines to use Strom Troops. Stitch, am I correct?
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| | #7 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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i do however love facing a vox-system set-up! i have no problem sacrificing a 36pts remnent squad w/flamer to land and burn-up that master vox! flame first, then rapid fire & use torrent of fire to force a wound onto the vox-caster... (if he even survives the burning!)or if it's really nessessary, i'll drop a 55pts sentinel w/heavy flamer + armoured crew compartment. he works even better if the guard player has been careless in his/her delpoyment by not supporting the master-vox; as next turn i can either burn up some more stuff, or else just hold a unit of guardsmen in combat indefinately! (woe betide the guard player if i can reach another command squad as then the officer can't provide his Ld bonus once in assault!) okay, so marines players tend to suck at bringing down a vox-system, but if they've got a drop pod, then you're toast... keep in mind too, a unit never has to actually kill it's own victory pts worth of enemies to be effective. hell, the last time i played my salamanders, i sent a 200pts assault squad to burn up that master-vox caster. sure it's about all they killed, but when they drop most of the guard army itself to Ld7, it ment i had an easy time forcing squads to run off with just a few casulties! and yes mikeal; buying the grenadiers doctrine gets you grenadiers. buying the storm troopers doctrine gets you storm troopers. you don't need one to take the other! cheers!
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